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10/07/06, 2:18 AM
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#1
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Glass Joe
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We had a scenario come up tonight, and im hoping we can find the answer here.
If a mage throws up a ignite on say loatheb before he gets the spore buff, and its kept up the entire fight. Will that mage always be getting agro or will the ignite stop causing threat as soon as he gets the buff?
Thank you for your time... i hope i explained that right ^_^
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10/07/06, 2:19 AM
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#2
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Bald Bull
Tauren Warrior
Kil'Jaeden
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The threat should occur on-tick (meaning a tick after the "spore buff" creates no aggro)... because in general, programmers are not that good at predicting the future, unlike some cartoon artists according to this NBC show i'm watching. Then again real-time animation is a major strain on the artists wrist.
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10/07/06, 2:46 AM
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#3
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Glass Joe
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Are you 100 percent sure on that?
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10/07/06, 3:21 AM
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#4
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Von Kaiser
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afiak, the threat is generated when the mob receives damage, threat modifications are calculated at that same time as well.
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10/07/06, 4:51 AM
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#5
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King Hippo
Orc Hunter
Tarren Mill (EU)
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Originally Posted by DarthB
We had a scenario come up tonight, and im hoping we can find the answer here.
If a mage throws up a ignite on say loatheb before he gets the spore buff, and its kept up the entire fight. Will that mage always be getting agro or will the ignite stop causing threat as soon as he gets the buff?
Thank you for your time... i hope i explained that right ^_^
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I'd bet my money on the fact that the starting ignite will determine if you get aggro from it or not, if the person starting the ignite doesn't have the spore debuff it will continue to give aggro on that person. I'd believe this based on that they reworked how +dmg works from ZHC/ToEP, it seems in line with that kind of thinking/programming.
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10/07/06, 5:11 AM
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#6
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Great Tiger
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Well, definitely the ignite holder gets the aggro, the question is if it is the full amount throughout or reduced if an aggro-reduction effect comes into play. I'd presume the latter but without a fetish I can't really test it out easily.
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10/07/06, 8:16 AM
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#7
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Don Flamenco
Blood Elf Paladin
Black Dragonflight
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I'm not sure if ignite is coded to work like a DoT or not but as far as I recall DoT damage builds agro by tic, not front loaded agro.
Though I could be horribly wrong and I welcome someone to show me the err of my ways.
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10/07/06, 10:01 AM
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#8
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Glass Joe
Draenei Death Knight
Kil'Jaeden (EU)
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Surely it's a DoT and the Threat is generated each tick because noone will know how often it will tick on First-Apply-Time.
The still unanswered question is "Do threat-reducing/-boosting effects which are applied while the Ignite keeps going work for the ignite or is the threat-modification at the beginning of the Ignite persistent through it's entire lifetime?"
I personally would guess the first option more viable, would be inline with the game mechanics imho.
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If you change just 4 letters in the word 'love' you get 'beer'.
Fascinating, isn't it?
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10/07/06, 11:22 AM
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#9
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Piston Honda
Draenei Paladin
Sunstrider (EU)
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From experience, I would say that ignite gives aggro on the ticks. Sadly, I was never able to get a hold of a fetish to test wether it's your current aggro reducing effects that count, or those active when the ignite was started, but I would presume the former, seeing as how the mages in my guild who do have a fetish activated it on their 3rd - 4th ignite ticks if they saw a huge roll coming, and they never had any problems with aggro.
I, on the other hand, have managed to pull Heigan up to our beloved platform several times. Well, I mean, I would've, if I hadn't selflessly blinked into melee range to suicide every time it's happened! That fight gives new meaning to the words "Combat ress on Ecthelion".
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"Any sufficiently advanced stupidity is indistinguishable from malice."
- Clark's Law
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10/07/06, 3:36 PM
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#10
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Von Kaiser
Murloc Mage
Stormrage (EU)
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I am fairly confident that ignite aggro does indeed increase with the ticks. Logically it has to be since doing it up-front would be trying to predict the future as Quigon mentioned. Moreover my own experience tells me it is that way. Consider this:
Your Ignite hits Deathtalon Overseer for 10.000 fire damage. (Or something).
Your Ignite hits Deathtalon Overseer for 10.000 fire damage. (Another couple mages add) ->
Your Ignite hits Deathtalon Overseer for 14.000 fire damage.
AGGRO From Deathtalon Overseer!
I've had this happen, aggros coming at me as late as tick 5-6-7.
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10/08/06, 1:30 AM
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#11
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Von Kaiser
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clearly you get threat from damage done when you do the damage. The question the OP is asking is whether you can change your threat modifiers and it will apply to new ticks of a currently stacking dot.
I'm fairly certain this does work. i had a dim memory of trying this with a warrior, changing stances after applying rend or deep wounds, and the numbers worked out that the modifiers changed.
As pointed out above, there was a change made previously that the effects of +spell damage were fixed at the casting of the dot, so that changing gearr after casting would no longer increase the ticks. However i see this as being a different mechanic and therefor not indicative of the threat model.
