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Old 11/03/06, 5:06 PM   #1
Argrax
Piston Honda
 
Orc Shaman
 
Bonechewer
I've made my best effort to read up on material for Viscidus on these boards and elsewhere but am still coming up short.

By accounts it seems that Viscidus is skipped by most all guilds (especially alliance) and thus would lead one to believe that the reward is not worth the risk; I know on my server there's ~5 guilds on or beyond C'Thun and have yet to kill Viscidus.

What I'm struggling with is that we've now killed Huhuran twice and are now viewing Viscidus as a nice supplementary source of boots and shoulders provided we can get the fight down. The question is, is it possible to learn the Viscidus fight and execute it successfully in ~9-12 hours of learning time (~3-4 raid days) if a guild is diligent about it?

We made our first handful of tries on Viscidus last night but the overwhelming consensus from the officer core was that the time was much better spent learning the Twin Emperors fight and thus we moved on. My personal take on the fight however was that it's more of an execution fight rather than a gear check and would provide a great boon to the raid once learned.

Questions specific to the fight itself are, is high nature resistance for the entire raid necessary or are we better off in our best gear and curing quickly/dodging the clouds well? Is the fight possible with less than ~5 mages and ~5 shamans?

Thanks in advance.
 
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Old 11/03/06, 5:12 PM   #2
Malan
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Malan
Tauren Shaman
 
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No nature resist required, maybe some on your MT might help. Your DPS should be wearing its balls to the walls gear. You have to make the fight as quick as possible, NR gear drags it out.

You can learn everything you need to know about the fight in about an hour of attempts. A good technique is to leave all your melee outside the room until the first freeze is about to occur.

And I suppose in terms of "worth your time"... well if the gear is an upgrade to your raid and you aren't getting Naxx loot right now, may as well hit him up.

Shitting up every single thread on EJ since '06
 
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Old 11/03/06, 5:17 PM   #3
Gyshall
Piston Honda
 
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Tauren Warrior
 
Darkspear
Took us three or four attempts and a handful of NR pots to ease the learning curve. It is indeed Horde easymode, and he's got some pretty nice loot for the amount of work it takes to kill him.

Shoot for killing him the first few attempts. He's easy, once you see how the fight works it's almost too easy.
 
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Old 11/03/06, 5:20 PM   #4
Zalera
Piston Honda
 
Night Elf Druid
 
Hellscream
Originally Posted by Kaubel
As stated several times already, the correct answer is "Emps first."
Per another thread on the same subject.
 
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Old 11/03/06, 5:22 PM   #5
Zwink
Piston Honda
 
Gnome Mage
 
Mannoroth
There are two pieces of excellent loot on Viscidus, Idol of Health (-.15s on HT) and Ring of Qiraji Fury. Nothing beats the Idol of Health for a Druid, all your Druid's will want it and if they don't have interest in it then maybe you should go work on something else. Alright enough with loot onto strategy.

Minimum class requirements for the fight are 6 depoisoner's, 8 or more is ideal. You will want atleast 4 priests, if you are short depoisoner's you will need more priests. As for freezers (Mage or Warlock) 9 is what I shoot for. If you are running with only like 7 or 8 Mages or Warlocks you could subsistute a Hunter with Hurricane in.

 
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Old 11/03/06, 5:23 PM   #6
Whitemane
King Hippo
 
Orc Hunter
 
Tarren Mill (EU)
Originally Posted by Zalera
Originally Posted by Kaubel
As stated several times already, the correct answer is "Emps first."
Per another thread on the same subject.
And after emps I'd say Ouro > Viscidus :)
 
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Old 11/03/06, 5:24 PM   #7
Felippe
King Hippo
 
Undead Warlock
 
Mal'Ganis
You're in a tricky position. I would say go ahead and try him if your raid group is competent enough to learn what needs to happen quickly, otherwise it'll all end in tears.

That said, I personally think going to the Twin Emperors will be a better investment of your time.
 
