Since Eyonix mentioned the roll out of the expansion's talent trees with the next content patch prior to the expansion, I figure we can have a lively conversation of potential 51 point builds!
Here's my first pass at what I'd do as a hunter if I could suddenly respec right now into the new tree:
I considered including 2/2 Go For The Throat rather than all those points in improved Mark (or Combat Experience if the new agility:RAP ratio doesn't go live).
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Hopefully making a new topic for this was kosher. In hindsight, perhaps putting this in the TBC Hunter Talents thread might have been a better idea.
The only shame really is that I feel pretty much shackled to those 14 points in Discipline, I'd like getting a chance to try out Circle of Healing in practice, but it's not worth the loss of 15% mana regeneration while casting and a free spell every 3 minutes.
buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
For a mage, it is a trivial exercise. http://www.worldofwarcraft.com/info/...00000000000000 is nothing I'd ever use otherwise but if I'm capped at 60 and can use the new talents, it is strong enough to go with for raiding if you can still field a few fire mages. Losing clearcasting and arcmed would be mean for patchwerk and such but the overall damage throughput would be better by enough to make it worthwhile.
For Druids if you're going to take a ToL build and have some viability with out of form healing, I saw http://www.worldofwarcraft.com/info/...50231502531051 working at least "decently," though I admit, my mind can be a bit off at 4 in the morning after taking the blow of the expansion not releasing until Jan, and patching in the new talent trees early.
For raiding at 60 with 51 talents, as things stand, I'll definitely be 7/41/3
For levelling from 60 with 51 talents I'll be 41/10/0.
<Fric> I think the only kind of gay buttsex I'd enjoy on any level would be assraping a smug hipster douchebag (also possibly a roid head and/or fratboy/Jersey Shore cast member)
It's like the old 14/32/5 spec and the old 0/30/21 rolled into one. It's beautiful!
As for mages, deep Frost might make sense depending on how good the Water Elemental is. You have to spend a lot of talent points to get all the extra damage out of fire, and while that's not a problem at 70, it is at 60. The Water Elemental might offer a bigger dps increase per talent point spent, plus the mana efficiency is nice for solo grinding.
As a fire mage, like others I'm just going to abandon clearcasting. I don't use mana pots on any current content, so the loss of clearcasting can be offset by that. Yes, it will hurt on Patchwerk, but my guild isn't there yet. 48 point into Fire gives an *insane* damage upgrade, and you'd be mad not to take advantage of that in the current Aq40 / Naxx content, and grinding / farming.
As a fire mage, like others I'm just going to abandon clearcasting. I don't use mana pots on any current content, so the loss of clearcasting can be offset by that. Yes, it will hurt on Patchwerk, but my guild isn't there yet. 48 point into Fire gives an *insane* damage upgrade, and you'd be mad not to take advantage of that in the current Aq40 / Naxx content, and grinding / farming.
True, but my mage sucks too much. All her gear is blue +damage stuff, and she needs those points in clearcasting and arcane meditation to avoid going OOM after every fireball. She has less than 5k mana buffed :(
It's like the old 14/32/5 spec and the old 0/30/21 rolled into one. It's beautiful!
As for mages, deep Frost might make sense depending on how good the Water Elemental is. You have to spend a lot of talent points to get all the extra damage out of fire, and while that's not a problem at 70, it is at 60. The Water Elemental might offer a bigger dps increase per talent point spent, plus the mana efficiency is nice for solo grinding.
The water elemental is fairly good. I'm having trouble as a rogue deciding if it'll be worth it to raid with deep combat at 60 or not though.
Edit: Actually, no it's not worth it. You'd sacrifice far too much to get up to combat potency.
For a Warlock, the new talents could be quite pointless from a PvE raiding point of view, depending on the other "changes and improvements".
I wonder if they implement the 40 debuff limit... without that, Affliction is crap, deep Demonology is not even considered for raiding, even if they implement pet scaling.
Destruction gets a minor boost, sustainability from Soul Leech, improved Dest. Reach and Intensity, minor dps upgrade without Incinerate available, nowhere near a fire mages benefit.
I had the same idea and posted it on the main WoW Shaman forum, after reading this on the FoH forums. Then I realized why I don't post there much. Anyway, more than likely I will spec for farming. Keep farming gold 60g-100g an hour depending on if Im focused.
