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10/21/06, 3:14 AM
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#2
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Piston Honda
Blood Elf Paladin
Lightning's Blade
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free loot.
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http://www.aftermathlb.com
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10/21/06, 3:28 AM
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#3
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Glass Joe
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Have you ever seen him enrage? Grobbulus is a beast.
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10/21/06, 4:46 AM
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#4
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Von Kaiser
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This guy is so unbelievably easy, and the rest of that wing so damn hard, I wonder what they were thinking.
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10/21/06, 4:49 AM
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#5
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you sunk my battleship
Altpatch
Tauren Druid
No WoW Account
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I don't know.
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CONSERVE YOUR RAGE AND LUST
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10/21/06, 5:04 AM
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#6
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Don Flamenco
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There's something wrong with that picture.
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Originally Posted by Fric
Fingering a girl while she argues with her husband-to-be is perhaps my new low point morally in my horribly debauched life
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10/21/06, 5:24 AM
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#7
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King Hippo
Orc Warlock
Mazrigos (EU)
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Grabmyfreelootulus is our pet nickname. His only redeeming quality is being able to weed out idiot recruits.
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10/21/06, 5:26 AM
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#8
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Piston Honda
Human Warrior
Chromaggus (EU)
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To be honest I wouldn’t be surprised if this boss was purposely made easier than you’d expect (though maybe not as easy as he turned out to be), because he followed the resource-fest of Patchwerk. Similar to the drakes in BWL, but getting to the dog where the difficulty increases much faster.
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10/21/06, 5:29 AM
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#9
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Von Kaiser
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Yeah, maybe.. but I mean he's *really* easy. I think it's typical for a guild that just dropped Patchwerk to 1 or 2 shot this guy. We lose more people on the Frogger slimes.
I s'pose if you didn't know his abilities beforehand, it'd take.. one extra attempt. :P I think they just miscalculated how easy a guild that made it past Patchwerk would find him to be.. Not that I'm complaining, the next 2 bosses make up for it IMO.
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10/21/06, 6:50 AM
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#10
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Achievement Unlocked!
Worgen Druid
Argent Dawn (EU)
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Nah, I'd agree with Hematite, it's a "reward" boss for getting past an awkward one.
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Please contact me via PM/Twitter regarding any issues with Wrathcalcs or Treecalcs rather than whispering me in-game.
Twitter
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10/21/06, 6:50 AM
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#11
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Soda Popinski
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I thought this thread was going to be about Viscidus and be full of alliance bitching.
As a side note, I like Grobbulus and think he's interesting. I'm pretty sure Blizzard didn't intend him to be as easy as he is; but they don't really want to change him with so many guilds farming him now. Still, the encounter is well-designed, it's just very easy to execute. It's about as easy as C'Thun stage 1 when you get down to it, maybe slightly easier.
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If you aren't a goblin, why not?
If you are a goblin you rule
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10/21/06, 7:57 AM
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#12
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Don Flamenco
Undead Warlock
Al'Akir (EU)
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I think Grobbulus is about 20 times easier than C'thun phase 1, but that might be because half our raiders have a blind spot right where Dark Glare starts casting.
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10/21/06, 8:00 AM
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#13
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Piston Honda
Murloc Druid
Al'Akir (EU)
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I always thought the disease is bugged and is supposed to do something nasty(like turning the one with the disease into a giant evil abomination) when it ticks off normally instead of getting removed.
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10/21/06, 8:14 AM
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#14
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Von Kaiser
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I think it does a bunch of damage if it's not removed, doesn't it? I don't know that it matters, this shouldn't even happen.. you have more than enough time to get to whatever spot your strat says you should go and get dispelled.
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10/21/06, 8:15 AM
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#15
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Don Flamenco
Undead Warlock
Al'Akir (EU)
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I don't think it does anything different when timing out than when dispelled, and I don't think we remove it at all. I think the 'trick' to the disease is that you get a cloud in the camp if someone is spamming decursive.
Edit: Pretty impressive writing 'I think' three times in one line of text regarding a Naxx boss' most significant ability. I guess it really is that trivial.
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10/21/06, 8:20 AM
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#16
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Von Kaiser
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We just dedicate someone to dispel the diseased when they get to their spot, and tell people to lay off decursive. But yeah, this fight really is that trivial. I don't even know how his main attack works heh.
