Elitist Jerks
Register
Blogs
Urban Rivals
Forums
New Posts


Go Back   Elitist Jerks > Public Discussion > Public Discussion
Elitist Jerks Login

gamerDNA Login

Welcome to Elitist Jerks
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!

If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.

Reply
 
LinkBack Thread Tools
Old 10/26/06, 4:09 PM   #26
Copernicus
Bald Bull
 
Copernicus's Avatar
 
Night Elf Druid
 
Tichondrius
There are two issues with the current implementation +skill.

1. When it was initially balanced in the game (based on itemization formulas and racials) it wasn't considered to be a very strong skill. Edgemaster's Handguards should be easily replaced by UBRS loot. If Warriors are wearing them in BWL or AQ40, then there's a problem with the itemization formula. This is also incredibely huge when it comes to racials. I've heard of people buying Human 60 Rogues (in Tier 1/2 gear) to replace their AQ40 geared Rogue just for the racial.

2. When it was added as talents for classes, it was rebalanced to work correctly with DPS formulas in comparison with other talents.

If Blizzard wants to rework +skill vs glancing blows, now would be the time. But it would also require relooking at the talent trees, racials, and itemization. All of those should be looked at carefully anyways, or Humans will always be the best PvE Rogues and Orcs the best PvE Warriors.
 
User is offline.
Reply With Quote
Old 10/26/06, 4:12 PM   #27
 Kalman
And It's Delicious
 
Kalman's Avatar
 
<>
Orc Shaman
 
No WoW Account
Originally Posted by LadyVex
Originally Posted by Kalman
Originally Posted by LadyVex
MC gaunts being a bigger boost than other higher ilvl gloves is just weird.
Hi there, Mana Igniting Cord! How's life treating you as the second best caster DPS belt in the game? Onslaught Girdle, you doing okay over there too? Cape of the Black Baron, you still hanging out around my backside? Good, good, we're all good.

Don't talk stupid; we all know itemization creates oddities like that sometimes.

The point is: +skill, as the game is currently constructed, is powerful because we have no other way to counteract glancing blows. If casters had a grand total of 3 pieces of +hit gear in the game, they'd be wearing those too, even over higher ilevel gear, because it's also underpriced vs. its value when used against higher level targets.
Be that as it may, it doesn't mean it's any less wrong in this situation because you can list other instances. And those items you listed are simply just a good combination or raw amount of stats, instead of having specifically ONE stat on it that elevates it above all others. ACLG and EMHG wouldn't be such a big deal being the best *if* they were the best with all around stats but what makes them such is the +weapon skill.

+Weapon skill shouldn't function like it currently does, ESPECIALLY since some racials include this stat in them. With the realized emphasis +skill does, is there any reason to be a night elf warrior when you could have +sword skill? Same for being a human rogue etc.

As angry as you are about the change you also have to realize that it's Blizzard's way of things NOT to change itemization but to change the very mechanics of things that are "out of balance". They've normalized daggers, swords, bows etc. They've changed hunter rap ratios, fear resists, normalized rage.

If the change is significant (like I know it to be) or rather if it's true, I'm sure there will be some compensation.
ACLG and EMHG wouldn't be such a big deal if +skill wasn't so rare. You think I *like* swapping in a blue belt to go with my 4 piece Bonescythe bonus? Hell no. It's stupid. However, it's the only way I can recover 3% of my damage. It's a stat like +hit; once you cap it, it's nearly worthless, but until you hit the cap, it's everything. If they sprinkled +1 skill across a wide range of gear, like they've done with caster +hit, you'd still hear complaints, but at least the complaint would be "Aw, man, I already have 5 skill from these pieces; couldn't they have put +hit or +crit on my new X instead of +skill?", just like casters currently. It wouldn't be ridiculous, because it *isn't* overpowered in the context of the game; simply in the context of raiding, it's a vital stat, just like +hit is minimally useful in PvP past 4%, but for raiding that other 12% is kinda nice to have.

The racials are ridiculous, yes. Does that mean melee should have its damage downgraded as a result? I'm already less useful than a mage half the time; if I can't even outdamage them on ideal fights, then Wodin's right: there'll be no reason to bring a rogue.

