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Old 10/30/06, 9:38 AM   #26
Folken
Glass Joe
 
Undead Rogue
 
Grim Batol (EU)
I think they made the change to items, so that hunters didnt cut to half their AP with the change in 1agi = 1 rap, and they gave us more crit per agi, because we would also get lower crit rates due to items having less agi in them!
 
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Old 10/30/06, 9:54 AM   #27
LadyVex
Great Tiger
 
Night Elf Priest
 
Elune
./boggle at the idea that we are gaining huge melee AP

The change to band of accuria further saddens me since I lost that ring to a druid the other day on my rogue in an MC pug. :P

I'm actually surprised which items have been changed and which have not.

Also, I thought Ossirian's did get changed or was supposed to be getting changed? Maybe I read that wrong. =/
 
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Old 10/30/06, 9:55 AM   #28
 Lactose
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
It might be changed at a later point, but at the moment it's still untouched, as far as I know.
There has been no list of items that will be restatted, so it's just a waiting game, I guess.

Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
 
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Old 10/30/06, 10:10 AM   #29
Darkmantle
King Hippo
 
Gnome Warlock
 
Spinebreaker
Originally Posted by Astmathic
I think that they added the ap on the items just to make sure that hunters didn't get tons of crit suddenly for being highly agi itemized. I could be wrong though, but this seems to me as the most logical.
No.

Having more crit and 600 less ap because you have 600 agility before does not make a hunter any better. It makes them far worse, making the items agi AP makes them equal to the ap and crit they gave before the change.
 
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Old 10/30/06, 10:46 AM   #30
Keltan
Casual
 
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Orc Hunter
 
Mal'Ganis
Like others have said, this isn't a "buff" to the Hunter class. A full suit of Cryptstalkers after the change will have ~0.6% crit more than it currently gives, and exactly the same amount of attack power. In fact, Survival hunters actually take a nerf, since Cryptstalker's will have 80 less Agility than it currently does, so that's (80*0.15) 12 less Agility it will be giving them.

The reason for the change is to keep Hunter's dps static with what it currently is after the mechanic changes. Without these changes, we would be losing massive amounts of attack power which the additional crit wouldn't come close to replacing. This is simply to maintain our current level of dps.

If they were to go through and "update" the Rogue gear similarly, rogues would get a significant increase in power.
 
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Old 10/30/06, 11:25 AM   #31
Astmathic
Surviving the abstinence
 
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Stormscale (EU)
Originally Posted by Darkmantle
Originally Posted by Astmathic
I think that they added the ap on the items just to make sure that hunters didn't get tons of crit suddenly for being highly agi itemized. I could be wrong though, but this seems to me as the most logical.
No.

Having more crit and 600 less ap because you have 600 agility before does not make a hunter any better. It makes them far worse, making the items agi AP makes them equal to the ap and crit they gave before the change.
It was something like that I ment to type, sorry if my english is not good enough for that. But as you stated thats the explanation I was after, keeping the itembalance
 
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Old 10/30/06, 11:33 AM   #32
 Eej
BATTLE-FEVER BATTLE-READY
 
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I still don't see what the big deal is when you're going to upgrade most of your crap (definately Band of Accuria) by 67. :|

Rogues picking up a Band of Reanimation over a Hunter? Come on, you won't be using that at 70 anyways, so why deny a Hunter from using it at 60 to help you get that last bit of progression before BC hits? That is, unless, you've cleared Naxx.

An extra 2% to hit and a few AP isn't really going to improve your grind to 70 that much.
 
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Old 10/30/06, 11:47 AM   #33
Andrise
Piston Honda
 
Human Warrior
 
Turalyon
Originally Posted by Eej
An extra 2% to hit and a few AP isn't really going to improve your grind to 70 that much.
I guess we should all just level naked, because each item "isn't going to improve the grind that much."
 
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Old 10/30/06, 11:49 AM   #34
Tel
Don Flamenco
 
Night Elf Death Knight
 
Kazzak (EU)
Indeed, was just thinking the same. Saying 'it wont help MUCH' isnt the smartest move on a board full of min/maxers :P

It'll help, thats reason enough for me.
 
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Old 10/30/06, 12:14 PM   #35
 Eej
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Originally Posted by Andrise
Originally Posted by Eej
An extra 2% to hit and a few AP isn't really going to improve your grind to 70 that much.
I guess we should all just level naked, because each item "isn't going to improve the grind that much."
Yes, because "An extra 2% to hit and a few AP isn't really going to improve your grind to 70 that much." really means "lets level lolnaked" as opposed to "You're probably retarded if you really plan to run MC to get a Band of Accuria to replace your Ring of Qiraji Fury".

