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Old 11/09/06, 8:01 PM   #76
krucifix85
Don Flamenco
 
Human Warlock
 
Barthilas
Originally Posted by Lavode
+Hit does not affect glancing, it is effectively -miss, and yes, feral druids do benefit fully from it, up to the point where you have so much you no longer miss at all. Optimal cycles for cat dps: On Trash-that-may-well-die-before-5-CP mangle/shred mix then bite is probably the best choice by a large margin to keep CP generation optimal and then get it spent. on long fights, Mangle only to keep the debuff up, lots of shred, and rip at 5 points. Both 4 point ripping, and ferocious bite seem like they would be bad ideas on anything which isn't going to drop dead any second now, since they both cost energy you could be using on übershred. Manglebuffed shred is just too dam good for it to make sense to spend energy on, well, anything else.
So in the xpac, is a Mangled Rip, so much better than an FB? Cos in current WoW1.0 FB (at appropriate gear levels) works out better than Rip. (Check the calculators previously mentioned in this thread)

http://ctprofiles.net/13134
 
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Old 11/09/06, 9:39 PM   #77
Boevis
Bald Bull
 
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Tauren Druid
 
Lightbringer
2500 AP, 30% Crit, +10% NW (does this get applied to finishers? I forget)
5pt FB right now is ~1460 damage pre armor
5pt Rip right now is ~1230 damage and ignores armor
Rip is currently better vs 15+% DR mobs
Throw in Mangle and 5pt Rip ~1600 a definate improvement over FB
 
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Old 11/09/06, 9:46 PM   #78
Meddler
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Tauren Druid
 
Blackrock
Pretty sure NW was every form of cat/bear damage last I checked.
 
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Old 11/09/06, 9:56 PM   #79
krucifix85
Don Flamenco
 
Human Warlock
 
Barthilas
NW affects finishers, yes.
If a Mangled Rip does that much damage... wow...

btw, add the talent Feral Aggression for +15% FB dmg:
(assuming your figures are correct)

2500 AP, 30% Crit, +10% NW (does this get applied to finishers? I forget)
5pt FB right now is ~1679 damage pre armor (incl. talent)
5pt Rip right now is ~1230 damage and ignores armor
Throw in Mangle and 5pt Rip ~1600

Situationally even, with the positive that it doesn't take a debuff slot, so will always get the "full duration"?
Interesting.

http://ctprofiles.net/13134
 
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Old 11/10/06, 1:25 AM   #80
Lavode
I forgot to train elf form
 
Night Elf Druid
 
Earthen Ring (EU)
Feral agression is a good talent, but to be honest, the one sole build that might take it is "I am a pvp-only cat" can't dream up any other feral builds where I have the points for it. Ferocity > agression, and the higher tiers of the feral tree are just so full of good things now that taking both the tier one talents is right out. And debuff slots should not be a huge problem.
Most importantly, Ferocious bite empties your energy bar. This is a big, big, big, no-no in a long cat cycle. Every last energy point is precious and should if at all possible be spent on manglebuffed shreds.
 
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Old 11/10/06, 6:59 PM   #81
Meddler
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Tauren Druid
 
Blackrock
I'd actually love to be able to pick up Feral Agression for the bonus to Demoralising Roar as well - it's a pretty hefty reduction in incoming damage for those times when you don't have a warrior to apply DS. Unfortunately as you say it's the usual deal of too much good stuff, particularly with Feline Swiftness now being an essential part of a bear focused build.
 
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Old 11/10/06, 7:51 PM   #82
krucifix85
Don Flamenco
 
Human Warlock
 
Barthilas
Originally Posted by Lavode
Most importantly, Ferocious bite empties your energy bar. This is a big, big, big, no-no in a long cat cycle. Every last energy point is precious and should if at all possible be spent on manglebuffed shreds.
Please read the previous posts in this thread. While I acknowledge draining your energy bar isn't great, when you are power shifting after each finisher, it makes very little difference in the end.

http://ctprofiles.net/13134
 
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Old 11/10/06, 8:01 PM   #83
Melthar
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Frostmourne
Originally Posted by Boevis
2500 AP, 30% Crit, +10% NW (does this get applied to finishers? I forget)
5pt FB right now is ~1460 damage pre armor
5pt Rip right now is ~1230 damage and ignores armor
Rip is currently better vs 15+% DR mobs
Throw in Mangle and 5pt Rip ~1600 a definate improvement over FB
I don't know where you're getting those rip figures from unless you're using rank 5 rip for some reason.