I have no faith whatsoever that melee will be compensated for this quite significant nerf to their damage capabilities. Anyone who's been playing a rogue for longer than a few months probably feels the same way.

Originally Posted by Vontre
Oh, nah, I just type things for the sake of typing things. ^_^
Originally Posted by Lyta
The dog nailed me like three times that day. It resulted in my ass hitting the ground and my legs waving in the air.
 
User is online.
Reply With Quote
Old 10/26/06, 4:13 PM   #28
Wodahs
Don Flamenco
 
Human Rogue
 
Lightbringer
Originally Posted by Oth
Originally Posted by Kalman
Originally Posted by Cesar2000
As it is now, weapon skill is a waaaaay too powerful stat. How can you say its fair that one stat makes such a massive difference as such a a cheap cost? +Skill still adds crit and hit btw.

The only 'problem' with this change, if its true, is the +skill talents that different classes have.
+skill adds 0.04% crit and 0.04% hit, and reduces dodge and parry and block by 0.04%.

Not 4%. 0.04%.

Without the glancing reduction, +skill is trash, and melee is crippled compared to ranged. You do know that +hit is the caster counterpart to +skill, right? Except +hit got proper itemization, which +skill never did.

If they want to remove +skill's effect on glancing from the game, glancing needs to go as well.
Actually, +hit isn't the counterpart to +skill. +spell skill is.

Our 'glancing blows' (level-based resists) can't be worked around with any item currently in the game.
That is wholly innacurate. 40% of melee swings will glance and do less damage through glancing blows. When you remove +skill from affecting glancing, +skill literally does nothing. Look at Death Sting. A drop from c'thun, which by the way we havent seen in 25+ kills, that adds 3 points of skill. If you remove the glancing dmg reduction portion of skill, that means Death Sting gets +0.12% hit, +0.12% crit, etc. Thats nill. You stack enough +hit and the resist %s go down an incredible amount. Casters also have a lower resist mod on items. +skill is also capped on usefullness, fighting a mob 3 levels higher than you, +10 skill in total is an effective ceiling to melee dmg increases.

The massive issue with weapon skill is its itemization is crap. Its terrible. +1 weapon skill adds ~1.2% melee dmg for a rogue. That is less of a bump than +1%hit would net, closer to 0.6% hit I think. That is not an overpowered stat. Rather the affect it gives the wielder is gained from so few items, it feels overpowered, when you see warriors using lower lvl boe purples, etc.
 
User is offline.
Reply With Quote
Old 10/26/06, 4:14 PM   #29
Copernicus
Bald Bull
 
Copernicus's Avatar
 
Night Elf Druid
 
Tichondrius
Originally Posted by Wodin
Originally Posted by Oth
Actually, +hit isn't the counterpart to +skill. +spell skill is.

Our 'glancing blows' (level-based resists) can't be worked around with any item currently in the game.
Err, correct me if I'm wrong, but you have a base 17% chance of resist on a +3 monster(e.g. any raid boss). Spell hit reduces the fizzles caused by that differential in level, so 6% spell hit means that you now have an 11% chance of resist on a +3.

That's analogous to what +weapon skill does, because the major changes from a 61 to a 63 are more glancing blows.
There's a level based resist on non-binary spells that comes out to around 5% less damage on +3 targets (If I recall correctly). Currently, there's no way to work around that resist and it is theorized that the resist comes from a difference between spell skill and the target's level.
 
User is offline.
Reply With Quote
Old 10/26/06, 4:19 PM   #30
Mist
Don Flamenco
 
Blood Elf Paladin
 
Shattered Hand
Yeah, and all mobs have at least a 5% chance to dodge.
 
User is offline.
Reply With Quote
Old 10/26/06, 4:22 PM   #31
snape
Great Tiger
 
snape's Avatar
 
Human Mage
 
Destromath
Originally Posted by Mist
Yeah, and all mobs have at least a 5% chance to dodge.
Mmm, no, that's not what Copernicus was saying.

