I've been awaiting grid for awhile, and so far i like it a lot.
I ran into Grid in another thread on another forum and decided to give it a try- immediately converted over form CTRaid. Tried PRaid and several others but this was the one that just clicked. Pushed it pretty hard on my guild forums for a few days and we've got about 5 or 6 healers in guild using it happily.
It was scary as hell to configure and I even fought tooth and nail considering it (well how am I going to remember that red dot means that and yellow dot means that but only if yellow dot is there etc) but it flows insanely well and it only takes a few hours (at most, I was running with it after 10 min, some of our healers took longer) of raid healing for it to be pretty much second nature. I find myself adding more detailed information to the setup all the time and it's really pushed my healing further than it had gone before.
It's very very good at what it does- maximum amount of information put in a minimal amount of space.
It even fits my "TBC Compliant Only" rule for adding new mods to my ui.
Otherwise my ui is all basic ace2 crud so I won't put up a pic.
Those of you who volunteered to be injected with praying mantis DNA, I've got some good news and some bad news.
Bad news is we're postponing those tests indefinitely. Good news is we've got a much better test for you: fighting an army of mantis men.
Pick up a rifle and follow the yellow line. You'll know when the test starts. BSG Quick Reference
For those who find navigating the AGUF menus to be rather annoying, I recently discovered that Alt+Clicking on each type of unitframe (player, party, pet, target, target's target) opens AGUF's corresponding menu. This cuts down dramatically on the Dewdrop navigation.
One of these days, I'll remember to take some screenshots of my UI, especially as it morphs from solo-play mode to raid mode. I think it'd be an interesting addition to the thread.
I've been awaiting grid for awhile, and so far i like it a lot.
I ran into Grid in another thread on another forum and decided to give it a try- immediately converted over form CTRaid. Tried PRaid and several others but this was the one that just clicked. Pushed it pretty hard on my guild forums for a few days and we've got about 5 or 6 healers in guild using it happily.
It is a great mod, isn't it? I liked Perfect Raid mostly because it showed me the buffs/debuffs so clearly and compact - and Grid took this idea and made it even better. It is doing exactly what I searched for in the last 1.5 years in a raid healing mod, and even in a more compact way than I could have imagined. I also pushed it in our raid group, but I think opinions are still partial to it - it takes its time to get used to it since it is rather abstract.
I think it also shows its full power if combined with a click-casting mod like Clique, and I haven't found many people who heal this way.
The downside is, that it feels even more like playing whack-a-mole ;)
with 1.13/2.0 coming down the road, is grid going to be the solution for decursing? I think druids can move over to grid pretty easily since it dovetails well with healing, but I'm not really sure about mages. Have any guilds had mages take out decursive and use alternative methods for noth/saph/etc? Or are we moving to a model where mages stop decursing and you bring more druids? Put a mage in every group and mages decurse their group? That would kind of drop DPS down I would think, even with all the new talents n such.
Not really worried about TBC just that short window of time when we have the new engine but no new content.
with 1.13/2.0 coming down the road, is grid going to be the solution for decursing? I think druids can move over to grid pretty easily since it dovetails well with healing, but I'm not really sure about mages. Have any guilds had mages take out decursive and use alternative methods for noth/saph/etc? Or are we moving to a model where mages stop decursing and you bring more druids? Put a mage in every group and mages decurse their group? That would kind of drop DPS down I would think, even with all the new talents n such.
Not really worried about TBC just that short window of time when we have the new engine but no new content.
You can set Grid up so that it shows debuff icons in the center of a 'box' which make it fairly obvious when someone has a debuff you can remove. Boss mods will most likely take care of giving a warning that something needs to be decursed, at which point you can just look towards Grid. I can't say I really see an issue for Mages using it.
I don't really raid anymore - perhaps once a week nowdays - so it's not something that I can really test much.
However from a couple of weeks of trying (some where I did raid a few times a week) Grid, I have to say that it lacks one thing. Visual stimuli. The little dots are a novel concept and they work quite well when I look directly at the Grid and scan all the boxes. Quickly able to grasp information, however I have to be actively looking at a bunch of boxes...that is not very appealing to me.
