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10/24/06, 2:27 PM
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#1
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Piston Honda
Blood Elf Paladin
Lightning's Blade
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Well, apparently some of our members are consistently having issues with invisible void zones. I have no doubt in their ability to avoid them, however they continually say they were invisible. So i've been looking for a fix.
I've heard/seen videos of people using programs such as My Warcraft Studio to modify in-game art. I'm assuming that the invisible void zones are due to some sort of graphical or rendering error. So I was wondering if it was possible to change the image of the Void Zones to something else to perhaps fix this display error?.
Has anyone tried this? After doing a bit of yahoo searching, all I could come across was a link at curse-gaming that lead to an exe file, with no explanation on how to actually use it.
If anyone could provide some information regarding "My Warcraft Studio"
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http://www.aftermathlb.com
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10/24/06, 2:29 PM
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#2
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Mike Tyson
Malan
Tauren Shaman
No WoW Account
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Didn't the last patch break all the model replacements methods so that you can't do this stuff?
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10/24/06, 2:31 PM
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#3
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Soda Popinski
Blood Elf Paladin
Mal'Ganis
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It's not a model problem. Sometimes if you're far from Lady Blammo she'll drop one and your client won't get told about it when you move into visible range with her. It's a problem of updating your client from the server.
It's something Blizzard needs to fix. Also, editing your model files is a violation of the EULA.
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10/24/06, 2:31 PM
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#4
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Piston Honda
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Not me, but a friend I know currently uses custom models and uses cool little things that change the appearance of hard to see things into easier to see things, so I can say from my friend's experience that you can still use custom models.
Edit: so apparently I haven't posted in awhile... VON KAISER WTF?!? At least give me Soda Popkinsi or something. Oh, and who is Mike Tyson?
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I believe in Harvey Dent.
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10/24/06, 2:32 PM
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#5
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Piston Honda
Blood Elf Paladin
Lightning's Blade
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Originally Posted by Zoid
Also, editing your model files is a violation of the EULA.
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Ahhh, my mistake. Feel free to heap this then :P
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http://www.aftermathlb.com
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10/24/06, 2:32 PM
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#6
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Bald Bull
Tauren Druid
Defias Brotherhood (EU)
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Well I was lead to believe that a patch broke it aswell. But it seems the level 50s running around with Ashbringer proves otherwise. I did not do this myself thou someone sent me the file to put into my data folder.
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10/24/06, 2:35 PM
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#7
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Mike Tyson
Malan
Tauren Shaman
No WoW Account
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Originally Posted by Oneiros
Not me, but a friend I know currently uses custom models and uses cool little things that change the appearance of hard to see things into easier to see things, so I can say from my friend's experience that you can still use custom models.
Edit: so apparently I haven't posted in awhile... VON KAISER WTF?!? At least give me Soda Popkinsi or something. Oh, and who is Mike Tyson?
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You can just say it was you, we won't think less of you.
And Gurg = Tyson.
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10/24/06, 2:36 PM
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#8
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Super Macho Man
<>
Orc Shaman
No WoW Account
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Originally Posted by Zoid
It's not a model problem. Sometimes if you're far from Lady Blammo she'll drop one and your client won't get told about it when you move into visible range with her. It's a problem of updating your client from the server.
It's something Blizzard needs to fix. Also, editing your model files is a violation of the EULA.
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Has anyone played with adjusting the logging range and seen if that affects the invisible void zone issue? It doesn't seem like it should, but stranger things have been known to happen. (Our current strategy doesn't have me seeing Lady B until well after the point in the fight where we're wiping, so it's not really something I can test.)
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Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
Clearly law school has done wonders for me.
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10/24/06, 2:39 PM
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#9
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Piston Honda
Blood Elf Paladin
Mal'Ganis
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Originally Posted by Masq
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Originally Posted by Zoid
Also, editing your model files is a violation of the EULA.
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Ahhh, my mistake. Feel free to heap this then :P
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Not so fast... as Gurg and perhaps some other EJ members could tell you, the EULA might not be enforceable, depending on your jurisdiction. ;-)
I mean, I still wouldn't edit your model files, though.
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10/24/06, 2:41 PM
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#10
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Oh Sh-
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this is tangental to the fact that in most occassions, you arent modifying any files, merely adding ones to stand in for prexisting ones.
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Originally Posted by Apate
Zyla, International Man of a Certain Standard.
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Originally Posted by Wraithlin
What have you brought to this discussion? The usual vacuous and contentless tripe that you contribute to these forums - no more and no less.
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10/24/06, 2:44 PM
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#11
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Piston Honda
Blood Elf Paladin
Lightning's Blade
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Originally Posted by Kalman
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Originally Posted by Zoid
It's not a model problem. Sometimes if you're far from Lady Blammo she'll drop one and your client won't get told about it when you move into visible range with her. It's a problem of updating your client from the server.