Originally Posted by Tel
Indeed, was just thinking the same. Saying 'it wont help MUCH' isnt the smartest move on a board full of min/maxers :P

It'll help, thats reason enough for me.
I hope you've got enough ZG enchants for all the upgrades you'll get on your way to 70, then.
 
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Old 10/30/06, 12:39 PM   #36
Dayimba
Glass Joe
 
Murloc Rogue
 
Hyjal
At the level where MC is a progression instance Band of accuria is an oft overlooked item for rogues, which is sad because it won't be replaced until late in naxx.

As far as changes to rogue sets to get the most out of their Itemization points- I agree, if Strength were completely removed from Bonescythe and replaced with 2 ap per point of strength, we'd gain 114 ap and the item level would remain the same. That change would result in about a 20dps increase over current full bonescythe. I don't think it would be imbalanced at all, rather if anything it would place rogues about where they should be given their singular role in raids.
 
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Old 10/30/06, 12:44 PM   #37
Tel
Don Flamenco
 
Night Elf Death Knight
 
Kazzak (EU)
Originally Posted by Eej
I hope you've got enough ZG enchants for all the upgrades you'll get on your way to 70, then.
I wasn't aware this was a thread about my gear in particular, but if we're getting personal then yes, i have sufficient leg/head enchants to put them on every few levels. I dont see me replacing my T3 legs/helm (I'll be taking the next one after passing for peoples 4 piece bonuses) very soon so the 4 librams of voracity distributed on various alts and the 2 ZG enchants in my bank should see me through reasonably well.

Ideally I'd have 10-20 ZG enchants and librams though and i'll obviously try and continue stockpiling these until the expansion, in much the same way as i'll continue trying to upgrade my gear in preparation for the expansion too.

Essentially you're saying 'Dont bother upgrading your gear to make levlling easier, you'll replace it all anyway', in which case i have to ask why bother getting any upgrades from your greens/blues you hit 60 with, as it will all eventually be replaced otherwise. It all improves my charecter, thus its all worthwhile if im not doing anything else with my time/with my dkp.
 
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Old 10/30/06, 12:49 PM   #38
LadyVex
Great Tiger
 
Night Elf Priest
 
Elune
Eej's point was that if you're so into min-maxing you'd go back to MC for a band of accuria, then why aren't you farming ZG enchants for every step of the way, for every upgrade you get? Had nothing to do with your gear.

You basically countered your own point. Since you will be replacing everything at a tremendous rate, why even bother going back to get some things? Sure, it makes grinding slightly easier, but not enough to go back and farm/instance run for an upgrade that will be replaced a week or so later.

It's the whole RvsR thing. Is 2% to hit and some AP worth the time it takes to get it, to grind for a few weeks before some inevitable blue ring completely replaces it? And if it is, why then aren't you farming the heck out of ZG to have a ZG enchant on your upgrades as you go along?

Both seem like an absurd waste of energy and time to me.
 
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Old 10/30/06, 12:58 PM   #39
Andrise
Piston Honda
 
Human Warrior
 
Turalyon
Originally Posted by LadyVex
Eej's point was that if you're so into min-maxing you'd go back to MC for a band of accuria, then why aren't you farming ZG enchants for every step of the way, for every upgrade you get? Had nothing to do with your gear.

You basically countered your own point. Since you will be replacing everything at a tremendous rate, why even bother going back to get some things? Sure, it makes grinding slightly easier, but not enough to go back and farm/instance run for an upgrade that will be replaced a week or so later.

It's the whole RvsR thing. Is 2% to hit and some AP worth the time it takes to get it, to grind for a few weeks before some inevitable blue ring completely replaces it? And if it is, why then aren't you farming the heck out of ZG to have a ZG enchant on your upgrades as you go along?

Both seem like an absurd waste of energy and time to me.
Well, you're not going to be replacing tier 3 legs / helm on the way to 70 , if you do, MAYBE once, you're not going to be going T3 -> lvl 62 green -> lvl 64 blue -> lvl 68 blue or some such path, so it's really a moot point when you talk of farming a bag full of ZG enchants. And going back to do MC, an instance that takes <3 hours, to try and get items like QSR and Band of Accuria is not exactly absurd, especially not if your guild does paid runs to raise funds for the bank.
 
