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Old 10/21/06, 3:11 AM   #1
hellsoap
I am literally Dagoth Ur irl
 
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Undead Warrior
 
Mal'Ganis


What are your thoughts on the best boss in Naxx?


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Old 10/21/06, 3:14 AM   #2
Masq
Piston Honda
 
Blood Elf Paladin
 
Lightning's Blade
free loot.

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Old 10/21/06, 3:28 AM   #3
Castigar
Glass Joe
 
Murloc Warrior
 
Eonar
Have you ever seen him enrage? Grobbulus is a beast.

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Old 10/21/06, 4:46 AM   #4
Zerianne
Von Kaiser
 
Murloc Rogue
 
Illidan
This guy is so unbelievably easy, and the rest of that wing so damn hard, I wonder what they were thinking.

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Old 10/21/06, 4:49 AM   #5
Blackpatch
you sunk my battleship
 
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Altpatch
Tauren Druid
 
No WoW Account
I don't know.

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Old 10/21/06, 5:04 AM   #6
SquattingCow
Don Flamenco
 
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Tauren Warrior
 
Blackrock
There's something wrong with that picture.

Originally Posted by Fric
Fingering a girl while she argues with her husband-to-be is perhaps my new low point morally in my horribly debauched life

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Old 10/21/06, 5:24 AM   #7
Rane
King Hippo
 
Orc Warlock
 
Mazrigos (EU)
Grabmyfreelootulus is our pet nickname. His only redeeming quality is being able to weed out idiot recruits.

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Old 10/21/06, 5:26 AM   #8
Hematite
Piston Honda
 
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Human Warrior
 
Chromaggus (EU)
To be honest I wouldn’t be surprised if this boss was purposely made easier than you’d expect (though maybe not as easy as he turned out to be), because he followed the resource-fest of Patchwerk. Similar to the drakes in BWL, but getting to the dog where the difficulty increases much faster.

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Old 10/21/06, 5:29 AM   #9
Zerianne
Von Kaiser
 
Murloc Rogue
 
Illidan
Yeah, maybe.. but I mean he's *really* easy. I think it's typical for a guild that just dropped Patchwerk to 1 or 2 shot this guy. We lose more people on the Frogger slimes.

I s'pose if you didn't know his abilities beforehand, it'd take.. one extra attempt. :P I think they just miscalculated how easy a guild that made it past Patchwerk would find him to be.. Not that I'm complaining, the next 2 bosses make up for it IMO.

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Old 10/21/06, 6:50 AM   #10
 Tecton
Achievement Unlocked!
 
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Worgen Druid
 
Argent Dawn (EU)
Nah, I'd agree with Hematite, it's a "reward" boss for getting past an awkward one.

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Old 10/21/06, 6:50 AM   #11
Steelfleece
Soda Popinski
 
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Goblin Hunter
 
Mal'Ganis
I thought this thread was going to be about Viscidus and be full of alliance bitching.

As a side note, I like Grobbulus and think he's interesting. I'm pretty sure Blizzard didn't intend him to be as easy as he is; but they don't really want to change him with so many guilds farming him now. Still, the encounter is well-designed, it's just very easy to execute. It's about as easy as C'Thun stage 1 when you get down to it, maybe slightly easier.

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Old 10/21/06, 7:57 AM   #12
Mosh
Don Flamenco
 
Undead Warlock
 
Al'Akir (EU)
I think Grobbulus is about 20 times easier than C'thun phase 1, but that might be because half our raiders have a blind spot right where Dark Glare starts casting.

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Old 10/21/06, 8:00 AM   #13
sulliwan
Piston Honda
 
Murloc Druid
 
Al'Akir (EU)
I always thought the disease is bugged and is supposed to do something nasty(like turning the one with the disease into a giant evil abomination) when it ticks off normally instead of getting removed.

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Old 10/21/06, 8:14 AM   #14
Zerianne
Von Kaiser
 
Murloc Rogue
 
Illidan
I think it does a bunch of damage if it's not removed, doesn't it? I don't know that it matters, this shouldn't even happen.. you have more than enough time to get to whatever spot your strat says you should go and get dispelled.

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Old 10/21/06, 8:15 AM   #15
Mosh
Don Flamenco
 
Undead Warlock
 
Al'Akir (EU)
I don't think it does anything different when timing out than when dispelled, and I don't think we remove it at all. I think the 'trick' to the disease is that you get a cloud in the camp if someone is spamming decursive.

Edit: Pretty impressive writing 'I think' three times in one line of text regarding a Naxx boss' most significant ability. I guess it really is that trivial.

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Old 10/21/06, 8:20 AM   #16
Zerianne
Von Kaiser
 
Murloc Rogue
 
Illidan
We just dedicate someone to dispel the diseased when they get to their spot, and tell people to lay off decursive. But yeah, this fight really is that trivial. I don't even know how his main attack works heh.

