Hey hey folks, figured I'd make a fresh thread since we've chewed the previous thread to death. :)
Here it is cross posted from the live shammie boards.
UPDATE! UPDATED MY ENHANCEMENT GUIDE ON THE MAIN BOARDS. Added a dual wield guide now, please check it out and tell me what you think :D
The Dust has settled for now, What's Happened?
Dual Wield Spec From 10% --> 6%
Well there have been quite a few changes both documented and not-so documented in the shammy area, particularly in enhancement. I'm sure you're all aware of the DW spec nerf/change (depending on who you talk to), and I've now gotten a chance to put it through it's paces and see what it has done to us overall.
My findings? Overall it does have a noticeable effect on our dps. I do miss a bit more often especially when the mob starts to attain equal con or 1 to 2 levels higher than me. Certainly noticeable, but horrible? Not really. I can certainly see why they did it give how NO OTHER CLASS is given any kind of +hit talent like this as far as melee attacks are concerned. And it does indeed free up two points to spend elsewhere. Having to spend 47 points in enhancement to take advantage fully of dualwield's capability was really painful.
Dual wield still is still providing great sustained dps and bursting occasionally even in some crazy ways. I have no idea how this parsed out in my combat log but today I got quite possibly the most mindboggling chain of WF crits ever....
This is basically how it panned out:
Stormstrike: 894
WF Attack: 1008
WF Attack: 948
Crit: 398
WF Attack: 1012
WF Attack: 1226
Hit: 154
WF Attack: 409
WF Attack: 586
HIt: 302
Wf AttacK: 794
WF Attack: 947
That was all from a 3 second window in my combat log hehe :)
Taken from fighting a level 61 elite Fen Strider in Zangamarsh "Boglash" is his name and I'm currently level 64. Wielding Claw of the black Drake main hand and this in the offhand. :)
The Stalker's Fang
Binds when picked up
Unique
One-Hand Dagger
71 - 133 Damage Speed 1.80
(56.7 damage per second)
+16 Stamina
Durability 65 / 65
Requires Level 63
Equip: Improves critical strike rating by 15.
Equip: Increases attack power by 20.
Sells for 7 Gold 51 Silver 31 Copper to vendors
Item Level 94
Yeah, quite a crazy chain of crits there. Now before this turns into a OMGWTFSHAMZORZOP'DWFNERFLOLZTHREDOVER (did I get everything?) I should admit that was the ONLY time now in all the testing done in the past couple of weeks that I've seen something like that. Like everyone always says, it's rare as hell to see something like that, but man it's pretty when it happens :D
Shamanistic Rage
This spell definitely got tweaked. It's not listed anywhere but another fellow shamana on beta seemed to report similar findings. They definitely tweaked down the proc rate on it just a tad. It was not much, in fact it's hardly noticeable, but those earlier statements of how I could easily fill two mana bars may be just a bit much now. It can still easily restore 4k mana in under 30 seconds no question, but beyond that it definitely would be a bit sketchy. Still seems to be stuck on a flat % proc rate. Faster weapons are overall producing more mana than slow/slow combos.
The threat generation on it also seems to have been reduced, but i'm not sure whether that's the spell itself or the effect of the new spirit weapons talent we get WHICH btw has a nifty new bug at the immediate moment of writing this report. Namely...it's reducing Parry to 0.00%...woops! hehe
Other than the 0% parry bug, the -15% threat is rather nice....sort of. I was partnering with a priest earlier to finish some quests in zangamarsh and honestly If I wasn't spamming earthshock or stormstrike and just meleeing....erm...well...his holy fires and smites could pull of me.....Granted he also had a flask of supreme power on him as well so that could be it, but i'm not sure either. :)
The New Stormstrike
Oh yes this was definitely a very very nice change. 10 sec cooldown for only 177 mana for me at this level. Hallelujah praise Thrall this puppy is very nice now. If you just stormstrike on cooldown while refreshing water shield and using flameshock to pull grinding mobs is a cake walk. About every 9-10 mobs I just popped shammervate and was back to more or less full mana again where I continued to grind. I only had to stop and eat and drink when I pulled more than 2-3 mobs at once and needed some spam healing to top me off.