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Old 11/03/06, 5:28 PM   #8
 Cathela
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Earthen Ring
Interesting stuff. Previously I'd been thinking there was no point in even considering this fight because I was under the impression it required a crapton of NR. We probably won't put serious effort into it since we're pretty eager to make progress in Naxx (third C'thun kill yesterday, first Anub kill the day before that) but it might be worth coming back to if we find ourselves in AQ with an hour to kill some night.

Thank you everyone for the info.

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Old 11/03/06, 5:31 PM   #9
Argrax
Piston Honda
 
Orc Shaman
 
Bonechewer
Originally Posted by Zalera
Originally Posted by Kaubel
As stated several times already, the correct answer is "Emps first."
Per another thread on the same subject.
Would appear that I missed this thread during my search, can you point me in that direction?

One more fight specific question, do you typically have the non-freeze groups move in and out of the room between the freezes or is it not effective after the first freeze?
 
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Old 11/03/06, 5:32 PM   #10
Nurru
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Mal'Ganis
Originally Posted by Malan
No nature resist required, maybe some on your MT might help. Your DPS should be wearing its balls to the walls gear. You have to make the fight as quick as possible, NR gear drags it out.
.. what?

DPS is practically irrelevant as long as you can kill a good number of slimes each shatter. Putting full NR on your freezers and keeping the other classes out of range of the bolt is a far better idea. His freeze and shatter depend on number of hits, they have nothing to do with damage.

< Aislinana> Why would it be my job to sleep with vontre? Don't I have standards?
 
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Old 11/03/06, 5:33 PM   #11
Whitemane
King Hippo
 
Orc Hunter
 
Tarren Mill (EU)
Originally Posted by Cathela
Interesting stuff. Previously I'd been thinking there was no point in even considering this fight because I was under the impression it required a crapton of NR. We probably won't put serious effort into it since we're pretty eager to make progress in Naxx (third C'thun kill yesterday, first Anub kill the day before that) but it might be worth coming back to if we find ourselves in AQ with an hour to kill some night.

Thank you everyone for the info.
Before you go too far in Naxx, put some time aside for Ouro. He is really really easy. A good clear through AQ40 and we had 30 minutes to waste before the raid was over and we had Ouro at 1%, first time we engaged him with 40 people. We'd spent a small hour on Ouro with 25 people before that though. To me Ouro feels much easier than Viscidus.
 
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Old 11/03/06, 5:38 PM   #12
Zurai
Bald Bull
 
Orc Death Knight
 
Whisperwind
Originally Posted by Nurru
Originally Posted by Malan
No nature resist required, maybe some on your MT might help. Your DPS should be wearing its balls to the walls gear. You have to make the fight as quick as possible, NR gear drags it out.
.. what?

DPS is practically irrelevant as long as you can kill a good number of slimes each shatter. Putting full NR on your freezers and keeping the other classes out of range of the bolt is a far better idea. His freeze and shatter depend on number of hits, they have nothing to do with damage.
Yeah. No reason to wear "balls to the wall gear" - it hurts you far more than it helps. Wear NR gear (for the casters) and keep non-freezers out on the bridge until about 20 seconds pre-deepfreeze.

Oh, and a Hunter with Hurricane is not even close to a substitute for a caster with a frost wand. It's only about 4 or 5 ppm in my experience. A caster with a fast wand will get at least 30 frost attacks in the same time period.
 
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Old 11/03/06, 5:39 PM   #13
 Snowy
Mr. Sandman
 
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Undead Priest
 
Mal'Ganis
Kinda funny how answers can vary wildly on NR. I believe we wear a fair amount of NR, but no trash pieces, but then when we do Visc we usually have 8 shamans along. Frankly, we can sustain the fight almost indefinitely, and there was one time when it took 6+ shatters to kill him. Shatters aren't are problem though, getting good assisting on globs is another story. ;)

Having said that, I don't think it's necessary to wear NR outside of Gaea's Embrace with +15 NR, and epic quality NR pieces. With a couple of pieces and the hunter aura, I'll be around 130-150 NR which is fine for me. The fight really comes down more to having timely depoisoning and efficient assisting on killing globs.