It's something Blizzard needs to fix. Also, editing your model files is a violation of the EULA.
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Has anyone played with adjusting the logging range and seen if that affects the invisible void zone issue? It doesn't seem like it should, but stranger things have been known to happen. (Our current strategy doesn't have me seeing Lady B until well after the point in the fight where we're wiping, so it's not really something I can test.)
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What do you mean "Logging range"? Are you refering to the enviromental/terrain distance slider?
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Originally Posted by Rz
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Originally Posted by Masq
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Originally Posted by Zoid
Also, editing your model files is a violation of the EULA.
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Ahhh, my mistake. Feel free to heap this then :P
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Not so fast... as Gurg and perhaps some other EJ members could tell you, the EULA might not be enforceable, depending on your jurisdiction. ;-)
I mean, I still wouldn't edit your model files, though.
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I found this screenshot, makes me a little more comfortable about such things.
http://wendigo.wz.cz/gmmail.jpg
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http://www.aftermathlb.com
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10/24/06, 2:46 PM
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#12
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Von Kaiser
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Originally Posted by Malan
Didn't the last patch break all the model replacements methods so that you can't do this stuff?
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Yes and no. You used to be able to put model files in the Data directory and if they matched the path as what was in the MPQ, it'd use those files instead, in essence, they overrode the default files. They simply stopped doing that and now just take the models straight from the mpq's, through which model swapping is still possible
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10/24/06, 2:49 PM
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#13
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Piston Honda
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The other night all the horsemen were dead except Zeliek and I went to dance on someone's dead body and inadvertently stood in an invisible void zone for 2 ticks. Thank goodness for resists :)
This has been discussed to no end, and custom models would be cool but they would probably be hard to put in (I'm clueless about programming and such but I can't imagine it would be a simple task). Sometimes they render, sometimes they don't, its kind of something you just have to deal with until the almighty Blizz feels like fixing it.
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I believe in Harvey Dent.
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10/24/06, 2:50 PM
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#14
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Bald Bull
Night Elf Druid
Stormreaver
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Originally Posted by Kalman
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Originally Posted by Zoid
It's not a model problem. Sometimes if you're far from Lady Blammo she'll drop one and your client won't get told about it when you move into visible range with her. It's a problem of updating your client from the server.
It's something Blizzard needs to fix. Also, editing your model files is a violation of the EULA.
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Has anyone played with adjusting the logging range and seen if that affects the invisible void zone issue? It doesn't seem like it should, but stranger things have been known to happen. (Our current strategy doesn't have me seeing Lady B until well after the point in the fight where we're wiping, so it's not really something I can test.)
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That has no effect really.
In fact she can cast an invisible zone on top of you when you are there so its not being out of range of her either.
As far as I can tell its not a client side issue but some sort of server side issue where your client has absolutely no idea that its there but its hard to tell. The way the model is constructed it should always be visible without any issues, the models that people are used to having issues are of the type that have no polygons and only particle effects (the Void zone model is the C'Thun Dark zone model which is a simple short fat cylinder with a single particle emitter of the circle type from guessing since I don't feel like popping it up in a program of mine).
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I need to do something useless.
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10/24/06, 2:51 PM
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#15
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Piston Honda
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It certainly isn't a range issue. I know that every invisible void zone that I die to is one that is placed under me as I am healing. I don't know what it is but it isn't being too far away from the horse as they are placed.
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10/24/06, 2:52 PM
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#16
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Super Macho Man
<>
Orc Shaman
No WoW Account
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SET CombatLogRangeCreature "200"
SET CombatLogRangeFriendlyPlayers "200"
SET CombatLogRangeFriendlyPlayersPets "200"
SET CombatLogRangeHostilePlayers "200"
SET CombatLogRangeHostilePlayersPets "200"
SET CombatLogRangeParty "200"
SET CombatLogRangePartyPet "200"
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Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
Clearly law school has done wonders for me.
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10/24/06, 2:53 PM
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#17
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<Druid Trainer> Emeritus
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Originally Posted by Masq
What do you mean "Logging range"? Are you refering to the enviromental/terrain distance slider?
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I'm assuming he means combat logging range. 4H are fought in a large room, so you don't pick everything up at default range.
It seems unlikely that it would help.
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10/24/06, 2:54 PM
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#18
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Mike Tyson
Malan
Tauren Shaman
No WoW Account
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I have trouble with the C'thun dark zone at times though - sometimes I run into the c'thun room and there's just a pile of dirt around him, no dark zone. So the bug with the void zones seems to exist outside of that room.
