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Old 10/17/06, 7:05 AM   #1
Holyman
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Balnazzar (EU)
Changed topic, might aswell make the thread useful..... the first page's discussion is mainly about a theory wich turned out to be wrong, so if you are confused, just ignore it.

Anyways, SW:P & corruption now scales 6/5 = 120% Wich is a rather good impact on warlocks & shadow priests.

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Old 10/17/06, 7:27 AM   #2
Holyman
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Also there might be a possibility that cast times wich exceed 3.5 still get bonus, but halved only for the time after 3.5 or gets a flat % value added each 0.5 secs. Such as it seems with the DOT testing results.

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Old 10/17/06, 7:28 AM   #3
Mendoza
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It would also mean mindflay receives no penalty for it's slowing effect.

I have no idea how Blizzard came up with the new figure tbh, I'm leaning increasingly towards the idea that every spell is individually tuned. Just pleased with the change really.

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Old 10/17/06, 7:32 AM   #4
Iskaral
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If what they write in the post is right, the length of a DoT/HoT required for full effect is still 15 s but now Pain is allowed to get more than 100% (18/15=120%).

What you write about Mind Flay doesn't seem right. It looks more like a construction made to fit in with the values. I don't think Blizzard would take cast time into account 2 times for a spell, first for number of ticks and then the length of the channel.

More likely is that Mind Flay is just an exception following no rules, with a scaling such as Blizzard thinks is balanced.

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Old 10/17/06, 7:46 AM   #5
Holyman
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Originally Posted by Iskaral
If what they write in the post is right, the length of a DoT/HoT required for full effect is still 15 s but now Pain is allowed to get more than 100% (18/15=120%).

What you write about Mind Flay doesn't seem right. It looks more like a construction made to fit in with the values. I don't think Blizzard would take cast time into account 2 times for a spell, first for number of ticks and then the length of the channel.

More likely is that Mind Flay is just an exception following no rules, with a scaling such as Blizzard thinks is balanced.
Mechanics may be changed for the burning crusade you know. Blizzard isn't known for telling how mechanics works very quickly :)

People testing have gotten results of 110% scaling on Vampiric Touch. That does not fit with the 5 tick model at all.

All test results i have seen so far ended up as ca 64.28 % scaling.

I really doubt they would make something scale flat with a number wich has a huge amount of decimals.

Can anyone test this with other spells? One could then see wether there is a pattern or not and be able to see if the hypothesis is wrong or right.

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Old 10/17/06, 7:56 AM   #6
Iskaral
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Originally Posted by Holyman
I really doubt they would make something scale flat with a number wich has a huge amount of decimals.
Probably not, but they may have decided that Mind Flay receives a scaling penalty of 25% compared to other spells.

Originally Posted by Holyman
Can anyone test this with other spells? One could then see wether there is a pattern or not and be able to see if the hypothesis is wrong or right.
I will try Vampiric Touch myself when I get home today. Can try Starshards also and see if something is changed there.

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Old 10/17/06, 8:08 AM   #7
Holyman
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Balnazzar (EU)
Originally Posted by Iskaral
Originally Posted by Holyman
I really doubt they would make something scale flat with a number wich has a huge amount of decimals.
Probably not, but they may have decided that Mind Flay receives a scaling penalty of 25% compared to other spells.
That is a possibility yeah, i actually didn't even think of that *slaps himself*.

So the dot scaling and channeled scaling might be unrelated, hoping someone can test it to clarify on the beta servers. I still can't get it out of my head what a cm(or dev? i dont remember exactly who said it) said about them wanting Arcane missiles to be competetive with other spammable damage spells.

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Old 10/17/06, 8:11 AM   #8
Nfariessence
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So... I'm no theorycrafter here and I'm not 100% sure of what the current mechanics for Mind Flay are, but can anyone tell me what impact, if any, this would have on the Warlock's Drain Life spell?

It's a 5 second channelled spell with 5 ticks (1/sec), that currently applies 50% of +dmg gear (1/2 for the +damage and 1/2 for the health gained). Does the longer than 3.5 second cast time have any effect?

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Old 10/17/06, 8:13 AM   #9
Holyman
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Balnazzar (EU)
Originally Posted by Nfariessence
So... I'm no theorycrafter here and I'm not 100% sure of what the current mechanics for Mind Flay are, but can anyone tell me what impact, if any, this would have on the Warlock's Drain Life spell?

It's a 5 second channelled spell with 5 ticks (1/sec), that currently applies 50% of +dmg gear (1/2 for the +damage and 1/2 for the health gained). Does the longer than 3.5 second cast time have any effect?
If you can test it and supply the damage values, your +dmg aswell and dmg % modifiers we could find out wether it got changed or not from what it was before. And if it did get changed we can try to figure out how it got changed.

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Old 10/17/06, 10:09 AM   #10
Holyman
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If each second after 3.5 counts as 20% scale then Arcane Missiles would look like this in the model.


(4 / 4 + 1 * 0.1 ) * ( 1.5 * 0.2 + 3.5 / 3.5 )= 1.43 scale.


