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Originally Posted by Wodin
Well, it'll add some skill to playing a hunter, and removes a lot of the drawbacks of the old system. I worry that it's a little too much like simplified rogue/warrior mechanics (AS -> Auto -> simple -> auto -> arcane -> auto -> simple -> etc...) but that's something for the class devs to look at and decide.
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There will always be an optimal rotation, based on weapon and spec. The big difference with the hunter changes is that there's now more than one possible rotation. Before it was only Multi-Shot and Aimed Shot. Now there's Arcane Shot, Steady Shot, Multi-Shot, and Kill Command that need to be worked in, in addition to the all the semi-passive proccing abilities. Rapid Fire also radically changes a hunter's shot selection and rotation while it is active.
As a side note, does Kill Command use the universal cooldown?