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10/12/06, 1:47 AM
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#1
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Don Flamenco
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With Gurg's reply in a shitheaped thread, i thought i'd revive it.
Zurai got the ball rolling with some new info for the hunters.
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Originally Posted by Zurai
Just some quick morsels now that the NDA is lifted...
Kill Command triggers the global cooldown.
Rank 1 Arcane Shot still gets 20% of your AP in damage.
You will NOT get 2000 attack power any time soon. With full tier 2 and a full marks spec, I had ~1450 self buffed.
Despite that, we deal very noticeably more damage in groups even before steady shot.
Pets rock. With BM spec, my owl has 7000 hp, 9000 armor, and 160 DPS without ANY buffs.
Pet scaling is roughly 20-21% of your ranged attack power -> their attack power, roughly 20% your resists -> their resists. I havn't tested health or armor but those DO scale as well.
EDIT: Forgot to add - those are all stats at level 63 with no real gear upgrades from tier 2 so far, other than a 26 crit rating 200 attack power/15s/2m recharge trinket from a quest reward, and 26 DPS arrows from easy rep reward.
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The Arcane Shot Rank 1 info is real interesting, along with the obvious WOW, at the pet's stats.
*More information about item's and item stats, would be great.
*And personally i'd love to see more information about the 2 new big pets;
Fel Guard
Water Elemental
So, any word?
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http://ctprofiles.net/13134
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10/12/06, 2:02 AM
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#2
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King Hippo
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Felguard is about what you'd expect. Has a taunt ability that blows void's out of the water but has a bit less armor and his frenzy ability isn't stacking properly. He's still being tweaked, but so far seems to be a pvp pet due to the intercept ability being stupidly good. Work in progress. Water elemental is exactly was has been reported so far; 600+ waterbolts and a ranged frost nova.
Shaman totem summons are wussy little things that hit for 100-200 with no abilities yet implemented. Druid kitty abilities pretty much all now scale with ATK. Pounce buffed.
Item mudflation is so far on the extreme side of things. You'll be replacing tier .5 within an hour or two of playing.
Anything specific you'd like to know?
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10/12/06, 2:09 AM
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#3
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Don Flamenco
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i'm dying to know the new shaman weapon buff mechanics as they pertain to dual wielding, and any changes to Windfury and rockbiter. windfury procs working like sword spec procs for the offhand or what?
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10/12/06, 2:10 AM
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#4
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Von Kaiser
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Originally Posted by saramin
Anything specific you'd like to know?
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Do frozen debuffs or dazed affect 5-man or raid bosses?
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10/12/06, 2:13 AM
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#5
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King Hippo
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Originally Posted by Skiace
i'm dying to know the new shaman weapon buff mechanics as they pertain to dual wielding, and any changes to Windfury and rockbiter. windfury procs working like sword spec procs for the offhand or what?
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Unsure, as I don't have a shaman. From what I gather rockbiter has been completely reworked akin to firebrand, with it applying a range of additional physical damage based on weapon speed. Think seal of rightousness. People were fairly pissed.
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10/12/06, 2:14 AM
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#6
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Von Kaiser
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Originally Posted by saramin
Anything specific you'd like to know?
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Is instancing noticebly more rewarding than solo grinding with regards to EXP gain?
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10/12/06, 2:15 AM
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#7
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Don Flamenco
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- The Priest talent Circle of Healing. This can be used outside of your own party (in a raid), correct?
- Silencing Shot. Is it instant (like Scatter Shot), or does it have a travel time?
- Could i get more info on the Felguard, my alt warlock is drooling. (So far we have, +aggro ability (not taunt, i would assume), frenzy (?, just +dmg?) and intercept ( :O ).
- Does Misery and Shadow Weaving Stack? (i.e offers 20.75% extra damage for SPriest and Warlocks?)
More as they come to mind i guess. Thanks :D
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http://ctprofiles.net/13134
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10/12/06, 2:15 AM
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#8
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Disharmonious
Dwarf Paladin
Lightbringer
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Originally Posted by Skiace
i'm dying to know the new shaman weapon buff mechanics, and any changes to Windfury and rockbiter. windfury procs working like sword spec procs for the offhand or what?
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I'll field this one.
Rockbiter is a extra damage attack on swing, with a HEAVY +threat modifier- damage is lower, but threat is higher than on live (seems to be anyway). No real problem with SS/ES holding aggro on t3 geared mages nuking thier little hearts out.