Water Shield
Reports of this not scaling at all and generally not being worth the expenditure to train are for the most part true. This skil definitely is more suited to solo grinding and nothing more. However this changes around a bit when you get a totem drop from Underbog that increases your mana restored per each globe by 12. I know it's not much, but I found that having that totem equipped I was noticing a more steady increase in mana regeneration from water shield than I saw previously. I also feel the proc-rate on water shield got toned down just a smidgen as well. I'm guessing this was to address the issue of it proccing so often that it was screwing too much with our 5 second rule on in-combat mana regen with us constantly having to refresh it.
I get to party with Bachi
For those of you who don't know, Bachi is a level 67 blood elf paladin on beta right now. Yes he really leveled a Belf to 67 as a paladin and is now actively raiding around in Hellfire. In fact the devs are so impressed with him he got the trainer in Silvermoon city named after him. Pretty sweet. :) I managed to finally party with him about 3 days ago. We did the Auchindoun Crypts, a level 63-65 5 man instance. Pretty impressive stuff. Party consisted of me, another awesome DW 67 shammy named Oggun, a 62 Priest (who's name escapes me at the immediate moment sorry! :( ), a level 67 hunter named Teruco and Bachi. For those of you concerned how shammies and paladins stack in raids now, well you'll be very very happy. Here's the short and sweet version for those who want the goobie details
-He had no problems holding aggro with the the two enh shammys running around. We only pulled aggro if we were both (me and the other dual wield shaman and keep in mind that this was before the spirit weapon change went live) focus firing on a target he was tanking or spam healing too much.
-Shield Throw is bloody awsome. It causes a high amount of threat on all the targets (basically a holy version of chain lightning) and it was a great pulling mechanism.
-Even when tanking he could jump out and toss a few heals our way when I was stupid and pulling proximity aggro, also very impressive there.
-All blessings and totems stack :D Fully buffed with blessing of might I was breaking 1640ap running around. It was fun to say the least :D
-We tried one section with me with Blessing of Salvation. It did a very good job of making sure I didn't pull aggro when dps'ing. Now granted I was fairly low as compared to the other players there, but I can say that if I was not chain earthshocking I had no aggro issues whatsoever.
Overall after doing the instance I was very very impressed with how paladins and shamans work well together. Paladins I can say with assurance are very good tanks when played competantly which Bachi most certainly did. Plus having two shamans in a party meant we pretty much got to have every possible totem buff down at any given time which was certainly fun to say the least :D
Restoration and Earth Shield
Holy moses this spell is quite frankly....well absurdly powerful. I've been keeping close tabs on what my friend Sashkahn who as a level 67 fully geared prot warrior, has been doing in the high level instances now in beta. He's been leading the first groups in many instances on hard mode and has been providing great feedback on how the instances are going and how shammies are doing in the higher level instances.
This is pretty much a verbatim quotage of a conversation I had with him:
"Earthshield pretty much right is absurdly broken, but in a good way. Last night I did caverns of Time with a shaman who had full earthshatterer and his earth shield was healing me per charge for 505. Coupled with a renew and that's all I needed to tank. Honestly if i'm leading raids I'm going to basically tell all shamans to f-ing shove it and spec earth shield for the tougher encounters. Enhancement shaman will still have a place in dps groups but definitely not more than 1 or 2 at the very most, that's basically how I see things with the new 25 mans coming around"
So yeah that's kinda how it's working out so far. I tried it out with Full Earthfury and Jindo's Judgment 2h staff and I was getting procs of 328 per globe myself. Very solid indeed. :)
PVP, 2h and Suicide Spec
Well I did say I would go back to 2h and also give suicide spec a solid try and well...honestly given how little +damage gear I have and also given that none of the bgs are working my testing unfortunately has not been very successful. I think this post sums up my frustrations pretty well that I made on the beta forums:
My major problem with PVP is that I can't really get a good idea of whether I did good or not because in the world pvp objectives you never know if it's going to be a fair fight. :(
I can't count the number of times I was doing the objectives in hellfire and I'd come across a lone priest or mage and beat the stuffing out of him and I'd say, hey I'm doing pretty good. :)
Then he comes back I beat him again, still feeling good.
