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Originally Posted by Zagzil
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Originally Posted by Arawethion
Yeah, I use tweaked Overrated RDX mods for all our bosses too. It's a great place to start and saves a ton of work compared to starting from scratch, although nearly all of them need some adjustment (could those really be the bossmods that guild uses in raids?).
Maybe we should have a thread where people share bossmod ideas.
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We are so pro that our Mods don't work. No seriously, I think it's an issue of how people start the timer, because our timers seem right on for 90% of the fights (C'thun is probably still broken and won't be fixed because we don't need timers at this point).
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The only instance of a blatantly incorrect timer I've found in y'alls release was in the Maexxna mod, where the web spray was wrong (I think it was timed for 30 seconds instead of 40). Other than that, everything's been fine, just had to add things to the mods, like with Gluth, a timer for Decimate since it wasn't there, and there wasn't anything at all for Thaddius except the Warstomps, so I added an enrage time and a polarity shift timer (both of which are pretty unnecessary, but people ask, so I deliver). The enrage timer for Faerlina also isn't right (or I should say, doesn't reset properly when she enrages), but we never cared since we use a strat that's based around preventing her from enraging instead of just catching it after it goes off.
Other than those small issues, the Overrated boss mods have always been spot on for us. The Gothik timers in particular are very very nice.