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Old 10/30/06, 12:59 PM   #40
Rz
Piston Honda
 
Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Impervious
Originally Posted by Tipme
All this being a setup for this question.
Why wasn't Bonescythe Ring changed? Because it's rogue only? I'd like to see it get an Attack power upgrade too!
Ring of the Unliving also remained unchanged, not meant for hunters?
Cryptstalker Ring's overall contributing attack power wasn't changed, so there's no reason for Bonescythe to be changed. 30 agi = 60 RAP before, now it's 20 agi + 40 AP
Any rogues or warriors that had the agi heavy items (Band of Accuria and Prestor's for the +hit, for example) got free upgrades
Except that trying to get crit from agility is garbage for warriors in the expansion. At level 67 I'm looking at over 30 agi per crit, and it's going up every level.
 
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Old 10/30/06, 1:01 PM   #41
Andrise
Piston Honda
 
Human Warrior
 
Turalyon
Originally Posted by Rz
Originally Posted by Impervious
Originally Posted by Tipme
All this being a setup for this question.
Why wasn't Bonescythe Ring changed? Because it's rogue only? I'd like to see it get an Attack power upgrade too!
Ring of the Unliving also remained unchanged, not meant for hunters?
Cryptstalker Ring's overall contributing attack power wasn't changed, so there's no reason for Bonescythe to be changed. 30 agi = 60 RAP before, now it's 20 agi + 40 AP
Any rogues or warriors that had the agi heavy items (Band of Accuria and Prestor's for the +hit, for example) got free upgrades
Except that trying to get crit from agility is garbage for warriors in the expansion. At level 67 I'm looking at over 30 agi per crit, and it's going up every level.
This, combined with the new hunter/rogue itemization being +agi/+ap items, makes me wonder if they're going to itemized +crit rating/+ap enough to support fury warriors.
 
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Old 10/30/06, 1:03 PM   #42
Elendril
kind of a big deal
 
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Night Elf Hunter
 
Ner'zhul
the reason rogue gear won't be reitemized is the reason it doesn't have str/agi in the first place - it's balanced around having a certain amount of attack power and the item budget is spent to get that amount, not the maximum amount possible. hunters are actually gaining a marginal amount of crit (less than 1%) and LOSING attack power in this change - in beta i have pretty much the same AP at lvl 67 with the new talents as i have on live right now.
 
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Old 10/30/06, 1:03 PM   #43
Zurai
Bald Bull
 
Orc Death Knight
 
Whisperwind
Originally Posted by Andrise
Well, you're not going to be replacing tier 3 legs / helm on the way to 70 , if you do, MAYBE once, you're not going to be going T3 -> lvl 62 green -> lvl 64 blue -> lvl 68 blue or some such path, so it's really a moot point when you talk of farming a bag full of ZG enchants. And going back to do MC, an instance that takes <3 hours, to try and get items like QSR and Band of Accuria is not exactly absurd, especially not if your guild does paid runs to raise funds for the bank.
Yes, actually, you will be replacing even tier 3 gear several times before you get to 25-man raiding gear. There starts to be replacements to tier 3 around level 64-65 blues, then further replacements for those in the level 68-70 5 mans, then Hard Mode upgrades, then Karazhan - then you're finally at the 25 man raids.
 
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Old 10/30/06, 1:05 PM   #44
LadyVex
Great Tiger
 
Night Elf Priest
 
Elune
Originally Posted by Andrise
Originally Posted by LadyVex
Eej's point was that if you're so into min-maxing you'd go back to MC for a band of accuria, then why aren't you farming ZG enchants for every step of the way, for every upgrade you get? Had nothing to do with your gear.

You basically countered your own point. Since you will be replacing everything at a tremendous rate, why even bother going back to get some things? Sure, it makes grinding slightly easier, but not enough to go back and farm/instance run for an upgrade that will be replaced a week or so later.

It's the whole RvsR thing. Is 2% to hit and some AP worth the time it takes to get it, to grind for a few weeks before some inevitable blue ring completely replaces it? And if it is, why then aren't you farming the heck out of ZG to have a ZG enchant on your upgrades as you go along?

Both seem like an absurd waste of energy and time to me.
Well, you're not going to be replacing tier 3 legs / helm on the way to 70 , if you do, MAYBE once, you're not going to be going T3 -> lvl 62 green -> lvl 64 blue -> lvl 68 blue or some such path, so it's really a moot point when you talk of farming a bag full of ZG enchants. And going back to do MC, an instance that takes <3 hours, to try and get items like QSR and Band of Accuria is not exactly absurd, especially not if your guild does paid runs to raise funds for the bank.
You're taking it a step too far.

