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Old 11/12/06, 10:18 AM   #176
Kody
Don Flamenco
 
Night Elf Rogue
 
Kilrogg
Skull mobs are always intended to be +3 levels, regardless of your level. So for example, Patchwerk's chance to hit, chance to crit, chance to score a crushing, chance to ignore your armor's mitigation, etc will all be factored by him being level 73 if you're tanking him at level 70. I don't believe their actual damage, hp, and such scales, but as for the math behind the combat system, it does. It was a design decision to keep bosses in check and never one groupable(though that's already proven to be a failure with people 4 manning Onyxia).

So you'll glance just as much on Naxxramas bosses at 70 as you did at 60, which is pretty annoying and honestly poor game design, but I suppose that's out of any of our hands as to what goes and what doesn't.

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Old 11/12/06, 10:51 AM   #177
TL-Seria
Don Flamenco
 
Murloc Warrior
 
Vek'nilash (EU)
Kody I'm going to test this with Uldaman's skull level bosses later.

What makes you think he means +3? As stated above, I'm pretty sure he's talking about stuff above that, +3 has always been the standard boss level.
because imo +3 is where it starts getting ugly with the glancing damage reduction

another thing that makes his statement bullshit is that you can get Glancing blows against mobs of your level. I had one today.

Right now they could simply remove weapon skill alltogether. All it does with that change is just being a chore to skill up when you aquire a weapon type you haven't used before. The very minor crit / hit boni are ridiculous now.

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Old 11/12/06, 11:16 AM   #178
Zurai
Bald Bull
 
Orc Death Knight
 
Whisperwind
Originally Posted by TL-Seria
because imo +3 is where it starts getting ugly with the glancing damage reduction
He specifically says "mobs you just are not supposed to be fighting". Are you honestly foolish enough to think that the lead designer for the entire game is saying you just aren't supposed to be fighting every raid boss in the game? He's referring to things that are high enough that EVERY hit is a glance/crush.

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Old 11/12/06, 11:24 AM   #179
TL-Seria
Don Flamenco
 
Murloc Warrior
 
Vek'nilash (EU)
Then why do we have glancing blows on level 60 mobs already to begin with? Why not just at +4?

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Old 11/12/06, 12:05 PM   #180
Zurai
Bald Bull
 
Orc Death Knight
 
Whisperwind
What's your weapon skill in the weapon in question?

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Old 11/12/06, 12:18 PM   #181
Tyvi
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Human Death Knight
 
Turalyon (EU)
Originally Posted by Zurai
What's your weapon skill in the weapon in question?
If you are referring to TL-Seria, I think I can confirm his findings as well. As a level 60 cat (which innately has maxed weapon skill 300/300), I noticed few glancings on even level mobs too. However it happened to rarely that I didn't care about that at all.


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Old 11/12/06, 12:52 PM   #182
TL-Seria
Don Flamenco
 
Murloc Warrior
 
Vek'nilash (EU)
Originally Posted by Zurai
What's your weapon skill in the weapon in question?
344 on level 68 I think. Maxed + weapon mastery spec.

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Old 11/12/06, 1:39 PM   #183
Kalman
Super Macho Man
 
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Originally Posted by Zurai
What's your weapon skill in the weapon in question?
Doesn't matter. Go melee some of the bugs in Silithus, you'll notice glances quickly enough.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 11/12/06, 3:42 PM   #184
Zurai
Bald Bull
 
Orc Death Knight
 
Whisperwind
.

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Old 11/12/06, 3:47 PM   #185
TL-Seria
Don Flamenco
 
Murloc Warrior
 
Vek'nilash (EU)
imo glancings should start at +4 levels then, with the same reduction and chance as they are now at +4. There's no need to restrict damage dealing on bosses and then balance these bosses on the restricted damage dealing.

This is also one of the reasons PVP now is this instant gib fest, because player damage is reduced against PVP and balanced around this reduction. if that reduction is gone, player damage gets out of hand.

