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10/11/06, 3:22 AM
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#51
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Von Kaiser
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Originally Posted by Glaurong
Pretty much what he said for 60-70.
Opposite for the levels below 60.
But someone already pointed out it doesn't scale back at levels below 60 (its always 14 ap per dps) so my guess must be wrong.
Curious why they would scale something relatively minor like agi/crit but not scale something huge like ap/dps.
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Do we know if the change to Crit and Hit Ratings are going to be retrospectively applied to pre-level 60 items or is it only lvl 60 gear and onwards that will be effected?
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10/11/06, 7:17 AM
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#52
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Co-starring: The Egg
Ginakursia
Goblin Warlock
No WoW Account (EU)
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I could be completely wrong here, but while weapons close to 1.5 and 3.0 speed would be optimal for weaving in Steady Shots, they'd be less optimal for making use of global cooldowns.
Something close to 2.25 actually would seem best to me, allowing a cycle like this:
0.00s Auto Shot
0.00s Start Steady Shot
1.50s Steady Shot
1.50s Something using the global cooldown
2.25s Auto Shot
3.00s Start Steady Shot
4.50s Steady Shot
4.50s Auto Shot
4.50s Start Steady Shot
6.00s Steady Shot
6.00s Something using the global cooldown
6.75s Auto Shot
7.50s Start Steady Shot
9.00s Steady Shot
[Repeat]
Obviously you'd want a slightly slower weapon due to lag and the like, but this just feels optimal. But I'm probably completely wrong.
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buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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10/11/06, 9:26 AM
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#53
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Don Flamenco
Draenei Shaman
Magtheridon
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Originally Posted by Glaurong
I'm sorry but it would piss me off if they gave me more heals. Mend pet is a soloing deal, you get in a bit over your head you have an option. On a raid, if our pet is doing respectibly damage it should be getting renews. Between that and a judgement they shouldn't be in health problems any more than the rogues. Most definately with each faction getting another healing class.
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I dunno, pets are basically going to be last in line for heals, and mend pet just doesn't cut it in a Raid senario because we have to stop dpsing to us it. An instant cast Hot would increase pet survivabiliity dramatically, with out sacrificing any dps potential, besides the mp.
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10/11/06, 9:50 AM
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#54
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Glass Joe
Murloc Hunter
Terrordar (EU)
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I guess most raid unitframes don't even display pets. I'd bet if they were visible by default my pet would be getting a ton more heals just from healers trying to push their rank in the meters.
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10/11/06, 9:53 AM
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#55
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Don Flamenco
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Anyone else thinking what absurd amounts of dodge we'll be able to have in the expansion? Well geared Survival Hunters, raid buffed, can easily be approaching 700 agility currently - that's 35% dodge. Throw in Imp. AoTM and you're looking at nearly 50% dodge. That'll be some crazy damage mitigation in melee and absolute hell for stunlocking rogues.
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10/11/06, 9:56 AM
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#56
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Soda Popinski
Tauren Druid
Hellscream (EU)
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Originally Posted by Maynard
Anyone else thinking what absurd amounts of dodge we'll be able to have in the expansion? Well geared Survival Hunters, raid buffed, can easily be approaching 700 agility currently - that's 35% dodge. Throw in Imp. AoTM and you're looking at nearly 50% dodge. That'll be some crazy damage mitigation in melee and absolute hell for stunlocking rogues.
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For the 19th time you aren't going to be able to get much above those levels at lvl 70 with the itemization changes.
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<Fric> I think the only kind of gay buttsex I'd enjoy on any level would be assraping a smug hipster douchebag (also possibly a roid head and/or fratboy/Jersey Shore cast member)
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10/11/06, 10:07 AM
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#57
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Don Flamenco
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Originally Posted by Farstrider
For the 19th time you aren't going to be able to get much above those levels at lvl 70 with the itemization changes.
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Originally Posted by Me
Anyone else thinking what absurd amounts of dodge we'll be able to have in the expansion? Well geared Survival Hunters, raid buffed, can easily be approaching 700 agility currently - that's 35% dodge. Throw in Imp. AoTM and you're looking at nearly 50% dodge. That'll be some crazy damage mitigation in melee and absolute hell for stunlocking rogues.
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Emphasis on currently. Admittedly 700 is ballpark; I'm both Horde and in a guild that knows marks is superior for DPS - so I'm not too sure if this is actually reachable. But I've been nearly 600 on my old survival build when using Assay and such for rag attempts long ago, so 700 seems reasonable.