Enhancement shaman.
0-43-8 then go to 0-43-18 on the route to 70.
Hopefully I can buy the HWL mainhand/offhand t replace my Ancient Hakari/Emp Demolisher dual weild setup I have now.
It's hard to speculate as a hunter until we learn whether they're updating any of the rest of our mechanics changes. A build like the one in the first post would be crazy strong with the current mechanics.
As a fire mage, like others I'm just going to abandon clearcasting. I don't use mana pots on any current content, so the loss of clearcasting can be offset by that. Yes, it will hurt on Patchwerk, but my guild isn't there yet. 48 point into Fire gives an *insane* damage upgrade, and you'd be mad not to take advantage of that in the current Aq40 / Naxx content, and grinding / farming.
True, but my mage sucks too much. All her gear is blue +damage stuff, and she needs those points in clearcasting and arcane meditation to avoid going OOM after every fireball. She has less than 5k mana buffed :(
I only have 6.5K mana fully buffed, and am horde without BoW / BoJ. Mana pool size is overrated... :) (Saying that, I will be replacing my bracer enchant with mana regen and picking up enigma boots for mana regen as wel).
Basically the same for me. I won't take the -mana cost talent or the threat talent, but I won't really be revising my current 30/21 spec by much.
Yeah, the threat talent is sorta spare. I couldn't really find anywhere useful for it, except maybe natural shapeshifter - although I don't shift that much when solo grinding or instancing.
Basically the same for me. I won't take the -mana cost talent or the threat talent, but I won't really be revising my current 30/21 spec by much.
Yeah, the threat talent is sorta spare. I couldn't really find anywhere useful for it, except maybe natural shapeshifter - although I don't shift that much when solo grinding or instancing.
http://www.wowhead.com/?talent-bc=MZxRGscbziZVxIzco - I'm looking at this, more or less. A lot of people don't like Nurturing Instinct, but I shift a lot so a +healing boost is always welcome. I like my big Rejuvenations, but I might lose those three points for Tranquil Spirit. I'll just have to play with it I suppose!
Edit: Thread now about Feral Druids and their respective 1.13 speccing preferences.
here is some awareness. If you dont like it then dont read it. It doesnt effecct you so why care,...right? RIGHT?
Potential raiding shadow build. Viability kinda depends on whether they patch in the 81% scaling on mindflay and the 40 debuff limit, the mana returns on VT would need to be at that rate to make up for the loss of meditation. I assume they will. If they do- expect to see Shadow priests fully kitted out already doing significantly more damage healing and mana return for parties. V.i.a.b.i.l.i.t.y. http://www.wowhead.com/?talent-bc=dVG0zhZfLxcf0VVhM
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For me, it all depends on whether 1.13 will feature the increased debuff limit. If so, I'd spec something like this. If debuffs are still an issue, I'd probably spec some form of "new" SM/Ruin. It all remains to be seen I guess.
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I am curious how much of hunter mechanics they plan to change for this patch. If they are going to implement all of them, some of them, none of them.
Originally Posted by masanbol
It probably shouldn't surprise me that the first applications of one of the coolest creature designers ever made is going to be cockmonsters and titwalkers.
Originally Posted by Zyla
I mean christ, cunnilingus is much like being a resto shaman, you spam the button and let it do the work. So long as you change targets as appropriate you don't need to put any thought into it.
I am curious how much of hunter mechanics they plan to change for this patch. If they are going to implement all of them, some of them, none of them.
Same with rage normalisation and other warrior changes. If normalisation and the moving of tactical mastery does happen before the extra talent points and high dps weapons are obtainable then warriors are going to be a broken class in pvp until January.
I am curious how much of hunter mechanics they plan to change for this patch. If they are going to implement all of them, some of them, none of them.
Same with rage normalisation and other warrior changes. If normalisation and the moving of tactical mastery does happen before the extra talent points and high dps weapons are obtainable then warriors are going to be a broken class in pvp until January.
Water Element combined with a 2 great talents to boost Fireblast/Scorch. I feel Scorch is still an important spell for Frost Mages in Pvp (you don't always have 2.5 seconds to cast), though Ice Lance will replace it for good in the expansion.