Cop is saying that there's a 5% decrease in our damage (despite being hit-capped vs. lvl 63's) that appears in the form of 25%, 50%, and 75% resists. These resists account for a 5% overall decrease in DPS. We still have a 1% resist rate, but some of the 99% of bolts/balls that land have their damage reduced through partial resists.
 
User is offline.
Reply With Quote
Old 10/26/06, 4:23 PM   #32
Mist
Don Flamenco
 
Blood Elf Paladin
 
Shattered Hand
Originally Posted by snape
Originally Posted by Mist
Yeah, and all mobs have at least a 5% chance to dodge.
Mmm, no, that's not what Copernicus was saying.

Cop is saying that there's a 5% decrease in our damage (despite being hit-capped vs. lvl 63's) that appears in the form of 25%, 50%, and 75% resists. These resists account for a 5% overall decrease in DPS. We still have a 1% resist rate, but some of the 99% of bolts/balls that land have their damage reduced through partial resists.
And what I'm saying is that melee DPS classes ALSO have some ~5% loss of damage that we can't get rid of as well.
 
User is offline.
Reply With Quote
Old 10/26/06, 4:24 PM   #33
Cesar2000
Don Flamenco
 
Cesar2000's Avatar
 
Night Elf Druid
 
Dragonblight (EU)
Originally Posted by Mist
Originally Posted by snape
Originally Posted by Mist
Yeah, and all mobs have at least a 5% chance to dodge.
Mmm, no, that's not what Copernicus was saying.

Cop is saying that there's a 5% decrease in our damage (despite being hit-capped vs. lvl 63's) that appears in the form of 25%, 50%, and 75% resists. These resists account for a 5% overall decrease in DPS. We still have a 1% resist rate, but some of the 99% of bolts/balls that land have their damage reduced through partial resists.
And what I'm saying is that melee DPS classes ALSO have some ~5% loss of damage that we can't get rid of as well.
Thats against ANY level...
 
User is offline.
Reply With Quote
Old 10/26/06, 4:25 PM   #34
snape
Great Tiger
 
snape's Avatar
 
Human Mage
 
Destromath
I consider your losses to be greater - but I can see how even at the highest level of gear in both cases the damage decrease is almost the same. It's almost the same because our damaging spells still LAND (and can crit, btw) but since your's are dodged, you lose the Energy, and you get nothing in return.
 
User is offline.
Reply With Quote
Old 10/26/06, 4:26 PM   #35
 Kalman
And It's Delicious
 
Kalman's Avatar
 
<>
Orc Shaman
 
No WoW Account
Originally Posted by Mist
Originally Posted by snape
Originally Posted by Mist
Yeah, and all mobs have at least a 5% chance to dodge.
Mmm, no, that's not what Copernicus was saying.

Cop is saying that there's a 5% decrease in our damage (despite being hit-capped vs. lvl 63's) that appears in the form of 25%, 50%, and 75% resists. These resists account for a 5% overall decrease in DPS. We still have a 1% resist rate, but some of the 99% of bolts/balls that land have their damage reduced through partial resists.
And what I'm saying is that melee DPS classes ALSO have some ~5% loss of damage that we can't get rid of as well.
Of course, in our case, it's 5% vs level 60s as well. 5.6% vs 63s. We see less of a change from +0 to +3, but the loss is equal once you get there.

(Incidentally, I expect that the loss is 3.5% over a long enough parse.)

Originally Posted by Vontre
Oh, nah, I just type things for the sake of typing things. ^_^
Originally Posted by Lyta
The dog nailed me like three times that day. It resulted in my ass hitting the ground and my legs waving in the air.
 
User is online.
Reply With Quote
Old 10/26/06, 4:26 PM   #36
LadyVex
Great Tiger
 
Night Elf Priest
 
Elune
Originally Posted by Wodahs
Originally Posted by Oth
Originally Posted by Kalman
+skill adds 0.04% crit and 0.04% hit, and reduces dodge and parry and block by 0.04%.

Not 4%. 0.04%.

Without the glancing reduction, +skill is trash, and melee is crippled compared to ranged. You do know that +hit is the caster counterpart to +skill, right? Except +hit got proper itemization, which +skill never did.

If they want to remove +skill's effect on glancing from the game, glancing needs to go as well.
Actually, +hit isn't the counterpart to +skill. +spell skill is.