So 700 agi currently = 35% dodge at 60, 8+6% from talented AoTM = 49%.
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10/11/06, 10:15 AM
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#58
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Soda Popinski
Tauren Druid
Hellscream (EU)
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But even using current gear, at level 60, after they reitemize hunter sets, you're going to have between 50% & 66% of the agility you have right now.
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<Fric> I think the only kind of gay buttsex I'd enjoy on any level would be assraping a smug hipster douchebag (also possibly a roid head and/or fratboy/Jersey Shore cast member)
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10/11/06, 10:28 AM
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#59
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King Hippo
Orc Hunter
Tarren Mill (EU)
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Originally Posted by Chicken
I could be completely wrong here, but while weapons close to 1.5 and 3.0 speed would be optimal for weaving in Steady Shots, they'd be less optimal for making use of global cooldowns.
Something close to 2.25 actually would seem best to me, allowing a cycle like this:
0.00s Auto Shot
0.00s Start Steady Shot
1.50s Steady Shot
1.50s Something using the global cooldown
2.25s Auto Shot
3.00s Start Steady Shot
4.50s Steady Shot
4.50s Auto Shot
4.50s Start Steady Shot
6.00s Steady Shot
6.00s Something using the global cooldown
6.75s Auto Shot
7.50s Start Steady Shot
9.00s Steady Shot
[Repeat]
Obviously you'd want a slightly slower weapon due to lag and the like, but this just feels optimal. But I'm probably completely wrong.
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Seems reasonble, what is interesting is that you will see a difference in weapons between hunters like sword and dagger rogues. Some weapons will have the right speed for MM builds and some for BM builds, 3.4 is going to be god for BM.
Also I think with the buffing and greater importance of pets, it will be a matter of time before we get some raid frames for pets so they're easier to target. Current interface does not really support the healing of pets, none that I've seen anyways.
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10/11/06, 10:30 AM
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#60
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King Hippo
Orc Hunter
Tarren Mill (EU)
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Originally Posted by Farstrider
But even using current gear, at level 60, after they reitemize hunter sets, you're going to have between 50% & 66% of the agility you have right now.
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Their reitemization is very interesting, basically it goes against their previous stat distribution philosophies in my opinion. Agi and AP on the same items will allow for some very powerful gear because of the spread stats, it just makes me wonder if they're going to start avoiding +crit on gear. Otherwise hunters will have optimized gear, something that no other class generally has.
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10/11/06, 10:50 AM
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#61
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Soda Popinski
Tauren Druid
Hellscream (EU)
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Originally Posted by Whitemane
Their reitemization is very interesting, basically it goes against their previous stat distribution philosophies in my opinion. Agi and AP on the same items will allow for some very powerful gear because of the spread stats, it just makes me wonder if they're going to start avoiding +crit on gear. Otherwise hunters will have optimized gear, something that no other class generally has.
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I don't know if you've seen, but some of the leaked TBC items appear to be new green items of the "of the monkey/hawk/wolf/bear/boar/falcon" variety, entitled "of the bandit", which have both +AP and +agi.
The fact that those are available in leather makes me think that rogues are certainly also going to benefit from this change, at very least.
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<Fric> I think the only kind of gay buttsex I'd enjoy on any level would be assraping a smug hipster douchebag (also possibly a roid head and/or fratboy/Jersey Shore cast member)
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10/11/06, 11:05 AM
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#62
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King Hippo
Orc Hunter
Tarren Mill (EU)
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Originally Posted by Farstrider
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Originally Posted by Whitemane
Their reitemization is very interesting, basically it goes against their previous stat distribution philosophies in my opinion. Agi and AP on the same items will allow for some very powerful gear because of the spread stats, it just makes me wonder if they're going to start avoiding +crit on gear. Otherwise hunters will have optimized gear, something that no other class generally has.
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I don't know if you've seen, but some of the leaked TBC items appear to be new green items of the "of the monkey/hawk/wolf/bear/boar/falcon" variety, entitled "of the bandit", which have both +AP and +agi.
The fact that those are available in leather makes me think that rogues are certainly also going to benefit from this change, at very least.
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Now that you mention it I seem to remember having seen them, I wonder why they are doing this. Hopefully we'll start to see thoroughly thought out itemization :)
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10/11/06, 11:36 AM
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#63
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Great Tiger
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Originally Posted by Whitemane
Also I think with the buffing and greater importance of pets, it will be a matter of time before we get some raid frames for pets so they're easier to target. Current interface does not really support the healing of pets, none that I've seen anyways.
