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11/03/06, 4:06 PM
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#1
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Piston Honda
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I've made my best effort to read up on material for Viscidus on these boards and elsewhere but am still coming up short.
By accounts it seems that Viscidus is skipped by most all guilds (especially alliance) and thus would lead one to believe that the reward is not worth the risk; I know on my server there's ~5 guilds on or beyond C'Thun and have yet to kill Viscidus.
What I'm struggling with is that we've now killed Huhuran twice and are now viewing Viscidus as a nice supplementary source of boots and shoulders provided we can get the fight down. The question is, is it possible to learn the Viscidus fight and execute it successfully in ~9-12 hours of learning time (~3-4 raid days) if a guild is diligent about it?
We made our first handful of tries on Viscidus last night but the overwhelming consensus from the officer core was that the time was much better spent learning the Twin Emperors fight and thus we moved on. My personal take on the fight however was that it's more of an execution fight rather than a gear check and would provide a great boon to the raid once learned.
Questions specific to the fight itself are, is high nature resistance for the entire raid necessary or are we better off in our best gear and curing quickly/dodging the clouds well? Is the fight possible with less than ~5 mages and ~5 shamans?
Thanks in advance.
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11/03/06, 4:12 PM
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#2
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Mike Tyson
Malan
Tauren Shaman
No WoW Account
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No nature resist required, maybe some on your MT might help. Your DPS should be wearing its balls to the walls gear. You have to make the fight as quick as possible, NR gear drags it out.
You can learn everything you need to know about the fight in about an hour of attempts. A good technique is to leave all your melee outside the room until the first freeze is about to occur.
And I suppose in terms of "worth your time"... well if the gear is an upgrade to your raid and you aren't getting Naxx loot right now, may as well hit him up.
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11/03/06, 4:17 PM
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#3
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Piston Honda
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Took us three or four attempts and a handful of NR pots to ease the learning curve. It is indeed Horde easymode, and he's got some pretty nice loot for the amount of work it takes to kill him.
Shoot for killing him the first few attempts. He's easy, once you see how the fight works it's almost too easy.
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11/03/06, 4:20 PM
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#4
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Piston Honda
Night Elf Druid
Hellscream
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Originally Posted by Kaubel
As stated several times already, the correct answer is "Emps first."
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Per another thread on the same subject.
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11/03/06, 4:22 PM
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#5
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Piston Honda
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There are two pieces of excellent loot on Viscidus, Idol of Health (-.15s on HT) and Ring of Qiraji Fury. Nothing beats the Idol of Health for a Druid, all your Druid's will want it and if they don't have interest in it then maybe you should go work on something else. Alright enough with loot onto strategy.
Minimum class requirements for the fight are 6 depoisoner's, 8 or more is ideal. You will want atleast 4 priests, if you are short depoisoner's you will need more priests. As for freezers (Mage or Warlock) 9 is what I shoot for. If you are running with only like 7 or 8 Mages or Warlocks you could subsistute a Hunter with Hurricane in.
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11/03/06, 4:23 PM
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#6
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King Hippo
Orc Hunter
Tarren Mill (EU)
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Originally Posted by Zalera
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Originally Posted by Kaubel
As stated several times already, the correct answer is "Emps first."
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Per another thread on the same subject.
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And after emps I'd say Ouro > Viscidus :)
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11/03/06, 4:24 PM
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#7
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King Hippo
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You're in a tricky position. I would say go ahead and try him if your raid group is competent enough to learn what needs to happen quickly, otherwise it'll all end in tears.
That said, I personally think going to the Twin Emperors will be a better investment of your time.
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11/03/06, 4:28 PM
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#8
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Still Bald Bull
Human Paladin
Earthen Ring
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Interesting stuff. Previously I'd been thinking there was no point in even considering this fight because I was under the impression it required a crapton of NR. We probably won't put serious effort into it since we're pretty eager to make progress in Naxx (third C'thun kill yesterday, first Anub kill the day before that) but it might be worth coming back to if we find ourselves in AQ with an hour to kill some night.
Thank you everyone for the info.
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My comrades are my weapons, and I am their shield.
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11/03/06, 4:31 PM
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#9
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Piston Honda
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Originally Posted by Zalera
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Originally Posted by Kaubel
As stated several times already, the correct answer is "Emps first."
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Per another thread on the same subject.
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Would appear that I missed this thread during my search, can you point me in that direction?
One more fight specific question, do you typically have the non-freeze groups move in and out of the room between the freezes or is it not effective after the first freeze?
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11/03/06, 4:32 PM
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#10
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The beatings will stop once morale improves
Nurru
Undead Priest
No WoW Account
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Originally Posted by Malan
No nature resist required, maybe some on your MT might help. Your DPS should be wearing its balls to the walls gear. You have to make the fight as quick as possible, NR gear drags it out.
