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10/10/06, 8:53 PM
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#31
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Von Kaiser
Draenei Shaman
Kil'Jaeden (EU)
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Well, you wan't to minimize bandage usage, because every bandage means 8s without DPS (+some time to get out of Poison for melee). Therefore, at least for the first kills (we had ours tonight :) ) or raids that aren't that DPS-heavy I'd strongly recommend to use as many GSPP as possible. Only cut them down if you are really sure you can kill him fast enough.
In additon, a standardrotation is just that. Many classes have ways to avoid the Doom with specific abilities (Warlocks, Paladins, Icemages should not get in trouble), JoL is really awesome for this fight. In one of our nonpot-tries today I got back from about 200 HP back to 1.7k within 30s, so you can easily factor this in for DWWarriors/Rogues.
edit: Just read some of the previous posts again. Well I didn't write much that has not been said yet. Late night posting ftl. :(
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10/10/06, 10:53 PM
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#32
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Von Kaiser
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My guild just had our first Loatheb kill last night, so this issue has been in the forefront of our minds for the past week or so. We picked up a few world buffs for the attempt. With 3 GSPP's, 1 1440 Healthstone, and 1 GNPP before the fight, I was able to stay up for the duration without bandaging. I saved the combat data and plan on reviewing it later to see how many critical heals I had between Bloodthirst and Crusader.
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10/11/06, 1:27 AM
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#33
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Glass Joe
Human Warrior
Laughing Skull
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This route may be a bit more expensive, but as a fury warrior I did this on our kill last night: (action is after doom tick)
Doom 1 [2:10] No action (prepot)
Doom 2 [2:40] GSPP
Doom 3 [3:10] No action
Doom 4 [3:40] Healthstone (1200)
Doom 5 [4:10] No action
Doom 6 [4:40] GSPP
Doom 7 [5:10] No action
Loatheb died at 5:20 (our first kill)
What I liked about the rotation was it allowed our melee to stay in melee range dps'ing throughout the entire fight. Our definite issue was our dps and this helped to get the kill.
NB - our casters used a different rotation including light wells and bandages.
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http://ctprofiles.net/37634
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10/11/06, 1:33 AM
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#34
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Don Flamenco
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To me, it seems at 2:40 - 3:10 you ate almost a full doom? I'm guessing you relied on your regen for that.
The 3:40 Doom you eat, but counter with a HS after it.
You eat the 4:10 Doom, absorb the 4:40 Doom, and eat the 5:10 doom?
How much HP, did you regen, in the 30seconds after you ate a Doom, to Crusader's, trinkets, (JoL if Alli)?
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http://ctprofiles.net/13134
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10/11/06, 4:05 AM
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#35
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Glass Joe
Human Warrior
Laughing Skull
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Yeah, sorry should have specified.
DW Fury Warrior healing through Bloodthirst, JoL, and Dual Crusader
although, our rogues did the same thing only benefitting from JoL (possible crusader)
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http://ctprofiles.net/37634
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10/11/06, 4:10 AM
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#36
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Don Flamenco
Murloc Warrior
Vek'nilash (EU)
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Originally Posted by Judia
Erm.
Why not just do this:
After doom 1: Shadow potion
After doom 2: bandage
After doom 3: Healthstone
After doom 4: Bandage
After doom 5: Shadow potion
After doom 6: Nothing
After doom 7: bandage
Should stop you dying before doom 6.
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What exactly are you bandaging after the second doom? You shouldn't be missing 2k hp at this point.
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DW Fury Warrior healing through Bloodthirst, JoL, and Dual Crusader
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I only have single crusader and no Heroism card yet and I fully negate the poison already.
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10/11/06, 7:18 PM
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#37
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Von Kaiser
Night Elf Priest
Neptulon (EU)
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Originally Posted by kais[bo]
lightwell solves.
just get 2 priests to respec, its still the best pve spec just without spi buff. thats 10 charges. 11 ppl being the unluckiest person in the world won't happen in one attempt/kill. i can't recall the exact order, but we use 3 pots and 2 bandages and a HS for low hp guys. i use full priest T2 and we don't world buff, so i have like 4.8k hp with food buff max. i think i had to use lightwell twice in 4 or 5 weeks of loatheb. otherwise it was always enough. with 10 lw charges, you really have no hp problems. and we always kill around the 5 min mark, not much faster.
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Does the lightwell count as a heal so you have to place it before the fight?
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10/11/06, 9:00 PM
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#38
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Don Flamenco
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That's been answered.
Lightwell, JoL, and the Shaman totem (? unsure actually, but I do remember Gurgthock saying "try Trinket + totem heal, for renew'ing goodness), don't count as heals.
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http://ctprofiles.net/13134
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10/11/06, 9:21 PM
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#39
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Piston Honda
Murloc Priest
Neptulon (EU)
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shaman totem is no heal either, thats right. and lightwell can be cast any time, yeah. i usually drop it shortly after first doom or something like that.