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Old 11/12/06, 4:39 PM   #186
Rabid Rob
Piston Honda
 
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Dwarf Hunter
 
Dragonblight
There was a time when blizz tried hunter shots under the melee mechanics, and the sudden addition of glancings, misses, parries, dodges dropped our DPS into a deep dark pit.

This change is not as extreme, but it seems awefully unfair to melee to get nerfed so. I actually feel the skill vs glancing blows balance provides a way to itemize for raids specifically, since skill is quite lackluster in other areas, and this change just dumbs down the itemization choices for melee. I think having some mechanic present to mitigate glancing blows adds to the game!

The most important test, though, will be whether fury warriors and rogues remain #1 DPSers B)

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Old 11/12/06, 6:01 PM   #187
RK
Such a Cassandra
 
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Tauren Shaman
 
Shu'halo
Originally Posted by Kalman
Originally Posted by Zurai
What's your weapon skill in the weapon in question?
Doesn't matter. Go melee some of the bugs in Silithus, you'll notice glances quickly enough.
Wasn't it theorised that the silithus bugs have elevated +defence, though? Go melee some undead in deadwind pass before locking in that we can get glancing blows on even-level mobs.

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Old 11/12/06, 6:24 PM   #188
Daboran
King Hippo
 
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Tauren Druid
 
Twisting Nether (EU)
Originally Posted by Kody
Skull mobs are always intended to be +3 levels, regardless of your level. So for example, Patchwerk's chance to hit, chance to crit, chance to score a crushing, chance to ignore your armor's mitigation, etc will all be factored by him being level 73 if you're tanking him at level 70. I don't believe their actual damage, hp, and such scales, but as for the math behind the combat system, it does. It was a design decision to keep bosses in check and never one groupable(though that's already proven to be a failure with people 4 manning Onyxia).

So you'll glance just as much on Naxxramas bosses at 70 as you did at 60, which is pretty annoying and honestly poor game design, but I suppose that's out of any of our hands as to what goes and what doesn't.
Well, Patch isn't the best example as his mechanics are reportedly broken once your tank levels up (HS hits for 15k on lvl67 tank), but yes in general that was the intention I believe.

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Old 11/12/06, 6:38 PM   #189
Kalman
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Originally Posted by RK
Originally Posted by Kalman
Originally Posted by Zurai
What's your weapon skill in the weapon in question?
Doesn't matter. Go melee some of the bugs in Silithus, you'll notice glances quickly enough.
Wasn't it theorised that the silithus bugs have elevated +defence, though? Go melee some undead in deadwind pass before locking in that we can get glancing blows on even-level mobs.
Do we care what the background reason is for those glancing blows? The fact is, they are level 60s which generate glances. Much like Patchwerk and Loatheb can't crush on their melee, despite being 63s. Level isn't the sole arbiter of these mechanics, simply a good indicator.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 11/12/06, 6:56 PM   #190
Kody
Don Flamenco
 
Night Elf Rogue
 
Kilrogg
So in light of these changes, and the sheer dropoff of white damage combat rogues will see because of it, mutilate as a raid spec pre-tbc is looking very sexy. Hell, even subtlety and assassination/backstab spec might actually be able to hold ground now. Has anyone done the math to see how much of an impact this will have on combat rogues comparatively to 31/8/13 etc rogues?

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Old 11/12/06, 7:46 PM   #191
 frmorrison
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Ashstorm
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Originally Posted by Daboran
Well, Patch isn't the best example as his mechanics are reportedly broken once your tank levels up (HS hits for 15k on lvl67 tank), but yes in general that was the intention I believe.
Some really tried Patch out @ 67? I wonder how he could have hit for that much.



Anyway, it is sad that weapon skill got changed, but once you nurf something it can always be buffed again.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 11/12/06, 7:49 PM   #192
Wodahs
Don Flamenco
 
Human Rogue
 
Lightbringer
lvl 60s generate glances for no dmg reduction.

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Old 11/12/06, 8:07 PM   #193
Mosh
Don Flamenco
 
Undead Warlock
 
Al'Akir (EU)
Patchwerk hit so hard because the reduction from armor is calculated based on your level. If you're wearing level 60 tanking gear at 67 you're gonna get hit like you were in mail.