Currently in live, 1419AP, Rip = 235/tick for 1410 damage. (this is with NW)
1699AP, rip = 247/tick with one or two ticks of 248 for about 1484 damage
or about 0.264 damage per AP.

Which matches the .24 before NW scaling quoted before.
Going up to 2500AP, gives you about 1695 damage at 283 a tick. (for 56 dpe)
 
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Old 11/10/06, 10:45 PM   #84
Boevis
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Tauren Druid
 
Lightbringer
Krucifix - I included the talent, but as Melthar pointed out, I fail at knowing the AP-Damage conversion for our finishers. Why it's .24:1 (6/25) I don't know, that hardly makes any sense, but whatever.

2500 AP, 30% Crit, NW, FA
Rip = 1696, 282/tic
Mangled Rip = 2205, 367/tic (wow)
FB = 2113-2195 before armor
 
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Old 11/11/06, 12:54 AM   #85
Melthar
Piston Honda
 
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Night Elf Druid
 
Frostmourne
Almost Boevis.. Except FB doesn't scale at 0.24, scales at closer to 0.15 before NW. (I believe 0.24 and 0.15 are the same rates at which rupture and evis scale, so this actually works in our favour since a large proportion of our "weapon damage" comes from AP instead, so our finishers actually scale with weapons whereas evis/rupture don't)

But with rank 5 FB, NW, FA, at 2.5k AP looking at 1470-1546 Damage range for 35 energy FBs before crits as far as I can tell.
 
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Old 01/01/07, 1:28 PM   #86
FinishHer
Why so serious?
 
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Fzero
Human Warrior
 
No WoW Account
I was searching Feral dps threads and this is the closest I managed to find for what I was looking for..

Basically I'm curious about raid DPS in feral, we can assume optimal gear or not. What kind of cycle produces the best dps in a raid situation? Also curious about how much difference there is between current gear available and BC gear for ferals, because currently I can only get about 1050-1100 AP self buffed and frankly a 0/41/10 build feels awfully weak to me as I tried to run around and grind to see what leveling would be like. Maybe I'm doing something wrong. :o

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Old 01/01/07, 1:49 PM   #87
Lavode
I forgot to train elf form
 
Night Elf Druid
 
Earthen Ring (EU)
There isn't really anything much you can do wrong when grinding as deep feral. Sneak up on stuff and pounce or ravage it as your taste dictates, then spam mangle at it, rip at 5 points if whatever you are fighting is still at > 50% hp, otherwise bite it.
1000 ap isn't much tough, I run 1500 selfbuffed, 1700 with earthstrike.
tank kit clocks in at around 1250 ap in cat

1000 really should hurt things tough. Just spam mangle at it.
 
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Old 01/01/07, 2:13 PM   #88
 Lord BEEF
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Tauren Druid
 
Mal'Ganis
Someone posted that they got 3700 AP 31% crit in Kharazan with raid buffs but not potions. If not bullcrap that's pretty incredible.

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Old 01/01/07, 3:22 PM   #89
Evert
Piston Honda
 
Murloc Druid
 
Terenas
hmm, at 1500 AP selfbuffed I seem very very over powered in pvp. And I can grind stuff I wasnt able to before as 30/21 or full resto (namely those ghost bastards on that island off of Hillsbrad.

Also I would imagine that the cycle that you would use in a raid situation is whatever keeps mangle up while allowing the most shreds, than for the duration of the rip? Or if you have a mangle druid tanking.. Have him keep mangle up and spam shred?

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Old 01/01/07, 3:31 PM   #90
ildon
Don Flamenco
 
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Undead Priest
 
Whisperwind
Is power shifting still viable in 2.0/at 70? It seems really clunky and the result of an oversight, and if I were a designer, while I'd recognize that it was a clever and skillful usage of game mechanics, I'd honestly want to either break it or make something else more attractive to dissuade people from using it.

Through new abilities and talents, does it appear Blizzard is going this route at all? Or are they just sort of ignoring it? The feral druid in my guild does not power shift, and he is still comptetitive with our lower-end rogues. When you consider power shifting, do you consider losing imp LotP on your party mates at all? Or do you think it's insignificant?

