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10/10/06, 11:22 AM
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#1
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Glass Joe
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Trinkets :
- Figurine - Black Diamond Crab : Reduces melee damage taken by 35 for 20 sec.
2 x Azerothian Diamond
2 x Arcanite Bar
4 x Thorium Bar
4 x Pristine Black Diamond
4 x Black Diamond
- Figurine - Black Pearl Panther : Increases attack power by 90 for 12 sec.
4 x Black Pearl
4 x Flask of Mojo
- Figurine - Dark Iron Skorpid : Every swing poisons your foe for 15 damage over 10 sec.
4 x Dark Iron Bar
2 x Arcanite Bar
2 x Star Ruby
- Figurine - Emerald Owl : Restores 60 mana every second for 12 sec.
2 x Huge Emerald
2 x Arcanite Bar
2 x Thorium Bar
4 x Powerful Mojo
- Figurine - Golden Hare : Increased speed by 30% and prevents new snares from landing on the user for 12 sec.
6 x Gold Bar
2 x unknown (BC mats)
- Figurine - Jade Owl : Restores 30 mana every second for 12 sec.
4 x Jade
2 x Truesilver Bar
4 x Vision Dust
2 x unknown (BC mats)
- Figurine - Ruby Serpent : Increases damage and healing done by magical spells and effects by up to 100 for 20 sec.
2 x Star Ruby
2 x Essence of Fire
4 x Flask of Big Mojo
2 x Truesilver Bar
- Figurine - Truesilver Boar : Summons the Truesilver Boar to fight for you for 30 seconds.
2 x Star Ruby
4 x Truesilver Bar
2 x Heart of Fire
2 x Breath of Wind
4 x Flask of Mojo
- Figurine - Truesilver Crab : Reduces melee damage taken by 20 for 20 sec.
2 x Aquamarine
4 x Truesilver Bar
2 x Core of Earth
2 x Globe of Water
4 x Flask of Mojo
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10/10/06, 11:28 AM
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#2
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The Howard Roark of Shipwrights
Avair
Human Rogue
No WoW Account
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Well, if there is no Requires: Jewelcrafting 375 on those items, its decidely unlike engineering since everyone will be able to use them.
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10/10/06, 11:37 AM
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#3
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Don Flamenco
Blood Elf Death Knight
Hyjal
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Originally Posted by Avair
Well, if there is no Requires: Jewelcrafting 375 on those items, its decidely unlike engineering since everyone will be able to use them.
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Except the figurines are BoP last I heard...
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10/10/06, 11:44 AM
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#4
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Still alive
Human Rogue
Cenarion Circle
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Are the figurines multi-use? I'm not sure I've seen info on that before. I'd think they would be - they seem far too expensive to be consumables.
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Need a Mumble server? I run MMO-Mumble for all your voice chat needs. | My rogue planning tool: Shadowcraft
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10/10/06, 11:47 AM
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#5
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King Hippo
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Clearly we needed more trinkets.
I've got an 18 slot bag devoted to them as is. I'm an engineer yes, but a lot of them are not eng specific. Seal, PvP, DFT, HoJ, ES, Blackhands, Scholo Essence(You Never Know!) 3 elemental reflectors, Venomous Totem, Heroism Card and on :[
I guess these look more.... casual?
We need earring slots!
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10/10/06, 11:47 AM
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#6
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Glass Joe
Murloc Rogue
Dragonblight
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They seem to be trinkets and for those costs you'd have to assume it is multi use.
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10/10/06, 12:01 PM
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#7
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Piston Honda
Gnome Rogue
Shattered Hand
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- Figurine - Golden Hare : Increased speed by 30% and prevents new snares from landing on the user for 12 sec.
Combine that with any sort of snare removal and you'll be gone in WSG.
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"Existence has no pattern save what we imagine after staring at it for too long."
-Rorschach, Watchmen
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10/10/06, 12:01 PM
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#8
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Piston Honda
Human Warlock
Arathor (EU)
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Originally Posted by Tower
Clearly we needed more trinkets.
