Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Public Discussion

Reply
 
LinkBack Thread Tools
Old 11/12/06, 11:10 PM   #201
ildon
Collateral Damage
 
ildon's Avatar
 
Undead Priest
 
Whisperwind
Originally Posted by Soul
Originally Posted by Mosh
Patchwerk hit so hard because the reduction from armor is calculated based on your level. If you're wearing level 60 tanking gear at 67 you're gonna get hit like you were in mail.
Hold on a minute. i thought damage reduction by armor level was dependent on the attacker's level, not the defender's.

http://www.wowwiki.com/Formulas:Damage_reduction

%Reduction = (Armor / (Armor + 400 + 85 * Enemy_Level)) * 100

So the mitigation should remain the same. It's probably Hateful Strike mechanics that are screwed up in some way.
Apparently boss levels are being calculated as *always* being player level + 3. So that means at 67 the "enemy level" part of the equation is 70.

Offline
Reply With Quote
Old 11/12/06, 11:23 PM   #202
Wodahs
Don Flamenco
 
Human Rogue
 
Lightbringer
Once they put lvls on naxx mobs, things will be fine again.

Offline
Reply With Quote
Old 11/13/06, 6:35 AM   #203
Lilias
Von Kaiser
 
Human Rogue
 
Das Syndikat (EU)
In case this hasn't been mentioned: Blizz "didn't want +weapon skill to affect glancing blows". » http://forums.worldofwarcraft.com/th...geNo=1&sid=1#1

"Mindless SS spamming'"? Yeah right, 'cause every time you hit Backstab you need to solve a short differential equation.

Offline
Reply With Quote
Old 11/13/06, 8:16 AM   #204
suicuique
King Hippo
 
Night Elf Warrior
 
Antonidas (EU)
Originally Posted by Mosh
Patchwerk hit so hard because the reduction from armor is calculated based on your level. If you're wearing level 60 tanking gear at 67 you're gonna get hit like you were in mail.
Doubt that PW's HS hitting so hard (someone reported 15K against a lvl 67 tank) is because of the AC mitigation going down.

For an HS (max dmg 29990 IIRC) to hit for 15K, the armor reduction would have to be ca 50%.

Lets assume PW is to be a +3 Lvl Mob for a lvl 67 tank -> Lvl 70 Mob.

To have a armor mitigation of 50% against a Lvl 70 Mob, you must have

AC = (85*70+400)*0.5/(1-0.5) = 6350 AC.

There is no f**** way the lvl 67 tank had only 6350 AC when being hit by PW.

My money is on either the Mitigation formula severely changed (doubt that though) or the HS mechanic being broken.

And as to the other statement of "If you're wearing level 60 tanking gear at 67 you're gonna get hit like you were in mail":

When im tanking I have 11K to 12K armor. Lets assume 11K for the sake of the argument.
Against current Raidbosses (lvl63) this would result in an armor mitigation of 65,7%.
The same armor agains lvl 70 bosses would result in an armor mitigation of 63,4%.

I would hardly call that "going from plate to mail" ^^

regards

Offline
Reply With Quote
Old 11/13/06, 8:49 AM   #205
TL-Seria
Don Flamenco
 
Murloc Warrior
 
Vek'nilash (EU)
Ironaya is no longer a skull boss, so I can't test it..

Archaedes however still is, but I can't solo my way down there :/

Offline
Reply With Quote
Old 11/13/06, 8:53 AM   #206
Trindade
Piston Honda
 
Night Elf Warrior
 
Khaz'goroth
Originally Posted by suicuique
Originally Posted by Mosh
Patchwerk hit so hard because the reduction from armor is calculated based on your level. If you're wearing level 60 tanking gear at 67 you're gonna get hit like you were in mail.
Doubt that PW's HS hitting so hard (someone reported 15K against a lvl 67 tank) is because of the AC mitigation going down.

For an HS (max dmg 29990 IIRC) to hit for 15K, the armor reduction would have to be ca 50%.

Lets assume PW is to be a +3 Lvl Mob for a lvl 67 tank -> Lvl 70 Mob.

To have a armor mitigation of 50% against a Lvl 70 Mob, you must have

AC = (85*70+400)*0.5/(1-0.5) = 6350 AC.

There is no f**** way the lvl 67 tank had only 6350 AC when being hit by PW.

