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Hi,
Disclaimer: I posted this in the "that one original mod" threat, but I think it gets lost there: I'm still on the lookout for something better then LaVendetta and Bigwigs, or maybe I am not using them properly? (I just started to use them recently, first alone in my old guild and now just joined a new guild where they are the norm). I.e., last night at Gluth, I was trying to clean up the mess if one or both of the MTs ahead of me died and while I had no problems building aggro, chasing him, moving him etc, fear messed me up each time... I couldn't, for the love of my life, rely on LaVendetta's timer (seem to be off by a few seconds), while Bigwigs drives me nuts with his bars progressing right to left (doesn't this mean that it always misses the first fear?)... NOTE: I can stance dance just fine (i.e. at Nef, again when cleaning up, with a hint like earth shaking), but here I was relying on the timers from these two mods and they weren't helpful to me... Is there anything I'm missing or is it a better mod around? Thanks! |
Your fear counter works for several seconds, you don't need to know exactly when the fear pops but just an approximation. I've noticed that it isn't quite accurate either, but it wasn't much of a problem to our tanks.
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Gluth will fear on average once every 20 seconds. He can fear as soon as 15 seconds after his last, or as long as 25 seconds after his last. That's all there is to it. You can't predict it more accurately than that. Pop Zerk 15 seconds after his last fear and you'll be fine 99% of the time.
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Every mod I've seen is a bit fast on Decimate and I always call it accurately using just CT_Timer. Gluth will decimate 110 seconds after being aggro'd, and every 110 seconds thereafter, within a second or so. All the mods seem to have it as 105 for some reason.
Normally Gluth will decimate at: 1:50 3:40 5:30 (Berserk at 6:00) Now, here's the fun part. Every time Gluth stops and actually eats a zombie, it prolongs his Decimate timer by roughly 5 seconds in my experience. |
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Last night I was slow, not only b/c many things were happening (i.e. I had to build aggro ASAP after MT1 and/or 2 died, but not before), but since the other tanks died fast I was apprehensive that we got a healing problem and didn't want to stay too much in zerker stance (especially after seeing that MT2 didn't last more then a few seconds after he announced doing that). Finally I got an UI error on my screen (Something like CTMod error in lua at line 1734, can't find item in slot to use, when I was trying to use either life gem, last stand, shield wall???). One more question though, any way to make the Bigwigs bars go from left to right, like La Vendetta ones and like most progress bars? |
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Oh, here's why all the big mods have 105: http://www.wowwiki.com/Gluth |
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My raid leader is not sure himself if it's 105 or 110... As for eating zombies? We didn't let Gluth eat any, but we didn't heal the tanks properly either last night. |
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Now for the bars, if you right click on the BigWigs icon, and go to Boss mods->zone->boss and look at the options listed and whats checked or not, that controls the displays of the bars. And if you dont know already, you can show the achor point of both the bars and messages and move them to where you feel them best fit. edit: also one reason why most mods will do 105 seconds for decimate is to give time for the zombies that are inevitiably shackled in the healers to be pulled back away from gluth. |
We use RDX for our timer mods, and I've tweaked the Overrated Gluth mod a bit. In terms of the fear, he's pretty regular about it, but he can go early or late. I've had instances where I popped zerker rage right at 5 seconds and he feared *just* after the effect expired, and he's caught me early because I didn't stance swap soon enough. Now, I stance swap at 6 seconds left on the timer and actually press zerker rage at 4 seconds to go, and haven't had any problems yet.
For Decimate, we put the timer at 105 for the countdown, and then when that expires, a 10 second middle pop up warning that Decimate is Iminent, which is the cue for the kiters to start putting the chow in a central location for aoe |
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Maybe we should have a thread where people share bossmod ideas. |
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Meanwhile where can I find your versions of RDX please? |
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You can find what we currently use here: http://www.sigilguild.net/hamlet/RDXM_BossMods.zip However, I'm not promising anything--please only try using them if you examine them yourself first. I make frequent tweaks and fixes. In most of the ones I've played with, all of the event handlers are also bound to CHAT_MSG_OFFICER, which you can use to debug them and see what they do. |
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