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10/16/06, 2:18 PM
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#51
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I prefer the term treasure hunting
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http://forums.worldofwarcraft.com/th...420658&sid=1#0
Shaman
Enhancement
* Stormstrike - Cooldown reduced to 10 seconds. Mana cost reduced to 277 (at level 70).
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Whooooooo doggy! Stormstrike basically has its overall DPS doubled. Awesome.
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Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.
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10/16/06, 5:11 PM
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#52
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John Galt
Humbalo
Tauren Druid
No WoW Account
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HAND OF EDWARD THE ODD IS NOW MAINHAND IN BC. No sexy offhand possibilities sadly....sell em now if you have em lying around they're gonna be pretty crappy come expansion unless you're going to be dual wiedling caster maces or something....which I could suppose could suffice for a newblet's first good caster mh
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A guildy told me that a lot of weapons have been marked as main hand only, but that it's an error. Can anyone confirm or deny that? I've seen on thottbot's beta page that the Hand is marked main hand, but that doesn't answer whether it's intentional or not.
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10/16/06, 6:18 PM
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#53
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Don Flamenco
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Originally Posted by Nite_Moogle
http://forums.worldofwarcraft.com/thread.html?topicId=34925108&postId=347420658&sid=1#0
Shaman
Enhancement
* Stormstrike - Cooldown reduced to 10 seconds. Mana cost reduced to 277 (at level 70).
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Whooooooo doggy! Stormstrike basically has its overall DPS doubled. Awesome.
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I was all excited for about 15 minutes...then started thinking about threat... :(
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10/16/06, 6:22 PM
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#54
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Ginakursia
Goblin Warlock
No WoW Account (EU)
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Originally Posted by Humbaba
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HAND OF EDWARD THE ODD IS NOW MAINHAND IN BC. No sexy offhand possibilities sadly....sell em now if you have em lying around they're gonna be pretty crappy come expansion unless you're going to be dual wiedling caster maces or something....which I could suppose could suffice for a newblet's first good caster mh
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A guildy told me that a lot of weapons have been marked as main hand only, but that it's an error. Can anyone confirm or deny that? I've seen on thottbot's beta page that the Hand is marked main hand, but that doesn't answer whether it's intentional or not.
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I've seen a few bug reports about Iblis being Main Hand in the expansion, which seems very unintended considering it's currently one of the best off-hand swords in-game, and would be quite painful to a number of Rogues if it were to become one-hand only.
It might be intentional on caster weapons however, in the way that Blizzard had not envisioned a 31 Enhancement 30 something else Shaman dual wielding caster weapons, though the amount of availability they get from maces in that regard is pretty bland anyway, and there are no caster axes or fist weapons that I know of.
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10/16/06, 11:41 PM
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#55
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Piston Honda
Blood Elf Paladin
Mug'thol
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While it does enhance the melee shaman's ability to have more instant strike attacks, I feel that the greatest beneficiary of this reduced cooldown will be your elemental shaman buddy. Doubling the amount of SS charges is a nice boost to that dps.
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10/17/06, 1:05 AM
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#56
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Von Kaiser
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The stormstrike buff seems like a good dps boost and also a good way to die faster. Any plans for a threat reduction talent? We also seem to be getting sparse updates. No word yet on a totem ui system, the elemental 20 minute cooldown of suckage totems, the elemental 41 point talent/lightning overload, etc.
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10/17/06, 1:20 AM
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#57
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Bald Bull
Blood Elf Paladin
Mal'Ganis
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Originally Posted by Artaxz
While it does enhance the melee shaman's ability to have more instant strike attacks, I feel that the greatest beneficiary of this reduced cooldown will be your elemental shaman buddy. Doubling the amount of SS charges is a nice boost to that dps.
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Unfortunately, elemental shaman have the same issue with aggro as enhancement. Being that I might want to reroll shaman in BC, I'm really hoping that shaman get some form of aggro reduction for both enh and ele damage (preferably trained =P). A good start would be to remove aggro modifiers on all shaman skills (earth shock, rockbiter, etc).