It would certainly make sense to change the system this way. Spells longer than 3.5 seconds suffered alot from the 3.5 sec scale benefit cap.

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Old 10/17/06, 1:52 PM   #11
TheOnly
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Gnome Warlock
 
Dragonblight
It would help Pyroblast scale enough to still be bigger hitting than fireball with enough + damage and the empowered talent. Assuming such a change for things longer than 3.5 seconds applies to cast time spells as well as channeled spels and dots over 15 seconds.

Warlocks have so many things affected by this.

Drain Life - 5 ticks over 5 seconds channeled, drain spell (50% penalty as a drain)
Siphon Life - 10 ticks over 30 seconds dot, drain spell (50% penalty as a drain)
Drain Soul (5 ticks, 5 seconds)
Corruption (6 ticks, 18 seconds, Dot)
Curse of Agony (12 ticks, 24 seconds, base damage split first 4 ticks at 1/24 damage, next 4 at 1/12, and last 4 at 1/8)
Rain of Fire (4 ticks, 8 seconds, AoE, channeled)
Hellfire (16 ticks, 16 seconds, AoE, channeled)

Hellfire gets a rediculously small bonus in the current game. +800 to spell damage increases it from roughly 210 per tick to ... 226 per tick. 800 / 16 /3.

With the changes in TBC, assuming it is based on a 4 tick channel plus 10% extra per tick and a 20% factor for extra time over 3.5 seconds we have..

(4/4 + 12*0.1 ) * (12.5*0.2 + 3.5/3.5) = 2.2 + 3.5 = 5.7 scale pre AoE factor. Divide by 3 for that... 1.9 scale. Divided by 16 ticks -- 0.11875 per tick extra per + damage. for 800 + damage that is 95 extra per tick. A sizeable increase to hellfire (about a 30% bonus to its damage). This seems almost too good.

If we don't factor in the double scaling and the 20% extra time bit, we are left with a simple 2.2 scale, leading to 36 extra damage per tick on hellfire. This seems too small.

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Old 10/17/06, 2:12 PM   #12
Holyman
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Balnazzar (EU)
Originally Posted by TheOnly
With the changes in TBC, assuming it is based on a 4 tick channel plus 10% extra per tick and a 20% factor for extra time over 3.5 seconds we have..

(4/4 + 12*0.1 ) * (12.5*0.2 + 3.5/3.5) = 2.2 + 3.5 = 5.7 scale pre AoE factor. Divide by 3 for that... 1.9 scale. Divided by 16 ticks -- 0.11875 per tick extra per + damage. for 800 + damage that is 95 extra per tick. A sizeable increase to hellfire (about a 30% bonus to its damage). This seems almost too good.
Wouldn't it be (4/4 + 11 * 0.1 ) * (11.5*0.2 + 3.5/3.5) = 2.1 * 3.3 = 6.93 pre AoE factor?

And then 6.93 / 3 = 2.31 with AE scale factor.


2.31 / 15 = 15.4% scale per sec.


Can you test if this is correct?

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Old 10/17/06, 3:04 PM   #13
Iskaral
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I have tried some spells now.

Shadow Word: Pain does get 120% of bonus damage. (377 per tick with +525 damage)
Vampiric Touch gets 100% which is as it should be being 15 s duration. (344 per tick with +525 damage)
Starshards get 6/3.5*bonus damage (1836 damage with my +525 damage)

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Old 10/17/06, 3:27 PM   #14
Holyman
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Balnazzar (EU)
Originally Posted by Iskaral
I have tried some spells now.

Shadow Word: Pain does get 120% of bonus damage. (377 per tick with +525 damage)
Vampiric Touch gets 100% which is as it should be being 15 s duration. (344 per tick with +525 damage)
Starshards get 6/3.5*bonus damage (1836 damage with my +525 damage)
Cheers, seems to fit. And the VT numbers indicate no change has been made with over time spell scaling.

I got som other results from another person on VT with these numbers.

624 +shadow Misery, Shadow waving 5/5, shadowform & darkness wich got 393 dmg each tick wich came out to result in 110% scaling. The SW:P ticks where 120%.

Spelldmg on gear & SW:P
http://img141.imageshack.us/my.php?image=swpcc2.jpg

VT
http://img132.imageshack.us/my.php?image=vtnd4.jpg

But from your numbers i guess Mind Flay must be a loner again then =\ Scaling different from everything else without having any rules wich would result in such penalty.

Thankfully they buffed it a bit though. And a further buff would probably be too good when looking at shadowpriest single target damage capabilities.

Thank you very much for testing it ;)

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Old 10/17/06, 5:08 PM   #15
Ignayshus
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Human Priest
 
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So what happens if someone puts two points into Improved SW_Pain? That's now 24 seconds, does it get 24/15 = 160% +dmg?

The last digit of Pi is delicious.

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Old 10/17/06, 5:31 PM   #16
• Chicken
 
 
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Ginakursia
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It'll probably remain working like it does now. As in, add two extra ticks that tick for normal expected damage. Which is in fact the exact same effect as what you're asking damage wise.

