The hakkar mc's are the worst as an orc fury warrior. Inevitably he would pop deathwish and my racial, so I'd lose a huge chunk of ac and be effectively mortal struck. That paired with my blue gear and the fact that I had 10-20% more threat built up than the other guys, usually meant I'd have to hit last stand and wall when I came out of it.
The limitations on abilities MC will use seem to be any cooldown 6 min or less and not cost a reagent. I don't think he ever popped last stand or the 30 min cooldowns on me. I've never seen my lock use a shard-costing ability (soulfire, shadowburn, etc.) My rogue always uses AR and BF when MC'd, regardless of whether or not I'm attacking in melee, however I don't think I've ever used vanish.
I think the skeram encounter would be much more difficult if the attacks were intelligent. Usually I waste most of my time running around not killing anyone with my rogue. There's only been a few times that I've actually hit someone 5 seconds into the MC. I don't think people would survive the 6K+ hits even with BC stamina levels.
Just a couple nights ago, Skeram got me, popped AR, Blade Flurry and Blood rage and proceeded into "lawnmower rage". Then of course we get the "wah, make the rogues go weaponless". The real comedy however, is when you get mc'd with no weapons and you AR+BF+BR and start 3 shotting people with punches. At that point people just said "let them have thier weapons they're just punching us to death anyway". LOL
While the cooldown does affect the choice of spells/abilities I also think there's a purpose in blowing all of the caster's mana at the same time. Chain casting PoH is very effective at this as is having Prayer of Fortitude cast (which happened to me on Skeram). Someday, I hope to have wanding hits as strong as those I get when MC'd.
Things are more like they are now than they ever were before. - Dwight Eisenhower
Do mind controlled players select random targets, or do they have a typical aggro table? Our rogues and warriors very frequently go after healers, and fade gets rid of them. On the other hand, the druids occasionally faerie fire the MT at skeram, which would not support that unless it happened to be shared boss aggro.
I'm pretty sure it follows standard mob AI for the most part. If you level a Hunter or Warlock you'll notice that certain mob abilities are usually used on a secondary target as well as the primary target; debuffs mostly. Faerie Fire counts as a debuff and gets applied on a secondary target, and it might be this decision is partially based on the bosses aggro table; or it might just be bad luck on your part.
buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
The most awesome thing that can possibly take place while somebody is mind controlled is flamestrike. Crits oneshot everything, great for e-peen screenshots. I've started having all my cooldowns ready for the voodoo piles in ZG, hoping for an MC. Almost managed to wipe us once. Was a great day. Seriously, I was exalted within a month of that instance, I get to do stuff like that now!
Oh, and you do use abilities with more than a 6 min cooldown, as I like to use cold snap whenever possible while MCd.
"Any sufficiently advanced stupidity is indistinguishable from malice."
- Clark's Law
I am curious as to whether the "type" of mind control influences the AI. Skeram usually
a) Spams Consecrate (ticks for 300... man I wish I could do that regularly)
b) Switches to a random aura(which sometimes I don't notice until sartura >.>)
c) Cleanses him of quite a few debuffs
d) auto-attacks(once I stunned the MT on my side)
While Baroness I generally blow perception, switch to a random aura, then spam flash of light on myself(even at 100%). No MC have I ever been smart enough to judge something. I can't recall ever using LoH, so it may be off limits to the AI("Your Lay On Hands *crits* Skeram for 20k") but I am not positve on this.
To me it seems the baroness AI is much stupider, but I have only anecdotal evidence of this. Also
1) Any regular mob MC (raid or no) divine shield is an option.
2) Boss MC it's usually greyed out("Can't do that while mind controlled")
3) True Fulfillment goes right through it, although I don't know if I've ever used it while debuffed(though I've popped it and then became mind controlled)
So there is definitely some intentional "strength" differences between MC types.
Funniest thing I ever had happen during a mind control was when I was MC'd by a hoodoo pile in ZG, and the AI had me Warstomp, Feign Death, then drop a trap (not a freezing trap, but still pretty funny nonetheless).
Nothing useful to dissecting MC in this post (besides, incidentally and ancedotally, timer usage), but...
Had a pal who two boxed a druid and mage, mage looted a voodoo pile and got a doll + druid corpse, it was precious.
Am I the only person who is(/was) disappointed when MC'd and they don't take six casters with them (that'll teach "you" to be slow on the poly) after popping AR/BF? The DPS was willing, but the AI was weak. I mean, seriously, you can't call the (de)buff "True Fulfillment" unless people are executed.
Everybody is your brother until the rent comes due.
Agreed, dak. I always pray for blood whenever I get mind controlled, be it from the hoodoo piles or off Skeram. I had one of our rogues oneshot my mage on Skeram - chain resisted polymorphs = dead squishy. I'd just love to see the AI tweaked from "decent" to "pure evil" and burn all cooldowns in the hope of killing as many priests as possible.
One of the neat things about those damage increasing mind controls is how they interact with blade flurry (which they love to pop, as well).
Damage is increased by 300% on your base attack, which is then also dealt to another target through blade flurry. But in this case, the blade flurry attack is again boosted by 300%, which leads to random blade flurry hits for obscene values.
But yeah, I've also noticed it doesn't use backstab often, though I have seen it use it before (usually on the mt). I'm still waiting for the day when it decides to use blade flurry, then actually backstab someone when someone else is in range.
Am I the only person who is(/was) disappointed when MC'd and they don't take six casters with them (that'll teach "you" to be slow on the poly) after popping AR/BF? The DPS was willing, but the AI was weak. I mean, seriously, you can't call the (de)buff "True Fulfillment" unless people are executed.
