Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Public Discussion

Reply
 
LinkBack Thread Tools
Old 10/13/06, 6:15 PM   #1
Aggression
Von Kaiser
 
Aggression's Avatar
 
Blood Elf Priest
 
Uldum
I've noticed, a long time ago, that whenever my MS/Overpower/Hamstring follow up on a white/heroic strike miss/parry/dodge that the MS/ect. copy it exactly. I used to just chalk it up to low hit %, but now sitting at 4% and the margin beeing 5% for 2h, I'm highly doubtful when I charge and my white hit misses and my Hamstring does as well that it's low hit%, or even when a mage gets a lucky dodge on my white hit and my MS (that hit at the exact same time as the white hit) gets dodged as well.
I haven't done any theory craft or parsing on the subject (becuase I don't know the nuances or exactness of it). But more or less just wanted to know if any other warrior/rogue has noticed this at all.

Offline
Reply With Quote
Old 10/13/06, 6:20 PM   #2
Antiarc
Still alive
 
Antiarc's Avatar
 
Human Rogue
 
Cenarion Circle
I've noticed it, but only anecdotally. I suspect I tend to notice it more when my stuff doesn't land, so I'd be tempted to say that it's just a string of bad luck, and we don't notice when it doesn't perform as you just described.

Need a Mumble server? I run MMO-Mumble for all your voice chat needs. | My rogue planning tool: Shadowcraft

Offline
Reply With Quote
Old 10/13/06, 7:35 PM   #3
Malan
Mike Tyson
 
Malan's Avatar
 
Malan
Tauren Shaman
 
No WoW Account
Ask any warlock how often their fear gets broken early - "oh damn man, all the time". A rogue on how often sap breaks early - "jeez it NEVER lasts full time", a shaman on how often earthshock gets resisted - "dammit I can never land it when i need it".
Just like Antiarc said... we just notice stuff like that more often when it doesn't go our way. Humans look for patterns in everything.

United States Offline
Reply With Quote
Old 10/13/06, 7:42 PM   #4
Tzeni
Piston Honda
 
Blood Elf Paladin
 
Bonechewer
Originally Posted by Aggression
I've noticed, a long time ago, that whenever my MS/Overpower/Hamstring follow up on a white/heroic strike miss/parry/dodge that the MS/ect. copy it exactly. I used to just chalk it up to low hit %, but now sitting at 4% and the margin beeing 5% for 2h, I'm highly doubtful when I charge and my white hit misses and my Hamstring does as well that it's low hit%, or even when a mage gets a lucky dodge on my white hit and my MS (that hit at the exact same time as the white hit) gets dodged as well.
I haven't done any theory craft or parsing on the subject (becuase I don't know the nuances or exactness of it). But more or less just wanted to know if any other warrior/rogue has noticed this at all.
Well, for one thing, no matter how much +hit you get, you'll still get dodged 5% and parried by classes that can parry.

Offline
Reply With Quote
Old 10/13/06, 7:47 PM   #5
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Originally Posted by Tzeni
Well, for one thing, no matter how much +hit you get, you'll still get dodged 5% and parried by classes that can parry.
Parry is easy to fix, stand behind whatever.

I need to do something useless.

Offline
Reply With Quote
Old 10/13/06, 7:48 PM   #6
Antiarc
Still alive
 
Antiarc's Avatar
 
Human Rogue
 
Cenarion Circle
Originally Posted by Cryect
Originally Posted by Tzeni
Well, for one thing, no matter how much +hit you get, you'll still get dodged 5% and parried by classes that can parry.
Parry is easy to fix, stand behind whatever.
Joenoob parried your Backstab.

:/

(I know it doesn't happen most of the time, but I'm being a smart ass.)

Need a Mumble server? I run MMO-Mumble for all your voice chat needs. | My rogue planning tool: Shadowcraft

Offline
Reply With Quote
Old 10/13/06, 7:54 PM   #7
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Hehe yeah I've seen those things happen before but supposedly its not supposed to. Prolly some borderline case between what it calls front & back. Prolly only checks client side are you behind them or something then later checks for the parry so positioning could change.

