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Originally Posted by Cryect
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Originally Posted by arch
There's no point in giving mobs resilience, they can be adjusted through stamina values.
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So while we are at it.
There's no point in giving mobs resistence, they can be adjusted through stamina values.
There's no point in giving mobs armor, they can be adjusted through stamina values.
They should give mobs resilence because its another variable that can change from mob to mob making the value of crit varying from fight to fight which is a good thing, just like what school of magic is better on a fight varies based on a mobs resistance similar for how well melee/ranged can do based on what you are doing, etc.
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Why fix something that isn't broken? Resistances and armor values combined with stamina works great in PvE, and I dont see why it wouldnt keep doing that in TBC.
The only reason I see to add this to mobs would be to make it a bit more even between melee dps and casters as bosses usually have 0 resistances if we don't count the level difference resistances, while they always have armor.
But then again, it's not like armor and the lack of resistances has made casters dominate the damagameters, so I'll say it again, why fix something that isn't broken?