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10/07/06, 3:50 AM
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#1
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Piston Honda
Draenei Shaman
Cenarion Circle
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So we've been killing Maexxena for a couple of weeks now. Still a lot to learn in this fight for us, but tonight just seemed to be a particularly bad night for our raid. We consistently had the MT come out or webwrap and die in the next couple of seconds. Now our druids said that they had people trying to abolish poison and others using swiftmend/NS, but sometimes the mend/NS would hit before the poison was actually removed so the MT like took very small amound of healing and ended up dying. Can people share what they do as far as keeping the poison debuff off the MT during maexxna? (we are alliance btw so no totem).
Thanks in advance.
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10/07/06, 4:01 AM
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#2
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The ratio of people to cake is too big.
Night Elf Druid
Magtheridon
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Assign a couple of paladins to spam cleanse coming out of the wrap. The Druids will be doing Swiftmend as you mentioned. Also, your Druids need to be slightly patient. If they are coming out of webwrap and know that a poison is on the tank, they should wait an extra 1/2 second before hitting swiftmend.
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10/07/06, 4:06 AM
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#3
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Piston Honda
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Right before webspray:
2 8/8 trans priest casting Gheal rank 1
2 other priests maxing +healing keeping renew and a PW: shield on
2 Druids ensure Rejuv/Regrowth are up
2 Druids ensuring Abolosih is up (diferent set of druids)
All other healers making sure the tank is topped off.
Each healer with a "job" has a double in case one is web wrapped (its possible both get webwrapped but those cases are unlikely).
In regards to abolish not "ticking" to remove the poison before a heal lands: Nothing you can about that. You're NS+HT11 drudis just need to make sure that the poison is removed before they bust that out or its pointless.
If PW:Shield was applied just before webspray, the weakend soul debuff should be ending or just ending at the end of the webspray duration, have the 2 priests with the job of PW:Shielding before webspray also PW:Shield right as you come out of webspray as soon as possible if the tank is getting low (alot of times its unnecessary and just a waste of mana on an inneficient "heal"). This instant extra 1k hp from the shield though can save your tank if the poison hasn't ticked off in that second the tank needs his heals though. Rather obvious solution, but just mentioning incase you haven't thought of it.
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10/07/06, 9:40 AM
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#4
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Von Kaiser
Blood Elf Paladin
Xavius (EU)
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We very deliberatley don't shield me before the spray. It's a total waste as it will get eaten the second it's cast when I'm already at full HP with a full set of hots. Having the cooldown off for the spray exit is infinatley more valuable as it provide an extra 1k+ virtual HP when you have sub 40% if you got unlucky.
We've even survived a spray with no abolish thanks to twitchy priest/druids on the exit and discipline on the weakend soul.
To reiterate, Web Spray = 8 Seconds and Weakend soul = 15 unless im vastly mistaken. Having to wait 7 truly terrifying seconds with a tank sub 40% and not being able to instantly shield is more than our priests could handle i'd imagine :)
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10/07/06, 10:29 AM
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#5
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Bald Bull
Tauren Druid
Lightbringer
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Assuming a 5/5/5 split between healing classes
1 Druid/Shaman: South web healing, keep hunters at full
1 Priest/Shaman: North web healing, keep warlocks at full
1 Priest with 8/8 Trans: gheal MT right before spray
1 Priest with very high +Heal: Renew MT right before spray
1 Priest: Shield right AFTER spray
1 Priest: keep Mages at full.
1 Druid with 8/8 Stormrage: Rejuv MT right before spray
1 Druid with High mana regen: Regrowth and Abolish on MT right before spray, and Abolish right afterr spray
2 Druids with highest +Heal: Swiftmend right after spray
1 Shaman: Poison Cleanse, Strength of Earth, Grace of Air in MT group
1 Shaman: Nature Resistance, Windfury, Stoneskin in MT group
1 Shaman: SoE, Windfury, Melee DPS healing.
(Since OP is alliance, I'd assume Paladin in MT group uses Devotion Aura constantly, a Hunter in MT group for Aspect of the Wild)
All priests PoH after a spray, Druids and Shaman setup a NS rotation (As Alliance, just Druids, but Paladins set a LoH rotation during Enrage to max the armor?) Healers with MT jobs get priority on Wall removal, unless 3 go up, they won't be missing their cast.
In situations where the MT is <10% coming out of a spray, you are better off trying your instant heals anyway without waiting for the poison to be removed, a crushing will kill him, and 1000 healing (2 swiftmend, 1 NS) is better than none when reaction time+lag means she gets to hit him again. If he's in the 20-40 range, wait for the abolish to tic/recast before throwing the heal.
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10/07/06, 11:00 AM
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#6
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Von Kaiser
Blood Elf Paladin
Xavius (EU)
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The MT shouldn't be getting crushed coming out of the spray, but your point is good. I find it unbeleivably simple after the pre30% spray, but that's largely due to our dps. She is at like 8-5% on the enraged Spray and shield wall makes it a bit comical. As soon as your healers have clicked and worked out who is doing what prior to the spray the fight becomes quite straightforward. :)
Apologies, I'm suddenly aware I never answered the original question. We have our MT Drood cast regrowth/rejuv/abolish in that order with about 6 secs left to the spray. It ensures both hots and the abolish have the longest duration and then we know exactly who to blame :P Occasionally we swap to our Drood #2 if he gets Webbed and repeat the process. The slight downfall with that is if your mages/wars weren't fast enough on the spiderlings, he may be delayed on the timing and miss the abolish.