I've got an 18 slot bag devoted to them as is. I'm an engineer yes, but a lot of them are not eng specific. Seal, PvP, DFT, HoJ, ES, Blackhands, Scholo Essence(You Never Know!) 3 elemental reflectors, Venomous Totem, Heroism Card and on :[
I guess these look more.... casual?
We need earring slots!
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On a totally side note, you can destroy the Scholo Essence and, should you need it again, speak to the quest giver outside the instance for a new one.
Back to the topic at hand, I'm not sold on Jewel Crafting yet, but then I've no idea what they're going to do to Engineering to make me want to level it up to 350 in the expansion, so I may end up taking JC instead.
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"We all make our choices, but in the end, our choices make us."
Andrew Ryan
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10/10/06, 12:09 PM
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#9
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Piston Honda
Night Elf Druid
Stormrage
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Do we know the cooldown on these items yet? If they're every 15 minutes or slower, I don't see too many people being wild about them. But every 2 minutes would be workable.
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upstart feline miscreant (32 feral/9 resto)
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10/10/06, 12:11 PM
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#10
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Glass Joe
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I just dropped engineering b/c of how useless it is for me right now and I don't see it getting better, but I could be wrong once more info is released. I picked up enchanting instead due to the fact I read that you can enchant your rings only if you are an enchanter. I sure hope this is true b/c or else I wasted my time.
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10/10/06, 12:13 PM
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#11
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Piston Honda
Human Warlock
Arathor (EU)
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Originally Posted by mikejnger
I just dropped engineering b/c of how useless it is for me right now and I don't see it getting better, but I could be wrong once more info is released. I picked up enchanting instead due to the fact I read that you can enchant your rings only if you are an enchanter. I sure hope this is true b/c or else I wasted my time.
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It would be nice to see Enchanters personally benefit more from their tradeskill than just the Burning Heart of the Mountain. But then, the same could be said for all tradeskills I guess.
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"We all make our choices, but in the end, our choices make us."
Andrew Ryan
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10/10/06, 12:30 PM
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#12
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Don Flamenco
Draenei Shaman
Magtheridon
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Blacksmiths, Leatherworks and Tailors benefit while leveling from their trades, and to some degree in endgame, bags, specific pieces, not so much leather working though. Alchemists always benefit from their own potions though, it's easily the most self sustaining profession, once you're raiding for gear.
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10/10/06, 12:37 PM
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#13
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Piston Honda
Undead Warrior
Boulderfist
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Originally Posted by Phlis
Blacksmiths, Leatherworks and Tailors benefit while leveling from their trades,
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Not sure I'd say that.
I rolled up a pally on an alliance server where I had a friend with a 60. I made him give me a few gold to get started, and went to decide on tradeskills. After taking a look at what blacksmithing can make, how much copper is required, what copper sells for in the AH, what the stats on low level BoE greens are, and how much said greens can be purchased for in the AH, I decided that Smithing was totally and completely worthless.
I have a 300 axesmith with all the rare recipes on my server too, and I'm greatly annoyed that I'm tied to it because of the rare recipes I spent so much gold on.
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10/10/06, 12:41 PM
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#14
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The beatings will stop once morale improves
Nurru
Undead Priest
No WoW Account
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For those of you ditching Engineering, do you not pvp? The reflectors are situationally useful, but I throw out Iron Grenades and Goblin Land Mines like they're an infinite resource. Rocket Helms are useful quite often as well.
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10/10/06, 12:50 PM
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#15
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Von Kaiser
Murloc Priest
Balnazzar (EU)
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Im personally taking up jewelcrafting for the mana figurines and being one of the guild socketers. 25 mp5 doesn't seem too bad even for level 70 really. And judging from the mats being pre-bc mats, there will most likely be a 90 mp12 figurine at lvl 70 aswell. :-)
EDIT: just noticed i missinterpeted it really badly... ok.. it sucks =)
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10/10/06, 12:51 PM
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#16
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Glass Joe
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Originally Posted by Nurru
For those of you ditching Engineering, do you not pvp? The reflectors are situationally useful, but I throw out Iron Grenades and Goblin Land Mines like they're an infinite resource. Rocket Helms are useful quite often as well.