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10/24/06, 10:23 AM
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#40
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Mike Tyson
Malan
Tauren Shaman
No WoW Account
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Got a question about the MT healing rotations. We tried out Loatheb about 6 times last night with ~28 people who wanted to start getting a feel for the fight, planning on taking the full raid tonight once we reclear.
We were initially trying to wait till the MT got around 50% health or so before the healer would cast, trying to maximize the amount he was healing for. Problem was that a couple times the MT got absolutely thrashed and died from auto-attacks hitting for around 2k very rapidly while waiting for a heal. So I'm wondering if the healers should just heal no matter what the MTs health is at, regardless of the over heal? With around 15 healers at a 2.5-3sec cast time in a rotation we'd be back at the first guy in the rotation about the time that his debuff wore off, so it sounds ok in theory.
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10/24/06, 11:42 AM
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#41
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Glass Joe
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I would definitely have your healers cast purely based on time and not on the tanks health. If the tank hits a long string of dodges/parries, it will cause a huge gap in your rotation. That gap could wipe you the next time through the rotation.
Also, 13 healers is our magic number. Getting two more DPSers in there really helps.
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10/24/06, 12:01 PM
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#42
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Piston Honda
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Originally Posted by alfredo
I would definitely have your healers cast purely based on time and not on the tanks health. If the tank hits a long string of dodges/parries, it will cause a huge gap in your rotation. That gap could wipe you the next time through the rotation.
Also, 13 healers is our magic number. Getting two more DPSers in there really helps.
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There is no gap the 2nd time through rotation with reactionary healing. You don't switch from reactionary to time based after lots of dodges and parries. If your take takes enough damage to use all the healers and more he is going to die in either healing scenario.
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10/24/06, 12:31 PM
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#43
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Don Flamenco
Night Elf Druid
Magtheridon
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Originally Posted by Malan
Got a question about the MT healing rotations. We tried out Loatheb about 6 times last night with ~28 people who wanted to start getting a feel for the fight, planning on taking the full raid tonight once we reclear.
We were initially trying to wait till the MT got around 50% health or so before the healer would cast, trying to maximize the amount he was healing for. Problem was that a couple times the MT got absolutely thrashed and died from auto-attacks hitting for around 2k very rapidly while waiting for a heal. So I'm wondering if the healers should just heal no matter what the MTs health is at, regardless of the over heal? With around 15 healers at a 2.5-3sec cast time in a rotation we'd be back at the first guy in the rotation about the time that his debuff wore off, so it sounds ok in theory.
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Ideally, we try and have our heals go off before 50%. What I personally do is wait until I see the tank get hit once before I start casting, and if he gets hit a second time while casting I retarget Loatheb and start nuking as soon as the heal goes off. If he doesn't, I'll cancel and start casting again. Also, if the healer in front of me lets the tank drop to 50%, I'll immediately start casting, in case they lagged out or maybe just didn't even see that they were up.
Your tank should be in the ballpark of 10k health and Loatheb has 310 weapon skill. This will mean no crits or crushing blows as long as your tank has more than 435 defense. Our tank will usually have defense and stoneshield pots up as well, as an extra buffer. With demo should and all of that, he's usually getting hit for around 1300-1500 per hit, which can come as frequenty as once per second (rough estimate).
If your tank is regularly dropping down below 30% health, I'd tell your healers to pick it up.
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10/24/06, 12:50 PM
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#44
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Soda Popinski
Sebudai
Orc Hunter
No WoW Account
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We use 13 healers plus one shaman dedicated to dealing damage and tossing in a NS heal when it's needed.
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"You ain't my bitch, nigga. Buy your own damn fries." - President Barack Obama
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10/25/06, 4:24 AM
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#45
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Von Kaiser
Gnome Warlock
Grim Batol (EU)
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Originally Posted by Nurru
Have any of you alliance fury warriors tried a set like:
Heroism Card
2 Lifestealing weapons (Or maybe Crusader?)
Judgement of Light
I'm somewhat curious how much regen that would give.
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In my guild we're 2 fury warriors doing this, I dont got heroism though, the other one do.
And crusader > Lifestealing, and Lifegiving Gem is worth trading for a dps trinket on this fight.
We dont use greater shadow prot potions at all, not even the pre-engage one, no flask, zanza or worldbuffs.
Whipper roots/Healthstone, Major healing potions, bandage and ofcourse normal pots like elixir of fort, troll's blood etc is the only thing we need, you do die at ~5:15 though most likely, I survived it last kill with 63 hp left :p
And even if you get low on hp, use lifegiving gem, or if you got like 1k hp when Loatheb is at ~5-10% and there's a doom incoming, switch to shield, hit shield wall and just keep on executing.
So nice not having to run SM for shadow pots anymore, healing pots is like 2.5g a stack <3
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