What I mean is that in something like Perfect Raid (inverse health bars), it's obvious from the corner of my eye what's going on. If anyone is missing a buff that I can cast, if anyone is debuffed with something that I can debuff...if anyone has a HoT even. I don't have to look at it directly in order to know this, I can generally see it, it's obvious.
With a limit of 25 in a raid, it's super easy on screen real-estate as well. Grid will take marginally less room than something like Perfect Raid.
What I do like about Grid is it's small profile, high configurability and ease of relaying information based on colours/positions (corners), borders. Colour is far easier/quicker to decipher than text and one can react quicker.
I want to see what is going on, not stare at the health of the entire raid. I enjoy the graphics, the movements, the sounds of the game. I don't want to have to spend most of my time ignoring the game and staring at a bunch of data. And yes. After the 30th time through the same instance, I'd still prefer to stare at the graphics, locations of the players and all that jazz, rather than staring at a bunch of boxes.
I think that is the greatest challenge when trying to create a UI, for general/healer/dps use.
I've been doing AV lately to get some tokens built up and I've come to loathe the spam in my chat. I was sad to see that you cannot disable /bg chat without turning off party chat, and there's no way at all to disable the system messages that tell you who's joined or left your raid group. So I did something about it. I took EJSTFU as my example and wrote Shadow of Death Shut the Fuck Up to make AV bearable again.
/sodstfu on
Turns it on and suppresses all messages from boss yells, system messages and /bg chat (including the leader).
/sodstfu off
Turns it off so you can see just joined the Onyxia raid and needs a summon.
/sodstfu about
If you have any problems, I'll refund 100% of your purchase cost.
This isn't a mod and isn't a visual part of the UI, but it is UI related and is directly related to TBC.
As a healer, one of the biggest obstacles for me when trying to maximize how fast I can get a heal off is targetting. I used to use conditional scripts that healed my target if friendly and the target of my target if hostile. It's very nice for PvE and bosses that change targets often, and an absolute god send for pvp. Of course, the ability to use conditionals for targetting or casting will be locked down in TBC, but apparently Bliz has left a window open.
This is adapted from something posted in the WoW UI forums that has been graced with blue approval, so for all you healers.
Casts Flash Heal on Friendly Targets and on the TargetTarget of Hostile Targets
Because I don't have a beta key, I can't try setting the attributes yet, but maybe someone here would like to give it a go and point out any corrections if necessary.
I'm happy to test this out, but you're going to have to hold my hand for a second here. How exactly do I apply these commands? Just copy and paste both of these into a macro? I have a feeling I'm missing something important.
Actually it's even easier then before. Open up the macro window and paste each in a new macro:
Can those same commands be used to cast, with the same keybinding, a harmful spell if the target is hostile and a beneficial spell if the target is friendly?
If there's a way to do that it will greatly help my hot key situation in TBC.
heh, someone I know set up one macro to do the following:
If not in combat and pressed, swaps to battle or if in battle charges.
If in combat and in battle, swap to zerker.
If in combat in zerker, intercept.
If in defensive and friendly is targeted, intervene.
If in defensive and foe is targeted, assist and intervene.
Not bad for one keypress, eh?
Originally Posted by bartolimu
It makes me want to hit Marge Thatcher on the nose with a rolled up newspaper.
My ui has something that most ppl don't normally have, it's not an addon per se it's more of a additional program that overlays text over wow, that displays who is currently speaking/joining/leaving the channel you are in on ventrilo/teamspeak. For some reason I cannot find a way to screenshot the text in action, so I photoshopped in the text of how it looks under the various conditions. It's a great program that lets you learn peoples names over vent/ts much easier. once I find the exact name of the program I'll post it, kinda forgot the name.
VoiceOverlay? You can't screenshot it, as it works on the 'screen layer' above WoW. But it is very handy if you don't have the G15 LCD to show the same thing, and/or don't know peoples' voices well.
I don't have a G15 (I like ergo) And it seems like something cool I'd like to use since I have been playing in Windowed with vent on the side to check.