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I pvp but I am looking to get ready for the expansion as much as I can. I think I read somewhere, might have been here, that the Engineering trinkets in BC you can not use in the areana.
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10/10/06, 12:52 PM
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#17
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Don Flamenco
Draenei Shaman
Magtheridon
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Originally Posted by TheCutlery
After taking a look at what blacksmithing can make, how much copper is required, what copper sells for in the AH, what the stats on low level BoE greens are, and how much said greens can be purchased for in the AH, I decided that Smithing was totally and completely worthless.
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But you can still get shield spikes, sharpening stones, mithril spurs, and the occasional good recipe that lasts a while. Leather working is decent enough leveling gear through the mid 40s for hunters and rogues, Dragonscale gloves lasted me forever. I didn't see they were great while leveling, just helped you get by without the AH.
@Nurru:
Engineering is good for PvP, thats true, but thats also all it's good for.
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10/10/06, 1:02 PM
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#18
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Piston Honda
Undead Warrior
Boulderfist
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Originally Posted by Phlis
But you can still get shield spikes, sharpening stones, mithril spurs, and the occasional good recipe that lasts a while. Leather working is decent enough leveling gear through the mid 40s for hunters and rogues, Dragonscale gloves lasted me forever. I didn't see they were great while leveling, just helped you get by without the AH.
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Well, the problem with spurs and spikes is that they're not exactly rare or anything, if you want one, you can get one. Dragonscale gloves I will give you as being a very good exception to the rule.
However, crafting tradeskills in this game for the vast majority of people are a moneysink, instead of being productive. You can get better greens out of the AH in 99% of the cases, for 1/10 of the cost. Take all the copper you used to get to 100 smithing, sell it in the AH for 1g a stack, buy equivilient gear, and have a lot of gold left over. That's how I define useless.
When I was leveling up my warrior (first toon) as a blacksmith, I was constantly broke. Farmed for a week to get cash for my 40 mount. On my pally, I borrowed 5g to get some bags and get going, picked up mining and skinning, paid back the 5g, and at level 19 I've got far better gear than anything you can make in smithing, and i've got 25g burning a hole in my pocket.
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10/10/06, 1:04 PM
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#19
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King Hippo
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Originally Posted by Phlis
@Nurru:
Engineering is good for PvP, thats true, but thats also all it's good for.
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Wellllll I wouldn't go that far. The shadow reflector I made helped bridge some SR gaps for my vek'lor tank suit. That extra 20 SR means I can switch out a Runed Stygian belt and pants for Nemesis Belt or Felheart Pants.
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10/10/06, 1:11 PM
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#20
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Bald Bull
Night Elf Druid
Tichondrius
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Currently, there are four kinds of crafting skills.
Engineering - which lets a player use all the silly engineering trinkets (reflectors, Battle Chicken, cables).
Gathering - Herbalism, Mining, disEnchanting, Skinning
Rare recipe - Stuff like Stronghold Gauntlets, Thorium Brotherhood stuff.
Useless - Blacksmithing, Leatherworking, Alchemy, and Tailoring without any rare recipes
I have an alt with 300 Alchemy that makes all my potions. I have an alt with 300 Leatherworking that makes random stuff there. I have a main who double-gathers because there's no point in having a useless skill that I don't do anything with. Most of our rogues, hunters, and warriors have Engineering just for the reflectors and battle chickens. They give a PvE buff far in excess of what's available with Tailoring, Blacksmithing, etc.
Supposedly TBC is giving each crafting a BoP epic item that is upgradable and equivalent to raiding epics. I'd expect that all the crafting professions will have some really good reason to take them over double-gathering. It's an area of the game that hasn't been explored or fleshed out yet.
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10/10/06, 1:24 PM
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#21
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In 1st, e-brake activated.