Edit: Just saw this:
Originally Posted by Mu
Powershifting is but a pale shadow of what it once was...swiftshifting 60% reduction, wolfshead helm and no furor delays were pretty nice in the pre-1.8 days. Probably not worth even bothering with it now though. Natural shifter is hard to fit in a PVE feral build too.

I'd like to DPS on patchwerk, just to see what I'm capable of, despite the fact that I'd probably get wrecked even with damn near close to the best feral gear in the game (our mages and rogues are absurd). But we've had healer attendance issues lately so even though im pure feralol build right now I'd be stuck healing.
Is this still true?
 
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Old 01/01/07, 4:20 PM   #91
Nitz
Piston Honda
 
Yiri
Tauren Druid
 
No WoW Account (EU)
Originally Posted by ildon
Is power shifting still viable in 2.0/at 70? It seems really clunky and the result of an oversight, and if I were a designer, while I'd recognize that it was a clever and skillful usage of game mechanics, I'd honestly want to either break it or make something else more attractive to dissuade people from using it.
Well, I'm still using it quite frequently, so I guess it's not totally broken. :)
 
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Old 01/01/07, 5:05 PM   #92
Liar
Bald Bull
 
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Human Warrior
 
Turalyon (EU)
Originally Posted by ildon
Is power shifting still viable in 2.0/at 70? It seems really clunky and the result of an oversight, and if I were a designer, while I'd recognize that it was a clever and skillful usage of game mechanics, I'd honestly want to either break it or make something else more attractive to dissuade people from using it. Through new abilities and talents, does it appear Blizzard is going this route at all? Or are they just sort of ignoring it?
I do not see a reason to "nerf" Powershifting at all. Shifting costs get higher as you level and in a full feral kit without Natural Shapeshifter you can't pull off Powershifting for a long time before going OOM. Rune of Metamorphosis has been normalized to reduce shifting costs by a flat 500 mana instead of removing the mana cost as well. Also, Ferals that Powershift have to adjust their gear accordingly and spec Natural Shapeshifter for maximum efficiency.
Oddly enough Feral T4 and T5 is actually providing more Int, so instead of nerfing it Blizzard seems to be actually encouraging this behaviour (or they are completely oblivious to the side effects of giving Feral T4/T5 the utility to emergency heal better with itemized Int but I really doubt this).

Originally Posted by ildon
The feral druid in my guild does not power shift, and he is still comptetitive with our lower-end rogues. When you consider power shifting, do you consider losing imp LotP on your party mates at all? Or do you think it's insignificant?
Said Feral Druid will probably not see a big DPS increase with the gear he uses to be competetive with your lower-end Rogues. My guess is that he could probably fit in 5-6 shifts a 40 energy per mana bar whic h is nice but not game breaking.

EDIT: Lavode, you forgot to include your talent build in your CTProfiles so your Cat AP ingame and on the profile differ quite a bit. And eh, anyone else noticed CTProfiles going totally bollocks? I got no clue why it is giving (Night Elf?) Druids a 10ish MP5 in their Feral profile with zero caster gear equipped.

Unexpected TankPoints error
Originally Posted by Ghostcrawler, justifying Druid health > Warrior health
To be generous, the warrior has 50K and the druid has 55K? How many times is that 5K going to make a difference when the boss hits for 40K? I know more Stam is always better, even in relatively trivial amounts. But until the magnitude is so large that the druid can survive one more hit than the warrior, it isn’t likely to crop up often.
Clearly someone doesn't understand how EH works. That, or upgrading from T8 to T9 is optional in beating Arthas. Clearly.
 
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Old 01/01/07, 6:29 PM   #93
ildon
Don Flamenco
 
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Undead Priest
 
Whisperwind
Ctprofiles stats got very broken when they switched it to 2.0. It's slowly getting better.

Like I said, from a design standpoint, power shifting just seems "clunky". It's not intuitive/logical at all, really, that switching out of and back into cat form would *increase* your DPS. It just seems like the type of thing Blizzard would adjust other aspects until it was no longer optimal. I guess if the mana is really that limiting, that's the "fix".

It's not a big deal. Just sort of an odd musing I had on my lunch break.

Btw, your feral gear is almost identical to my guildmate's, heh.
 
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Old 01/01/07, 6:34 PM   #94
 Anias
Solution complicated; Dispense enlightening graph.
 
