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Old 10/31/06, 5:13 PM   #26
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Another part to consider about raiding addons is they fall into three catergories

Planning Addons - Addons which help with planning out your strategy on the first few times you come to a boss
Status Addons - Addons which provide information during the actual boss fight
Reporting Addons - Addons which provide you information on how things went after the attempt (/combatlog with WWS included)

I need to do something useless.

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Old 10/31/06, 6:12 PM   #27
Thezilch
Piston Honda
 
Undead Priest
 
Kil'Jaeden
Just a rough sketch, before I take off from work, of what I would like to possibly see in a healing display (with stacking HoTs in mind)..


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Old 11/01/06, 12:47 PM   #28
Belenos
Piston Honda
 
Dwarf Priest
 
Azuremyst
Originally Posted by Apate
Originally Posted by Sirloin
With the advent of stacking hots, the risk of overhealing from wasted hots is higher than ever, especially on players that aren't taking constant damage A useful counter to this would be an improvement to health-bars that displayed an the expected health gained from any pending heal over time buffs (in addition to actual health).
Ok, so now you've got me thinking: What would be a good way to implement this?

You'd want a graphical display in the form of bars, numbers, and/or percentages. What should it display? My first instinct would be a weighted average of the HoTs currently on that unit, with those ending sooner being weighted more heavily to display a 'predicted health.' A mod could go further and parse incoming damage and use that to either shorten the bar based on incoming DPS, or to determine time between attacks to better predict the unit's HP on the next attack (or next 2 attacks, etc).

There could also be displayed a timer that counts down to the 'expected life value' that could be either customizable or based on some kind of in-fight data.

I think that stacking HoTs will find a place in the raid mods of the future, does anyone else have an idea of how they'd like to see them handled?
There is a mod that kind of does this, in a limited way. It is called Healing Estimator and it shows your target's current health, and their expected health after your current heal spell lands.

There are limitations to the current implementation:
- It only works on your current target
- It only works when you are casting a direct heal
- It only shows the predicted effect of your heals

... but it may be a starting point. I think something like this would be great for a raid as a whole. Renew is mathematically a very efficient spell, but in practice it gets terrible returns because three people will cast Renew on someone and then someone else will heal the person directly.

http://www.curse-gaming.com/en/wow/a...estimator.html

Author of CasterWeaponSwapper: suggestions welcome by forum PM or to wikwocket@gmail.com.

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Old 11/01/06, 3:11 PM   #29
Pater
Don Flamenco
 
Tauren Druid
 
Khadgar
Healing Estimator isn't the only one -

HealersAssist plus a few plug-ins (and eCastingBar) create a great way to do this. My casting bar shows the HP deficit of the person, the expected heal size, and turns the bar red if it's going to be an overheal.


You can macro Renew such that it will not cast if Renew is already up. (But I have not found out a way to do this with any click-casting mods.)



One of the things I'd really like to see in BC would be to have the game notify you when your own HOTs and DOTs fade. A simple addition of
"Your Renew faded from Joe."
"Your Shadow Word: Pain faded from Uglymob."
would be nice. Slouken would have to add this, though.



Right now, I might be able to see that Joe just went from 5 renews to 4, but I don't know if mine was the one that just faded.

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Old 11/01/06, 5:44 PM   #30
 Bluefish
not a scrub(?)
 
Bluefish's Avatar
 
Troll Shaman
 
Lethon
If the HoT mod does get developed, it would be nice to see bandages treated as a HoT.

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Old 11/01/06, 5:58 PM   #31
Copernicus
Bald Bull
 
Copernicus's Avatar
 
Night Elf Druid
 
Tichondrius
One thing I would like to see is possibly a reversal of Debuff Filter, where a raid leader can have a list of expected debuffs on the mob (and changable configurations for each boss or trash fight of course). Then, when an expected debuff is not up, they'll be able to respond to its abscence quickly. Expanding that to the raid/tanks for buffs would also be awesome. It's just with the number of buffs/debuffs that will be available in a raiding enviroment, for raid leader purposes it'll often be more important to know what's missing rather than what's on the mob or party members.

