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Originally Posted by Arawethion
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Originally Posted by Dawme
First, 5361 hp is not trivial for horde mages/priests.
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This makes no sense. Absorb Absorb has even higher HP requirement. See Gurg's post on page 1.
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That it does. We just basically aim to pour in as much DPS as we can by 5:00 because 15-sec dooms send us to hell pretty fast, hence we use an order that requires only 2 bandages. Technically we can have healers running around bandaging people at the 5:00 doom, but at that point (from 4:20 actually), our DPS needs full focus on Loatheb.
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Originally Posted by Malan
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Originally Posted by Dawme
The aim of the fight is not to survive 6 mins, it is to kill him in 5.
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Who cares what the aim of the fight is? This thread is about surviving loatheb, not how to DPS him using or not using world buffs. There's a whole separate thread available for that discussion. The people having discussions about how to best survive the Dooms as long as possible are the ones who likely aren't as lucky as your guild with weapon drops up to this point. Just because they can't do the fight in 4:30 doesn't mean they shouldn't do it. A 5:38 kill (which I had last week) with world buffs is still just as legit as your super-fast-whoopdy-doo kill without buffs.
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Er, this wasn't directed at me specifically, but I'd just like to say that we survive Loatheb much more reliably if he doesn't get past 5:00. Maybe that's just us... take it however you wish. :X I didn't mean to start an e-peen flexing war, in any case.
I just wanted to point out that even with the higher HP requirement, the consumable order we used allowed most of us to stay alive long enough to do the job without world-buffing, other than two disconnected healers, a mage who clicked a gem instead of a healthstone (rofl) and some unfortunate guy who screwed up somewhere along the line. I guess we had BoK though, so YMMV.