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Blood Elf Warlock
 
Mal'Ganis
Power shifting is still very much usable, and in fact with the limitted consumable nonsense from blizzard it is likely required to keep up with the joneses (since it lets you use mana potions instead of teas et al)

You can macro it to be, somewhat, less painful with /cancelaura

Math is very easy, explaining math is quite difficult.
 
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Old 01/01/07, 8:35 PM   #95
Boevis
Bald Bull
 
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Tauren Druid
 
Lightbringer
Assuming optimal situation with Pots and Group members, I see no reason why an optimal geared druid can't break 700 DPS on Patchwerk, especially on Horde (Unleashed Rage)
 
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Old 01/01/07, 8:39 PM   #96
Lavode
I forgot to train elf form
 
Night Elf Druid
 
Earthen Ring (EU)
Of course it is. Those are the only choices worth using, near enough. There are upgrades possible, but.. not very many.and I am mostly focused on bear. I am incidentially not a fan of poweshifting. My group looses the aura and I loose the option of throwing heals / resses and even innervates (shifting out and leaving myself with no mana to shift back is the first tabu of the feral druid) around if I push it. (It is possible to do some emergency healing, even in that gear, if you have your pot and rune cooldowns unused.)

I could have sworn I did include talents last time I updated that.. Going to have to redo them, I suppose.
 
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Old 01/01/07, 8:47 PM   #97
Vosk
Battlemaster
 
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Orc Warrior
 
Mal'Ganis
Originally Posted by Lord BEEF
Someone posted that they got 3700 AP 31% crit in Kharazan with raid buffs but not potions. If not bullcrap that's pretty incredible.
That seems a little high for no potions, but I think it'll be possible.

I ended up at 3200 with the best gear I could find. A few karazhan epics, mostly blues from level 70ish instances/quests. ~30% crit as well. Was slightly amusing to see how much my damage jumped when I went from bleed immune trash to bleed vulnerable boss. Spamming mangle sure does get pretty boring on those endless ghost packs though.

[13:49] <manly> buu: RIGHT NOW, ALL THE DATA WE HAVE IS 7.3% MULTIPLIER
[13:49] <manly> FUCK
 
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Old 01/01/07, 10:59 PM   #98
Exewut
C'est qui ça?
 
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Al'Akir (EU)
Originally Posted by FinishHer
I was searching Feral dps threads and this is the closest I managed to find for what I was looking for..

Basically I'm curious about raid DPS in feral, we can assume optimal gear or not. What kind of cycle produces the best dps in a raid situation? Also curious about how much difference there is between current gear available and BC gear for ferals, because currently I can only get about 1050-1100 AP self buffed and frankly a 0/41/10 build feels awfully weak to me as I tried to run around and grind to see what leveling would be like. Maybe I'm doing something wrong. :o
http://forums.elitistjerks.com/viewt...250222#p250222
(pre-idol changes)

A bear-threat one is coming, I promise! (one day :))

[e] how do I make a link to 1 post in a topic somewhere? Instead of only linking to the page number?
[e2] Thanks shalas!

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Old 01/01/07, 11:13 PM   #99
Melthar
Piston Honda
 
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Night Elf Druid
 
Frostmourne
Originally Posted by FinishHer
I was searching Feral dps threads and this is the closest I managed to find for what I was looking for..

Basically I'm curious about raid DPS in feral, we can assume optimal gear or not. What kind of cycle produces the best dps in a raid situation? Also curious about how much difference there is between current gear available and BC gear for ferals, because currently I can only get about 1050-1100 AP self buffed and frankly a 0/41/10 build feels awfully weak to me as I tried to run around and grind to see what leveling would be like. Maybe I'm doing something wrong. :o
Currently the optimum cycle is basically mangle to 5, then rip.
At 70 however it's hard to come up with an optimal cycle when you throw blood frenzy and OoC into the mix. These will make your combo point generation within a given time period vary wildly, but the main rule is to make sure your shreds are getting the mangle buff. Losing the mangle debuff for 1 shred will hurt far more than losing it for a tick or two of rip.. If you can get another druid to keep mangle up however (either a bear or cat) then you're set.
 
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Old 01/02/07, 12:09 AM   #100
 Shalas
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Undead Priest
 
Mal'Ganis
Originally Posted by Exewut
[e] how do I make a link to 1 post in a topic somewhere? Instead of only linking to the page number?
The posted time/date is a link to the post.
 
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