On a PvP/raiding note, it would also be useful for party/raid members to know what long cooldown abilities are available. I know CTRaid already does this with Combat Rezes, but adding on things like Shield Wall, Blood Lust, Shaman Elementals, Jewelcrafting Necklaces etc would be very useful.

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Old 11/01/06, 9:17 PM   #32
krucifix85
Don Flamenco
 
Human Warlock
 
Barthilas
Originally Posted by Copernicus
One thing I would like to see is possibly a reversal of Debuff Filter, where a raid leader can have a list of expected debuffs on the mob (and changable configurations for each boss or trash fight of course). Then, when an expected debuff is not up, they'll be able to respond to its abscence quickly.
In theory, that sounds extremely simple and easy to implement.

http://ctprofiles.net/13134

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Old 11/01/06, 10:08 PM   #33
Pater
Don Flamenco
 
Tauren Druid
 
Khadgar
There already is a debuff filter, works very well.
http://www.curse-gaming.com/en/wow/a...ff-filter.html

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Old 11/01/06, 10:57 PM   #34
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
He said the reverse of Debuff Filter ;)

I need to do something useless.

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Old 11/01/06, 11:08 PM   #35
Pater
Don Flamenco
 
Tauren Druid
 
Khadgar
Ah yes. That would be pretty easy to modify dfilter, too, except maybe for the stacking ones.

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Old 11/02/06, 9:33 AM   #36
enshula
Piston Honda
 
Murloc Paladin
 
Cenarion Circle
Interisting seeing the lethon one. I never really understood it goes around in a circle like that, thought it was just 20 seconds on one side then 20 seconds on the other side.

As to player positioning i woul be vary wary about fiddling too much with that. A way to coordinate group positions between eachother would be nice. Heck blizzard should really allow raid positions to show on minimap and zone maps for instances. But the 'programs' i have seen to show real time positioning of objects in a 2d minimap like style are guarannteed to be eula violating. They even recommend only running it on a seperate machine so its risky to say the least.

Cryect the tank facing is interisting as most tanks face their target so you can imply a targets positioning from the reverse of a tanks facing if you the mob has aggro on said tank. That gives interisting applications to conal aoes. And the lethon mod could be modified to show compass direction of shadow whirl rather than relative to mob.

Apart from that the only legit method i would consider using is range based triangulation, though that would get cpu intensive very quickly. Simple version would be:

a ---- tank- mob ---- b

Things to communicate would be range to 2 other targets and direction facing. If we assume people always face the enemy a faces east b faces west. If a is > 10 yards from tank and b is > 10 yards from tank we can assume a and b are 20 yards together at closest. Gets error prone though.

There are some blizzard targeting functions which can be changed with cvars though to reduce angle, so if you really wanted to could modify the ini file to check whether friendly targets are in an x degree arc. Not certain if cycling in that way requires a keypress or not. Range can also be adjusted.

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Old 11/02/06, 12:32 PM   #37
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Originally Posted by enshula
As to player positioning i woul be vary wary about fiddling too much with that. A way to coordinate group positions between eachother would be nice. Heck blizzard should really allow raid positions to show on minimap and zone maps for instances. But the 'programs' i have seen to show real time positioning of objects in a 2d minimap like style are guarannteed to be eula violating. They even recommend only running it on a seperate machine so its risky to say the least.
Those are third party programs that get the info straight from packets which is all in violation of the EULA. The stuff I'm doing can only be done for players and with an associated communication lag since each player only knows their coordinates relative to a certain point and no one else till it they communicate.

Cryect the tank facing is interisting as most tanks face their target so you can imply a targets positioning from the reverse of a tanks facing if you the mob has aggro on said tank. That gives interisting applications to conal aoes. And the lethon mod could be modified to show compass direction of shadow whirl rather than relative to mob.
Potentially but makes several more assumptions than I like.

There are some blizzard targeting functions which can be changed with cvars though to reduce angle, so if you really wanted to could modify the ini file to check whether friendly targets are in an x degree arc. Not certain if cycling in that way requires a keypress or not. Range can also be adjusted.
LUA Functions will no longer be able to target in combat so that won't be possible but yes I had considered it by constructing a BSP based on is a target in front of a player or not to determine a target position then figured if I did something like that it just ensure Blizzard nerfs stuff faster.

I need to do something useless.

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