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Old 10/10/06, 10:48 AM   #1
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Has anyone here made or dissected a totally reliable Thaddius "arrows" mod? I'm looking for pseudocode for a function that identifies your charge after a Shift with enough reliability to use in practice.

What I've been using:

1) Trigger on "Now you feel pain."
2) Monitor debuffs until I find something called "Positive Charge" or "Negative Charge" with duration > 0:55.
3) After a set amount of time (I've been using 0.5 seconds), check debuff and report.

It usually works. But sometimes, it falls prey to the effect described here:
http://forums.elitistjerks.com/viewtopic.php?id=8230 (post 9).

Even 1-2 errors in a night is enough for me to want to just scrap it. Before I do, I thought I'd ask what other people did, and how well it worked.

Any advice is appreciated.


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Old 10/10/06, 10:52 AM   #2
Drauk
Bald Bull
 
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Drauk
Human Mage
 
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BigWigs with Thaddius Arrow addon - works perfect for my guild.

Originally Posted by zeidrich View Post
Women's breasts can be modeled as a cone and measured as V = (Db^2*h*.785)/3 and since breasts can be thought of as an amorphous fluid, you just have to worry about containing the volume of the breast.

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Old 10/10/06, 10:53 AM   #3
Iskaral
Von Kaiser
 
Night Elf Priest
 
Neptulon (EU)
Just make everyone do it without mods. Problem solved. -50 dkp to anyone failing to move :)

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Old 10/10/06, 10:55 AM   #4
 Hamlet
<Druid Trainer>
 
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Mal'Ganis
Originally Posted by Iskaral
Just make everyone do it without mods. Problem solved. -50 dkp to anyone failing to move :)
Like I said, barring an easy solution, what we're going to do.


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Old 10/10/06, 10:58 AM   #5
 Hamlet
<Druid Trainer>
 
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Mal'Ganis
Originally Posted by Drauk
BigWigs with Thaddius Arrow addon - works perfect for my guild.
Do you know whether you have anyone who has the "timer updates before icon" problem? If so, does it work fine for them?


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Old 10/10/06, 10:58 AM   #6
goss
King Hippo
 
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Human Paladin
 
Bleeding Hollow
Originally Posted by Arawethion
Originally Posted by Iskaral
Just make everyone do it without mods. Problem solved. -50 dkp to anyone failing to move :)
Like I said, barring an easy solution, what we're going to do.
Its been said before, but I find reminding people on Vent (every time) to check their debuff right before it lands helps a lot. This is especially true for healers, who have a tendency to get lost in their raid bars from time to time.

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Old 10/10/06, 11:03 AM   #7
Abaxial
Piston Honda
 
Abaxial
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because of the sometimes lag when polarity switches, an addon just doesn't seem like it can be consistent. When we were learning the encounter we used I believe RDX but after a few wipes of people saying the arrow was wrong, we told everyone to stop using it and just look at your debuff.


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Old 10/10/06, 11:06 AM   #8
Drauk
Bald Bull
 
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Drauk
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Originally Posted by Arawethion
Do you know whether you have anyone who has the "timer updates before icon" problem? If so, does it work fine for them?
Well, we do have several people that die every single time, but i beleive this has nothing to do with this, same people had consistant movement difficulties in other enctounters.
Except those few all other deaths are attributed to not having mod or not turning it on. However i should note that we use Circular strat and somebody moving wrong isn't a catastrophic failure.

Originally Posted by zeidrich View Post
Women's breasts can be modeled as a cone and measured as V = (Db^2*h*.785)/3 and since breasts can be thought of as an amorphous fluid, you just have to worry about containing the volume of the breast.

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Old 10/10/06, 11:13 AM   #9
Iskaral
Von Kaiser
 
Night Elf Priest
 
Neptulon (EU)
In my opinion it's not good to rely on an addon to that extent. It's so easy to just watch what buff you get and there really is no excuse to miss it (it's not like his cast animation is very subtle).

It's just like on C'Thun. Before killing him we had many people relying on a mod telling when the red beam was pointed in their direction and not bothering looking at the eye. Needless to say this caused a lot of pointless wipes.

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Old 10/10/06, 11:15 AM   #10
 Hamlet
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Mal'Ganis
Originally Posted by Drauk
However i should note that we use Circular strat and somebody moving wrong isn't a catastrophic failure.
How so?


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Old 10/10/06, 11:16 AM   #11
snape
Great Tiger
 
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Destromath
With circular, if someone lags or whatnot, they don't move at all, and cause no damage to either camp.

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Old 10/10/06, 11:17 AM   #12
Kalman
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We use an inhouse mod that hasn't had a failure since our server saw hardware upgrades. I believe it uses a 1 second lag from shift-cast to debuff check.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

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Old 10/10/06, 11:18 AM   #13
Phantim
Von Kaiser
 
Murloc Rogue
 
Lightbringer
My guild uses amthaddius its kind of like bigwigs but better, it uses the 4 point system as well once you get it down its very easy. And thanks to the guys of aftermath for releasing your mod its very helpful.

http://www.curse-gaming.com/en/wow/a...mthaddius.html

http://i5.photobucket.com/albums/y18...de/phantim.gif
Richard Needham:
Strong people make as many mistakes as weak people. Difference is that strong people admit their mistakes, laugh at them, learn from them. That is how they become strong.

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Old 10/10/06, 11:22 AM   #14
Whitemane
King Hippo
 
Orc Hunter
 
Tarren Mill (EU)
Originally Posted by Arawethion
Originally Posted by Drauk
However i should note that we use Circular strat and somebody moving wrong isn't a catastrophic failure.
How so?
I shouldn't think there would be a difference between the run through and circular strategy when moving wrong, the end result is the same?

Edit: Odd, first picture in a signature I've seen on this forum. I hope it doesn't catch on, takes up so much space.

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Old 10/10/06, 11:23 AM   #15
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by snape
With circular, if someone lags or whatnot, they don't move at all, and cause no damage to either camp.
Right, but he said, "moving wrong," so I was just wondering.

And actually, since we'ce just started learning the fight, people are still pretty slow. Someone not oving at all generally causes trouble.


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