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Old 10/19/06, 3:16 PM   #16
Dayne
Von Kaiser
 
Blood Elf Mage
 
<One>
Staghelm
Originally Posted by Zagzil
Originally Posted by Arawethion
Yeah, I use tweaked Overrated RDX mods for all our bosses too. It's a great place to start and saves a ton of work compared to starting from scratch, although nearly all of them need some adjustment (could those really be the bossmods that guild uses in raids?).

Maybe we should have a thread where people share bossmod ideas.
We are so pro that our Mods don't work. No seriously, I think it's an issue of how people start the timer, because our timers seem right on for 90% of the fights (C'thun is probably still broken and won't be fixed because we don't need timers at this point).
The only instance of a blatantly incorrect timer I've found in y'alls release was in the Maexxna mod, where the web spray was wrong (I think it was timed for 30 seconds instead of 40). Other than that, everything's been fine, just had to add things to the mods, like with Gluth, a timer for Decimate since it wasn't there, and there wasn't anything at all for Thaddius except the Warstomps, so I added an enrage time and a polarity shift timer (both of which are pretty unnecessary, but people ask, so I deliver). The enrage timer for Faerlina also isn't right (or I should say, doesn't reset properly when she enrages), but we never cared since we use a strat that's based around preventing her from enraging instead of just catching it after it goes off.

Other than those small issues, the Overrated boss mods have always been spot on for us. The Gothik timers in particular are very very nice.

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Old 10/19/06, 3:23 PM   #17
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Dayne
The only instance of a blatantly incorrect timer I've found in y'alls release was in the Maexxna mod, where the web spray was wrong (I think it was timed for 30 seconds instead of 40).
No, the Maexxna was a 30-second timer that started 10 seconds after the previous timer ended. It should have worked in theory. The problem was that it cycled, instead of triggering at each new Web Spray. For things where you want down-to-the-second accuracy, you really don't want to be "dead reckoning" with a cycling timer.

I put in an RPC that fires on Web Spray, and it works fine.


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Old 10/19/06, 3:29 PM   #18
Dayne
Von Kaiser
 
Blood Elf Mage
 
<One>
Staghelm
Originally Posted by Arawethion
Originally Posted by Dayne
The only instance of a blatantly incorrect timer I've found in y'alls release was in the Maexxna mod, where the web spray was wrong (I think it was timed for 30 seconds instead of 40).
No, the Maexxna was a 30-second timer that started 10 seconds after the previous timer ended. It should have worked in theory. The problem was that it cycled, instead of triggering at each new Web Spray. For things where you want down-to-the-second accuracy, you really don't want to be "dead reckoning" with a cycling timer.

I put in an RPC that fires on Web Spray, and it works fine.
Ah, that was it then. Either way, it didn't work, and I got gibbed during web spray because I wasn't topped off. But one of my guildmates found an improved version on these boards with a perfectly working timer, and a window for the folks who got web wrapped to boot. Integrated that into our distribution, and haven't had any problems with it since. Like I said, other than the few quirks, the mods have worked just fine for us, obviously the 'change' to C'thun broke the phase 1 timers for a bit, but I think it's to the point where everyone in the guild could do the fight without any timer mods at all now. The other AQ40 boss mods are fine (well, ok, for the Visc mod to 'work', you have to keep restarting it after he reforms, but not like that's a big deal). Can't speak for the MC and BWL mods though, those instances were off our schedule before we switched to RDX

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Old 10/19/06, 3:33 PM   #19
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Dayne
Ah, that was it then. Either way, it didn't work, and I got gibbed during web spray because I wasn't topped off. But one of my guildmates found an improved version on these boards with a perfectly working timer, and a window for the folks who got web wrapped to boot. Integrated that into our distribution, and haven't had any problems with it since. Like I said, other than the few quirks, the mods have worked just fine for us, obviously the 'change' to C'thun broke the phase 1 timers for a bit, but I think it's to the point where everyone in the guild could do the fight without any timer mods at all now. The other AQ40 boss mods are fine (well, ok, for the Visc mod to 'work', you have to keep restarting it after he reforms, but not like that's a big deal). Can't speak for the MC and BWL mods though, those instances were off our schedule before we switched to RDX
Yeah, same for us on MC/BWL.

I thought I remembered C'Thun P2 being broken out of the box. Either way, I redid all of the P2 timers, added an RPC that actually handles vulns correctly, and added a feature that auto-transitions from P1 to P2.


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Old 10/21/06, 12:16 AM   #20
Sebila
Piston Honda
 
Murloc Warrior
 
<DD>
Icecrown
Originally Posted by Hate Monkey
Now for the bars, if you right click on the BigWigs icon, and go to Boss mods->zone->boss and look at the options listed and whats checked or not, that controls the displays of the bars.
About Bigwigs again: Is there a setting for making the bars progress left to right, rather then the default right to left please? Can't seem to be able to do it (also posted on the Ace forums but no hint yet)

Thanks

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