Prepare to get alot of hunter hate. You just listed gobs of buffs that aren't even usable for hunters, and potions that have become less valuable because of the change.
I'm sure there will be new things to gather/produce, especially with the new attack power flask that is just a flat AP increase, and not based off of STR or AGI.
Couldn't agree more.
The constant grind for potions in order to do Naxxramas has caused around 10 people in my guild to quit or go inactive. In comparison I don't even think think we had a total of 10 people quitting all together in the year the guild has been around before Naxxramas.
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After TBC mongoose will be slightly less dps than it is now for hunters, simply because of the RAP change.
But yes I agree, I am hoping they equalize the terms upon which one class can gain or provide themselves with buffs, because it is generally tipped in the favor of one class.
In the Burning Soviet Outlands, Consumables farm you.
I do miss the ability to have Flasks on for long series of attempts. They let you up your damage (in the case of Power) without worrying about wasting money on some attempt that got ruined by some bad luck (bye bye mongoose). And when you're ready to take the mob down, everyone is clicking on their money pots anyway... but after Naxx, yeah, I'd rather just have them remove or revamp the whole potion system. I'd like to see more potion use in PvP for one, but you just die too damn much for that to be viable. Having potions like Mongoose have a 3-5 death timer would be nice, or, god forbid, make all potions last through death and merely chop their durations.
What. There's alot of ways to fix the consumables problem in raids. For starters, not making them as required helps. Increasing gold gain from raiding so that you don't have to grind.
Anyway, it's a pretty big issue, but I wouldn't say removing them all together is a very good solution.
I think the current stable of consumables is a little imba toward certain classes as well.
For instance, while I'm fire, I can't imagine why the highest fire damage potion offers +40 and the highest frost potion offers +15 (I can see why it would be less, but not THAT much less).
However, I think healers have it the worst. I fail to see why there is no potion that increases +healing - after all, DPS casters get arcane elixirs, and greater arcane elixirs. In addition, there is no potion to increase spirit beyond Elixir of the Sages (which doesn't stack with DS) while there are options for the other stats across the board.
There also should be lesser versions of mageblood, and there should be Greater Holy Prot to be balanced.
At least they're fixing Flask of Attack Power (it is imba atm b/c of supreme power).
I'm mostly hoping that every herb is useful in BC rather than the current game's reliance on Dreamfoil. S
Truer words were never spoken.
Some uses for golden sansam and arthas' tears would be welcome. Everytime I farm plaguebloom and dreamfoil i get a ton of that crap and usually end up throwing it away or just passing over it. Meanwhile I am carefully taking stock of my bags to get the 100+ dreamfoil I need for a couple weeks of instances, or maybe just a couple shots at Naxx bosses.
I'd love to see how fast Nihlium and DnT would've gone through Naxx had they not tuned encounters for heavy consumable use. I don't think removing their need completely fixes anything, just trading one extreme for the other.
They're chopping down raids to 25 man, which I assume means a LOT less margin for error (less druid rez's, less fuckups as 1-2 people dying out of 40 isn't as crucial as 1-2 dying in your 25 man) so people will still be using mass consumables in order to progress faster. But I assume the decreased raid size is also an effort for players to spend less time in game, cause face it managing 40 people just takes a lot longer, so I wonder if blizzard realizes the amount of time we'd be spending farming consumables instead of, you know, logging off.
What. There's alot of ways to fix the consumables problem in raids. For starters, not making them as required helps. Increasing gold gain from raiding so that you don't have to grind.
Anyway, it's a pretty big issue, but I wouldn't say removing them all together is a very good solution.
If you reduce how required consumables are, then you increase the ability of consumables to cheese an encounter. If Patchwerk is tuned to be beaten by a non-consumable-using 40 man balanced raid, then flasks/stoneshields/mongoose/giants/power = a very easy Patchwerk kill.
Reducing/disabling consumable useage sounds like a good idea in theory, but then you harm the alchemists tradeskill.
A combination of reducing requirements to make the consumables, and reducing their power (while potentially letting them last through death - imagine a 1% crit, 10 agi mongoose that lasts an hour, through deaths, and suddenly that doesn't seem so painful) would go a long way to reducing the consumables frustration that Naxx represents.
Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
What. There's alot of ways to fix the consumables problem in raids. For starters, not making them as required helps. Increasing gold gain from raiding so that you don't have to grind.
Anyway, it's a pretty big issue, but I wouldn't say removing them all together is a very good solution.
If you reduce how required consumables are, then you increase the ability of consumables to cheese an encounter. If Patchwerk is tuned to be beaten by a non-consumable-using 40 man balanced raid, then flasks/stoneshields/mongoose/giants/power = a very easy Patchwerk kill.
Reducing/disabling consumable useage sounds like a good idea in theory, but then you harm the alchemists tradeskill.
A combination of reducing requirements to make the consumables, and reducing their power (while potentially letting them last through death - imagine a 1% crit, 10 agi mongoose that lasts an hour, through deaths, and suddenly that doesn't seem so painful) would go a long way to reducing the consumables frustration that Naxx represents.
The new skills that were listed also go aways towards making potions not so bad.
Things like Expert Potion Maker or something? Which gives increased chance to make an additional potion, or the one for elixir which does the same for elixirs.
I'm not sure why alchemy is like it is; too many potions centered around one area (IE like fire pots for fire mages but no equivalent for frost, no healing pots, and the ability of alot of pots to be immensely useful to a raiding warrior but unable to repeat the consistency in other classes) and too many ways to lose them, render them ineffective or waste them.
Minor Flask of Spellpower
+30 spell damage for 1 hour, persists through death
10 dreamfoil 5 Mountain Silversage
Please?
I don't see how that fixes anything. Guild leaders and class leaders will just see you as being cheap when it comes to full nights of attempting a new boss.
"Ok guys, mini-flask up for this ReallyHardTrash. Ok now pop your big flasks for the next 2 hours of attempts on Boss1"
They need retroactive fixing. Or, maybe the Outlands have mysterious powers and allow many potion types to last through death.
Needing consumables is one thing. Having them require 4 Grave Moss and 4 Fadeleaf per pot is just fucking sadistic. I don't mind farming herbs, but don't take the piss.
I'd be happy if there was one, maybe two fights without an enrage mechanic. Half the consumable use in Naxx comes from having to kill the mob by the time limit.
Minor Flask of Spellpower
+30 spell damage for 1 hour, persists through death
10 dreamfoil 5 Mountain Silversage
Please?
I don't see how that fixes anything. Guild leaders and class leaders will just see you as being cheap when it comes to full nights of attempting a new boss.
"Ok guys, mini-flask up for this ReallyHardTrash. Ok now pop your big flasks for the next 2 hours of attempts on Boss1"
They need retroactive fixing. Or, maybe the Outlands have mysterious powers and allow many potion types to last through death.
You're assuming my goal in the whole Minor Flask business was to replace a flask. Think about how many Greater Arcane Elixirs I wasted in those 30 second Patchwerk wipes.
Reducing/disabling consumable useage sounds like a good idea in theory, but then you harm the alchemists tradeskill.
Hehe and the foolish alchemist's like myself asked for things like Flasks lasting through death and them getting rid of AD potion vendors (good old days of buying your major mana potions for 50 silver)
I'm mostly hoping that every herb is useful in BC rather than the current game's reliance on Dreamfoil. S
Well, according to some of the datamined info, basically every single important flask/potion/elixir uses "Mana Thistle"
Originally Posted by zeidrich
Women's breasts can be modeled as a cone and measured as V = (Db^2*h*.785)/3 and since breasts can be thought of as an amorphous fluid, you just have to worry about containing the volume of the breast.
My bet is that pots will be just the same in TBC as it is in Naxxramas now. You can't go without them.
Blizzard love stuff that takes alot of time. Either being big grinds, big farming or whatever. Time spent in WoW = money earned for blizzard. Until people reach the point where they burn out. Like around 10 or so people in our guild did, and lots more on the edge. But we all waiting to get the whole Naxx on farmstatus. In the meantime we farm those Dreamfoil, Fadeleaf, Grave Moss and all the other stuff.