My money is on either the Mitigation formula severely changed (doubt that though) or the HS mechanic being broken.

And as to the other statement of "If you're wearing level 60 tanking gear at 67 you're gonna get hit like you were in mail":

When im tanking I have 11K to 12K armor. Lets assume 11K for the sake of the argument.
Against current Raidbosses (lvl63) this would result in an armor mitigation of 65,7%.
The same armor agains lvl 70 bosses would result in an armor mitigation of 63,4%.

I would hardly call that "going from plate to mail" ^^

regards
You're assuming a formula on wowwiki is 100% accurate.

Regardless, anyone got a screenshot or video of patchwerk doing this sort of damage to a warrior in plate n BC?

Offline
Reply With Quote
Old 11/13/06, 9:00 AM   #207
Cesar2000
Don Flamenco
 
Cesar2000's Avatar
 
Night Elf Druid
 
Dragonblight (EU)
Originally Posted by TL-Seria
Ironaya is no longer a skull boss, so I can't test it..

Archaedes however still is, but I can't solo my way down there :/
Actually.. i think Archaedas showed as a level 47 elite when I was there last time.

Offline
Reply With Quote
Old 11/13/06, 9:21 AM   #208
TL-Seria
Don Flamenco
 
Murloc Warrior
 
Vek'nilash (EU)
Yes we just got there, not a skull anymore.

So we now have no way to test the theory that skull is always +3 levels.

I'm going to try ZG now in beta :P

Offline
Reply With Quote
Old 11/13/06, 9:26 AM   #209
RK
Such a Cassandra
 
RK's Avatar
 
Tauren Shaman
 
Shu'halo
They removed a ton of skull bosses a long time ago. I wonder if it was to disguise exactly this.

Back in January '05 on my first Uldaman trip, a couple of people left and we got a level 60 pally in (one of the first on the server) and a level 55 mage to help out. Despite the firepower, we wiped to Archaedes. Came back the next day with a group all of 46s (war, pal, pal, hunter, hunter) and took him easy.

If he was hitting the level 60 pally harder than he was hitting the level 46 warrior the next day, that would explain that in retrospect, since a mid-40s healer would have had a much tougher job keeping up with the raw damage on the 60 than on the 46.

Offline
Reply With Quote
Old 11/13/06, 9:39 AM   #210
TL-Seria
Don Flamenco
 
Murloc Warrior
 
Vek'nilash (EU)


what a stupid, stupid game mechanic.

The thing is that Kalgan specifically states "+3 levels" and then says we're not supposed to fight that. If that was the case, then make bosses +2 levels and be done with it. But putting players at such a disadvantage and then taking away the stat that lets us go somewhat around it just does not make sense to me.

Offline
Reply With Quote
Old 11/13/06, 10:12 AM   #211
 Maestroquark
Soda Popinski
 
Maestroquark's Avatar
 
Ramala
Orc Rogue
 
No WoW Account
*edit* Ignore me, reply to old post because I'm too asleep to see the other pages

Before you start to drift, and your soul begins to scream.
I just wanted to tell you, that you're listening to a dream.

United States Online
Reply With Quote
Old 11/13/06, 11:35 AM   #212
Rz
Piston Honda
 
Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Lilias
In case this hasn't been mentioned: Blizz "didn't want +weapon skill to affect glancing blows". » http://forums.worldofwarcraft.com/th...geNo=1&sid=1#1
But at the same time he says that +weapon skill has been buffed(?) so that it is still the best stat for raiding.

So what did they change with it? 1 skill is now more than .04% hit/crit? It's cheaper than it was before so it's the best stat point-for-point?

Offline
Reply With Quote
Old 11/13/06, 12:09 PM   #213
Wodahs
Don Flamenco
 
Human Rogue
 
Lightbringer
1 kill is 0.4% crit hit, as well as glancing changes. Right now, we glance 40% fo the time, for up to a 30% dmg reduction on 63 mobs. In tbc, we glance 40% of the time, for up to 24% dmg reduction on mobs. Disregarding weapon skill, it means in WoW 1.12 we lose 12% of our white dmg, in TBC we lost 9.6% of our white dmg. In wow 1.12 we gain 0.04% crit/hit per skill point, and mitigate up to all of the 12% white dmg reduction, in tbc we gain 0.4% crit/hit, but dotn mitigate the dmg reduction.

