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Old 10/10/06, 3:34 AM   #16
kelben
Piston Honda
 
Draenei Death Knight
 
Ysera
So far its really just Patchwerk and grob that there is any mana issues... but I don't think I could give up blastwave for 2/3 meditation :S I think I'm sticking with my deep firespec for now, I ran the math too and can out that it was a really tiny mana increase

Haste is the devil...

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Old 10/10/06, 4:24 AM   #17
Kuai
Von Kaiser
 
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Blood Elf Rogue
 
Mal'Ganis
http://www.worldofwarcraft.com/info/...00000000000000

I currently use this spec and it is pretty much the only spec i see worth using for pve fire. I can count on my hands the times i thought to myself "gee pyroblast/blastwave would really save the day right about now".

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Old 10/10/06, 4:59 AM   #18
zepi
Miekkamies
 
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Human Mage
 
Darksorrow (EU)
Originally Posted by Kuai
http://www.worldofwarcraft.com/info/classes/mage/talents.html?2300550000020000505202002303305100300000000000000

I currently use this spec and it is pretty much the only spec i see worth using for pve fire. I can count on my hands the times i thought to myself "gee pyroblast/blastwave would really save the day right about now".
Running sometimes in full tier2 and combustion up I'd say that NW 8/8 proc might be a big enough reason to take pyro. Not that'd help in dps that much, but the 0.05x passive manaregen increase is worth 'only' about 6-10mana/5s for mages. (around 500-600 mana during normal patchwerk I assume)

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Old 10/10/06, 4:59 AM   #19
Quixotic
Piston Honda
 
Goblin Hunter
 
Kil'Jaeden
Originally Posted by Kuai
http://www.worldofwarcraft.com/info/classes/mage/talents.html?2300550000020000505202002303305100300000000000000

I currently use this spec and it is pretty much the only spec i see worth using for pve fire. I can count on my hands the times i thought to myself "gee pyroblast/blastwave would really save the day right about now".
Or you could drop the 3 points in improved scorch (provided other mages are fire and have it) and pick up pyro/blastwave and a point to spare.

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Old 10/10/06, 7:44 AM   #20
Ivriniel
Piston Honda
 
Human Paladin
 
Outland (EU)
Once you get used to having pyro and blastwave and impact you wouldn't want to give it up for that little bit of extra mana you'd actually get from arcane meditation.
Blastwave is awesome in spiderwing for example (anub adds, maexxna adds) and in aoe secenarios in general.
Pyroblast has it's uses if you're a bit creative.

I personally consider 38fire/10arc/3frost the best mage pve spec.

And really, on what fights do you need the extra mana from Meditation? Patchwork is so consumable intensive that it doesn't matter anyway and all other fights leave me enough room to play with my mana to not run oom.

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Old 10/10/06, 9:55 AM   #21
Pono
Von Kaiser
 
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Blood Elf Paladin
 
Lethon
Originally Posted by Zephro
Presumably Master of Elements is much less valuable for a newly-minted 60 mage who is unlikely to have much access to endgame loot beyond Zul'Gurub? 25% crit on Scorch is quite high, and pretty definitely out of my reach for now.
My mage, now abandoned, has something like 23% crit on Scorch from ZG/MC gear. Crappy ZG/MC gear.

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Old 10/10/06, 10:06 AM   #22
snape
Great Tiger
 
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Human Mage
 
Destromath
You can spend 17 points in Arcane and still get 2/3 Arcane Med...

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Old 10/10/06, 10:15 AM   #23
Quixotic
Piston Honda
 
Goblin Hunter
 
Kil'Jaeden
Originally Posted by Ivriniel
Once you get used to having pyro and blastwave and impact you wouldn't want to give it up for that little bit of extra mana you'd actually get from arcane meditation.
Blastwave is awesome in spiderwing for example (anub adds, maexxna adds) and in aoe secenarios in general.
Pyroblast has it's uses if you're a bit creative.

I personally consider 38fire/10arc/3frost the best mage pve spec.

And really, on what fights do you need the extra mana from Meditation? Patchwork is so consumable intensive that it doesn't matter anyway and all other fights leave me enough room to play with my mana to not run oom.
If you have to scorch to "play" with your mana to not run oom, meditation helps you. If you have the ability to chain fireball on a fight, you will have higher dps than scorching, or scorching and fireballing with clearcasts.

Personally I chose blastwave because I feel mages are all about their AoE capabilities, and because out of the 8 fire mages we have in the guild, 4 of them already have imp scorch and it is not needed.

It comes down to the same situation as frost, you need one 30 point frost mage for Winter's Chill, and the rest can be 28 arcane 23 frost for max dps spec.

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Old 10/10/06, 10:23 AM   #24
Drelegon
Von Kaiser
 
Tauren Druid
 
Blackrock
Originally Posted by Cerralius
I would suggest a 17/31/3 spec for maximum DPS as well as other PVE benefits in a Naxx guild environment. It also partially depends on how many firemages you run with for ignites, but we generally run with 6-8 firemages in the raid.

Such a spec would be like this spec, http://www.worldofwarcraft.com/info/...00000000000000

As others have stated, magic attunement is pretty much useless, and I consider 2/3 arcane meditation with 3/3 elemental precision to be better than 3/3 arcane meditation and 2/3 elemental percision. With this spec you can really pump out massive damage, and you have close to the best mana efficiency a firemage can get. It is a serious PVE only spec, however I've performed just fine in PVP with it over the last 4 months or so. Once you get used to not having ICS it helps a lot =).

Don't sacrifice talent points on MOE and flamethrowing though, for DPS purposes they are really useful over long term fights for mana conservation such sa patchwerk, and movement oriented fights such as Faerlina where the extra range can save you some time.
QFT. To the OP stop trying to be "unique" if you want to get the job done best in a raid, the build quoted above was nicknamed "The Patchwerk" build soon as Naxx was out for a reason.

If your guild runs 5 fire mages already (long as they aren't dying and have the right gear you don't need more than this) you may want to consider a 28/0/23 build (especially if you have somebody providing Winter's Chill like a 17/0/34 frostie).

The DPS on the 17/31/3 is ~15-20% higher on equal resist targets than even the highest DPS frost of 28/0/23 (w/ free Winter's Chill leeching) though. The mana usage is ~15-20% worse too so it does come at a cost. Take a look at WoWEquip, it lets you put in your gear/talents and then you'll see your DPM/DPS, damage from full mana pool, etc. You can also select what difference buffs make on your output.

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Old 10/10/06, 10:38 AM   #25
Kasonic
Don Flamenco
 
Orc Death Knight
 
Hyjal
The Dampen Magic nerf is ridiculous. Wouldn't it have been a hundred times easier to make the air elementals in Silithus do physical damage with their normal attacks?

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Old 10/10/06, 10:41 AM   #26
snape
Great Tiger
 
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Human Mage
 
Destromath
They'd have to change more than Silithus. All elementals' melee attacks are of the school of the elemental.

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