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Originally Posted by Richiewolk
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Originally Posted by TheCutlery
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Originally Posted by Cryect
Hehe yeah I've seen those things happen before but supposedly its not supposed to. Prolly some borderline case between what it calls front & back. Prolly only checks client side are you behind them or something then later checks for the parry so positioning could change.
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I believe I saw this actually answered awhile back on the WoW forums, a CM said that it doesn't check position when you're within 0.5 yards or somesuch to make the game more playable in lag. The side effect of course is parried backstabs and such.
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Now, is there a way to force the client to ignore direction checks, or increase the radius of checking?
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Not without 3rd party programs changing stuff or doing packet replacement. Which is interesting from how does WoW actually work but not much in the way of usefulness for real legit gameplay.
Edit: Also pretty sure the 0.5 yds he is talking about is done server side so it doesn't seem like you are behind the mob on your screen but according to the server in front of.