Our 'glancing blows' (level-based resists) can't be worked around with any item currently in the game.
That is wholly innacurate. 40% of melee swings will glance and do less damage through glancing blows. When you remove +skill from affecting glancing, +skill literally does nothing. Look at Death Sting. A drop from c'thun, which by the way we havent seen in 25+ kills, that adds 3 points of skill. If you remove the glancing dmg reduction portion of skill, that means Death Sting gets +0.12% hit, +0.12% crit, etc. Thats nill. You stack enough +hit and the resist %s go down an incredible amount. Casters also have a lower resist mod on items. +skill is also capped on usefullness, fighting a mob 3 levels higher than you, +10 skill in total is an effective ceiling to melee dmg increases.

The massive issue with weapon skill is its itemization is crap. Its terrible. +1 weapon skill adds ~1.2% melee dmg for a rogue. That is less of a bump than +1%hit would net, closer to 0.6% hit I think. That is not an overpowered stat. Rather the affect it gives the wielder is gained from so few items, it feels overpowered, when you see warriors using lower lvl boe purples, etc.
I wouldn't say it's overpowered, but it is what I consider an "additional" stat. It's another way that melee classes have to increase their dps potential. In this way, the fact that it's an "additional" stat and can serve to be such an increase in dps until, as Kalman said, you cap it out, I don't think it's intentional. Even more so are the orc and human warriors running around with +axe and sword skill respectively. It doesn't make sense.

Am I happy about the change? No. Merely resigned to the fact that it was probably long in coming.

And it's possible we're crying over a basket of eggs before it's been overturned; it may just be bugged instead of changed.

I do not, however, see them increasing itemization TOO much for +weapon skill (things like The Hungering Cold and Death's Sting exempt) so the only assumption I can make if they do change it is to compensate in other ways.

As Kalman said, wearing things like Mugger's Belt is pretty sad just to make up some dps.
 
User is offline.
Reply With Quote
Old 10/26/06, 4:28 PM   #37
Deathwing
Bald Bull
 
Deathwing's Avatar
 
Tauren Druid
 
Black Dragonflight
Originally Posted by Wodin
Likewise Edgemasters falls prey to a similar deal - you can get close, but I'm pretty sure the Naxx gloves beat it.
What Naxx gloves? Do you know something I don't?

For pure dps, edgemasters still beats Gauntlets of Annihilation if you don't have a racial +skill. +skill itself isn't stupid, it was just stupidly itemized.
 
User is offline.
Reply With Quote
Old 10/26/06, 4:29 PM   #38
 Kalman
And It's Delicious
 
Kalman's Avatar
 
<>
Orc Shaman
 
No WoW Account
No. *Having* to wear things like the Mugger's Belt because I have no other choice (I have ACLG now, but wearing them breaks my 4 piece BS bonus) is sad. +skill itself is fine. Don't put words in my mouth.

Originally Posted by Vontre
Oh, nah, I just type things for the sake of typing things. ^_^
Originally Posted by Lyta
The dog nailed me like three times that day. It resulted in my ass hitting the ground and my legs waving in the air.
 
User is online.
Reply With Quote
Old 10/26/06, 4:31 PM   #39
Emeraude
Bald Bull
 
Emeraude's Avatar
 
Night Elf Warrior
 
Sargeras
Originally Posted by Liand
I didn't post this at first, because I didn't think I had enough samples to be sure, but weapon skill may now be increasing melee hit rate more than it used to as well. At 315 mace skill for the 63 Paladin, I missed 45 times out of 822 hits (5.5% miss rate), but at 325, I missed 16 times out of 555 hits (2.9% miss rate). The expected rate increase is 0.4%, so maybe that's how they tried to compensate (which makes no sense for Rogues since they have +5% hit talent in the same tree as +weapon skill talent; same for Paladins).

Edit for Maestroquark: Now that you mention it, +0.24% to reduce miss rate per weapon skill would fit perfectly with what I see (0.24 * 10 = 2.4 ~ 5.5 - 2.9).
That would be nice.