WF is actually 2 extra yellow attacks, treated as extra attacks. They can be dodge/parried/blocked, come from the weapon they're used on, and behave normally. Flurry procs from extra crits, UR does NOT proc from WF crits. I never saw one glance or miss, but please treat that as anecdotal because most mods werent' working well.
Weapons can be individually enchanted.
This data seems accurate but I can't yet get on the server.
Anything else?
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Originally Posted by bartolimu
It makes me want to hit Marge Thatcher on the nose with a rolled up newspaper.
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10/12/06, 2:17 AM
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#9
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Don Flamenco
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Originally Posted by Oggie
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Originally Posted by Skiace
i'm dying to know the new shaman weapon buff mechanics, and any changes to Windfury and rockbiter. windfury procs working like sword spec procs for the offhand or what?
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I'll field this one.
Rockbiter is a extra damage attack on swing, with a HEAVY +threat modifier- damage is lower, but threat is higher than on live (seems to be anyway). No real problem with SS/ES holding aggro on t3 geared mages nuking thier little hearts out.
WF is actually 2 extra yellow attacks, treated as extra attacks. They can be dodge/parried/blocked, come from the weapon they're used on, and behave normally. Flurry procs from extra crits, UR does NOT proc from WF crits. I never saw one glance or miss, but please treat that as anecdotal because most mods werent' working well.
Weapons can be individually enchanted.
This data seems accurate but I can't yet get on the server.
Anything else?
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this is good news. i don't suppose anyone's figured out the actual proc rate on Shamanistic Rage yet, have you?
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10/12/06, 2:18 AM
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#10
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King Hippo
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Heidi: No clue. The level cap has been 67 for two weeks or so now and I've personally only ran a couple wings of the Citadel as I've been busy with schoolwork. Nobody knows regarding raid bosses.
Jedah: Blue rewards are on par or better to what you would normally get out of instances in WoW classic relative to equivalent greens. XP gain not noticeably so. Short-range questing with a "kill everything in your path" mentality seems to remain the fastest way to level.
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10/12/06, 2:20 AM
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#11
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Piston Honda
Blood Elf Death Knight
Jubei'Thos
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Are there enough quests, such that if I do quests, and do instances just enough to get the quests for the place done, I won't have to grind mobs for XP to level?
As you can probably guess, I hate grinding for XP with a passion.
Edit: Oh, and the details on pet scaling with respect to warlocks please.
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Clearly intellect is not your primary stat.
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10/12/06, 2:22 AM
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#12
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King Hippo
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Originally Posted by krucifix85
- The Priest talent Circle of Healing. This can be used outside of your own party (in a raid), correct?
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Yes.
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- Silencing Shot. Is it instant (like Scatter Shot), or does it have a travel time?
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Who knows. Screw hunters.
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- Could i get more info on the Felguard, my alt warlock is drooling. (So far we have, +aggro ability (not taunt, i would assume), frenzy (?, just +dmg?) and intercept ( :O ).
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Frenzy effect is a stacking passive debuff that increases the fel's attack power. He also has cleave and, unless they've removed it recently, a 50% aoe dodge passive.
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- Does Misery and Shadow Weaving Stack? (i.e offers 20.75% extra damage for SPriest and Warlocks?)
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Yup.
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10/12/06, 2:23 AM
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#13
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Don Flamenco
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Blizzard design content, then they work out the levelling curve, based on the amount of content.
If you do everything there is, in a way Blizz want you to, you should never have to grind.
Having said that, i'm also one asking questions in this thread, so I don't know if that's the case for a fact... :P
edit: OMG ty Saramin.
50% aoe dodge?
The natural followup question; What AoE avoidance do Hunter's pets have?
edit2:
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Frenzy effect is a stacking passive debuff that increases the fel's attack power. He also has cleave and, unless they've removed it recently, a 50% aoe dodge passive.
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Anyone play DotA? that sound like an ability from there? hehe
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http://ctprofiles.net/13134
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10/12/06, 2:24 AM
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#14
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Bald Bull
Night Elf Warrior
Sargeras
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How bad is rage normalization? :(
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10/12/06, 2:24 AM
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#15
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Piston Honda
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Is Counterspell on the global cooldown in TBC? Has Evocation been changed? Thanks in advance.
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http://ctprofiles.net/37645
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10/12/06, 2:25 AM
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#16
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Piston Honda
Blood Elf Death Knight
Jubei'Thos
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Well, way back in 1.0, the 40's were a royal pain in the ass for horde. I'm kinda hoping not to have to repeat that. :/
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Clearly intellect is not your primary stat.
