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Old 10/12/06, 9:16 AM   #1
BByte
Von Kaiser
 
Night Elf Druid
 
Magtheridon (EU)
Based on the Curse beta database (http://wow.cursebeta.com/database/items/), items in TBC scale like this (iLvl = Item Level, rLvl = Required Level):
rLvl    iLvl
        Green   Blue
57      81	
58      84
59      87	
60      90      85
61      93      88
62      96      91
63      99      94
64      102     97
65      105     100
66      108     103
67      111     106
68      114     109
69      117     112
70      120     115
So for uncommon items: iLvl = 3*rLvl - 90
And for rare items: iLvl = 3*rLvl - 95

There are quite a few items that don't fit this scaling though. And there aren't enough epic items in the level 61-69 range yet in the database to say anything about them. Epic items with rLvl 70 generally have iLvl of 100, 110 or 115.

Armor values seem to scale normally with item level, with one significant change: Some, if not most, uncommon items have only 95% of the armor value of what would be expected. There are uncommon items with the expected armor value too though.

Weapon DPS values seem lower across the board compared to iLvl.

Item stat budgets are a bit trickier since there's a lot to consider, like the ratings. From a quick look the amount of stats seems to vary quite wildly though.
 
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Old 10/12/06, 9:24 AM   #2
Fizil
Von Kaiser
 
Murloc Warlock
 
Skullcrusher
Most of the Blues I've looked at with "traditional" stats, work into the itemization formula properly when halving the stamina cost. There is some variation of course, but I was suprised how snugly alot of items fit with their budget.
 
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Old 10/12/06, 9:30 AM   #3
Zakath
Von Kaiser
 
Dwarf Warrior
 
Lothar
Hmm, shouldn't the blue items have a higher ilvl ? On that list, the green items seem to have a higher budget than the blue ones. Or do I understand this wrong ?
 
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Old 10/12/06, 9:36 AM   #4
BByte
Von Kaiser
 
Night Elf Druid
 
Magtheridon (EU)
Originally Posted by Zakath
Hmm, shouldn't the blue items have a higher ilvl ? On that list, the green items seem to have a higher budget than the blue ones. Or do I understand this wrong ?
Item level and item quality are two separate things. Two items of different quality can have the same item level, and the higher quality item will still have armor/DPS and more stats.

The TBC scaling simply means that a green with required level of X is going to be closer to a blue with the same required level.
 
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Old 10/24/06, 10:04 PM   #5
Illidor
Von Kaiser
 
Human Mage
 
Khadgar
I was about to post this in a different thread, then found this one and I thought it would fit in here pretty well.

Has anyone noticed that armor values in TBC seem to be slightly lower across the board?

Examples:

Enigma Robes now (133 AC) vs. Enigma Robes in TBC (122 AC)

Nightslayer Chestpiece now (200 AC) vs. Nightslayer Chestpiece in TBC (183 AC)

Cryptstalker Tunic now (576 AC) vs. Cryptstalker Tunic in TBC (528 AC)

Dreadnaught Breastplate now (1027 AC) vs. Dreadnaught Breastplate in TBC (941 AC)



At first I thought it was only a few items, but it seems to apply to every single item I have checked so far.

If this has been brought up in another thread, please point me to it. :)
 
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Old 10/24/06, 10:08 PM   #6
Ceidwad
Glass Joe
 
Night Elf Druid
 
Dragonblight
Originally Posted by Illidor
Has anyone noticed that armor values in TBC seem to be slightly lower across the board?

...

If this has been brought up in another thread, please point me to it. :)
http://forums.worldofwarcraft.com/th...15032&sid=1#66
 
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Old 10/24/06, 10:10 PM   #7
Illidor
Von Kaiser
 
Human Mage
 
Khadgar
Doh. Thanks. :P
 
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Old 10/24/06, 11:41 PM   #8
Rutina
Glass Joe
 
Orc Hunter
 
<PUG>
Icecrown
on the topic of the lower-than-expected weapon DPS: the weapons on c'thun's loot table are 4 ilvls below the rest of his loot (84/88), KT's weapons are 3 ilvls below (89/92) and most of the other naxx bosses drop ilvl 81 weapons but ilvl 83 loot. i believe blizzard has trying to tone weapons down a wee bit for a while now and is taking the expansion as an opportunity to tweak the entire system with that in mind -- hard to say exactly what's going on without more example weapons from beta though :o
 
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Old 10/25/06, 12:02 AM   #9
Elendril
kind of a big deal
 
Elendril's Avatar
 
Night Elf Hunter
 
Ner'zhul
weapon itemlevels are all lower than the ilvls of other drops from the same boss pretty much universally, i imagine since weapon upgrades are generally the biggest available, so toning down their ilvl can at least close that gap.

btw, say hi to bluebird for me :)
 
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Old 10/25/06, 1:45 AM   #10
Rutina
Glass Joe
 
Orc Hunter
 
<PUG>
Icecrown
amg come and say hi yourself sometime ;_;

but hmm.. i know in the days of MC that wasn't true (rags' drops are in the 73-78 range and BRE/perditions are both 77) and i'm pretty sure BWL didn't mess with ilvls like that... now i have to make a list to check :/

BWL (excluding tier 2 and class trinkets which are all ilvl 76 regardless of boss)

73/73 razorgore
74/74 vael
75/75 broodlord
75/75 firemaw
75/75 ebonroc
75/75 flamegor
77/77 chromaggus
81/83 nefarian

AQ

73/73 skeram (hammer is ilvl 73, staff of qiraji prophets is 75 o.o)
75/75 royal trio (up to 78 with yauj or kri last)
76/76 sartura
77/77 fankriss
78/78 huhuran
81/81 twin emps
81/81 ouro
84/88 c'thun

Naxx

--/83 anub'rekhan
81/83 faerlina
83/85 maexxna
81/83 patchwerk
81/83 grobbulus (end of dreams is 83)
81/83 gluth
83/85 thaddius
83/83 noth
--/83 heigan
83/85 loatheb
81/83 razuvious (girdle is 85)
--/83 gothik
86/85 four horsemen
88/90 sapphiron
89/92 kel'thuzad

okay so my point still mostly stands ^^ prior to naxx they only toned down weapons on the final bosses, i guess so that they wouldn't be quite as big a jump over the rest of the dungeon. with naxx they took more steps toning down weapons. with bc, rather than messing with different ilvl items on a single loot table they seem to be toning down their overall effectiveness.
 
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