On live your base chance to miss a 63 mob with a 2-hander is around 8.6% even if you get your weapon skill to 315 vs a 63 mob you won't see a the player vs mob difference even out to 5% base miss chance, because you're still getting a -hit penalty for attacking a mob 3 levels higher then you. Maybe the new weapon skill does do that.

http://www.megaupload.com/?d=CX81UJZ8
For the lurking Phoenix Wright faithful.
What is the most important thing to you? Won't you grant me the pleasure of taking it away.
 
User is offline.
Reply With Quote
Old 10/26/06, 4:31 PM   #40
Kasi
Spymaster
 
Karnadas
Draenei Shaman
 
No WoW Account
Yes as Wodin and Kalman have shown, weapon skill is equivalent to spell hit for casters. The problem is not that weapon skill exists, it is that it is so rare on items. I'm hoping this is a bug. The mechanic has been shown that its 12% dmg loss for both casters and melee with no hit/skill. The itemization in both cases makes up the gap. If this does go through, it would be a major nerf in melee dmg in comparison to caster dmg.
 
User is offline.
Reply With Quote
Old 10/26/06, 4:34 PM   #41
Abaxial
Piston Honda
 
Gnome Rogue
 
Lothar
I fail to see how blizzard would make such a large change to +skill so soon after our review which added WE, as well as the beta trees for warriors and paladins which also add skill. This really just seems like a bug to me.

 
User is offline.
Reply With Quote
Old 10/26/06, 4:38 PM   #42
Mist
Don Flamenco
 
Blood Elf Paladin
 
Shattered Hand
Originally Posted by Emeraude
Originally Posted by Liand
I didn't post this at first, because I didn't think I had enough samples to be sure, but weapon skill may now be increasing melee hit rate more than it used to as well. At 315 mace skill for the 63 Paladin, I missed 45 times out of 822 hits (5.5% miss rate), but at 325, I missed 16 times out of 555 hits (2.9% miss rate). The expected rate increase is 0.4%, so maybe that's how they tried to compensate (which makes no sense for Rogues since they have +5% hit talent in the same tree as +weapon skill talent; same for Paladins).

Edit for Maestroquark: Now that you mention it, +0.24% to reduce miss rate per weapon skill would fit perfectly with what I see (0.24 * 10 = 2.4 ~ 5.5 - 2.9).
That would be nice.

On live your base chance to miss a 63 mob with a 2-hander is around 8.6% even if you get your weapon skill to 315 vs a 63 mob you won't see a the player vs mob difference even out to 5% base miss chance, because you're still getting a -hit penalty for attacking a mob 3 levels higher then you. Maybe the new weapon skill does do that.
That'd be pretty awful. 5 weapons skill would come out to +1.2% increase to white DPS after the first 5%, making the weaponskill talents horrible, and we'd still be losing like 6% overall DPS, which would also be terrible. It would only work if they removed glancing blows, but then the weaponskill talents would still suck.
 
User is offline.
Reply With Quote
Old 10/26/06, 4:40 PM   #43
LadyVex
Great Tiger
 
Night Elf Priest
 
Elune
Originally Posted by Abaxial
I fail to see how blizzard would make such a large change to +skill so soon after our review which added WE, as well as the beta trees for warriors and paladins which also add skill. This really just seems like a bug to me.
Same could be said with hunters. They're changing EVERYTHING around just a few patches after they unlinked auto from aimed, etc. Alot of stuff is retroactively changing it seems.

And Kalman, I said exactly what you said. You wish you didn't have to wear Mugger's Belt, be it for whatever reason. You wish there was better itemization so yes, wearing a blue to make up dps because it is "poorly itemized" would be, the same thing to me. Don't put hostilities in my mouth. ^^

Edit: Why oh why does everyone refer to the talent trees? NOTHING is set in stone; so much is changing and so many things requiring others to change that you can't say because rogues/warriors/paladins have weapon skill they won't nerf it.

They've done similar things with other classes. If this is indeed a change (and not just a "the sky is falling" bug, it's VERY possible they'll either scrap the weapon skill talents or move them down some teirs.

Geez.
 