It could be a video card problem perhaps - over on the RDX6 forums we've found a graphical glitch that only exists for certain Nvidia card users. Are people using similar graphics cards that are all having Void Zone issues?
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10/24/06, 2:54 PM
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#19
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Mike Tyson
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Originally Posted by Kalince
It certainly isn't a range issue. I know that every invisible void zone that I die to is one that is placed under me as I am healing. I don't know what it is but it isn't being too far away from the horse as they are placed.
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Odd. For us, 90%+ of void deaths involve people transitioning into Blaumeux's corner who haven't been there for a while, or nearby, and who run right through void zones that have been visible for quite some time. In fact, here's a question: How do you know the void zone that killed you was just dropped, rather than one that was there the whole time but you only then happened to move onto it? (Unless you are perfectly stationary when a void zone is due to drop, in which case you have other issues.)
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10/24/06, 2:56 PM
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#20
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Don Flamenco
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It's pretty silly watching people (healers specifically) walk right into a void, you just want to scream -_-. The fact that we don't use VOIP makes it even worse, you can't scream for them to avoid that one :(
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10/24/06, 2:56 PM
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#21
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Don Flamenco
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I don't see why it would be against the EULA. I'm sure it's possible to do some slightly sneaky stuff, like turn gnomes or Ghost Wolves into Ogres or something, but other than that it's just fun to play with, or useful for combating relative oversights, like changing Sungrass into something actually visible or these Void Zones, although apparently it won't help.
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10/24/06, 2:57 PM
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#22
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Mike Tyson
Malan
Tauren Shaman
No WoW Account
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Originally Posted by Kasonic
I don't see why it would be against the EULA. I'm sure it's possible to do some slightly sneaky stuff, like turn gnomes or Ghost Wolves into Ogres or something, but other than that it's just fun to play with, or useful for combating relative oversights, like changing Sungrass into something actually visible or these Void Zones, although apparently it won't help.
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Because you could, for instance, change the entire zone model for AQ40 into the ZG model, and run around, log out, change the model back, then log back in, and find yourself at the final dragon room where you could turn in your armaments without ever having killed the twin emps.
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10/24/06, 2:58 PM
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#23
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Mike Tyson
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Originally Posted by Kasonic
I don't see why it would be against the EULA. I'm sure it's possible to do some slightly sneaky stuff, like turn gnomes or Ghost Wolves into Ogres or something, but other than that it's just fun to play with, or useful for combating relative oversights, like changing Sungrass into something actually visible or these Void Zones, although apparently it won't help.
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They don't want you modifying their client files, basically. It's not something they really discipline over, though it could potentially be used abusively.
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10/24/06, 3:00 PM
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#24
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Bald Bull
Night Elf Druid
Stormreaver
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Originally Posted by Praetorian
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Originally Posted by Kalince
It certainly isn't a range issue. I know that every invisible void zone that I die to is one that is placed under me as I am healing. I don't know what it is but it isn't being too far away from the horse as they are placed.
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Odd. For us, 90%+ of void deaths involve people transitioning into Blaumeux's corner who haven't been there for a while, or nearby, and who run right through void zones that have been visible for quite some time. In fact, here's a question: How do you know the void zone that killed you was just dropped, rather than one that was there the whole time but you only then happened to move onto it? (Unless you are perfectly stationary when a void zone is due to drop, in which case you have other issues.)
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Really easy my addon tells me in the middle of the screen Blaumeux is casting a void zone, and I was being an idiot staying still to complete my heal then I fall over dead where I was standing for about 6 seconds fine till she had summoned a new zone. Hehe that wasn't a good day for me, died to a second invisible zone after being ressed in the exact same way even though I know I should be dancing around when a new one is about to be summoned.
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I need to do something useless.
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10/24/06, 3:01 PM
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#25
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Piston Honda
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Originally Posted by Praetorian
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Originally Posted by Kalince
It certainly isn't a range issue. I know that every invisible void zone that I die to is one that is placed under me as I am healing. I don't know what it is but it isn't being too far away from the horse as they are placed.
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Odd. For us, 90%+ of void deaths involve people transitioning into Blaumeux's corner who haven't been there for a while, or nearby, and who run right through void zones that have been visible for quite some time. In fact, here's a question: How do you know the void zone that killed you was just dropped, rather than one that was there the whole time but you only then happened to move onto it? (Unless you are perfectly stationary when a void zone is due to drop, in which case you have other issues.)
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Because the times I am killed by invis void zones happen to coincide with times I am being dumb and trying to push out that extra heal after the ability cooldown has finished. So yes it is me not moving (the only time I ran into one was after being battle rezzed from one of those times and promptly entered the void zone that killed me, that was a real pro night).
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