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10/06/06, 3:22 AM
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#1
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Ask me about cleave chains
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From rdx-raid.com by Veneficus, the author of RDX:
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Originally Posted by Veneficus
It appears that in Burning Crusade, Blizzard will be disabling all "click-to-cast" functionality in UI mods. (UI mods can no longer cast spells of their own accord during combat, even with a mouse click or button press.)
This effectively means that RDX's ability to cast spells on units from RDX windows will be severely curtailed or completely removed in the expansion. This will also effectively eliminate other click-to-cast or autocast mods like Decursive, Clique, et cetera.
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Originally Posted by Veneficus
I'm afraid I can't post a reference link, since Burning Crusade is still in closed alpha testing. The information comes from an anonymous source who I am sure is under an NDA.
Personally I am 100% confident that this is true; obviously it's up to you to make your own judgment on whether you believe it at the moment.
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Cannot change key or mousebindings while in combat. This is done to prevent work arounds like
-You could just rebind the spell to the mouseclick before cast and rebind it to the window action after. This may require a double click instead of a single, but would probably still allow the casting of spells by clicking.
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It seems TargetUnit() is also blocked, and TargetByName() no longer exists, but /target works - guess they revamped the targetting commands too?
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So, what this change means is that mods cannot be used to cast spells, meaning that stabbing buttons for decursing and buffing is no longer allowed. Point and click healing functionality is still fine, obviously. I'm not paticularly bothered about this change myself, provided they don't create any more lucifron/chromaggus/noth style encounters, or if they do, mass dispel will be fine.
Of course, this has the added side effect of making old encounters much more challenging post expansion.
Thoughts?
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Originally Posted by Fric
Fingering a girl while she argues with her husband-to-be is perhaps my new low point morally in my horribly debauched life
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10/06/06, 3:24 AM
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#2
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Von Kaiser
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For the first part, it says "during combat."
This wouldn't affect buffing, as that's done out of combat.
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10/06/06, 3:34 AM
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#3
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Von Kaiser
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Would affect whispercast buffing for paladins, which is a bit irksome when you consider increased power of off-specs for the hybrid classes will lead to vastly different blessing interests (see the enh shaman blessing thread).
Overall I consider it only a positive if it means the death of "decursive fights" like the aforementioned MC/noth/chrom.
On a more humorous side it's a slight nerf to warlocks since there won't be stupid people spamming decursive and procc'ing unstable on themselves :P
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http://ctprofiles.net/229060
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10/06/06, 4:01 AM
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#4
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Kamelåså med syggelekokle
Drauk
Human Mage
No WoW Account
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This will break far more mods than Decursive. It will break all click to heal mods (emergency monitor, Clique, etc.), hell it will even break FastCast.
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Fun is for casuals
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10/06/06, 4:04 AM
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#5
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Von Kaiser
Night Elf Druid
Ravencrest (EU)
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This seems so far a good change.. I'm not sure exactly yet.
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10/06/06, 4:23 AM
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#6
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Glass Joe
Blood Elf Paladin
Kilrogg
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Clique makes healing not an utter chore. I dont mind so much the breaking of decursive or anything else, but breaking of so many other nonabusive mods seems going a little too far.
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10/06/06, 4:25 AM
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#7
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Soda Popinski
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How on earth can they do that without removing any ability to use any ability from a mod, period? This change is going to break almost every mod if it's implimented :o
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10/06/06, 4:30 AM
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#8
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Don Flamenco
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Originally Posted by SquattingCow
I'm not paticularly bothered about this change myself, provided they don't create any more lucifron/chromaggus/noth style encounters, or if they do, mass dispel will be fine.
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Mass decursing has always been the worst part of WoW, as far as I'm concerned.
It would be nice if it promoted intelligent debuffing ("Hey! I just threw Curse of Splat on the entire raid. But you only have to remove it from the rogue highest on the aggro list! - good raids spend 1 decurse, bad raids 25! of mana"), but instead, it's just "hey, let's assign decursers."