These numbers are from whats floating in this thread, can we get some double checks. A sanity check is saying 0.4% crit/hit is way too high. A human, weapon expertise, sword rogue gains 4% hit and 4% crit? Seems a little high.

Offline
Reply With Quote
Old 11/13/06, 12:09 PM   #214
pf
Don Flamenco
 
Dwarf Rogue
 
Garona
Originally Posted by suicuique
My money is on either the Mitigation formula severely changed (doubt that though) or the HS mechanic being broken.
I believe the mitigation formula has actually gone under a large change. Look at any tier item now and compare it to what it is in TBC, there is a ~15% armor increase. Also I believe druids now have even more % increase in armor from dire bear form for this very reason.

Offline
Reply With Quote
Old 11/13/06, 12:24 PM   #215
Wodahs
Don Flamenco
 
Human Rogue
 
Lightbringer
Well, my char screen is showing 1 skill is 0.04% crit on tbc, so Im not sure who pulled/guessed at 0.4% hit/crit, but Im not seeing it yet.

Offline
Reply With Quote
Old 11/13/06, 12:31 PM   #216
Zurai
Bald Bull
 
Orc Death Knight
 
Whisperwind
Originally Posted by TL-Seria
The thing is that Kalgan specifically states "+3 levels" and then says we're not supposed to fight that.
No, he didn't. Go back and re-read the statement. Seriously, it's basic reading comprehension.

Offline
Reply With Quote
Old 11/13/06, 2:14 PM   #217
Kody
Don Flamenco
 
Night Elf Rogue
 
Kilrogg
Originally Posted by Wodahs
Well, my char screen is showing 1 skill is 0.04% crit on tbc, so Im not sure who pulled/guessed at 0.4% hit/crit, but Im not seeing it yet.
I'm guessing people got confused on where the decimal went when reporting that. I can confirm as well that it's 0.04% per skill point to crit(so probably hit as well). So basically skill has the same percentage effect as defense on parry/dodge/block. Now, is that really worth it? They're going to have to itemize +weapon skill the same as defense currently is on live for it to even be worth it.

Offline
Reply With Quote
Old 11/13/06, 2:41 PM   #218
TL-Seria
Don Flamenco
 
Murloc Warrior
 
Vek'nilash (EU)
Originally Posted by krucifix85
Originally Posted by Fiola
Originally Posted by Mosh
Patchwerk hit so hard because the reduction from armor is calculated based on your level. If you're wearing level 60 tanking gear at 67 you're gonna get hit like you were in mail.
So . . . would that mean some fights in Naxx might become harder/impossible as you outlevel the instance due to your tanks becoming lesser geared relative to their level?
If they don't gear up appropriately, of course.
The problem is that you probably couldnt even HS tank patchwerk in Full T4 either.

Offline
Reply With Quote
Old 11/13/06, 2:57 PM   #219
Calantus
Custom User Title
 
Calantus's Avatar
 
Dwarf Paladin
 
Frostmourne
I think I might have started the 0.4% crit thing in this thread. When I did my quick calculations on the worth of 5 skill points I did it under the assumption that it did 0.4% crit based on someone else saying that the +hit portion was now 0.4% based on their parses. We had no way of knowing what it did to +crit as there was nowhere near enough sample size for that. As for it only adding 0.04% crit, that may or may not be true for +3 mobs as Kalgan says...

Kalgan: "made some slight improvements to +weapon skill to offset the nerf in order to maintain its use as the "best" stat you can get against a target 3 levels or higher than you". If that is the case they may have made it scale the benefit based on the level difference of the mob compared to you, only parsed combat logs would prove what the actal crit rate improvement is if so. Again that's just running on the assumption that they have changed the crit portion to scale with levels, I don't think I made the assumption clear enough in my first post so making sure I emphasise it here. :P

Offline
Reply With Quote
Old 11/13/06, 3:45 PM   #220
Liand
Von Kaiser
 
Dwarf Paladin
 
Perenolde
Been busy leveling, but as far as I can tell from some more data parses, weapon skill works like this per point:

Against lower/even-level mobs: +0.04% hit/crit, -0.04% to be dodged/parried/blocked
Against higher-level mobs: +0.24% hit, +0.04% crit, -0.04% to be dodged/parried/blocked

So... same as ranged weapon skill mechanic in Live.