Paladin: Pyla
Mage: Pylah
 
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Old 11/03/06, 5:42 PM   #14
Nurru
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Mal'Ganis
Originally Posted by Snowy
Kinda funny how answers can vary wildly on NR. I believe we wear a fair amount of NR, but no trash pieces, but then when we do Visc we usually have 8 shamans along. Frankly, we can sustain the fight almost indefinitely, and there was one time when it took 6+ shatters to kill him. Shatters aren't are problem though, getting good assisting on globs is another story. ;)

Having said that, I don't think it's necessary to wear NR outside of Gaea's Embrace with +15 NR, and epic quality NR pieces. With a couple of pieces and the hunter aura, I'll be around 130-150 NR which is fine for me. The fight really comes down more to having timely depoisoning and efficient assisting on killing globs.
Sounds like it depends on the strategy. Our hunters aren't even remotely close enough to give casters the NR aspect.

< Aislinana> Why would it be my job to sleep with vontre? Don't I have standards?
 
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Old 11/03/06, 5:51 PM   #15
Bury
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Blood Elf Priest
 
Mal'Ganis
Originally Posted by Whitemane
Originally Posted by Cathela
Interesting stuff. Previously I'd been thinking there was no point in even considering this fight because I was under the impression it required a crapton of NR. We probably won't put serious effort into it since we're pretty eager to make progress in Naxx (third C'thun kill yesterday, first Anub kill the day before that) but it might be worth coming back to if we find ourselves in AQ with an hour to kill some night.

Thank you everyone for the info.
Before you go too far in Naxx, put some time aside for Ouro. He is really really easy. A good clear through AQ40 and we had 30 minutes to waste before the raid was over and we had Ouro at 1%, first time we engaged him with 40 people. We'd spent a small hour on Ouro with 25 people before that though. To me Ouro feels much easier than Viscidus.
My guild's raid leaders must be doing something wrong then, we have 9 bosses down in Naxx and we still burn ~4 flasks on tanks each time we do Ouro. Point being that Ouro isn't easy for everyone, even if there's a better strat out there that we're not using for some reason.

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Again, doesn't matter. 16? 14? 12? If the bitch can drink coffee she can take some creamer with it.
 
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Old 11/03/06, 5:51 PM   #16
 Snowy
Mr. Sandman
 
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Undead Priest
 
Mal'Ganis
Yeah - definitely strategy dependant. We just spread out in 8 groups *exactly* like C'Thun phase 1. All priests can easily top off their groups with PoH (sometimes I can downrank to 3 or so.) We don't kill him as quick as others I suppose, but we keep total control of the fight.

Paladin: Pyla
Mage: Pylah
 
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Old 11/03/06, 6:00 PM   #17
Moos3d
Von Kaiser
 
Human Paladin
 
Stormreaver
Originally Posted by Bury
My guild's raid leaders must be doing something wrong then, we have 9 bosses down in Naxx and we still burn ~4 flasks on tanks each time we do Ouro. Point being that Ouro isn't easy for everyone, even if there's a better strat out there that we're not using for some reason.
The only time tanks should ever die on Ouro is if your strategy has tanks getting meleed immediatly after they get sand blasted. Or during enrage, but even then with shieldwalls it's not a big deal.
 
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Old 11/03/06, 6:16 PM   #18
Andeh
Relapsing Feels Good
 
Orc Rogue
 
Balnazzar
He's definitely worth it as a Horde guild. We started killing him after we got the Emps, but if your DPS gear is kinda shitty, you may want to consider doing him before. It is an extremely easy fight for the Horde, as long as you use a smart strategy. We use the "DPS out on the bridge strat" (see the other posts about it), but also have our DPS wear 100ish NR just to help them resist when he tries to spawn clouds on them.
 