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Also, it needs to be easier for paladins to buff the pets. Currently, paladins have to target each one individually to buff them. It'd be nice if they could either get the same buffs that their owner gets, assuming they were out or if one is given a Greater Blessing then they could all be buffed as a "class".
Tangenting slightly, I wonder if the changes will allow Hunters' Ranged Attack Power will now benefit from Blessing of Might like the Rogues and Warriors?
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10/11/06, 11:50 AM
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#64
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Piston Honda
Night Elf Druid
Stormscale
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Originally Posted by Illian
Also, it needs to be easier for paladins to buff the pets. Currently, paladins have to target each one individually to buff them. It'd be nice if they could either get the same buffs that their owner gets, assuming they were out or if one is given a Greater Blessing then they could all be buffed as a "class".
Tangenting slightly, I wonder if the changes will allow Hunters' Ranged Attack Power will now benefit from Blessing of Might like the Rogues and Warriors?
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My friend in the alpha said that pets do automatically get whatever buff you get in TBC. Including mongoose pots, blessing of might, etc.
Feel free to correct me if wrong, anecdotal evidence is just that.
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10/11/06, 12:05 PM
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#65
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Bald Bull
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Originally Posted by Glaurong
Curious why they would scale something relatively minor like agi/crit but not scale something huge like ap/dps.
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If you have 30% crit at level 50, 60% at level 60, and 90% at level 70, then you're going to be crit-capped well before you hit level 80. Crit can't really go up as your level increases, or things start to break. However, they don't want us to be using blackhand's breadth for the rest of the game, so the add crit scaling.
If your AP doubles every level, nothing breaks. The DPS increase would be a bit extreme, but everything would still work. No reason to make AP per dps scale with level.
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10/11/06, 12:17 PM
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#66
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Von Kaiser
Gnome Warlock
The Venture Co (EU)
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Originally Posted by Praetorian
Being able to drop traps at will while in combat will do wonders for hunter utility. That's a huge change.
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Yeah keeping your mobility while dropping traps is a very nice change.
One thing I fear is that playing a hunter will take *less* skill, because any mong can press buttons in a particular order, it's a wee bit less evident to weave those aimed shots between your autos now.
The mana-devouring aspect of spamming shots worries me as well, but we'll see how this turns out at 70.
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10/11/06, 12:31 PM
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#67
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Piston Honda
Tauren Hunter
Daggerspine (EU)
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Originally Posted by Farstrider
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Originally Posted by Maynard
Anyone else thinking what absurd amounts of dodge we'll be able to have in the expansion? Well geared Survival Hunters, raid buffed, can easily be approaching 700 agility currently - that's 35% dodge. Throw in Imp. AoTM and you're looking at nearly 50% dodge. That'll be some crazy damage mitigation in melee and absolute hell for stunlocking rogues.
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For the 19th time you aren't going to be able to get much above those levels at lvl 70 with the itemization changes.
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I get the feeling from the wording of the changes "this allows us to create more interesting item changes for hunters" that it may well be possible to still stack agility with some BC gear in order to run a heavy survival agi/crit build.
Admittedly they have shown what the changes are to the CURRENT gear but looking at what they have done with the survival tree, i'd be surprised if they didn't introduce heavily agility stacked items later in the expansion to maximise the usefulness of a raid Expose Weakness build, at the moment, given the changes to the tier 1/2/3 sets, the agility numbers you'd reach just wouldn't make running such a build in any way viable.
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10/11/06, 12:49 PM
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#68
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Piston Honda
Dwarf Hunter
Dragonblight
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Originally Posted by KalelScilla
My friend in the alpha said that pets do automatically get whatever buff you get in TBC. Including mongoose pots, blessing of might, etc.
Feel free to correct me if wrong, anecdotal evidence is just that.
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Thank goodness! Do heals transmit to our pet too? That'd help a lot in environmental damage fights.
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Originally Posted by Norgrod
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Originally Posted by Praetorian
Being able to drop traps at will while in combat will do wonders for hunter utility. That's a huge change.
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Yeah keeping your mobility while dropping traps is a very nice change.
One thing I fear is that playing a hunter will take *less* skill, because any mong can press buttons in a particular order, it's a wee bit less evident to weave those aimed shots between your autos now.
The mana-devouring aspect of spamming shots worries me as well, but we'll see how this turns out at 70.
