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Old 01/27/10, 5:55 PM   #76
Dustwhisper
Don Flamenco
 
Undead Mage
 
Doomhammer (EU)
Our tank drags him off before he casts flasks then moves him back to green ooze spawn. DMB shows timer/warning or something afaik.

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Old 01/28/10, 5:12 AM   #77
Elerion
Great Tiger
 
Worgen Priest
 
Ravencrest (EU)
We just move him when they drop. There's no reason to be tanking exactly on the green ooze spawn point. The whole idea of the strategy is just to have your melee nearby when it spawns, and attack it immediately instead of waiting for it to choose a target. Everything else is gravy.

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Old 01/28/10, 5:32 AM   #78
 arison
Don Flamenco
 
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Gnome Priest
 
Windrunner
You can use the "table" strategy for the achievement as well. Pretty much works the same, just a little more dps is needed and reassembling after a melee explosion is a little tighter (but not too bad).

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Old 01/28/10, 5:35 AM   #79
Myko
Don Flamenco
 
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Dwarf Warrior
 
Aszune (EU)
You can time the flasks so he drops them on the green spot when you are getting an orange ooze, and drop them somewhere else (I use next to the wall) before green ooze.

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Old 01/28/10, 6:01 PM   #80
ciopo
Von Kaiser
 
Tauren Druid
 
Hakkar (EU)
Final confirmation that the Malleable Goo do no damage and no debuff at all on the "bounce".
Specifically tested in game just now.

bind thou to thy lords from the end of the earth that rise to the field of the heavens

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Old 01/28/10, 11:54 PM   #81
gaerthe
Von Kaiser
 
Gnome Mage
 
Stormrage
Not sure I've seen this mentioned, but the Choking Gas debuff only affects physical hit, not spell hit. Not sure why Blizzard would differentiate them, but see the following log for an example:

World of Logs - Real Time Raid Analysis

I zoomed in on the section where I had the Choking Gas debuff and you'll see that I had no spell misses during the time.

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Old 01/29/10, 5:08 AM   #82
Anaram
Don Flamenco
 
Tauren Druid
 
Lightning's Blade (EU)
Best I can tell the damage from malleable goo simply has higher range than the debuff. In last few raids I was trying to move the shortest possible distance away from the goo and while I did repeatedly get damage I did not get the debuff (except when I failed to move entirely).

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Old 01/29/10, 5:34 AM   #83
 sp00n
banned
 
Night Elf Rogue
 
Wrathbringer (EU)
Well it makes kind of sense, the flasks having a melee only mechanic and the malleable goo having a caster only mechanic.
That being said, the description on WoWHead just says "Apply Aura: Mod Hit %". Do e.g. the Anubisath Warder before C'thun also only reduce melee hit? The debuff description is the same there (Apply Aura: Mod Hit %).


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Old 01/29/10, 5:51 AM   #84
ciopo
Von Kaiser
 
Tauren Druid
 
Hakkar (EU)
Modifier to both spell and melee hit have a different wording if I recall right...

Example
Distracting Ash - Spell - World of Warcraft

Effect #1 Apply Aura: Mod Hit %
Value: -30
Effect #2 Apply Aura: Mod Spell Hit %
Value: -30

bind thou to thy lords from the end of the earth that rise to the field of the heavens

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Old 03/16/10, 7:02 AM   #85
KamPa
Don Flamenco
 
Night Elf Priest
 
Bronzebeard (EU)
A simple question about Heroic version - do Variables mean that you can only get targeted by specific ooze? Description would indicate so, but I wasn't really able to confirm that in practice. While it's fairly minor, it would be good to know if I don't have to care about kiting orange blob with green debuff.
Also, I didn't really notice this on normal, but do green ooze and goo timers overlap? It seemed to happen couple times and is pretty much instant death - or was that just people being too slow with running away?
Edit: I think I phrased it wrong - can someone be targeted by green ooze and goo at the same time?

Last edited by KamPa : 03/16/10 at 9:27 AM.