The point was made that 2% to hit and some extra AP would be better for grinding. A true point. Eej said it wasn't that big an upgrade to warrant farming for it, or taking it over a hunter who might make a better use out of it. 2% to hit and some AP isn't a viable enough of an upgrade going from 60 -> to take an upgrade from someone else at level 60.

What kind of gear you have is a fairly moot point, so too is the ZG enchant. It was listed as an example because there is better out there, and with the rate of progression from 60 ->, it won't be long before you've gotten an easy upgrade to what you did have, so why bother?

I think that was Eej's point anyways, or some version thereof, apologies if I hijacked it Eej lol ;p
 
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Old 10/30/06, 1:21 PM   #45
probiscus
Bald Bull
 
Human Death Knight
 
<QQ>
Kilrogg
Originally Posted by Eej
I still don't see what the big deal is when you're going to upgrade most of your crap (definately Band of Accuria) by 67. :|

Rogues picking up a Band of Reanimation over a Hunter? Come on, you won't be using that at 70 anyways, so why deny a Hunter from using it at 60 to help you get that last bit of progression before BC hits? That is, unless, you've cleared Naxx.

An extra 2% to hit and a few AP isn't really going to improve your grind to 70 that much.
The last time I heard this argument from a hunter it was over the first AQR drop for my guild (at the time). The uproar that resulted from that served as a catalyst for the pursuant guild break up.

Can we keep these kinds of sentiments on the WoW boards?
 
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Old 10/30/06, 1:23 PM   #46
Louie
Bald Bull
 
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Orc Death Knight
 
Mal'Ganis
Right, so... I'm a bit surprised that Vek'lor's gloves haven't been changed yet. They're a staple of my current gear.

Do we know if T2 / T2.5 are going to be overhauled at all? It'd be a shame if I couldn't put 3-piece Striker's to work during the expansion.

edit: this change also reduces the effectiveness of the 15 agi-gloves and 25 agi-weapon enchants. Apologies if this has been answered before, but will there be AP/agi/crit enchants to replace these?
 
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Old 10/30/06, 1:47 PM   #47
impossible!
Piston Honda
 
Orc Rogue
 
The Underbog
Originally Posted by Louie
edit: this change also reduces the effectiveness of the 15 agi-gloves and 25 agi-weapon enchants. Apologies if this has been answered before, but will there be AP/agi/crit enchants to replace these?
A +70 AP to 2H enchant has been datamined, but not found in the beta currently. I have not seen anything that is +AP to any other slots.
 
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Old 10/30/06, 1:49 PM   #48
Kirion
Don Flamenco
 
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Kirion
Tauren Shaman
 
No WoW Account
Originally Posted by impossible!
Originally Posted by Louie
edit: this change also reduces the effectiveness of the 15 agi-gloves and 25 agi-weapon enchants. Apologies if this has been answered before, but will there be AP/agi/crit enchants to replace these?
A +70 AP to 2H enchant has been datamined, but not found in the beta currently. I have not seen anything that is +AP to any other slots.
there is +ap enchants on gloves and bracers on Thottbot beta

42.
 
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Old 10/30/06, 1:49 PM   #49
Fenrus
Piston Honda
 
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Night Elf Hunter
 
Lightning's Blade
Originally Posted by Louie
Do we know if T2 / T2.5 are going to be overhauled at all? It'd be a shame if I couldn't put 3-piece Striker's to work during the expansion.
Yeah, they're getting changed as well.
 
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Old 10/30/06, 2:01 PM   #50
Quasar
Don Flamenco
 
Draenei Shaman
 
Dragonmaw
Originally Posted by Kirion
Originally Posted by impossible!
Originally Posted by Louie
edit: this change also reduces the effectiveness of the 15 agi-gloves and 25 agi-weapon enchants. Apologies if this has been answered before, but will there be AP/agi/crit enchants to replace these?
A +70 AP to 2H enchant has been datamined, but not found in the beta currently. I have not seen anything that is +AP to any other slots.
there is +ap enchants on gloves and bracers on Thottbot beta
+24 AP to Bracers exists, I have it on my Slashclaws, though I just got new bracers last night.

JUICE! Aww I'm sorry. Did... did anyone want some juice?
 
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