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.. what?
DPS is practically irrelevant as long as you can kill a good number of slimes each shatter. Putting full NR on your freezers and keeping the other classes out of range of the bolt is a far better idea. His freeze and shatter depend on number of hits, they have nothing to do with damage.
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11/03/06, 4:33 PM
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#11
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King Hippo
Orc Hunter
Tarren Mill (EU)
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Originally Posted by Cathela
Interesting stuff. Previously I'd been thinking there was no point in even considering this fight because I was under the impression it required a crapton of NR. We probably won't put serious effort into it since we're pretty eager to make progress in Naxx (third C'thun kill yesterday, first Anub kill the day before that) but it might be worth coming back to if we find ourselves in AQ with an hour to kill some night.
Thank you everyone for the info.
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Before you go too far in Naxx, put some time aside for Ouro. He is really really easy. A good clear through AQ40 and we had 30 minutes to waste before the raid was over and we had Ouro at 1%, first time we engaged him with 40 people. We'd spent a small hour on Ouro with 25 people before that though. To me Ouro feels much easier than Viscidus.
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11/03/06, 4:38 PM
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#12
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Bald Bull
Orc Death Knight
Whisperwind
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Originally Posted by Nurru
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Originally Posted by Malan
No nature resist required, maybe some on your MT might help. Your DPS should be wearing its balls to the walls gear. You have to make the fight as quick as possible, NR gear drags it out.
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.. what?
DPS is practically irrelevant as long as you can kill a good number of slimes each shatter. Putting full NR on your freezers and keeping the other classes out of range of the bolt is a far better idea. His freeze and shatter depend on number of hits, they have nothing to do with damage.
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Yeah. No reason to wear "balls to the wall gear" - it hurts you far more than it helps. Wear NR gear (for the casters) and keep non-freezers out on the bridge until about 20 seconds pre-deepfreeze.
Oh, and a Hunter with Hurricane is not even close to a substitute for a caster with a frost wand. It's only about 4 or 5 ppm in my experience. A caster with a fast wand will get at least 30 frost attacks in the same time period.
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11/03/06, 4:39 PM
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#13
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Mitt Romney?
Blood Elf Priest
Mal'Ganis
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Kinda funny how answers can vary wildly on NR. I believe we wear a fair amount of NR, but no trash pieces, but then when we do Visc we usually have 8 shamans along. Frankly, we can sustain the fight almost indefinitely, and there was one time when it took 6+ shatters to kill him. Shatters aren't are problem though, getting good assisting on globs is another story. ;)
Having said that, I don't think it's necessary to wear NR outside of Gaea's Embrace with +15 NR, and epic quality NR pieces. With a couple of pieces and the hunter aura, I'll be around 130-150 NR which is fine for me. The fight really comes down more to having timely depoisoning and efficient assisting on killing globs.
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11/03/06, 4:42 PM
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#14
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The beatings will stop once morale improves
Nurru
Undead Priest
No WoW Account
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Originally Posted by Snowy
Kinda funny how answers can vary wildly on NR. I believe we wear a fair amount of NR, but no trash pieces, but then when we do Visc we usually have 8 shamans along. Frankly, we can sustain the fight almost indefinitely, and there was one time when it took 6+ shatters to kill him. Shatters aren't are problem though, getting good assisting on globs is another story. ;)
Having said that, I don't think it's necessary to wear NR outside of Gaea's Embrace with +15 NR, and epic quality NR pieces. With a couple of pieces and the hunter aura, I'll be around 130-150 NR which is fine for me. The fight really comes down more to having timely depoisoning and efficient assisting on killing globs.
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Sounds like it depends on the strategy. Our hunters aren't even remotely close enough to give casters the NR aspect.
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11/03/06, 4:51 PM
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#15
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Mr. Sandman
Blood Elf Priest
Mal'Ganis
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Originally Posted by Whitemane
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Originally Posted by Cathela
Interesting stuff. Previously I'd been thinking there was no point in even considering this fight because I was under the impression it required a crapton of NR. We probably won't put serious effort into it since we're pretty eager to make progress in Naxx (third C'thun kill yesterday, first Anub kill the day before that) but it might be worth coming back to if we find ourselves in AQ with an hour to kill some night.
Thank you everyone for the info.
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Before you go too far in Naxx, put some time aside for Ouro. He is really really easy. A good clear through AQ40 and we had 30 minutes to waste before the raid was over and we had Ouro at 1%, first time we engaged him with 40 people. We'd spent a small hour on Ouro with 25 people before that though. To me Ouro feels much easier than Viscidus.
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My guild's raid leaders must be doing something wrong then, we have 9 bosses down in Naxx and we still burn ~4 flasks on tanks each time we do Ouro. Point being that Ouro isn't easy for everyone, even if there's a better strat out there that we're not using for some reason.
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