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Old 10/29/06, 1:54 AM   #1
Dendory
Piston Honda
 
Human Mage
 
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Hellscream
I've seen a few thread about melee DPS scaling, but what about caster? I'm 65 now as a mage, and I was mostly in ZG/blue/MC gear. I replaced 3 items: chest, cloak, neck. My +dmg went up by 30. So my frostbolts are pretty much the same as they were at 60. I know a full tier 2 mage would not upgrade a single item by 65, based on everything I've seen drop. Does it get better by 67?

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Old 10/29/06, 2:04 AM   #2
diospadre
Hero of the Horde
 
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Undead Warrior
 
Mal'Ganis
no there is no caster loot in the expansion, wait until the northrend expansion in 2008

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Old 10/29/06, 2:13 AM   #3
chase
Piston Honda
 
Dwarf Priest
 
Malygos
New ranks of spells and gear and talents affect your damage output. Enpowered frostbolts should mean you are doing more than (81.4% of 30) damage alone. I think level 62 and 68 is where you learn your next frostbolt ranks. So you should have an upgrade by now.

Plus there is icelance and such. At end game all of our additional damage comes from gear, seeing as you (nor anyone else) are not level 70 and deep in the raids I think it is a bit early critique caster DPS scaling.

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Old 10/29/06, 5:48 AM   #4
zepi
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Human Mage
 
Darksorrow (EU)
Originally Posted by Dendory
I've seen a few thread about melee DPS scaling, but what about caster? I'm 65 now as a mage, and I was mostly in ZG/blue/MC gear. I replaced 3 items: chest, cloak, neck. My +dmg went up by 30. So my frostbolts are pretty much the same as they were at 60. I know a full tier 2 mage would not upgrade a single item by 65, based on everything I've seen drop. Does it get better by 67?
Well, the first mob that I killed in outlands dropped better lvl59 req green shoulders than my Netherwind ones... So I wouldn't count on that. +10sta, +3 int, -3dmg -4mp5... ok, better for pvp atleast.

In general I agree, most items I've seen don't seem to be worth upgrading to that easily, but some slots just have so shitty itemisation on live, that any green rag in beta seems much better for that particular slot. (I'm running with full T2 and few AQ40 drops+misc dmg items)

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Old 10/29/06, 7:16 AM   #5
Hematite
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Human Warrior
 
Chromaggus (EU)
I was geared in BWL/AQ40 and I've replaced a good portion of my gear going to 65. In Hellfire there's an elite quest which is easy to solo as a caster that rewards shoulders better than the Mantle of the Blackwing Cabal. I use the Kris of Unspoken Names and, while not the best weapon in the game, was a little sad to see something better than it in every single regard as a reward from Nessingways camp... that was green.

And don't forget damage isn't everything, you will need to phase out some of your damage gear for stamina gear. That word was need. I had a Hunter do 8k damage to me, through a tree (though, that goes without saying) without using his pet, and kill me in about 6 seconds. It seems to me the increase in stamina doesn't even comphensate for the increase in damage via talents/abilities, so be prepared to drop stuff for it.

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Old 10/29/06, 7:47 AM   #6
Revenj
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Undead Priest
 
Emeriss (EU)
As a Priest I've already replaced most of my former shadow dmg gear with gear from quests. Ofcourse, keep in mind that the upgrades are marginal, and I only had overflow dmg gear from MC/BWL/AQ to begin with.

From wowwiki: ItemValue — the total value of the stats on an item.

I think whats happening right now is that the items we are seeing have a smaller ItemValue "pool". From this small pool, Blizzard is allocating most of the StatPoints to Stamina instead of +Damage.
However in lvl 70 instances, items will be given a bigger "ItemValue" pool, thus allowing other stats (like +Damage) to be included on the Item.

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Old 10/29/06, 9:21 AM   #7
Mosh
Don Flamenco
 
Undead Warlock
 
Al'Akir (EU)
I've replaced 8 out of 16 items at 66, and gained a total of about 3 +damage, and sacrificed a lot of crit (I play Affliction, don't need the crit), but in turn I'm now running with 8.5k hp with only Blood Pact. Our damage isn't increasing massively, but our HPs sure are.

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Old 10/29/06, 9:57 AM   #8
radikal
Von Kaiser
 
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Human Mage
 
Black Dragonflight
I had naxx gear/FM gear going into the beta, pretty much shelved about half of it. Lost about 100 dmg and 5 crit, but now have about 6500 unbuffed hp at 67, and I can see how you could give up the FM bonuses, and maybe another 1-2 crit to gain another 1-1.5k hp easy.

One thing that has happened is that damage output for a lot of classes come from talents (or talent changes) and not so much from their gear.

If you're going to be PvP focused, as a mage, I would wager that even at 70 with balanced dmg/stam gear, you're not going to have more +dmg than a fully geared naxx mage currently. (720ish, 25-30crit etc) You will gain some dmg from talents if you go heavy fire and you gain nice upgrades in fireblast damage for sure -- it's too early to say but my instincts tell me the raiding fire mage of wow 1.0 (with huge dps, decent dpm because of MoE and high crit rate) is likely a thing of the past.

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Old 10/29/06, 10:35 AM   #9
Korhallen
Von Kaiser
 
Blood Elf Paladin
 
Ysera
The aim of the Blizzard team is to curtail the mudflation their current loot system was heading down. I doubt very much that you'll be anywhere near as powerful relative to the jump from t1->t3 as you go from t3->t4/5.

They're trying to slow the game down a bit, not speed it up even further.