I thought the idea was to make the game more accessable - this gibberish is EQ leftovers of punishing your playerbase. Look, Bliz, people who hate themselves are going to leave you for Vanguard or whatever anyway. And then you'll only have 6.9 million subscribers. Somehow, I think we can get through that together. It's time to move on. Let them go. Move on to the new girlfriend. The 6.9 million player fat girlfriend.
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Everybody is your brother until the rent comes due.
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10/06/06, 4:31 AM
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#9
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Von Kaiser
Night Elf Druid
Ravencrest (EU)
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I'm not exactly sure, can anyone explain?
Does this means this change might break the default UI windows (for targeting) or CT_Raid's small raid windows for healing as well? (I'm not talking about Emergency Monitor.. Just the small windows. A bit like the one you can get from default UI.)
So basically, you can't for example click on a target's raid member frame, then click on says, T to cast a heal spell?
(If it's the case it's quite horrible.. If it's not, I don't mind I guess I always select/presskey to heal..)
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10/06/06, 4:31 AM
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#10
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Don Flamenco
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Breaking fastcast and trinket macros seems like a really, really shitty deal to me, you know. The amount of latency we deal with on our servers is pretty massive and fastcast and trinket macros are the only things that allow you to get decent throughput on 500ms connections. I hope this change gets severely curtailed.
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10/06/06, 4:32 AM
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#11
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Von Kaiser
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This is a massive change to the game. I'm quite happy for them to "break" decursive, as it has never really seemed to be an intended gameplay mechanic, but the impact to other mods are immense.
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Originally Posted by Drauk
it will even break FastCast.
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This is what worries me the most so far. As an Aussie, this mod has been an absolute blessing.
I hope that a middle ground can be found...
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10/06/06, 5:02 AM
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#12
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Great Tiger
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No fastcast is basically the end of the world for a lot of players. Here's hoping that some kindly Blizzard folk are reading this and taking notes before they go and add a fifth of a second to the cast time of all of my spells.
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10/06/06, 5:04 AM
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#13
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Von Kaiser
Tauren Druid
Aggramar (EU)
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Decursive they have always hated ... but it only exists as a response to terrible encounter design where the whole 40 person raid needs to be decursed against the clock
Auto rank selection ... its not really an effective way to heal anyway so I for one won't miss it
Single click casting (i.e. Single spells assigned to mouse buttons) I will miss a great deal - again these mods exist mostly because the default UI is weak. It enhances the fun in some way to have to do the same operation hundereds of times a fight with 2 clicks (or click + key) instead of one?
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10/06/06, 5:20 AM
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#14
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Don Flamenco
Dwarf Warrior
Eredar (EU)
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There is a new Interface option called "Enemy Castbar".
If you activate the "V"-key casters will now have a tiny castbar under there healthbar with a icon of the spell next to it.
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10/06/06, 5:21 AM
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#15
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Danger: Genius at work
Night Elf Druid
Dragonblight
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Originally Posted by heel
No fastcast is basically the end of the world for a lot of players. Here's hoping that some kindly Blizzard folk are reading this and taking notes before they go and add a fifth of a second to the cast time of all of my spells.
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I agree, no fastcast makes a huge difference.
I would hope if they are breaking it they include something by default which amounts to the same thing.
Currently for an Australian (or equiv) fastcast makes a bigger DPS difference than a complete tier's worth of upgrades :(
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Originally Posted by Skytor
Decursive they have always hated ... but it only exists as a response to terrible encounter design where the whole 40 person raid needs to be decursed against the clock
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I have always felt the same about Decursive, if the initial MC encounters hadn't been so stoooopid there wouldn't have been a need to write a mod like it.
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10/06/06, 5:29 AM
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#16
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Piston Honda
Undead Warlock
Dunemaul (EU)
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Sounds great to me!
Less mods, more skill!
Pressing one button to decurse the entire raid is just stupid imo.
Ofc you should have to choose who to decurse/heal.
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10/06/06, 5:37 AM
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#17
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Piston Honda
Human Paladin
Kul Tiras (EU)
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Would this also destroy action bar mods? Or things like Sprocket and Necrosis, that provide different buttons? Because that would basically mean we're all going back to the default UI.