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10/08/06, 2:45 AM
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#12
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Glass Joe
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From what I've personally experienced, ignite ticks appear to generate their aggro each time they tick instead of being constant throughout.
The only way i've lived through some thaddius fights was through the use of my Eye of Diminution, changing the 20,000 ignite down to a 13,000 ignite in terms of aggro. It really is noticeable going from that large of ignites vs not so large but still high ignites, just from experience with pulling aggro on that fight a few times =/
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10/08/06, 5:42 AM
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#13
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Piston Honda
Draenei Death Knight
Ysera
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Alright heres another noob question ; / I'm rather sure it doesn't work this way but... the 3/8 NW bonus on fireballs, does that apply to the ignite ticks too? or just the upfront dmg (as we've no eye's drop and only 2 fankeriss trinkets, a druid and priest got them :( but no one really cared as that was way back in the day)
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Haste is the devil...
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10/08/06, 5:56 AM
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#14
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The beatings will stop once morale improves
Nurru
Undead Priest
No WoW Account
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Netherwind's 3 piece bonus is a flat -100 threat.
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10/08/06, 6:16 AM
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#15
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Great Tiger
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Actually, the 3/8 varies slightly across the spells affected. Since it is only -100 in total it doesn't really matter but it's not quite a flat -100 on-cast.
Or at least that is my understanding of the spelldat.
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10/08/06, 6:19 AM
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#16
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Von Kaiser
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It only applies to the direct damage spell because it's only a -100 threat to scorch fireball frostbolt and arcane missle, if you read the set bonus is mentions nothing of ignite. Would be cool if it was -100 threat off each ignite tick, but thats not the case.
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10/08/06, 7:37 AM
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#17
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Great Tiger
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I was referring to http://thottbot.com/?sp=21879 the actual effect. It's a little odd, although again trivial considering the range.
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10/08/06, 9:38 AM
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#18
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Bald Bull
Undead Mage
Bloodhoof (EU)
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Only frostbolt and Scorch get -100 threat from NW 3 piece bonus straight up.
Arcane Missils gets -20 threat on each missile pulse, and Fireball gets -20 threat on the initial hit, and then -20 threat on each tick of the DoT. So it's not very much use for Fireball, as it very rarely gets to tick for every tick of it's DoT in a raid setting.
The NW 3 piece bonus kicks in after any other aggro modifiers according to KTM theory, so makes it a bit more powerful than you would think once all the modifiers kick in.
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10/08/06, 10:59 PM
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#19
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Piston Honda
Draenei Death Knight
Ysera
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The dot being the useless fireball dot or the dot being the ignite if it crits?
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Haste is the devil...
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10/08/06, 11:46 PM
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#20
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The beatings will stop once morale improves
Nurru
Undead Priest
No WoW Account
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Originally Posted by kelben
The dot being the useless fireball dot or the dot being the ignite if it crits?
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The fireball dot. Not that -20 on each ignite tick would amount to anything either.
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10/10/06, 12:09 AM
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#21
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Glass Joe
Murloc Mage
Shattered Hand
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With my past uses of Fetish of the Sandreaver, ignite threats have been calculated when the damage is taken. If it wasn't like that I would've pulled aggro so many times in the past, and unless they recently changed it all of my past experiences say that the aggro calculations for ignite are not done upfront upon the first crit.
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-Cerralius
60 Mage, Shattered Hand
http://ctprofiles.net/7009
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10/10/06, 3:32 AM
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#22
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Von Kaiser
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His question was one he and I were discussing in regards to a mage who had the sustained ignite tick on Loatheb, then the spore buff expiring, and the ignite tick continuing for insane damage amounts.
I pretty positive we answered it tonight when I had the ignite tick and then missed the next spore buff, and continued receiving a 4k ignite tick for over a minute and a half or so and didn't get aggro.
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http://ctprofiles.net/1391975
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10/10/06, 3:48 AM
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#23
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Piston Honda
Blood Elf Paladin
Bonechewer
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Originally Posted by Mandilo
His question was one he and I were discussing in regards to a mage who had the sustained ignite tick on Loatheb, then the spore buff expiring, and the ignite tick continuing for insane damage amounts.
I pretty positive we answered it tonight when I had the ignite tick and then missed the next spore buff, and continued receiving a 4k ignite tick for over a minute and a half or so and didn't get aggro.
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That's 180k in ignite ticks alone o.O
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10/10/06, 4:10 AM
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#25
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Don Flamenco
Dwarf Warrior
Eredar (EU)
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Originally Posted by Vhex
I'm not sure if ignite is coded to work like a DoT or not but as far as I recall DoT damage builds agro by tic, not front loaded agro.
Though I could be horribly wrong and I welcome someone to show me the err of my ways.
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Eh...ignite can hold forever but it does not have to.
Threat is generated when it ticks.
*bzzzzzzzzzz*
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