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Old 10/21/06, 9:24 AM   #17
• Chicken
 
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Ginakursia
Goblin Warlock
 
No WoW Account (EU)
I made a point of trying this out, the damage is the same regardless of if you dispel it or not, the only possibly advantage removing the injection has is that you can make the clouds it produces take a (slightly) smaller amount of space to due to being able to dump them closer to each other.

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Old 10/21/06, 9:31 AM   #18
SquattingCow
Don Flamenco
 
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Tauren Warrior
 
Blackrock
Once again, I blame WoWWiki. It's the Tabloid of WoW!

Originally Posted by Fric
Fingering a girl while she argues with her husband-to-be is perhaps my new low point morally in my horribly debauched life

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Old 10/21/06, 10:02 AM   #19
♦ Praetorian
Mike Tyson
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by sulliwan
I always thought the disease is bugged and is supposed to do something nasty(like turning the one with the disease into a giant evil abomination) when it ticks off normally instead of getting removed.
http://www.thottbot.com/?sp=28169

Read the hidden "description" part of the talent. That was always my assumption of the original design: If you let the disease tick down to 0, then the person transforms into an NPC that causes serious problems for your raid. But if you dispel it too soon, then you blow up your raid. As it is now, it's really just, as I describe it in five seconds to new players who haven't seen him before, "Imagine Baron Geddon except if when you blew up you turned the spot where you blew up into a pool of lava."

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Old 10/21/06, 10:46 AM   #20
Bury
ad astra per seriouscasua
 
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Blood Elf Priest
 
Mal'Ganis
Wow, interesting easter egg. Now that sounds like a hard fight.


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Old 10/21/06, 10:53 AM   #21
 Hamlet
<Druid Trainer> Emeritus
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Praetorian
http://www.thottbot.com/?sp=28169

Read the hidden "description" part of the talent. That was always my assumption of the original design: If you let the disease tick down to 0, then the person transforms into an NPC that causes serious problems for your raid. But if you dispel it too soon, then you blow up your raid. As it is now, it's really just, as I describe it in five seconds to new players who haven't seen him before, "Imagine Baron Geddon except if when you blew up you turned the spot where you blew up into a pool of lava."
Right--that's why the fight's so easy. The defining ability wasn't debugged in time for release :-P .

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Old 10/21/06, 10:58 AM   #22
Kody
Don Flamenco
 
Night Elf Rogue
 
Kilrogg
I'm pretty sure that's designed to trick people into curing it early. How are you guys killing Grobbulus that makes him "ridiculously easy" btw? Are you all range fighting him or something? Basically, this fight needs a 3 minute enrage timer and he'd be a lot better of a difficulty.

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Old 10/21/06, 11:08 AM   #23
Tuco
Piston Honda
 
Murloc Priest
 
Mal'Ganis
They should have made it such that his slimes needed to be pulled away from the raid by increasing their damage, and that the mutagen causes a decently long (30s?) un-curable MC if it's allowed to tick down. Further, they should have increased the speed at which the tank needs to rotate around the room such that an average kill would see two full rotations around the room.


That would make this fight difficult. Even still our members dick around every time and sometimes we wipe on it =P Last week we were doing fine and people weren't paying attention, next thing you know 7 slimes spawn from idiots and wipe us =D

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Old 10/21/06, 11:18 AM   #24
Kody
Don Flamenco
 
Night Elf Rogue
 
Kilrogg
Originally Posted by Tuco
They should have made it such that his slimes needed to be pulled away from the raid by increasing their damage, and that the mutagen causes a decently long (30s?) un-curable MC if it's allowed to tick down. Further, they should have increased the speed at which the tank needs to rotate around the room such that an average kill would see two full rotations around the room.


That would make this fight difficult. Even still our members dick around every time and sometimes we wipe on it =P Last week we were doing fine and people weren't paying attention, next thing you know 7 slimes spawn from idiots and wipe us =D
There are definitely flaws in the design of the fight that could be better. Even decreasing the recast time of the floor slime he lays down by 2 seconds would make it a bit more challenging than it currently is. I also think the floor slime needs to tick a bit faster than it does - currently it's easy to avoid it even if you don't avoid it.

I don't really agree with increasing the damage of the slimes he spawns though, but an idea of them leaving a poison cloud like the ghouls in scholomance is one that could be used, such that you have to always designate an area on the fly to kill them at, rather than "whereever you feel like it".

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Old 10/21/06, 11:28 AM   #25
 Hamlet
<Druid Trainer> Emeritus
 
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Tauren Druid
 
Mal'Ganis
Honestly, there a bunch of ways to make the fight harder--requiring the Cleanse by fixing the mutation ability is a good way to start.


In order to really complete the design idea though, the limiting factor must be that you have to kill him before your raid boxes itself into a rectangle and runs out of room. That's incredibly fun, and obviously what the initial direction of the fight was. I can't believe the missed that tuning mark so badly that they felt they had to give him an Enrage timer (which didn't even wind up accomplishing anything).

Links: Moonkin Resto WoWMath Twitter YouTube
Please don't PM requests for advice on UI or specific gear choices.

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