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Old 11/03/06, 6:46 PM   #19
 Cathela
Still Bald Bull
 
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Human Paladin
 
Earthen Ring
Originally Posted by Whitemane
Before you go too far in Naxx, put some time aside for Ouro. He is really really easy. A good clear through AQ40 and we had 30 minutes to waste before the raid was over and we had Ouro at 1%, first time we engaged him with 40 people. We'd spent a small hour on Ouro with 25 people before that though. To me Ouro feels much easier than Viscidus.
We're planning to hit Ouro fairly soon. Part of the problem is that due to some guild drama we had last spring, we've been in AQ for a loooong time and people are getting tired of it. We were able to psych people up for C'thun with the "this is a better use of our time than the easy Naxx bosses" argument (and the delay of TBC is making us look pretty smart for doing C'thun first). But at this point we've kind of used up our "AQ capital" so to speak so we're focusing on Naxx for a bit.

We'll probably hit Ouro within the next few weeks. Now that we've got AQ down to a reasonable amount of time, people are starting to covet their 2.5 pants.

My comrades are my weapons, and I am their shield.
 
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Old 11/04/06, 2:43 AM   #20
Wookie BBQ
Von Kaiser
 
Druid
 
Maelstrom
Viscidus is easiest to learn and the least consumable-intensive, for us, using a 4 group in/4 group out strategy. Each of the 4 inner groups has a priest/druid/shaman and all the mages you have, plus the tank and a warlock with a frost wand. The 4 groups out are all the melee/other DPS. Each group out has 1 assist, and each pair of groups in has 1 assist, making for 6 blobs shattered on each if assisting is perfect. When he's about to freeze, the 4 melee out groups run in, take care of blobs and run out. Whichever shaman/druid/priests beyond 4 for the inner groups are with the melee groups to take care of poisons and patch ups between the splits. We hardly ever get 6/6/6 blobs, and frequently go 4-5 freezes with new or slow people.

One thing to watch out for and train your MT on is picking up Visc when he reforms. He can aggro on someone leaving the room or a priest who prayers early after the reform.

With soulstones and combat rezzes the fight is cake. We took 2 short nights to learn him and now one-shot him, being the only guild on the server to kill him.

Quick and dirty positions:

http://img389.imageshack.us/img389/2968/viscviscqv8.jpg

 
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Old 11/04/06, 3:04 AM   #21
mylek
Von Kaiser
 
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Draenei Shaman
 
Mal'Ganis
Out of curiosity has Viscidus ever been changed outside of the couple tweaks that were made very early on to him? Does he still some times do an extra aoe volley after he has been frozen and as he shatters?

People mention little need for consumables, do you achieve this with one druid/shaman per group or can paladins also fill in?
 
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Old 11/04/06, 3:30 AM   #22
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
He still can do the aoe volley after shatter.

We do it with 4 groups inside the room with a druid in each of the groups, pallys get whoever the druids miss and mainly heal the main tank I believe though its hard for me to tell since I sit there rotating through 3 or 4 people casting abolish poison on them.

I need to do something useless.
 
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Old 11/04/06, 4:06 AM   #23
diospadre
Hero of the Horde
 
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Orc Death Knight
 
Mal'Ganis
I wonder if EJ is the only guild that does this fight with everyone in the room for the entire fight except for the tank running out.
 
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Old 11/04/06, 4:19 AM   #24
 Fogbug
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Undead Warrior
 
Mal'Ganis
Originally Posted by mylek
Out of curiosity has Viscidus ever been changed outside of the couple tweaks that were made very early on to him? Does he still some times do an extra aoe volley after he has been frozen and as he shatters?
the change to effects like Faerlina's rain of fire and Sapphiron's Blizzard also affected toxin - it's really, really hard to die to toxin now, which makes the fight a lot easier
 
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Old 11/04/06, 4:30 AM   #25
Fleebenworth
Von Kaiser
 
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Night Elf Druid
 
Korgath
It's worth it if you love your druids =D
 
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