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10/06/06, 5:42 AM
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#18
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Miekkamies
Human Mage
Darksorrow (EU)
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Some bar-mods seem to work on top of default toolbars, while other seem to map their own keys for a complete remap. I'm pretty sure that atleast somekind of bar-mods will be possible.
Maybe they could implement a integrated fastcast that'd make that lag issue little less annoying for ppl who don't live right next to their servers.
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10/06/06, 5:55 AM
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#19
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Von Kaiser
Tauren Hunter
Dunemaul (EU)
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does anyone knows if some changes have been made to:
° guilds UI
° tradeskills UI
and maybe if some banking system has been introduced?
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10/06/06, 6:09 AM
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#20
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Von Kaiser
Night Elf Rogue
Zenedar (EU)
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What's the point in being able to if they basically disable almost every mod with one single peice of sweeping code change?
I know, lets get everyone used to using their favourite mods and addons, now lets completely wipe them out. That'll teach them
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10/06/06, 6:17 AM
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#21
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Glass Joe
Murloc Warrior
Dragonblight (EU)
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Originally Posted by Veneficus
It appears that in Burning Crusade, Blizzard will be disabling all "click-to-cast" functionality in UI mods. (UI mods can no longer cast spells of their own accord during combat, even with a mouse click or button press.)
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From the LUA changes for WoW 2.0 thread on the Wow UI forums:
You will be able to bind keys directly to spells, using the scripting interface, e.g.
/script SetBindingSpell("[", "Holy Light")
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Wouldn't this already be a workaround for something like Decursive? I.e. spamming a button and remapping the button as needed? Assuming that scripts/mods can still target units without user interaction of course, if they disable that it would break the majority of UI mods.
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10/06/06, 6:28 AM
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#22
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Kamelåså med syggelekokle
Drauk
Human Mage
No WoW Account
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According to Veni, you cannot rebind keys in combat either. Also according to Gibybo from CQ all sort of advanced targeting fuctions are also disabled, meaning that any 3rd party frames will be useless.
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Fun is for casuals
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10/06/06, 6:29 AM
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#23
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Don Lactose
Tauren Hunter
Talnivarr (EU)
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Originally Posted by burninator
From the LUA changes for WoW 2.0 thread on the Wow UI forums:
You will be able to bind keys directly to spells, using the scripting interface, e.g.
/script SetBindingSpell("[", "Holy Light")
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Wouldn't this already be a workaround for something like Decursive? I.e. spamming a button and remapping the button as needed? Assuming that scripts/mods can still target units without user interaction of course, if they disable that it would break the majority of UI mods.
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Cannot change key or mousebindings while in combat. This is done to prevent work arounds like
-You could just rebind the spell to the mouseclick before cast and rebind it to the window action after. This may require a double click instead of a single, but would probably still allow the casting of spells by clicking.
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Edit: Not fast enough =(
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Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
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10/06/06, 6:37 AM
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#24
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Don Flamenco
Blood Elf Paladin
Black Dragonflight
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Originally Posted by exog
Sounds great to me!
Less mods, more skill!
Pressing one button to decurse the entire raid is just stupid imo.
Ofc you should have to choose who to decurse/heal.
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Except it was never about skill. It was about getting your UI to the point where you didn't have to stare at status bars all night long. It's been nice not having 40 health bars clutter up 1/5th of my screen.
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10/06/06, 6:44 AM
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#25
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Von Kaiser
Undead Rogue
Stormscale (EU)
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Originally Posted by Dakous
It would be nice if it promoted intelligent debuffing ("Hey! I just threw Curse of Splat on the entire raid. But you only have to remove it from the rogue highest on the aggro list! - good raids spend 1 decurse, bad raids 25! of mana"), but instead, it's just "hey, let's assign decursers."
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Guess you can say huhuran does this, you have to dispel here, but you can't do it mindlessly with decursive.
Like jinndo and hakkar screwed up any attempts of binding decursive to movement keys.
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