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Originally Posted by Ultramax
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Originally Posted by Vinsent
Reduce the damage fine, just make sure I can swing it twice in a judgement window so my raid utility of keeping JoL, JoW, and JoC up is fufilled.
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With a 10 second cooldown you can still strike twice in a judgement period.
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Agreed, possible, but going off lag right now in live I dont know how possible that will be.
Not in beta so I don’t know, but I think Lag would make the two swings difficult.
0 - Sec CS hits, all judgments become 20 seconds.
10 - Sec CS misses/dodged/parried/etc, goes on cool down. (Note also if you are .5 seconds late with this strike you dont get a second chance, so best not be healing or cleansing or whatever might put you on global cool down around this mark.)
20 - Sec Judgments at 0, and CS hits.
This seems like a very very small window to hit again in. I that in the current live game if I try to min max to sneak heals in with my judgments, I often have them fall off and have to reapply. Not a big deal when I’m just responsible for my own judgment. But when needing to keep up the other two for the other two pallys it seems a bit clunkier.
Even 9 seconds would give a window for lag without giving to many more CS's per minute.
Hell make improved judgment not only reduce the judgment timer but the CS timer too.
Reading the spirit of the changes, Blizz says pallys deal too much damage, okay, I’m fine with that, I don’t want to lose the utility along with the damage.
/edit spelling