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10/21/06, 9:24 AM
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#17
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Ginakursia
Goblin Warlock
No WoW Account (EU)
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I made a point of trying this out, the damage is the same regardless of if you dispel it or not, the only possibly advantage removing the injection has is that you can make the clouds it produces take a (slightly) smaller amount of space to due to being able to dump them closer to each other.
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10/21/06, 9:31 AM
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#18
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Don Flamenco
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Once again, I blame WoWWiki. It's the Tabloid of WoW!
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Originally Posted by Fric
Fingering a girl while she argues with her husband-to-be is perhaps my new low point morally in my horribly debauched life
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10/21/06, 10:02 AM
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#19
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Mike Tyson
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Originally Posted by sulliwan
I always thought the disease is bugged and is supposed to do something nasty(like turning the one with the disease into a giant evil abomination) when it ticks off normally instead of getting removed.
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http://www.thottbot.com/?sp=28169
Read the hidden "description" part of the talent. That was always my assumption of the original design: If you let the disease tick down to 0, then the person transforms into an NPC that causes serious problems for your raid. But if you dispel it too soon, then you blow up your raid. As it is now, it's really just, as I describe it in five seconds to new players who haven't seen him before, "Imagine Baron Geddon except if when you blew up you turned the spot where you blew up into a pool of lava."
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10/21/06, 10:46 AM
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#20
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ad astra per seriouscasua
Blood Elf Priest
Mal'Ganis
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Wow, interesting easter egg. Now that sounds like a hard fight.
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10/21/06, 10:53 AM
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#21
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<Druid Trainer> Emeritus
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Originally Posted by Praetorian
http://www.thottbot.com/?sp=28169
Read the hidden "description" part of the talent. That was always my assumption of the original design: If you let the disease tick down to 0, then the person transforms into an NPC that causes serious problems for your raid. But if you dispel it too soon, then you blow up your raid. As it is now, it's really just, as I describe it in five seconds to new players who haven't seen him before, "Imagine Baron Geddon except if when you blew up you turned the spot where you blew up into a pool of lava."
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Right--that's why the fight's so easy. The defining ability wasn't debugged in time for release :-P .
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10/21/06, 10:58 AM
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#22
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Don Flamenco
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I'm pretty sure that's designed to trick people into curing it early. How are you guys killing Grobbulus that makes him "ridiculously easy" btw? Are you all range fighting him or something? Basically, this fight needs a 3 minute enrage timer and he'd be a lot better of a difficulty.
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10/21/06, 11:08 AM
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#23
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Piston Honda
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They should have made it such that his slimes needed to be pulled away from the raid by increasing their damage, and that the mutagen causes a decently long (30s?) un-curable MC if it's allowed to tick down. Further, they should have increased the speed at which the tank needs to rotate around the room such that an average kill would see two full rotations around the room.
That would make this fight difficult. Even still our members dick around every time and sometimes we wipe on it =P Last week we were doing fine and people weren't paying attention, next thing you know 7 slimes spawn from idiots and wipe us =D
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10/21/06, 11:18 AM
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#24
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Don Flamenco
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Originally Posted by Tuco
They should have made it such that his slimes needed to be pulled away from the raid by increasing their damage, and that the mutagen causes a decently long (30s?) un-curable MC if it's allowed to tick down. Further, they should have increased the speed at which the tank needs to rotate around the room such that an average kill would see two full rotations around the room.
That would make this fight difficult. Even still our members dick around every time and sometimes we wipe on it =P Last week we were doing fine and people weren't paying attention, next thing you know 7 slimes spawn from idiots and wipe us =D
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There are definitely flaws in the design of the fight that could be better. Even decreasing the recast time of the floor slime he lays down by 2 seconds would make it a bit more challenging than it currently is. I also think the floor slime needs to tick a bit faster than it does - currently it's easy to avoid it even if you don't avoid it.
I don't really agree with increasing the damage of the slimes he spawns though, but an idea of them leaving a poison cloud like the ghouls in scholomance is one that could be used, such that you have to always designate an area on the fly to kill them at, rather than "whereever you feel like it".
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10/21/06, 11:28 AM
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#25
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<Druid Trainer> Emeritus
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Honestly, there a bunch of ways to make the fight harder--requiring the Cleanse by fixing the mutation ability is a good way to start.
In order to really complete the design idea though, the limiting factor must be that you have to kill him before your raid boxes itself into a rectangle and runs out of room. That's incredibly fun, and obviously what the initial direction of the fight was. I can't believe the missed that tuning mark so badly that they felt they had to give him an Enrage timer (which didn't even wind up accomplishing anything).
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