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10/17/06, 1:25 AM
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#58
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King Hippo
Gnome Warlock
Spinebreaker
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Originally Posted by crimsonsentinel
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Originally Posted by Artaxz
While it does enhance the melee shaman's ability to have more instant strike attacks, I feel that the greatest beneficiary of this reduced cooldown will be your elemental shaman buddy. Doubling the amount of SS charges is a nice boost to that dps.
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Unfortunately, elemental shaman have the same issue with aggro as enhancement. Being that I might want to reroll shaman in BC, I'm really hoping that shaman get some form of aggro reduction for both enh and ele damage (preferably trained =P). A good start would be to remove aggro modifiers on all shaman skills (earth shock, rockbiter, etc).
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Elemental shamans are at range and so need to do significantly more threat than an enhancement shaman to pull agro. Enhancement threat is also much higher due to shamanistic rage.
Removing the extra threat on earth shock and rockbiter would nerf the shaman tank in 5 mans and decreases utility. Same argument with warlocks and the extra threat on searing pain(<3 to you vek'lor).
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10/17/06, 1:27 AM
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#59
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Von Kaiser
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Does "Unleashed Rage" also raise RAP for hunters?
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10/17/06, 1:36 AM
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#60
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Bald Bull
Blood Elf Paladin
Mal'Ganis
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I dont see how shamanistic rage will be much different from unrelenting storm in terms of aggro generated (although I haven't crunched the numbers as to exactly how much each generates). With Paladins on horde side, shaman tanking is really gimmicky (as is warlock tanking) and I'd rather not see it in action. Your point on range is correct though, elemental shaman will have a higher threshold before they pull.
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10/17/06, 1:38 AM
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#61
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King Hippo
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In the xpac 3/8 classes have solid tanking (druid/warrior/paladin). How often are you going to want to go create a group with no warrior, no paladin. no druid.. Do shaman even want to tank?
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The universe is run by the complex interweaving of three elements. Energy, matter, and enlightened self-interest.
www.retpaladin.com
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10/17/06, 1:42 AM
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#62
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Don Flamenco
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do we not have practical data on the procrate of Shamanistic Rage? it doesn't seem like a tough thing to test if you were so inclined. it's possible it's normalized for weapon speed, has anyone tried using fast and slow weapons with it to compare?
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10/17/06, 2:26 AM
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#63
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Bald Bull
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Originally Posted by Ragnor
In the xpac 3/8 classes have solid tanking (druid/warrior/paladin). How often are you going to want to go create a group with no warrior, no paladin. no druid.. Do shaman even want to tank?
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We do if none of the current classes are available :3
I like when the MT loses a mob that goes to the healer, I can pick it up with Earthshock + Warstomp + Rockbiter. However, I'd be willing to trade that for a -threat modifer that Warriors/Rogues/Druids get, but I can't think of an elegent way that Blizzard can do it. Maybe another Shield type spell like Lightning/Water/Earth that adds aggro, otherwise have the same -20% aggro that the other melee have.
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10/17/06, 6:19 AM
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#64
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Von Kaiser
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Not exactly an Enhancement question, but still a Shaman question:
How does the talent Nature's Guardian work?
As I understand, the respecs cost only 1c right now, so it would be nice if Greatcow or another Shaman in the Beta could test this.
"Whenever a damaging attack is taken that reduces you below 30% health, you have a 50% chance to heal 10% of your total health. 5 second cooldown"
Does the 50% chance kick in only for the attack reducing you below 30% or for ALL attacks while you are below 30% health? In light of the new Second Wind for Warriors the latter would be reasonable, although very strong.
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10/17/06, 9:21 AM
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#65
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Don Flamenco
Draenei Shaman
Magtheridon
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Originally Posted by panny
Maybe another Shield type spell like Lightning/Water/Earth that adds aggro, otherwise have the same -20% aggro that the other melee have.
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Or the Exact opposite, roll Tranquil Air into a Wind Shield of some sort, make it an enchancement talent, 21 pointer perhaps.
