I'd like to just re-iterate a few good points in this thread.
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Originally Posted by Feorthas
Option 1a: Close with Bite, you have 2/2 Blood Frenzy
if(numberCP < 4) Shred;
else FerociousBite;
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Option 2a: Close with both, 2/2 Blood Frenzy
if(numberCP < 4) shred;
else if(number CP == 4) FerociousBite;
else if(number CP == 5) Rip;
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Those 2 are the choices I'd take.
The first makes common sense to me, but it should be highlighted. Don't "waste" CP's. 4CP -> Finisher, -> Crit Shred, is alot better than 4CP -> Crit Shred -> Finisher.
Not sure at what AP levels a 5CP Bite > 5CP Rip, but that's for your own calculations. (Also, I'm unsure on the AP Scaling of both spells, anyone help me on that?)
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Use the rune fairly early in the fight so that it will be up agian. When the rune is activated, begin a shred/shift/shred sequence and do FB's when your combo points are at 4 or 5. After that, do shifts at much longer intervals, mainly after a FB. Use druid bar to watch your mana. Use a pot after every single cooldown.
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The Rune is an insane item, especially with the caster white attacks in between (normally hit for more than a cat form swing, as well). It's basically Cat form's Adrenaline Rush, on a 1 minute (?) shorter C/D. But if you have bad latency it won't be worth it. (Try it out next BWL run on Ebo or Nef, see if you can make it work well)
Shifting after an FB is very important. You will find a DPS increase if you do that, due to a "free" 20 or 40 energy.
Other than that, it's basically the normal, what you'd expect information:
Shred > *.
Ensure OoC is up at all times.
Don't use TF. (This whole post is aimed at druids with the same gear as OP)
So:
{Shred until you are 4 or 5cp
FB
Shapeshift}
repeat
with Rune Activated:
{{Shred
Shapeshift}
repeat until 4 or 5cp
FB
Shapeshift}
repeat
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One thing i'd like to see if it was worth it is a little weapon found in Gnomeragan.
It's a 2h mace, ~15str, and has an "On Use:" of "Increase your attack speed by 50% for 30 seconds". From arall reports it has 3 chges before it runs out, has 0 cooldown, and is NOT unique.
Thoughts?
Edit: I guess the buff would only be active if you have the weapon equipped. So it wouldn't be worth it, losing the AP from a feral mace, for 50% more white dps.
edit:
http://www.wowhead.com/?talent=0zLVhoZE0MsfbdtV
Pure DPS Spec, agree?