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10/12/06, 2:26 AM
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#17
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Von Kaiser
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How about an awesome writeup about a typical winged instance run? Don't skimp on the atmosphere, either!
Other:
1. Priest Racials
2. That PVP town -- how's that going?
3. How about some Lore? Where're our favorite WII heroes, and what are they up to?
4. How are we GETTING to Outland? In-town portals? To where?
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10/12/06, 2:27 AM
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#18
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Disharmonious
Dwarf Paladin
Lightbringer
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Originally Posted by Skiace
this is good news. i don't suppose anyone's figured out the actual proc rate on Shamanistic Rage yet, have you?
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Based on weapon speed, the WF hits don't count as 'hits' for shamanistic rage or Black Grasp.
As for SR, I don't even know...last I checked it gave me ~3.5k mana back on one application. It'll probably be toned down.
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Originally Posted by bartolimu
It makes me want to hit Marge Thatcher on the nose with a rolled up newspaper.
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10/12/06, 2:28 AM
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#19
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Bald Bull
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How is the group content looking? (Dungeons/etc)? How finished are they, and how fun are they? (No spoilers, please).
Do you think the will be a problem of overcrowding in the first zone when BC first comes out?
Has the new WF changes affected the totem? Do warriors still gain rage off WF procs?
Cheers for the answers!
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10/12/06, 2:30 AM
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#20
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Disharmonious
Dwarf Paladin
Lightbringer
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Originally Posted by Copernic
How about an awesome writeup about a typical winged instance run? Don't skimp on the atmosphere, either!
Other:
1. Priest Racials
2. That PVP town -- how's that going?
3. How about some Lore? Where're our favorite WII heroes, and what are they up to?
4. How are we GETTING to Outland? In-town portals? To where?
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I'm not gonna give a full writeup, but they made Grobbulous a 5 man boss. ANd Disarm Traps is useful....not to mention rogues who attempt to gank healers. All of this is just in ONE of the instances (yes, there's a boring one too...).
1) Weren't in last I heard.
2) Amazing. This will steal your life away.
3) .....hehe. You need to play for this one
4) Dark Portal in BL.
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Originally Posted by bartolimu
It makes me want to hit Marge Thatcher on the nose with a rolled up newspaper.
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10/12/06, 2:32 AM
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#21
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King Hippo
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Going in order:
Rage normalization seems primarily future-proofing for further expansions and such. Sword and board wars get a tad bit more, fury about the same or a tad bit less. Doom and gloom predictions are unwarranted.
CS is on global cooldown. Unsure on evocation.
Priest racials weren't in as of yesterday (new patch with closed beta launch). You get to outland through the giant portal as you'd expect, warping into the middle of a giant scripted battle sequence. Shattrah has portals to all major racial cities so you can bind there and hearth to Kalimdor and such at your leisure. Lore-wise the heroes who closed the portal and tethered themselves to outland are somewhat... frumpy.
Edit: Ogun is a whiny fop ingame. The distinguished posterior he presents on these forums is nothing but a cunning charade. Send him tells asking for gold when the realms launch anew. :)
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10/12/06, 2:36 AM
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#22
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Don Flamenco
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More writeups on the 5 - 10 (wo)man instances! Grobby 5man, haha, I only just encountered Grobby for the first time on Monday, looks fun as a 5man :D (yes, he died on 3rd pull. :( lol)
I find most of my fun from the 5and10 player instances. What is their difficulty scaling at? (i.e aimed for the players who just upgrade their blue's, or are difficult for AQ40, early Naxx gear?)
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http://ctprofiles.net/13134
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10/12/06, 2:39 AM
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#23
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Piston Honda
Draenei Paladin
Sunstrider (EU)
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Global Cooldown on counterspell is a huge nerf. From a 4 sec silence to a 2.5 sec silence, wtf? Not to mention usability... bleh.
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"Any sufficiently advanced stupidity is indistinguishable from malice."
- Clark's Law
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10/12/06, 2:40 AM
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#24
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Bald Bull
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Originally Posted by Xunwael
Global Cooldown on counterspell is a huge nerf. From a 4 sec silence to a 2.5 sec silence, wtf? Not to mention usability... bleh.
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Please, let's not turn a Q&A thread into a whine thread.
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10/12/06, 2:46 AM
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#25
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Von Kaiser
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Originally Posted by Oggie
4) Dark Portal in BL.
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Will going to the BL be required everytime you want to go to Outland? Or will going to the BL have some sort of "attunement" that eventually lets you go to Outland from somewhere else in the world (or at least Kalimdor)? Maybe a separate hearthstone or item?
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