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Old 01/29/10, 10:28 AM   #31
Tinwhisker
Bald Bull
 
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Dwarf Rogue
 
Scarlet Crusade
Originally Posted by vivante View Post
As a Warrior, don't you need to have the axe out during the frost breaths to get the frost infusions tho? Which would make tanking kinda hard..
All of the previous quests require that you have the axe equipped during those important phases, this one should be no different. Use of Defensive cooldowns is vital when taking the breathes. If you have a Paladin who is doing it, you can glyph their Hand of Salvation that would help quite a bit and give an extra defensive cooldown. Don't forget too that once you've gotten your 4 breathes you get a DOT style debuff.


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Old 01/29/10, 12:10 PM   #32
vivante
Glass Joe
 
Draenei Warrior
 
Steamwheedle Cartel (EU)
Since the Frost Breath is 60 yards and the cleave is melee range it should be possible to place your quest guy behind the tanks and outrange the cleave. I guess that also means full tanking gear is not needed but perhaps a few pieces of frost resistance gear.

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Old 01/29/10, 1:10 PM   #33
Emeraude
Bald Bull
 
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Night Elf Warrior
 
Sargeras
Titan Grip Warriors can go Shadowmourne/Shield should help with survivability a bit, and you can shield wall.

What is the most important thing to you? Won't you grant me the pleasure of taking it away.

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Old 01/29/10, 1:58 PM   #34
 frmorrison
Protector
 
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Ashstrike
Human Paladin
 
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Originally Posted by vivante View Post
I guess that also means full tanking gear is not needed but perhaps a few pieces of frost resistance gear.
There is 130 frost from Aura/Totem, four pieces of frost crafted gear (3x Icebane + a ring), the Sons of Hodir sell a 25 Frost + 30 stamina helm enchant, LW can make a 130 Frost to bracer, and there is a flask with +50 to all resistance (stacks with buffs).

The more Frost Resist the better, assuming the breath and dot can be resisted.

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Old 01/29/10, 2:43 PM   #35
Tinwhisker
Bald Bull
 
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Dwarf Rogue
 
Scarlet Crusade
I would imagine that if you somehow fully resisted the frost breathe it would fail to apply a charge to the weapon.

Last edited by Tinwhisker : 01/29/10 at 2:57 PM. Reason: italics for emphasis


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Old 01/31/10, 8:24 PM   #36
okkita
Von Kaiser
 
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Orc Death Knight
 
The Maelstrom (EU)
Just a small note for those on the Unholy Infusion quest. The Infuse ability has a casting time of 4 seconds, but there's no casting bar or any other visual sign that it's actually casting. At the end of the cast, your abomination will be surrounded by a explosion of bright green light, and that's all the indication you get that it was cast successfully. If you did it right, when you get dismounted at the beginning of Phase 3, you should have a debuff which looks exactly like the Shadow's Edge icon.

Don't panic when you see nothing happening during the cast, or after it. If you got the green flash of light, you're set. Do not move until you see the light!

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Old 01/31/10, 8:51 PM   #37
 frmorrison
Protector
 
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Ashstrike
Human Paladin
 
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My castbar showed the four second cast (I use Shadowed Unit Frames), also Quartz would show it (via the vehicle cast bar frame). I had the buff on my list right after I finished channeling the spell, called Shadow Infusion.

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Old 01/31/10, 9:24 PM   #38
okkita
Von Kaiser
 
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Orc Death Knight
 
The Maelstrom (EU)
Originally Posted by frmorrison View Post
My castbar showed the four second cast (I use Shadowed Unit Frames), also Quartz would show it (via the vehicle cast bar frame). I had the buff on my list right after I finished channeling the spell, called Shadow Infusion.
I don't use any castbar or buff addon, and didn't show either of. I specifically checked my buff list after casting it to see if it was there. I'm using the default blizzard buff display, with the compressed buffs option enabled.

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Old 02/01/10, 9:23 PM   #39
Illundai
Bald Bull
 
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Worgen Death Knight
 
The Maelstrom (EU)
The proc of Shadowmourne was slightly modified. The Soul Fragment you get from the proc now grants 30 strength (down from 40) but the "final" proc now grants you 270 strength for 10 sec.

All in all slightly better, I think.

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Old 02/01/10, 9:49 PM   #40
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
I just found this on wowhead.

(1) Proc Rate: Much more often than the 20% that I get from the spell description. I would say closer to 50 - 75% with NO cooldown. I have a screenshot of getting two procs in the same second.

(2) Stacking: Yes the proc stacks, but only lasts for one minute. So the buff will expire long before you start the BG. However, you can get it stacked to 10 again within a matter of seconds...

(3) CC Breaking: Unfortunately I didn't have time to test this (nor did I have adequate CC being a DK). It's hard to speculate, but I'd go with it breaking CC.

(4) 10 Stacks: You never achieve a full 10 stacks of the buff. As soon as you would hit your tenth stack, the buff is wiped and Chaos Bane is cast.


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Old 02/01/10, 9:53 PM   #41
Illundai
Bald Bull
 
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Worgen Death Knight
 
The Maelstrom (EU)
This axe will be the most ludicrous thing ever if it the procrate is 50-75% with no ICD. Many tears will be shed on Arenajunkies if it's true, I'd take it with a grain of salt though :P.

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Old 02/01/10, 9:59 PM   #42
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
The proc rate won't be that high I guess, due to the 10s strength buff. 20% is a realistic value. On the other hand, this is a legendary weapon and you have to expect crazy procs .


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Old 02/01/10, 11:15 PM   #43
micronSD
Von Kaiser
 
Orc Death Knight
 
Nesingwary
Shadowmourne received another buff.

Shadowmourne - Items - Sigrie

Edit: Nvm, someone already posted it. But heres the link anyway so ppl can see.

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Old 02/01/10, 11:42 PM   #44
Cranberry
Banned
 
Blood Elf Paladin
 
Tanaris
Originally Posted by dr_AllCOM3 View Post
I just found this on wowhead.
Given that it's not obtainable on live servers yet, I'm assuming that's a private server test. Do private servers accurately reflect proc rates and such?

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Old 02/01/10, 11:52 PM   #45
Larisroth
Piston Honda
 
Orc Death Knight
 
Thaurissan
The axe is the big test of Blizzard's ability to balance weapon procs. With the mechanics of the different classes that can use it so varied, and the strength of the fragment build up and final release spells, I'd have thought the only way they can really balance it is to have a high proc rate and some sort of internal cooldown.

Consider especially AoE, DKs have at most 1 strike that'll hit multiple targets and then it's only 2 targets. Divine Storm will hit 4 targets, as will whirlwind. Single target maybe better but given the difficulty they've had balancing a far weaker proc I wouldn't bet on it.

The feral druid is a different beast altogether.

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