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10/17/06, 9:27 AM
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#66
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Glass Joe
Tauren Shaman
Skullcrusher
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Does anyone know if Shamanistic Rage is normalized? I am wondering if it will do me any good to use a pair of fast weapons (Right now I have Eskandar's claw and a Claw of Chromag heh).
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10/17/06, 9:31 AM
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#67
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Vote Greed, 2012.
Blood Elf Death Knight
Mal'Ganis
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Originally Posted by Phlis
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Originally Posted by panny
Maybe another Shield type spell like Lightning/Water/Earth that adds aggro, otherwise have the same -20% aggro that the other melee have.
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Or the Exact opposite, roll Tranquil Air into a Wind Shield of some sort, make it an enchancement talent, 21 pointer perhaps.
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I like that a lot, seeing as Tranquil Air was originally added to make up for BoSalvation agro imbalance issues in PvE, and the horde will soon have access to BoS anyways. Perhaps something like could be done to watershield instead:
Improved Water Shield 0/3
Your watershield spell now reduces agro generated from all attacks by 7/14/21% and returns an additional 5/10/15 mana per ball.
I would not mind a flat 20~ modifier either, it really doesn't matter in the end which we get, as long as we don't pull agro so easily.
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10/17/06, 9:54 AM
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#68
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Von Kaiser
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Originally Posted by Phlis
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Originally Posted by panny
Maybe another Shield type spell like Lightning/Water/Earth that adds aggro, otherwise have the same -20% aggro that the other melee have.
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Or the Exact opposite, roll Tranquil Air into a Wind Shield of some sort, make it an enchancement talent, 21 pointer perhaps.
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that is the best idea i've ever heard.
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10/17/06, 10:08 AM
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#69
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Piston Honda
Blood Elf Paladin
Mug'thol
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Unfortunately, Blizzard has already given shamans the ability to reduce their threat. I find it unlikely that they will give a second option as well.
Hopefully, with BoS and the new warrior talent, that will be enough to stay below the one shot threshold.
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10/17/06, 10:43 AM
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#70
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Don Flamenco
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Originally Posted by Skiace
do we not have practical data on the procrate of Shamanistic Rage? it doesn't seem like a tough thing to test if you were so inclined. it's possible it's normalized for weapon speed, has anyone tried using fast and slow weapons with it to compare?
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I don't believe it is. I haven't gotten any hard numbers, but it procs quite often. I'd hazard 50%, and I've used it with 2.6/2.6, 2.6/1.7, 3.8, and 3.1 speed weapons.
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Originally Posted by Artaxz
Unfortunately, Blizzard has already given shamans the ability to reduce their threat. I find it unlikely that they will give a second option as well.
Hopefully, with BoS and the new warrior talent, that will be enough to stay below the one shot threshold.
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I posted in response to a Rogue in my guild who said a similar thing: 'It's basically saying Enhancement Shaman need to have a Paladin along in order to do their job. Sorry all situations before Horde having high level Paladins, sorry all 5-mans without a Paladin, sorry all fights against mobs that dispel (a la Garr), sorry all fights where Paladins need to give other Blessings, etc. There's a difference between symbiosis (see: Feral Druids and Enhancement Shaman) and unnecessary/unfair prerequisite (requiring salvation). We shouldn't require a pocket Pally everywhere we go just to play our class. The answer to a major problem of ours shouldn't be solved by another class being there.'
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JUICE! Aww I'm sorry. Did... did anyone want some juice?
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10/17/06, 10:43 AM
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#71
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Mike Tyson
Malan
Tauren Shaman
No WoW Account
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Its not so much we need a 2nd option as the 1st option is horrible and needs to be reworked.
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10/17/06, 11:20 AM
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#72
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Von Kaiser
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Phlis wrote:
panny wrote:
Maybe another Shield type spell like Lightning/Water/Earth that adds aggro, otherwise have the same -20% aggro that the other melee have.
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Or the Exact opposite, roll Tranquil Air into a Wind Shield of some sort, make it an enchancement talent, 21 pointer perhaps.