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No skill required, we're entirely limited by the Univeral/Global Cooldown, which is why Steady shot is 1.5 sec casting. Get a weapon that ends up close to 1.5 seconds or 3.0 seconds, and you just gotta spam your abilities in the most Damage Per Mana efficient way most of the time, and switch to a second bar with maximum DPS abilities for the ever popular Enrage.
As Chicken posted, a more sophisticated hunter can use a 2.25 weapon to alternate between Steady shot and Instants, so we have 3 good weapon speeds!
Hmm... it'll be nice not having to zoom in on my character to watch the animation and optimize my Aimed shot to start casting before the Autoshot fires w/o stopping the Auto.
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10/11/06, 3:09 PM
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#69
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Von Kaiser
Orc Warrior
Ravencrest (EU)
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About stacking agility, wow.mmblog.eu has a screenshot with alpha arena rewards at level 70.
There's hands, shoulder, legs, head and chestpieces of that armor. With few +8 agi sockets you can get more agi out of that armor than cryptstalker has now. I'd be very amazed if you couldn't hit 700 agi with bok and lr. After all, all you need is 550 unbuffed agi.
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10/16/06, 12:59 AM
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#70
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KIND OF A BIG DEAL
Night Elf Hunter
Ner'zhul
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didn't think it was worth its own thread, but wanted to check if anyone had any info before i use mine :-P does anyone know if the might of the scourge shoulder enchant gives RAP yet instead of just AP?
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10/16/06, 3:14 AM
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#71
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Von Kaiser
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10/16/06, 3:24 AM
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#72
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Devout follower in the Holy Church of Beast Lore
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Originally Posted by KalelScilla
My friend in the alpha said that pets do automatically get whatever buff you get in TBC. Including mongoose pots, blessing of might, etc.
Feel free to correct me if wrong, anecdotal evidence is just that.
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I would really like to know if this is the case because it would be pretty huge since our pets often get overlooked on buffs, plus taking potion buffs would be huge.
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10/16/06, 3:50 AM
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#73
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Super Macho Man
<>
Orc Shaman
No WoW Account
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I would doubt rank 1 Arcane will get a full AP bonus for much the same reason that Eviscerating or Rupturing with less than 5 CP doesn't net you full AP bonus. I'd pretty much figure it'll get hit with something similar to heals; <40, less than full, >40, full.
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Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
Clearly law school has done wonders for me.
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10/16/06, 5:02 AM
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#74
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Bald Bull
Orc Death Knight
Whisperwind
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Originally Posted by topojijo
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Originally Posted by KalelScilla
My friend in the alpha said that pets do automatically get whatever buff you get in TBC. Including mongoose pots, blessing of might, etc.
Feel free to correct me if wrong, anecdotal evidence is just that.
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I would really like to know if this is the case because it would be pretty huge since our pets often get overlooked on buffs, plus taking potion buffs would be huge.
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No, pets don't automatically get whatever buffs are put on you. They do, however, scale off any appropriate (resist, attack power, armor) buffs that are put on you.
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10/16/06, 7:22 AM
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#75
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Don Flamenco
Blood Elf Priest
Stormscale (EU)
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Originally Posted by Eej
It's entirely possible that only the level 60+ versions of Arcane Shot will be getting bonus from RAP. For example, only the ranks of Garrote past 60 have the Silence component.
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Right now in the beta all ranks of arcane shot receives 30% of your rap directly to damage. This means that if you have around 1500 rap rank 1 arcane shot will do around 300 damage. Theese numbers are from what Ive read from various posts and my own testing(my rank 1 arcane deals 300 damage in the beta, bm specced). This might change for the final release probably.
Hunters deals ALOT more damage as well. in a 5man group doing the Furnace the rogue had hardtime keeping up with damage.
Then you have the different "group buff" talents. 5% extra damage for your group etc. Those are nice as well.
Then you can go on the new outland pets. I tamed an outland buzzard which had around 6k armor, 5k health at loyalty level 1 and lvl 59. Huge difference. Pets gain some percentage of your gears stats as well.
I haven't tried kill command yet, its lvl 64 if I remember right and it takes some time to level :) though Ive seen reports of people that have done 1300 crits with it and it does affect the global cooldown, just not for autoshot.
Ive just read the posts here very quickly so I hope I dont say anything that people already knew/posted about. Ill edit this later for some more answers.
I am BM specced now in the beta, will try out MM later.
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