Very good point. "Mild Sense of Fulfillment" is less catchy though. Though I did get a pretty big kick out of it when I got divine shielded-MC'd, just from seeing raid chat fill up with "OMG SHEEP!"
Of all the classes, I think the AI is worst at playing Hunter. I have never, ever actually shot anyone while MC'd - it's inevitably Rapid Fire, Deterrence, Volley, and then melee. Sometimes I'll swap aspects too. Hoodoo piles are great fun, especially if your rogues stand too close when a Warrior gets MC'd - they learned not to do that the hard way after one of our Warriors killed three of them in two seconds with a one-hander.
I'd just love to see the AI tweaked from "decent" to "pure evil" and burn all cooldowns in the hope of killing as many priests as possible.
You are a sick, sick man but I like how you think.
Too bad that a mind controlled priest can't, in turn, mindcontrol another player... and the priest would be able to control that player. Ahh, too much wishful thinking.
Things are more like they are now than they ever were before. - Dwight Eisenhower
Hello and greetings - longtime lurker / first time poster, well met!
If you have a lock in your group you can avoid Baronesse's MC completely.
Have the entire team stand (and stay) behind the lock at the fight start.
The lock initiates the fight and nukes her from max range. After the pull, if she comes down the stairs she will stop and go no further so long as all teammates are out of aggro range behind the lock.
At about 70%, the mage can step up to max range and join in the nuking. If Baroness advances at all, everyone has to back up to max range again.
It's easiest to have a lock do the nuking, due to their higher HP than mages, as well as their mana regen (lifetap) is done in smaller bursts and not interrupted as evocation would be.
Her hate will be focused on the lock throughout, just keep him/her healed (lifetap *between* her spellcasts). And that's it, down she goes.
Try running Sunken Temple with a warrior with Ashkandi or better - and have it just so happen that said warrior gets charmed by Jamellan...
Lets just say that it wasn't pretty, 4-5k crits wiped us poor 50s out.
Back when I was a full shadow priest, Nef charmed me once and I one shot a few casters with mind blast. From watching others, it does seem to prioritize cooldowns, even if it makes no sense. I guess in a way it does make sense, as they want to blow the cooldown so you can't use them against them. :)
Very good point. "Mild Sense of Fulfillment" is less catchy though.
Would be funny in fantasyland if they renamed the debuff "Skeram's Control" but when it fades in the clog, you'll see:
"True Lack of Fulfillment Fades" for those who kill none
"Truly Mild Fulfillment Fades" for those who kill 1-2
"True Fulfillment Fades" for those who kill 3+
Bonus points if Skeram emotes "bleeds all over you" (/wrists) every Lack of Fulfillments.
Everybody is your brother until the rent comes due.
As a warlock being MC'd on Skeram i've noticed that I only ever have used 3 abilities (4 if you count auto-attack), those being: Searing pain, Shadowbolt, and Rain of Fire.
Never once have I dotted anybody and never once have I burned a shard for anything.
I do agree though, the AI is rather dumb, because I spend most of my time getting my daily exercise on the stairs. It would be kind of mean if the AI were smarter though, one shotting half your raid would just suck :(
Originally Posted by Fellwraith
[Y]ou will tank 3 mobs, and only 3 mobs. 5 shalt thou not tank, nor shalt thou tank 4. Thou shalt not tank 2 mobs unless it is on the way to tanking 3 mobs.
Of all the classes, I think the AI is worst at playing Hunter.
Yea that seems to be mostly my experience (Volley is always used). Though 1 time I got MCed by a totem on Hexxar and autoshot a mage for 1997.
Agreed, on my hunter it's normally "Pop Rapid Shots and melee" or "Pop rapid shots and Volley" - true winners on both courses of action. The very first time we attempted Nefarian, I got the honor of talking to him to start the fight. I promptly got mind-controlled and then got an Aimed Shot crit on our druid class leader for 6k. The fight went out of control pretty quickly afterwards, but it's still one of my fondest memories.
The problem with mind control is that when it pops in PVE, you just start to hate your orc companions and have an anger at your "I wanted the top pvp race" orc warriors. Mind control on a mob means that you want your MT to be anyhing but an orc. This also mean that you warriors have to blow their fear and recklessness+shield wall as soon as it is up,wich might be pretty frustrating
I hope thay don't invent a stupid mecanic where MC'ed paladins use lay on hands on the boss, or MCed players start to burn through your more expensive consumables (yahh flask of the titan).
By the way a more widespread "mindcontrol but can't use cooldown" would be an interesting PVE mechanic, with less orc racial prejudice and more fun without the frustration of having long cooldowns wasted.
P.S : looting ZG trash piles is (almost) always fun.
What is it with MC and racials? All these orcs popping Blood[mumble] when MCed, and Hakkar reliably pops Perception if it's up when he decides to turn me around (Last Stand, sometimes, never Shield Wall, which is odd, because the Barroness pops that reliably).
I know a Tauren mentioned warstomp going off, but can any Trolls report about berserking? Stoneform? WotF?
Our Paladins love to Blessing of Sacrifice Skeram (50 dmg/hit transferred to the Paladin).
"Cleanse Skeram" over vent is good times.
It's 55 damage a hit, actually. Worst part is that BoSac will counteract sheep/freeze trap. Oh, and when the MC wears off, the blessing will still work (the blessing is 30 seconds), so good luck not dying. Watching your health go from full to 10% from a gazillion -55 health subtractions is something all paladins should experience.
There was this incident when I bubbled to avoid getting killed by Skeram's AE and was promptly MC'd. Being un-CCable for 12 seconds as I headed to the raid to wreck havok was . . . amusing. = P