Then he comes back again with a friend or 3....usually a lock or pally. And then the fun begins. I sometimes get lucky, but once he starts bringing more friends I usually just get corpse camped and it's all over.
And that's what's constantly happening. DW is certainly at a downside in PVP unless your at the cap and wielding the Maghari fury brand and hungering bone cudgel offhand in order to compensate for dps....
And a level 67 lock? Jesus cristo.....yeah dead dead dead. :(
That about sums up the majority of my experiences in trying to "test" shaman mechanics in world pvp. It's just not a level playing field and you can think you're on top of the world until a roving trove of 67s comes by and just melts your face and blows it off at the same time while vaporizing your soul and not necessarily in that order.
From the limited testing I have managed to cobble together here's what seems to be my findings.
-DW provides great sustained dps if you can stay on target. Stormstrike gives some solid burst with dw but still not approaching 2h's burst given my current weapon set. I also still don't find DW sufficient to wear down the increased stamina i'm seeing in PVP. I could chalk this up to needing better weapons but overall DW works in PVP if no one is paying attention to you...
-2h Spec is still king of burst. Yeah i'm sure you know that, but just to make sure that people don't forget, if you still want to provide the biggest possible burst you need a big beefy 2h and thankfully I have a sulfuras to test this. :)
-The stamina that's being loaded onto things makes bursting a bit harder to say the least. Fight's now are about outlasting your oppoenent and delivering calculated salvos to wear him down in chunks and moving around as much as possible. Obviously this means bursting people down is much much harder. Since DW didn't seem to be doing much for me, I decided I'd finally try and get my suicide spec on and go 19/32/0, the spec I used is here.
http://www.worldofwarcraft.com/info/...00000000000000
I figured this fit the nice run and gun style of suicide spec by focusing on shocks and getting more crit from when I do crit with spells and the handy dandy eye of the storm for clutch healing :)
Overall I found that this spec is indeed viable in world PVP...if you have the mana to back it up. Now I'll be the first to admit that I've focused heavily on melee stats on my gear so my mana pool is only about 4.2k. If I fully unloaded on anything other than a paladin with my sulfuras and shocks and stormstrike and whatnot I could consistently take down 75% of most of target's life but I basically blew 50% of my mana bar in the process. Yeouch not good. Every time I tried to pvp, I felt like some glorified sniper rifle. I get one shot to do insane damage, but I use up so much resources in doing so that recovering from the initial strike puts me at a disadvantage while I'm basically running around trying to avoid being clusterbonked and praying for a wf crit to finish off my target. Plus it doesn't help that a sulfuras on a Tauren is OMG PLEASE 5 MAN ME PLZ! sign pasted on my back.
I definitely need to load up on some stam gear that's for sure. The amount of damage that's being dealt means that pre-bc gear at least for pvp will want to be replaced if only to get more stamina on it.
Unfortunately, my overall feel of world pvp as a shaman right now, to be perfectly frank, is not looking too good. There are just so much forms of CC out there and with the increased stamina it's damn hard to actually feel like I'm contributing anything. In a group I'm a glorified distraction now 80% of the time unless the happy tripple wf crit god smiles upon me. Which, tying into the stam changes with gear is what I need almost all the time to take down the higher level chaps. Now granted i'm only almost 65, will that change at 67? From what I'm hearing so far, not really. We're still relying on stormstrike for burst and white damage to smack enemies down, and smacking them down is becoming tougher and tougher.
I basically feel like i'm still stuck with a Honda Civic while people got upgraded to a nice Lexus. Bad anology I know, but that's really how it feels, my strategy overall has not changed much because I can't really do anything different, even with dual wield. I'm still wacking people around and if WF procs, GREAT! if not well....I get basically outlasted and CC'd to death plain and simple.