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Old 11/12/06, 8:25 PM   #194
Fiola
Great Tiger
 
Human Paladin
 
Skywall
Originally Posted by Mosh
Patchwerk hit so hard because the reduction from armor is calculated based on your level. If you're wearing level 60 tanking gear at 67 you're gonna get hit like you were in mail.
So . . . would that mean some fights in Naxx might become harder/impossible as you outlevel the instance due to your tanks becoming lesser geared relative to their level?

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Old 11/12/06, 8:31 PM   #195
krucifix85
Don Flamenco
 
Human Warlock
 
Barthilas
Originally Posted by Fiola
Originally Posted by Mosh
Patchwerk hit so hard because the reduction from armor is calculated based on your level. If you're wearing level 60 tanking gear at 67 you're gonna get hit like you were in mail.
So . . . would that mean some fights in Naxx might become harder/impossible as you outlevel the instance due to your tanks becoming lesser geared relative to their level?
If they don't gear up appropriately, of course.

http://ctprofiles.net/13134

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Old 11/12/06, 8:41 PM   #196
Kalman
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Originally Posted by krucifix85
Originally Posted by Fiola
Originally Posted by Mosh
Patchwerk hit so hard because the reduction from armor is calculated based on your level. If you're wearing level 60 tanking gear at 67 you're gonna get hit like you were in mail.
So . . . would that mean some fights in Naxx might become harder/impossible as you outlevel the instance due to your tanks becoming lesser geared relative to their level?
If they don't gear up appropriately, of course.
If you'd looked at the available non-epics, you'd note that there is no "geared up" to be had until nearly 70. One of the problems with the general devaluation of stats as you level in TBC is that content tuned against existing raid epics existing level of effectiveness *isn't* matched by an increase in accessible gear - compare Conqueror's Chest to the blues available to a level 67 tank and you'll be hard pressed to find an upgrade there; certainly not enough of an upgrade to counteract the significant downgrade in armor effectiveness from 7 levels.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 11/12/06, 8:48 PM   #197
Kody
Don Flamenco
 
Night Elf Rogue
 
Kilrogg
This is where my comment about bad game design comes into play. A raid dungeon you farmed to hell and back already shouldn't become more challenging as you level up and not offer appropriate rewards. Granted - their hitpoints and maximum damage should stay the same, but that really doesn't matter when you're only mitigating 40-45% of it rather than 65-70% of it.

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Old 11/12/06, 9:25 PM   #198
RK
Such a Cassandra
 
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Tauren Shaman
 
Shu'halo
I guess it's one way to convince everyone to stop running Naxx and just let people level up in peace, but on the other hand that makes it feel like even more of a waste, sadly. Particularly annoying that we can't use it to quickly get a new level 60 paladin into strong gear for 60+ instancing (stupid AQ40 rep requirements; the paladin can get AD rep easy levelling from 50 to 60, but not so much Brood rep).

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Old 11/12/06, 10:03 PM   #199
Soul
Don Flamenco
 
Undead Mage
 
Gilneas
Originally Posted by Mosh
Patchwerk hit so hard because the reduction from armor is calculated based on your level. If you're wearing level 60 tanking gear at 67 you're gonna get hit like you were in mail.
Hold on a minute. i thought damage reduction by armor level was dependent on the attacker's level, not the defender's.

http://www.wowwiki.com/Formulas:Damage_reduction

%Reduction = (Armor / (Armor + 400 + 85 * Enemy_Level)) * 100

So the mitigation should remain the same. It's probably Hateful Strike mechanics that are screwed up in some way.

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Old 11/12/06, 10:09 PM   #200
krucifix85
Don Flamenco
 
Human Warlock
 
Barthilas
But didn't someone say that a bossess level is +3 your own level?

Easy fix (if that were the case) would be to re-fix those boss levels for MC, AQ, BWL, Naxx, to 63, and all should be fine again, yer?

http://ctprofiles.net/13134

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