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Originally Posted by Apate
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Originally Posted by Sirloin
With the advent of stacking hots, the risk of overhealing from wasted hots is higher than ever, especially on players that aren't taking constant damage A useful counter to this would be an improvement to health-bars that displayed an the expected health gained from any pending heal over time buffs (in addition to actual health).
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Ok, so now you've got me thinking: What would be a good way to implement this?
You'd want a graphical display in the form of bars, numbers, and/or percentages. What should it display? My first instinct would be a weighted average of the HoTs currently on that unit, with those ending sooner being weighted more heavily to display a 'predicted health.' A mod could go further and parse incoming damage and use that to either shorten the bar based on incoming DPS, or to determine time between attacks to better predict the unit's HP on the next attack (or next 2 attacks, etc).
There could also be displayed a timer that counts down to the 'expected life value' that could be either customizable or based on some kind of in-fight data.
I think that stacking HoTs will find a place in the raid mods of the future, does anyone else have an idea of how they'd like to see them handled?
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There is a mod that kind of does this, in a limited way. It is called Healing Estimator and it shows your target's current health, and their expected health after your current heal spell lands.
There are limitations to the current implementation:
- It only works on your current target
- It only works when you are casting a direct heal
- It only shows the predicted effect of your heals
... but it may be a starting point. I think something like this would be great for a raid as a whole. Renew is mathematically a very efficient spell, but in practice it gets terrible returns because three people will cast Renew on someone and then someone else will heal the person directly.
http://www.curse-gaming.com/en/wow/a...estimator.html