PS. Don't forget Amp Magic :)
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10/07/06, 11:16 AM
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#7
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Piston Honda
Night Elf Druid
Hellscream
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For us, we usually have around 5 druids. One does hots, which leaves the other four to spam abolish and make sure it's up. Given that web spray is long enough that you'll never have abolish up when the tank is coming out of stun, you need to create a little safety net in those 1-2 seconds after stun. As soon as you're free to cast after the stun, have a priest put up PW:S, have a paladin assigned to cleanse it the poison, and have druids make sure they're holding off on Swiftmend until there's no poison on the tank. Assuming the druid doing hots is using the 8/8 Stormrage bonus (which they should be), that should be 2 Swiftmends available after the stun, provided the poison is getting cleansed. If everyone does their relatively simple job, then the tank should never die from the circumstances you described, nor should they really even have to use Nature's Swiftness.
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10/07/06, 11:51 AM
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#8
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Bald Bull
Tauren Druid
Lightbringer
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Originally Posted by Fluster
The MT shouldn't be getting crushed coming out of the spray
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I'm curious how you'd manage this, even with 3 points in improved shield block (lol) that still leaves you with 1 second of Spray + reaction time during which you can be crushed, and that's assuming you don't use up both "blocks" earlier.
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10/07/06, 12:46 PM
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#9
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Piston Honda
Draenei Shaman
Cenarion Circle
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okay thanks so much for the input guys. I think we may have gotten the first few kills so easily that we felt like we didn't really have to min/max per say but after eating some humble pie yesterday, I think it's time to bust out the overkill =)
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10/07/06, 1:20 PM
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#10
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Von Kaiser
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Originally Posted by Boevis
Assuming a 5/5/5 split between healing classes
1 Priest with very high +Heal: Renew MT right before spray
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trinkets/Pi help alot also.
for horde 2 shamans with poison totems are also good but they have to be extra carefull to get the mt in range because of the large maex model.
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10/07/06, 1:24 PM
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#11
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King Hippo
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Don't rely on just the cure over time have the classes that can spam their instant cast cure
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The universe is run by the complex interweaving of three elements. Energy, matter, and enlightened self-interest.
www.retpaladin.com
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10/07/06, 3:15 PM
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#12
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King Hippo
Tauren Druid
Twisting Nether (EU)
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Although assigning Druids different parts of the job seems easier, I find it a lot more efficient when we have a single Druid doing all 3 jobs (Regrowth, Rejuve, Abolish) with a backup Druid doing the same if I get webbed. Having primarily only this job to do means that usually I can sit and regen outside the FSR, occasionally throwing HT4 to the MT if he needs it and as mana allows - side benefit is that I can throw Innervate to a Mage/Priest if things are looking good. Ofc this is a bit easier on Horde as we have a Shaman drop Poison totem for double security.
Dont let your Mages forget that: Not killing spiderlings + (2*HoT) = dead Druid during wrap.
...and yes, Fluster has the best point of all - you know EXACTLY who to blame if it goes wrong then :D
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10/07/06, 4:02 PM
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#13
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Von Kaiser
Blood Elf Paladin
Xavius (EU)
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Originally Posted by Boevis
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Originally Posted by Fluster
The MT shouldn't be getting crushed coming out of the spray
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I'm curious how you'd manage this, even with 3 points in improved shield block (lol) that still leaves you with 1 second of Spray + reaction time during which you can be crushed, and that's assuming you don't use up both "blocks" earlier.
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I said coming out not during. You can't block/dodge/parry full stop while incapacitated, that's why armour and 440 is more important. I meant that once the spray is over, normal blocking service should resume and you shouldn't get crushed again. Generally unless she does a weird laggy Windfury wtfpwn couple of hits in a row a crushing blow while un-incapacitated is a distinct rarity and I'd feel like I'd messed up :)
If un-incapacitated isn't a word, it bloody well should be. :)
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10/07/06, 6:17 PM
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#14
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Bald Bull
Tauren Druid
Lightbringer
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i've always wondered how someone is capacitated, and whether we exist in that state normally.
Definitions of capacitate on the Web:
* make legally capable or qualify in law
* cause (spermatozoa) to undergo the physical changes necessary to fertilize an egg
* make capable; "This instruction capacitates us to understand the problem"
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10/07/06, 8:53 PM
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#15
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Don Flamenco
Human Priest
Chromaggus (EU)
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Improved amplify magic
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10/07/06, 9:57 PM
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#16
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Von Kaiser
Blood Elf Paladin
Xavius (EU)
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lol -
1. To render fit or make qualified; enable.
2. Biology. To cause (spermatozoa) to undergo the physical changes needed to penetrate and fertilize an egg.
I think, on the whole, I prefer un-incapacitate :)
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