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Or more broadly, what about an ability/talent that "Attunes" the shaman to a specific totem, consumes the totem, and gives the same benefit as the totem would, but as a single target buff. It smacks of copying the Seal/Judgment system, but does that really matter? This way, a Shaman can Attune himself to the Tranquil Air totem, then break out the other Air totems for the group. This could be applied to all spells, or conjoined with others. (Magma Totem|Fire Nova =Flametongue, etc).
This way you're not spending a talent point somewhere in a restrictive tree to reduce your agro, and instead can add a whole multitude of self-buffs and customization for damage output depending on the situation.
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10/17/06, 11:27 AM
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#73
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Don Flamenco
Draenei Shaman
Magtheridon
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Originally Posted by Korhallen
This way you're not spending a talent point somewhere in a restrictive tree to reduce your agro, and instead can add a whole multitude of self-buffs and customization for damage output depending on the situation.
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Thats the whole point of it being an enchancement talent, so that it doesn't also apply to healing and/or casting where the need isn't as great as it would be for an enchancement shaman. Resto Shaman already get a -healing threat talent and the benefit of being at range for another 20% threat reduction, as well as the fact that prior to Wrath of Air Totem Resto Shaman could use Tranquil air with out sacrificing group utility, essentally. Elemental shaman are in the same boat, it would be nice for them, but they're already at range and there for have fewer aggro concerns in general.
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10/17/06, 11:31 AM
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#74
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Bald Bull
Blood Elf Paladin
Jaedenar (EU)
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Originally Posted by Korhallen
Phlis wrote:
panny wrote:
Maybe another Shield type spell like Lightning/Water/Earth that adds aggro, otherwise have the same -20% aggro that the other melee have.
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Or the Exact opposite, roll Tranquil Air into a Wind Shield of some sort, make it an enchancement talent, 21 pointer perhaps.
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Or more broadly, what about an ability/talent that "Attunes" the shaman to a specific totem, consumes the totem, and gives the same benefit as the totem would, but as a single target buff. It smacks of copying the Seal/Judgment system, but does that really matter? This way, a Shaman can Attune himself to the Tranquil Air totem, then break out the other Air totems for the group. This could be applied to all spells, or conjoined with others. (Magma Totem|Fire Nova =Flametongue, etc).
This way you're not spending a talent point somewhere in a restrictive tree to reduce your agro, and instead can add a whole multitude of self-buffs and customization for damage output depending on the situation.
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This system would defenitly get rid of alot of the current shaman issues!
Now if only we could get it to 'the powers that be'..
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10/17/06, 11:55 AM
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#75
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Don Flamenco
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Originally Posted by Korhallen
Phlis wrote:
panny wrote:
Maybe another Shield type spell like Lightning/Water/Earth that adds aggro, otherwise have the same -20% aggro that the other melee have.
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Or the Exact opposite, roll Tranquil Air into a Wind Shield of some sort, make it an enchancement talent, 21 pointer perhaps.
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Or more broadly, what about an ability/talent that "Attunes" the shaman to a specific totem, consumes the totem, and gives the same benefit as the totem would, but as a single target buff. It smacks of copying the Seal/Judgment system, but does that really matter? This way, a Shaman can Attune himself to the Tranquil Air totem, then break out the other Air totems for the group. This could be applied to all spells, or conjoined with others. (Magma Totem|Fire Nova =Flametongue, etc).
This way you're not spending a talent point somewhere in a restrictive tree to reduce your agro, and instead can add a whole multitude of self-buffs and customization for damage output depending on the situation.
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I think the shaman would have to not receive the benefit of the new totem when attuned to that school of magic (e.g. attuned to Tranquil Air, then drops GoA...shaman should not receive the benefit of the GoA).
I think this is a GREAT idea, with a LOT of potetential (Think healing shaman in a mele group or solo healing a 5man...fighting a fire aoe mob; shaman attunes himself to Mana Tide, then redrops FR totem).
It would also fix the totem portability problem in a solo/grind setting. It would also help the "ZOMG REDROP ONE OF YOUR TOTEMS IT'S GOING TO PULL AGGRO" problem if done well.
great idea.
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