Kytrarewn
Undead Rogue
No WoW Account
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Originally Posted by Copernicus
Supposedly TBC is giving each crafting a BoP epic item that is upgradable and equivalent to raiding epics. I'd expect that all the crafting professions will have some really good reason to take them over double-gathering. It's an area of the game that hasn't been explored or fleshed out yet.
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Bet you anything they make it something like a shield that only a few classes benefit from, or something like Fang of the Mystics Mark I which tries to average itself out way too much and makes itself fairly useless in the process.
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10/10/06, 1:31 PM
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#22
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Bald Bull
Night Elf Druid
Tichondrius
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Originally Posted by Kytrarewn
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Originally Posted by Copernicus
Supposedly TBC is giving each crafting a BoP epic item that is upgradable and equivalent to raiding epics. I'd expect that all the crafting professions will have some really good reason to take them over double-gathering. It's an area of the game that hasn't been explored or fleshed out yet.
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Bet you anything they make it something like a shield that only a few classes benefit from, or something like Fang of the Mystics Mark I which tries to average itself out way too much and makes itself fairly useless in the process.
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One of the upgraded Macesmithing item...
Deep Thunder
BoP - Requires Blacksmithing
Unique Mace, 2-h
357-537 Speed 3.90
114.6 DPS
+36 Strength
+35 Agility
+54 Stamina
Chance on hit: Stuns target for 4 seconds.
There's also going to be a way to change crafting specs.
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10/10/06, 4:17 PM
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#23
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Bald Bull
Night Elf Druid
Stormreaver
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Originally Posted by TheCutlery
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Originally Posted by Phlis
Blacksmiths, Leatherworks and Tailors benefit while leveling from their trades,
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Not sure I'd say that.
I rolled up a pally on an alliance server where I had a friend with a 60. I made him give me a few gold to get started, and went to decide on tradeskills. After taking a look at what blacksmithing can make, how much copper is required, what copper sells for in the AH, what the stats on low level BoE greens are, and how much said greens can be purchased for in the AH, I decided that Smithing was totally and completely worthless.
I have a 300 axesmith with all the rare recipes on my server too, and I'm greatly annoyed that I'm tied to it because of the rare recipes I spent so much gold on.
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They were actually useful when everyone was still leveling and 90% of the server population wasn't 60's. Green BOEs used to be worth a nice amount of money and those tradeskills made nice money though things like alchemy weren't very useful.
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I need to do something useless.
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10/10/06, 4:35 PM
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#24
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Piston Honda
Blood Elf Paladin
Mug'thol
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How many of the min/maxers on these boards are planning on dropping a profession to JUST get 375 enchanting for 2 ring enchants? I know I probably will.
Since I am already planning on grabbing JewelCrafting for the Draenai shaman (thank god for over 200 stacks of stone/ore already), I'll probably drop mining at 70 and pick up enchanting at that point. I wonder if I have the guts to drop alchemy (with flask recipes) and go with mining/herbs on that char.
Ah, decisions.
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10/10/06, 4:37 PM
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#25
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The beatings will stop once morale improves
Nurru
Undead Priest
No WoW Account
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Originally Posted by overen
Jewelcrafting - Trinkets are BoP. Has the added benefit that people will continuously want new gems, promises to be at least somewhat profitable unless the chinese farmers catch onto it and spend their time camped 24/7 over ore veins.
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This is pretty much already the case on Tichondrius thorium veins.
Cryect makes an excellent point though. On release many of the tradeskills were highly coveted. How many people did you see with Arcanite Reapers, Heartseekers (haha), Mooncloth Robes, etc? When Robe of the Archmage, Hide of the Wild, Shifting Cloak, Gloves of Spell Mastery, Stronghold Gauntlets and Lionheart Helmet were added they also were sought after. What we need is tradeskills that constantly get a new infusion of craftables to keep the demand there while also giving decent item progression. Sageblade was too little too late (and at too high a cost), but Titantic leggings for instance were huge. Fix this problem and everything is going to remain valuable except for Engineering. But it's ok, Engineers are used to poverty** :)
* I can't remember when some of these patterns were added
** I sold a Core Marksman Rifle once. It felt really good, too bad it never happened again.
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