I need to do something useless.

Offline
Reply With Quote
Old 10/13/06, 11:16 PM   #8
Aggression
Von Kaiser
 
Aggression's Avatar
 
Blood Elf Priest
 
Uldum
I suppose it's something you really try to notice, but it does seem odd that they follow the same pattern with the miss/parry/dodge sooooo often.

Offline
Reply With Quote
Old 10/14/06, 7:23 AM   #9
Vosk
Great Tiger
 
Vosk's Avatar
 
Orc Warrior
 
Mal'Ganis
I always want to leap off a bridge when ravage (druid ambush) is parried. Mind boggling!

[13:49] <manly> buu: RIGHT NOW, ALL THE DATA WE HAVE IS 7.3% MULTIPLIER
[13:49] <manly> FUCK

Offline
Reply With Quote
Old 10/14/06, 10:28 AM   #10
Teza
Von Kaiser
 
Teza's Avatar
 
Orc Death Knight
 
Al'Akir (EU)
Mutilate seems interesting, but need a bit more testing before giving a final opinion.



Offline
Reply With Quote
Old 10/14/06, 11:45 AM   #11
TheCutlery
Piston Honda
 
Undead Warrior
 
Boulderfist
Originally Posted by Cryect
Hehe yeah I've seen those things happen before but supposedly its not supposed to. Prolly some borderline case between what it calls front & back. Prolly only checks client side are you behind them or something then later checks for the parry so positioning could change.
I believe I saw this actually answered awhile back on the WoW forums, a CM said that it doesn't check position when you're within 0.5 yards or somesuch to make the game more playable in lag. The side effect of course is parried backstabs and such.

Offline
Reply With Quote
Old 10/14/06, 4:15 PM   #12
Richiewolk
Von Kaiser
 
Human Rogue
 
Draenor
Originally Posted by TheCutlery
Originally Posted by Cryect
Hehe yeah I've seen those things happen before but supposedly its not supposed to. Prolly some borderline case between what it calls front & back. Prolly only checks client side are you behind them or something then later checks for the parry so positioning could change.
I believe I saw this actually answered awhile back on the WoW forums, a CM said that it doesn't check position when you're within 0.5 yards or somesuch to make the game more playable in lag. The side effect of course is parried backstabs and such.
Now, is there a way to force the client to ignore direction checks, or increase the radius of checking?

Offline
Reply With Quote
Old 10/14/06, 5:09 PM   #13
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Originally Posted by Richiewolk
Originally Posted by TheCutlery
Originally Posted by Cryect
Hehe yeah I've seen those things happen before but supposedly its not supposed to. Prolly some borderline case between what it calls front & back. Prolly only checks client side are you behind them or something then later checks for the parry so positioning could change.
I believe I saw this actually answered awhile back on the WoW forums, a CM said that it doesn't check position when you're within 0.5 yards or somesuch to make the game more playable in lag. The side effect of course is parried backstabs and such.
Now, is there a way to force the client to ignore direction checks, or increase the radius of checking?
Not without 3rd party programs changing stuff or doing packet replacement. Which is interesting from how does WoW actually work but not much in the way of usefulness for real legit gameplay.

Edit: Also pretty sure the 0.5 yds he is talking about is done server side so it doesn't seem like you are behind the mob on your screen but according to the server in front of.

I need to do something useless.

Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Public Discussion

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Extra Attacks Rinced The Dung Heap 4 12/03/06 2:14 PM
Extra Attacks, Haste, and you. LordVoid Public Discussion 4 12/02/06 10:11 AM
Blocked critical attacks possible? polocabbit Public Discussion 29 09/06/06 11:50 AM
Suprise Attacks question Jimwhig The Dung Heap 3 08/28/06 7:31 PM