The program itself isn't going to set off false positives is it? I was wondering if it would, and then reading that the author says he's not responsible if it does isn't exactly reassuring. I'm guessing that's just "I'm not to blame if it screws up" but It does make me wonder. Does anyone know?
No honestly I am dumb. Most of the I'm playing smart.
heh, someone I know set up one macro to do the following:
If not in combat and pressed, swaps to battle or if in battle charges.
If in combat and in battle, swap to zerker.
If in combat in zerker, intercept.
If in defensive and friendly is targeted, intervene.
If in defensive and foe is targeted, assist and intervene.
Not bad for one keypress, eh?
To bad it uses conditional logic and wont work in 2.0 :/
heh, someone I know set up one macro to do the following:
If not in combat and pressed, swaps to battle or if in battle charges.
If in combat and in battle, swap to zerker.
If in combat in zerker, intercept.
If in defensive and friendly is targeted, intervene.
If in defensive and foe is targeted, assist and intervene.
Not bad for one keypress, eh?
To bad it uses conditional logic and wont work in 2.0 :/
I need some help if anyone knows a good Actionbar UI I can use.
Im looking for something that I can use kinda like Discord and nerfed to make a simple box of buttons, and when I switch to a new stance, that box is replaced with another box of abilities, etc. But heres the tricky part, the one I cant figure out how to do with discord: I want to keep the same keybinding on each differant box.
Example, if its a three row, three collum box. Button one is key'd to one, two to two, three to three. When I change stance to my defensive stance box, I want that same button space to be hotkeyed to the same keyboard button (one to one, etc etc), just with that stances set of abilites.
Sorry to be a pain, having used CT mod for the better part of the time I've played WoW and clicking everything with the mouse, I have been experimenting with hotkey'ing and using mouse simultaniously. I tend to use keys 1-5 alot, and mouse for everything else (hence the box which makes it easier to move between abils, vice a long straight line).
Any help is appreciated, Im kind of a dunce with UI's.
Few quick changes:
strung it together, because they took away multiplelines of /cast and changed [help] to [harm] on the target of target intervene.
So help/harm is now checked on your current target, and not what target= points at?
And what happened to multiple lines of /cast? I know if you try to cast a spell that is on cooldown the macro stops there. In this case if you are in defensive stance the first 2 lines of /cast don't try to do anything, so they shouldn't end macro. Got a link which explains this change? Since all this does is prevent readability. :P
Gah, you're right about the help/harm, I was reading the request and wasn't thinking.
I'll see if I can find the thing about /cast, but as I recall it has to do with them giving us /castsequence
update: I couldn't find it in the 2.0 Changes, however considering the amount of information in there, it doesn't mean much. What confirmation I can offer is this:
In a UI forum thread from yesterday a hunter said why wont my macro work?
/cast Raptor Strike
/cast Multishot
Cogswheel replied that this ability was intentionally disabled in 2.0. I take what Cogs has to say about the UI as gospel.
If readability is a concern you could just do:
/cast [nocombat,nostance:1] Battle Stance; [nocombat,stance:1] Charge;
[combat,stance:1] Berserker Stance; [combat,stance:3] Intercept;
[help,stance:2] Intervene [help,stance:2,target=targettarget] Intervene
Unless of course "enter" acts as a stop.
I have a habit of stringing things together anyway, because I used to run into problems that required me to define local variables in order to make a copy/paste macro meet the character limit.
Sorry, I had thought it was obvious by the addition of intervene, but that's a macro he's running around with on beta atm at level 70. Quite possible, and I think Ignay has it correct.
What's interesting to me about this is far from disabling nice UI tweaks like 'if I'm focusing/targeting on a friend let my buttons do this, if I'm doing that on a foe do that' they have made it remarkably -easier-. There's a thread specificly where Slouken is aggreeing to adding in some conditionals (within reason of course), which shows me they really do want to leave most elegant UI aspects functional.
So...what interesting aspects do the conditional pseudologic tags lead you to think about?
Originally Posted by bartolimu
It makes me want to hit Marge Thatcher on the nose with a rolled up newspaper.