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-   -   Burning Crusade UI changes. (http://elitistjerks.com/f15/t8614-burning_crusade_ui_changes/)

SquattingCow 10/06/06 2:22 AM

From rdx-raid.com by Veneficus, the author of RDX:

Quote:

Originally Posted by Veneficus
It appears that in Burning Crusade, Blizzard will be disabling all "click-to-cast" functionality in UI mods. (UI mods can no longer cast spells of their own accord during combat, even with a mouse click or button press.)

This effectively means that RDX's ability to cast spells on units from RDX windows will be severely curtailed or completely removed in the expansion. This will also effectively eliminate other click-to-cast or autocast mods like Decursive, Clique, et cetera.

Quote:

Originally Posted by Veneficus
I'm afraid I can't post a reference link, since Burning Crusade is still in closed alpha testing. The information comes from an anonymous source who I am sure is under an NDA.
Personally I am 100% confident that this is true; obviously it's up to you to make your own judgment on whether you believe it at the moment.

Quote:

Cannot change key or mousebindings while in combat. This is done to prevent work arounds like
-You could just rebind the spell to the mouseclick before cast and rebind it to the window action after. This may require a double click instead of a single, but would probably still allow the casting of spells by clicking.
Quote:

It seems TargetUnit() is also blocked, and TargetByName() no longer exists, but /target works - guess they revamped the targetting commands too?
So, what this change means is that mods cannot be used to cast spells, meaning that stabbing buttons for decursing and buffing is no longer allowed. Point and click healing functionality is still fine, obviously. I'm not paticularly bothered about this change myself, provided they don't create any more lucifron/chromaggus/noth style encounters, or if they do, mass dispel will be fine.

Of course, this has the added side effect of making old encounters much more challenging post expansion.

Thoughts?

Errelno 10/06/06 2:24 AM

For the first part, it says "during combat."

This wouldn't affect buffing, as that's done out of combat.

psychaotic 10/06/06 2:34 AM

Would affect whispercast buffing for paladins, which is a bit irksome when you consider increased power of off-specs for the hybrid classes will lead to vastly different blessing interests (see the enh shaman blessing thread).

Overall I consider it only a positive if it means the death of "decursive fights" like the aforementioned MC/noth/chrom.

On a more humorous side it's a slight nerf to warlocks since there won't be stupid people spamming decursive and procc'ing unstable on themselves :P

Drauk 10/06/06 3:01 AM

This will break far more mods than Decursive. It will break all click to heal mods (emergency monitor, Clique, etc.), hell it will even break FastCast.

Resiana 10/06/06 3:04 AM

This seems so far a good change.. I'm not sure exactly yet.

khalid 10/06/06 3:23 AM

Clique makes healing not an utter chore. I dont mind so much the breaking of decursive or anything else, but breaking of so many other nonabusive mods seems going a little too far.

Greybone 10/06/06 3:25 AM

How on earth can they do that without removing any ability to use any ability from a mod, period? This change is going to break almost every mod if it's implimented :o

Dakous 10/06/06 3:30 AM

Quote:

Originally Posted by SquattingCow
I'm not paticularly bothered about this change myself, provided they don't create any more lucifron/chromaggus/noth style encounters, or if they do, mass dispel will be fine.

Mass decursing has always been the worst part of WoW, as far as I'm concerned.

It would be nice if it promoted intelligent debuffing ("Hey! I just threw Curse of Splat on the entire raid. But you only have to remove it from the rogue highest on the aggro list! - good raids spend 1 decurse, bad raids 25! of mana"), but instead, it's just "hey, let's assign decursers."

I thought the idea was to make the game more accessable - this gibberish is EQ leftovers of punishing your playerbase. Look, Bliz, people who hate themselves are going to leave you for Vanguard or whatever anyway. And then you'll only have 6.9 million subscribers. Somehow, I think we can get through that together. It's time to move on. Let them go. Move on to the new girlfriend. The 6.9 million player fat girlfriend.

Resiana 10/06/06 3:31 AM

I'm not exactly sure, can anyone explain?

Does this means this change might break the default UI windows (for targeting) or CT_Raid's small raid windows for healing as well? (I'm not talking about Emergency Monitor.. Just the small windows. A bit like the one you can get from default UI.)

So basically, you can't for example click on a target's raid member frame, then click on says, T to cast a heal spell?

(If it's the case it's quite horrible.. If it's not, I don't mind I guess I always select/presskey to heal..)

Soul 10/06/06 3:31 AM

Breaking fastcast and trinket macros seems like a really, really shitty deal to me, you know. The amount of latency we deal with on our servers is pretty massive and fastcast and trinket macros are the only things that allow you to get decent throughput on 500ms connections. I hope this change gets severely curtailed.

Spazmo 10/06/06 3:32 AM

This is a massive change to the game. I'm quite happy for them to "break" decursive, as it has never really seemed to be an intended gameplay mechanic, but the impact to other mods are immense.

Quote:

Originally Posted by Drauk
it will even break FastCast.

This is what worries me the most so far. As an Aussie, this mod has been an absolute blessing.

I hope that a middle ground can be found...

heel 10/06/06 4:02 AM

No fastcast is basically the end of the world for a lot of players. Here's hoping that some kindly Blizzard folk are reading this and taking notes before they go and add a fifth of a second to the cast time of all of my spells.

Skytor 10/06/06 4:04 AM

Decursive they have always hated ... but it only exists as a response to terrible encounter design where the whole 40 person raid needs to be decursed against the clock

Auto rank selection ... its not really an effective way to heal anyway so I for one won't miss it

Single click casting (i.e. Single spells assigned to mouse buttons) I will miss a great deal - again these mods exist mostly because the default UI is weak. It enhances the fun in some way to have to do the same operation hundereds of times a fight with 2 clicks (or click + key) instead of one?

zork 10/06/06 4:20 AM

There is a new Interface option called "Enemy Castbar".
If you activate the "V"-key casters will now have a tiny castbar under there healthbar with a icon of the spell next to it.

Cluey 10/06/06 4:21 AM

Quote:

Originally Posted by heel
No fastcast is basically the end of the world for a lot of players. Here's hoping that some kindly Blizzard folk are reading this and taking notes before they go and add a fifth of a second to the cast time of all of my spells.

I agree, no fastcast makes a huge difference.
I would hope if they are breaking it they include something by default which amounts to the same thing.
Currently for an Australian (or equiv) fastcast makes a bigger DPS difference than a complete tier's worth of upgrades :(

Quote:

Originally Posted by Skytor
Decursive they have always hated ... but it only exists as a response to terrible encounter design where the whole 40 person raid needs to be decursed against the clock

I have always felt the same about Decursive, if the initial MC encounters hadn't been so stoooopid there wouldn't have been a need to write a mod like it.


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