User is offline.
Reply With Quote
Old 10/26/06, 4:43 PM   #44
 castille
μ
 
castille's Avatar
 
Tauren Druid
 
Mal'Ganis
But poor itemization doesn't make a skill overpowered. If agility were only available on blues, or only on gear up to tier2, many alliance rogues might err on the side of tier2 over pure +AP gains.

23:40:55> [Illidan Stormrage's] [Shear] was blocked by [Castille].
^ Yes, this actually happened. Yes, Castille is a shaman.
 
User is offline.
Reply With Quote
Old 10/26/06, 4:43 PM   #45
Copernicus
Bald Bull
 
Copernicus's Avatar
 
Night Elf Druid
 
Tichondrius
Originally Posted by Kalman
No. *Having* to wear things like the Mugger's Belt because I have no other choice (I have ACLG now, but wearing them breaks my 4 piece BS bonus) is sad. +skill itself is fine. Don't put words in my mouth.
+skill is NOT fine if the itemization formula makes it super cheap. Edgemaster's Handguards should not be replacing BWL+ gear. Racial passive abilities should not be at the level that +5 weapon skill is at.

One of the recent Blizzard blue posts ( http://blue.cardplace.com/newcache/en/75297770.htm ) has said that they are examining DPS based on gear, class, talents, and situations. It's perfectly reasonable that they're changing the way the game works on glancing blows vs weapon skill to make +skill give a bonus more in line with how much it costs on an item. If they do that, it would require changing the +skill talents and reexamining the way melee DPS works. And realisticly, this would be the perfect time to do that testing.

So there are two options right now.

1- Blizzard is examining +skill's effect on DPS by changing what it does to not work with glancing blows. At the same time they're examining DPS in general for all the melee classes.

2- It's a bug.

----------------------

As far as the issue with casters...

Glancing Blows happen on white (normal attacks) damage dealt to targets that are higher level than the attacker.
Partial resists happen on non-binary spells, when the caster is lower level than the target.

Both are an example of damage being lowered when attacking a higher level target. +Skill lowers the damage loss due to glancing blows. There is no mechanic that lowers the damage loss from casting spells on a higher level target, not even -resist gear. It's one of those things that has caused me to wonder if Blizzard knows what is going on with their game's engine, due to the PvE specialized Naxxramas gear with -resists on it.
 
User is offline.
Reply With Quote
Old 10/26/06, 4:44 PM   #46
 Kalman
And It's Delicious
 
Kalman's Avatar
 
<>
Orc Shaman
 
No WoW Account
Originally Posted by LadyVex
Originally Posted by Abaxial
I fail to see how blizzard would make such a large change to +skill so soon after our review which added WE, as well as the beta trees for warriors and paladins which also add skill. This really just seems like a bug to me.
Same could be said with hunters. They're changing EVERYTHING around just a few patches after they unlinked auto from aimed, etc. Alot of stuff is retroactively changing it seems.

And Kalman, I said exactly what you said. You wish you didn't have to wear Mugger's Belt, be it for whatever reason. You wish there was better itemization so yes, wearing a blue to make up dps because it is "poorly itemized" would be, the same thing to me. Don't put hostilities in my mouth. ^^
No. There's a difference between wearing Mugger's to make up some DPS because the stat is worthwhile, and *having* to wear Mugger's because there's no other way to make up that DPS. If it was a matter of choosing to wear Mugger's because my other +skill items were okay, but I had better options for those slots? That'd be fine. I'd take no issue with that. The fact that no matter how good my belt option is, no matter how good my glove option is, one of them is going to need to be ACLG or Mugger's? That, I take issue with.

Originally Posted by Vontre
Oh, nah, I just type things for the sake of typing things. ^_^
Originally Posted by Lyta
The dog nailed me like three times that day. It resulted in my ass hitting the ground and my legs waving in the air.
 