That is I assume the new rank of Shadow Word: Pain and the talent here's both versions with +500 damage from gear:

(1002+(500*1.2))/6*8 = 2136
(1002/6*8)+(500*1.6) = 2136

It doesn't matter when I add the two extra ticks, they'll add up the same way as long as I adjust the coefficient if I add the ticks before the +damage. Of course it could be the two extra ticks are added first and the coefficient remains unchanged, but that goes against the usual design (Since you'd effectively be reducing the scaling of a spell by taking it). TBC's design also applies all talents after gear that I know, so that makes the first formula most likely the 'real' one used.

Note that I'm using dividing by the amount of standard ticks times the amount of ticks with talent on purpose for more accurate numbers, even if it makes the formula look a bit odd.

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Old 10/17/06, 5:44 PM   #17
Boevis
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Tauren Druid
 
Lightbringer
Could you find a druid and have them cast Regrowth?
Currently gets 2/3.5*50%(initial) + 5/5*50% (HoT) = 78.57%
I would expect it to goto 2/3.5*50%(initial) + 21/15*50%(HoT) = 98.57%

Would be a nice boost to the current red headed stepchild of healing spells.

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Old 10/17/06, 6:53 PM   #18
Zyla
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Troll Druid
 
Mal'Ganis
Boevis, the true readheaded stepchild here is tranquility- how does it now scale? It could be worth it if the scalings right ^_^

Originally Posted by Apate View Post
Zyla, International Man of a Certain Standard.
Originally Posted by Wraithlin View Post
What have you brought to this discussion? The usual vacuous and contentless tripe that you contribute to these forums - no more and no less.

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Old 10/17/06, 8:05 PM   #19
Draele
Don Flamenco
 
Human Warlock
 
Thunderhorn
If things are scaling like I think they are (unless I've misunderstood the numbers)

With my stats, SM/DS lock with succubus sacced...Shadow Mastery, CoS up, and just under 700 +dmg.

My live Shadowbolt(3 second cast) hits for ~1544 damage for 380 mana at ~4 DPM.

My TBC Drain Soul(15 second channel, ticks every 3 seconds) would do 1113 damage every 3 seconds. This is weaker than Shadowbolt, yes, but the DPM is ~19!!!

Shadowbolt does 39% more damage, but Drain Soul does x4.75 more damage per mana!

Rantings of the Afflicted, a Warlock blog: http://draele.blogspot.com/

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Old 10/17/06, 11:58 PM   #20
Boevis
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Tauren Druid
 
Lightbringer
Reading this, Tranquility would be:
(4/4 + (1 * .1)) * (3.5/3.5 + (6.5 * .2)) = 1.1 * 2.3 = 2.53 pre AoE factor
2.53/3 = .843* after AoE reduction

So 84.3% of my +Healing gets added to Tranquility, or 16.87% per tic.
with my (oddly) +1k healing that's +168.7 a tic bringing me to 492 a tic.

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Old 10/18/06, 1:00 AM   #21
Melchior
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Skywall
If Drain Soul becomes a viable damage spell I'll probably crap my pants.


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Old 10/18/06, 3:36 AM   #22
Iskaral
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Night Elf Priest
 
Neptulon (EU)
Originally Posted by Holyman
I got som other results from another person on VT with these numbers.

624 +shadow Misery, Shadow waving 5/5, shadowform & darkness wich got 393 dmg each tick wich came out to result in 110% scaling. The SW:P ticks where 120%.

Spelldmg on gear & SW:P
http://img141.imageshack.us/my.php?image=swpcc2.jpg

VT
http://img132.imageshack.us/my.php?image=vtnd4.jpg
I don't remember exactly but isn't it possible that the PvP buff in that VT screenshot gives 10% extra damage? I can post a screenshot later that shows that VT only got 100% for me.

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Old 10/18/06, 3:39 AM   #23
Iskaral
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Night Elf Priest
 
Neptulon (EU)
Originally Posted by Ignayshus
So what happens if someone puts two points into Improved SW_Pain? That's now 24 seconds, does it get 24/15 = 160% +dmg?
I have Improved SW:Pain and it's still 120%.

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Old 10/18/06, 4:17 AM   #24
Vetinari
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Blood Elf Death Knight
 
Jubei'Thos
Corruption has been confirmed to be 120%. Shadowbolt is doing testing, so we should get more info by the end of the day. Thank you, holyman, for giving me something to hype the hell up.

http://forums.worldofwarcraft.com/th...sid=1&pageNo=1

edit: curse of agony gets 160%!

Clearly intellect is not your primary stat.

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Old 10/18/06, 6:17 AM   #25
Holyman
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Originally Posted by Vetinari
Corruption has been confirmed to be 120%. Shadowbolt is doing testing, so we should get more info by the end of the day. Thank you, holyman, for giving me something to hype the hell up.

http://forums.worldofwarcraft.com/th...sid=1&pageNo=1

edit: curse of agony gets 160%!
Ok, screw the whole theory then. The dot thing was apparently bullshit.

Can prolly let the thread die now =P

Im still wondering where those -25% comes from though =\

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