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Old 10/29/06, 1:34 PM   #10
Dinadass
Piston Honda
 
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Undead Warlock
 
Icecrown
Casters overall tend to be keeping roughly the same amount of +damage, even losing some, along with crit/hit, while picking up alot of hp. Meanwhile, melee are both gaining HP *and* more agi/str/AP/etc. This has me a little worried. I know casters get new ranks of spells and better talents... but so do melee. There's just no way that casters are gaining DPS as fast as melee are. Sure, battles will be more drawn out now in PVP, but that doesn't change the fact that it's just a longer loss for a caster rather than a shorter one.

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Old 10/29/06, 5:05 PM   #11
Dendory
Piston Honda
 
Human Mage
 
<QP>
Hellscream
you will need to phase out some of your damage gear for stamina gear.
See that's what I don't agree with. If it's really Blizzard's intention to force us to lose +dmg so we upgrade to higher sta it wont work. Any mage that does mainly PvE won't change a dmg piece for a sta one.

I had naxx gear/FM gear going into the beta, pretty much shelved about half of it. Lost about 100 dmg and 5 crit, but now have about 6500 unbuffed hp at 67
I would never lose 100 dmg, even if I could gain 4k hp from it. Right now I'm at 3400 unbuffed, which is barely 100 more than at 60, and I don't have too much trouble killing mobs. For PvP, right now our dmg is the same as it was at 60, yet some classes like locks and hunters have increased by a huge amount. So in the little pvp I've done I've been less than impressed, but if it means I have to sacrifice my PvE role just to get higher sta and survive in PvP, then I just won't pvp with my mage.

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Old 10/29/06, 5:18 PM   #12
• Chicken
Mod
 
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Gnome Monk
 
Azjol-Nerub (EU)
Originally Posted by Dendory
See that's what I don't agree with. If it's really Blizzard's intention to force us to lose +dmg so we upgrade to higher sta it wont work. Any mage that does mainly PvE won't change a dmg piece for a sta one.
That's really dependant on the encounter design. If we take Anub'Rekhan as example, but increase his Impale damage so it easily hits for 6000 or so, you'll need the higher stamina to be able to deal more damage. It's hard to judge whether stamina will be important in PvE before we know what to expect from the encounters, but it's not unlikely that if player health is expected to increase, that incidental damage will increase as well.

Of course, there'll also be encounters in which incidental damage is trivial to none, but I think even some of the current 5-man expansion content makes having a fair amount of stamina important; even if you're not the tank.

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Old 10/29/06, 5:34 PM   #13
Cagalli
Piston Honda
 
Human Mage
 
Proudmoore
What shoulder are you using? Because I'm pretty sure I've seen 2 61-62 shoulders that are better than anything from ZG/MC. Their is also a +80dmg, 30stam/int lvl 61 (or 62) green staff which is also once again better than anything from zg/mc.

Also you should be able to get this very soon http://www.thottbot.com/beta?i=756

Meanwhile, melee are both gaining HP *and* more agi/str/AP/etc.
You're 100% right.

http://www.thottbot.com/beta?i=853
http://www.thottbot.com/beta?i=3805

http://ctprofiles.net/37645

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Old 10/29/06, 5:41 PM   #14
 Maestroquark
What Would You Have Me Do?
 
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Ramala
Orc Rogue
 
No WoW Account
Originally Posted by Dinadass
... There's just no way that casters are gaining DPS as fast as melee are ...
Can we get some actual substantial DPS reports back from TBC? Because I find this hard to believe, given that weapon ilvl to dps equation was toned down, glancing blow changes, and general higher % gains from talents on caster's parts.

So far the only advantage I've read about that you could give to meleers is that itemization is no longer shackled, you can now get Agi/AP.

Cally - EJBSG 27; Dee Baltar - EJBSG 22; Tory - EJBSG 20; Leoben - EJBSG 19; Helo - EJBSG 14; Starbuck - EJBSG 12

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Old 10/29/06, 5:57 PM   #15
Dendory
Piston Honda
 
Human Mage
 
<QP>
Hellscream
Originally Posted by Cagalli
What shoulder are you using? Because I'm pretty sure I've seen 2 61-62 shoulders that are better than anything from ZG/MC. Their is also a +80dmg, 30stam/int lvl 61 (or 62) green staff which is also once again better than anything from zg/mc.
My gear is pretty low, let's see:

The Hexxer's Cover: +41 dmg.. So far I've seen nothing even close

Zandalar Illusionist's Mantle: +12 dmg

Zandalar Illusionist's Wraps: +12 dmg. While it's true both of those are pretty gimp, the set bonus gives +12. So far I'm still wearing both. I do expect to replace them by 70.

For chest I upgraded to that very nice +41 dmg one from the hellfire quest.

Flarecore leggings is +41 dmg, nothing better in BC so far except perhaps when you count in gems. Haven't counted that in yet.

Ringo's Blizzard Boots. +40 dmg.. again, nothing close.

Sandworm Skin Gloves: +27 dmg.. and that's a blue item from an easy quest, yet I'm still wearing it.

I had Sapphiron Drape which is quite bad so I upgraded that. But if I get Hakkar's cloak, that's gonna be hard to replace.

Mana Igniting Cord.. +25 dmg.. again still wearing that.

Again if I had to compare with Naxx stuff, it would blow the BC items out of the water. The main reason I can see upgrading those high +dmg items is for more crit and hit, since they changed the way it works to make sure 60 gear becomes obsolete. But I don't consider a +30 sta an incentive for me.

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