User is online.
Reply With Quote
Old 10/26/06, 4:45 PM   #47
Emeraude
Bald Bull
 
Emeraude's Avatar
 
Night Elf Warrior
 
Sargeras
Originally Posted by Mist
Originally Posted by Emeraude
Originally Posted by Liand
I didn't post this at first, because I didn't think I had enough samples to be sure, but weapon skill may now be increasing melee hit rate more than it used to as well. At 315 mace skill for the 63 Paladin, I missed 45 times out of 822 hits (5.5% miss rate), but at 325, I missed 16 times out of 555 hits (2.9% miss rate). The expected rate increase is 0.4%, so maybe that's how they tried to compensate (which makes no sense for Rogues since they have +5% hit talent in the same tree as +weapon skill talent; same for Paladins).

Edit for Maestroquark: Now that you mention it, +0.24% to reduce miss rate per weapon skill would fit perfectly with what I see (0.24 * 10 = 2.4 ~ 5.5 - 2.9).
That would be nice.

On live your base chance to miss a 63 mob with a 2-hander is around 8.6% even if you get your weapon skill to 315 vs a 63 mob you won't see a the player vs mob difference even out to 5% base miss chance, because you're still getting a -hit penalty for attacking a mob 3 levels higher then you. Maybe the new weapon skill does do that.
That'd be pretty awful. 5 weapons skill would come out to +1.2% increase to white DPS after the first 5%, making the weaponskill talents horrible, and we'd still be losing like 6% overall DPS, which would also be terrible. It would only work if they removed glancing blows, but then the weaponskill talents would still suck.
I highly doubt that they'll keep glancing blows the way they are now, aren't there rumors of level 74-76 mobs in the expansion? Or is that just speculation?

http://www.megaupload.com/?d=CX81UJZ8
For the lurking Phoenix Wright faithful.
What is the most important thing to you? Won't you grant me the pleasure of taking it away.
 
User is offline.
Reply With Quote
Old 10/26/06, 4:46 PM   #48
 Quigon
Bald Bull
 
Quigon's Avatar
 
Tauren Warrior
 
Kil'Jaeden
Itemization or bugged, either way it should be dealt with. Arguing the difference between them is mostly semantics since you can fix both in different ways and claim its the other. The sheer amount of conversations and fighting over mechanics that have been known for a year above is a detriment to the thread.

Blizzard appears to be deciding its a bug/overpowered.
 
User is offline.
Reply With Quote
Old 10/26/06, 4:47 PM   #49
LadyVex
Great Tiger
 
Night Elf Priest
 
Elune
Originally Posted by castille
But poor itemization doesn't make a skill overpowered. If agility were only available on blues, or only on gear up to tier2, many alliance rogues might err on the side of tier2 over pure +AP gains.
I don't think anyone has said overpowered.

+Skill is, like I said, an additional stat. It should be a bonus on gear pieces, not a one stat trick horse that you specifically itemize for until it's capped for dps gains.

They just recently changed the RAP ratio for hunters, and one of the reasons was this, that hunters had VERY little reason to itemize beyond very heavy agi items. Now with the change we do.

It's highly possible they're simply doing the same with weapon skill.

Given Blizzard's track record, it's either a) a bug, or b) intended because they'd rather change mechanics than create new items with bonuses people want. (Look how long high dmg gear took to enter the game.)
 
User is offline.
Reply With Quote
Old 10/26/06, 4:50 PM   #50
 Wodin
Inebriated
 
Wodin's Avatar
 
Troll Rogue
 
Mal'Ganis
Originally Posted by Deathwing
What Naxx gloves? Do you know something I don't?

For pure dps, edgemasters still beats Gauntlets of Annihilation if you don't have a racial +skill. +skill itself isn't stupid, it was just stupidly itemized.
Ah, ok. I'm sorry to hear that - I could have sworn I remembered them being better from one of the old threads. I guess my brain is turning into swiss cheese. :(
 
User is offline.
Reply With Quote
Reply

Go Back   Elitist Jerks > Public Discussion > Public Discussion

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Weapon Skill Kiklion The Dung Heap 1 07/10/07 5:20 AM
Weapon Skill falynx The Dung Heap 3 06/22/07 2:34 PM
Weapon Skill in PvP Sikul Class Mechanics 2 06/11/07 7:47 PM
+ weapon skill? Husyor Class Mechanics 58 06/07/07 4:28 PM
Rogues, Effectiveness of armor penetration and weapon skill. ratdump Class Mechanics 3 06/05/07 2:25 PM