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Old 03/16/10, 10:49 AM   #86
Bullshot
Don Flamenco
 
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Night Elf Hunter
 
The Maelstrom (EU)
Originally Posted by KamPa View Post
A simple question about Heroic version - do Variables mean that you can only get targeted by specific ooze? Description would indicate so, but I wasn't really able to confirm that in practice. While it's fairly minor, it would be good to know if I don't have to care about kiting orange blob with green debuff.
No, you can be targetted by the orange Gas Cloud even though you have the Ooze Variable. I have personally experienced this. As far as I know, the only restriction is that the ooze and the gas cloud cannot target the same person but everyone else is fair game.

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Old 03/30/10, 12:36 AM   #87
Allara
Extra Special
 
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Draenei Hunter
 
Draenor
Depending on how you do it, this may help on heroic:

Plagued - Addons - Curse

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Old 04/12/10, 10:13 AM   #88
BeeLz
Don Flamenco
 
Undead Mage
 
Frostmane (EU)
Since there's no thread on the hc version I'll just ask it here.

We're currently tanking putricide on the opposite side of where the next ooze will spawn. Melee will only move in as soon as the slime has targetted someone.
On the phase transition the whole raid stacks up on the green slime spawn spot so we basically all get knockbacked to the wall. Which causes a lot of knockbacks although it's only mediocre damage on all players.

I'd rather have the ranged near the table and the boss tanked on the green spawn point. So I'm wondering how many people you need on hc to survive the explosion.

The pro's of tanking him on the green spawn point with ranged spread around the table are in my opinion:
- More and quicker dps on the adds, when a ranged gets targetted there shouldn't even be an explosion
- Less running from side to side, so malleable goo doesn't become a total chaos with everyone running through eachother
- No chaos from the disease
- Ranged with the orange ooze debuff can actually start dpsing on the orange ooze instead of waiting for the green to be dead.

Cons:
- Bigger hits from the explosions so more risk of people dying.

I'm wondering whether I'm missing something crucial?

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Old 04/12/10, 11:18 AM   #89
 arison
Don Flamenco
 
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Gnome Priest
 
Windrunner
Use Army of the Dead and Snake Traps to spread the damage during transition phases. Also have all pet classes, regardless of their master's variable, put their melee pets on the green slime to further spread the damage. You don't need ranged to help soak the damage.

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Old 04/12/10, 1:05 PM   #90
MatsT
Don Flamenco
 
Night Elf Druid
 
Frostmane (EU)
The explosion hits for 243750 to 256250 damage divided. Playing it safe would something like 20 targets including pets, but a few less will usually be ok also. As arison said, sending all of the Spirit Wolves, Treants and Ghouls on the green slimes helps a lot, especially during the transition phases.

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Old 04/13/10, 5:36 AM   #91
 sp00n
banned
 
Night Elf Rogue
 
Wrathbringer (EU)
For normal slimes (i.e. not in transition phases) your 'normal' melee group is sufficient to soak up the explosion damage. We do take the first explosion as well, as we are tanking him on the green spawn point. But we advise our soakers not to run in before the slime has aqcuired a new target after that.

During the first transition, we have all our melees and pets soak up green's explosion, even if they are attuned to orange.
The second transition is more critical, this is where we use Army (and snakes next time - good catch!) to free up those melees with an orange attunement to actually be able to do damage.


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Old 04/13/10, 8:25 AM   #92
BeeLz
Don Flamenco
 
Undead Mage
 
Frostmane (EU)
Thanks for the input guys, it made the transitions smoother and upped our dps quite a bit.
We still leak people from random deaths and have only gotten to phase3 a few times which ended quickly by tankdeaths because of chaos.
Our dps still looks pretty low however. We enter phase3 with about 3 - 3.30mins left on enrage which should be plenty but we've got a lot of people between 6-8k dps which seems really low. Sadly enough I don't have a combatlog from last raids but if anyone could link a first kill log so I can compare, it would be very much appreciated.

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Old 04/13/10, 10:22 AM   #93
 sp00n
banned
 
Night Elf Rogue
 
Wrathbringer (EU)
This is our first kill, and this our second.
DPS only really matters on the second transition phase and in P3, so overall DPS may not be the best criterion.

// Edit
Maybe helpful, here's a video from our kind of messy first kill:
in 1920x1080
in 1680x896
The vent part is in German, but that shouldn't be a problem.

Last edited by sp00n : 04/13/10 at 10:36 AM.


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