Offline
Reply With Quote
Old 11/13/06, 6:56 PM   #221
Trazhenko
Don Flamenco
 
Troll Rogue
 
Illidan
Originally Posted by Liand
Been busy leveling, but as far as I can tell from some more data parses, weapon skill works like this per point:

Against lower/even-level mobs: +0.04% hit/crit, -0.04% to be dodged/parried/blocked
Against higher-level mobs: +0.24% hit, +0.04% crit, -0.04% to be dodged/parried/blocked

So... same as ranged weapon skill mechanic in Live.
So Death's Sting would go from "significantly better" than Maexxna's Fang to "about the same"?

.72 hit, .12 crit, and 2 AP (and 2 stam) vs 1 hit.

The average damage is still better on DS, but the +3 daggers is definitely less valuable than before vs. a +3 mob.

Offline
Reply With Quote
Old 11/13/06, 7:08 PM   #222
RK
Such a Cassandra
 
RK's Avatar
 
Tauren Shaman
 
Shu'halo
Well, 0.24 is certainly better than 0.04, but it's disappointing that the increased rate is only +hit.

At 0.4 hit and crit, weapon expertise talents were at least better (point for point) than precision talents.

At those figures, even vs higher level mobs and even considering the - dodge and - parry effects as being effectively more +hit, precision talents are more DPS per point than weapon expertise talents. And vs even level mobs it's no contest.

As Kody said, weapon skill numbers would have to be itemised on the same order of magnitude as +defence for this to be really worthwhile as a mechanic.

Offline
Reply With Quote
Old 11/13/06, 8:27 PM   #223
Celandro
Don Flamenco
 
Night Elf Warrior
 
Cenarius
Originally Posted by Trazhenko
Originally Posted by Liand
Been busy leveling, but as far as I can tell from some more data parses, weapon skill works like this per point:

Against lower/even-level mobs: +0.04% hit/crit, -0.04% to be dodged/parried/blocked
Against higher-level mobs: +0.24% hit, +0.04% crit, -0.04% to be dodged/parried/blocked

So... same as ranged weapon skill mechanic in Live.
So Death's Sting would go from "significantly better" than Maexxna's Fang to "about the same"?

.72 hit, .12 crit, and 2 AP (and 2 stam) vs 1 hit.

The average damage is still better on DS, but the +3 daggers is definitely less valuable than before vs. a +3 mob.
Warning IANABP (I am not a beta player), theory craft incoming..

No, you forgot the reduction in dodge, parry and block. For white damage, +3 skill would come out to +.96 hit +.12%crit -.12% chance at block from the front which is easily better than +1hit. From the back it would be +.84 hit +.12crit which comes out about the same as +1hit. The reduction in dodge/parry also increase your yellow damage and increases your crit cap so +3 skill is clearly superior to +1hit.

I haven't looked at the item budget to see if this is fair though. If +3skill is about the same cost as +1hit then its still the best raid stat just not as clearly overpowered as previously.

Offline
Reply With Quote
Old 11/14/06, 12:57 AM   #224
 frmorrison
Protector
 
frmorrison's Avatar
 
Ashstorm
Human Paladin
 
No WoW Account
From the PTR 2.0 Patch Notes:
Weapon Skill now does the following:
- Weapon skill will no longer reduce the percentage damage lost due to
glancing.
- The player will gain 0.1% to their critical strike rating per weapon
skill against monsters above their level.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

United States Offline
Reply With Quote
Old 11/14/06, 1:13 AM   #225
Liand
Von Kaiser
 
Dwarf Paladin
 
Perenolde
Critical strike rating? Does that mean if you have +100 critical strike rating from gear, you'd get 1 more with 10 weapon skill? That can't be right... Maybe +1% crit chance with 10 weapon skill?

Doesn't this also sorta screw over Rogues using Daggers?

Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Public Discussion

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Weapon Skill Kiklion The Dung Heap 1 07/10/07 5:20 AM
Weapon Skill falynx The Dung Heap 3 06/22/07 2:34 PM
Weapon Skill in PvP Sikul Class Mechanics 2 06/11/07 7:47 PM
+ weapon skill? Husyor Class Mechanics 58 06/07/07 4:28 PM
Rogues, Effectiveness of armor penetration and weapon skill. ratdump Class Mechanics 3 06/05/07 2:25 PM