The Netherstorm BG is another Race to 2000Pts BG w/ a 15 Player Cap it's kind of a mix between AB and WSG, The BG has 4 towers to capture (EPL Style not AB Style). Each Tower Generates points(not sure if having 4 generates extra pts) Along with the Towers however a flag spawn in the middle that you can pickup and move to one of the 4 towers if you control it for an some extra points. The Flag respawns incredibly quick and as far as I could tell follows the same rules as a WSG Flag. One of the only major problems I really saw was the spawn point is above ground causing you to lose a few thousand HP when you jump down. The BG Also seems to take an incredibly long time to finish at the moment....imagine AB w/ like 1 or 2 caps on each side. Bonus CP for winning is 172
It probably shouldn't surprise me that the first applications of one of the coolest creature designers ever made is going to be cockmonsters and titwalkers.
Originally Posted by Zyla
I mean christ, cunnilingus is much like being a resto shaman, you spam the button and let it do the work. So long as you change targets as appropriate you don't need to put any thought into it.
Ignie Ferroque translates from latin to "with fire & with sword." It is a stock phrase used to describe the results of a destructive raid into an enemy's territory, whose sole purpose is to generate fear, terror, and destruction.
Well here's a preview of the new Eye of Storm battleground that just opened today. It's sort of a cross between AB, WSG and EPL. The map is this:
When you start, you're in some type of bubble on a small island waiting for the battleground to begin. It's a 15 people BG and there is an option to join as a group:
The map has 4 towers, and a flag in the middle. The first team to get 2000 points wins. The towers have unique looks for the horde and alliance but they can be captured by either side. There's also cracks where you don't want to fall into:
The goal is to captures towers, which give you points, and capture the flag and bring it to one of your towers, which gives you an additional 100 points or so for each capture:
The 4 towers can be captured in the same way as EPL towers can, by standing next to them and watching the little bar move:
Overall, this BG is very very fast action. You have nonstop fighting, and you really can't stand idle like in WSG or AB. The objectives are near each others, the flag respawns as soon as it's capped, and the run with the flag takes 30secs at most, so people will always be taking towers and capping flags. I assume with flying mounts it's going to go even faster. A typical game can last around 15mins. The winning screen gives more information too:
I think it's going to be a hit, and will bring most PvPers who want to still do BGs here when the expansion hits.
Played it a couple times and I like it so far. I'm biased of course since it legs me use flagrunning skills.
The nodes aren't captured via flags like in arathi basin, you stand in them and a slider moves as you occupy it, and I believe it moves faster the move of your faction you have in it.
Seems to be slightly shorter games than AB which is nice.
Going to have to check this out now that raids are done for a day or two. Heard about it tonight while raiding and wasn't too thrilled at the sound of it, but those screenshots make it look cooler than what I heard initially. I definitely like the mixing of WSG/AB/EPL, it keeps druids 'viable' by doing what they did best in early BG's. Should also make for some interesting strategies in how you split up groups to take bases and also attack the flag in the middle and bring it back.
This battleground is a blast. Huge point swings are possible fairly quickly through rapid flag caps. There was one match tonight where my alliance team was down about 1500 vs 900, and we rallied to win 2000 to 1800.
The pace is nothing short of hectic. You rarely have to spend more than 10 or 15 seconds finding a new opponent / task. I'm anxious to try this with flying mounts, as that should add a whole other element to the game.
They should add a golden snitch and the team that catches it gets a bonus 500 bonus. Haha!
Anyways..
Otherwise it's pretty exciting. I hope they retroactively change the flags in AB/AV to work like the towers as well. So much nicer when all you have to do is maintain a presence. No more solo mages/priests/paladins keeping a flag locked for an extra 20 seconds while reinforcements come.
On the other hand, as far as cheesy tactics go it was pretty fun as a priest to frustrate 4+ alliance just by leaping in circles and mashing holy nova. 8(
It looks interesting, like WSG, but without the turtling, like AB, but without the 5 capping, or alternatively the games that seem to drag out for all of eternity alternating between 1 - 3 caps.
I'll reserve judgement until I play it myself (meaning until launch I guess), but it looks like an improvement on the current BG's.
It does, however, make you wonder about the viability of the BG system into the future. How many variations on CTF and resource collection can they make before it begins to get stale and blur together? It's a good thing they've got their newfound love of arena's and World PvP I guess, I imagine we'll be seeing a lot more focus on the latter direction in future content.
How many variations on CTF and resource collection can they make before it begins to get stale and blur together?.
Billions. In fact, I look forward to the day they hand out some basic map making tools to the community, hold a "Best 100 maps win" contest and implement them all as BG's. If Quake, Doom, CS, UT, BG1942, etc...etc...have taught us anything it's that while quality is certainly appreciated, quantity is king. Of course we're all going to have our favorite maps that we look for specifically (or eventually come to hate, hi2u CS breakfloor gimic) but it will -never- get stale.
So long as we have an unending supply of people to fight, it will never get stale.
I guess it depends on the player then. Personally I can barely stand more than a couple WSG or AB games before it starts to grow tedious these days, I can only imagine how bored I'm going to be in a year unless they come out with something really innovative as far as BG's go.
The thing about all those games you listed is, as you said, you have a constant stream of new maps coming in from companies and the community. In WoW we get a new BG every 9 months or so. It wouldn't be so bad if they where all built off the same principles if we got a new one every patch, at that rate some new rewards, a slight change around of mechanics and new scenery are enough to keep me going. But when you're only getting an average of slightly over 1 a year, you'd hope that they're going to be more than a rehash of previous zones, if they're intended to keep your interest for any length of time anyway.
So the 5k gold flying mount is mandatory for BGs just like the epic mount is now?
The only use i could see a top level flying mount be put to would be assaulting or defending a tower which you are currently diagnaly opposite from and even in that case theres probably going to be a team mate in a better position than you to support. Are flying mounts really necessary for you to run 40 yards to a tower across from you? I would think not.
edit: i see my self in that scorecard screenshot :)
So the 5k gold flying mount is mandatory for BGs just like the epic mount is now?
The only use i could see a top level flying mount be put to would be assaulting or defending a tower which you are currently diagnaly opposite from and even in that case theres probably going to be a team mate in a better position than you to support. Are flying mounts really necessary for you to run 40 yards to a tower across from you? I would think not.
edit: i see my self in that scorecard screenshot :)
Yea it's pretty small, and there are actually bridges over the gaps between towers. All the action is in a little quadrant between the 4 towers, I estimate its size to be slightly smaller than the WSG midfield tbh.
So not only the killing blows were bad enough to distract random pugers from the real goals (such as winning the BG), now you have damage/healing meters to make it even worse ><
Guess BGs are supposed to be a mindless grind with no strategy in the first place :S
So not only the killing blows were bad enough to distract random pugers from the real goals (such as winning the BG), now you have damage/healing meters to make it even worse ><
Guess BGs are supposed to be a mindless grind with no strategy in the first place :S
So people complain because healers dont get to top kbs when they are in dedicated healer mode, then others complain when some aspect of the battleground which may appeal to those certain people is introduced? Every sour healer felt useless partly because their efforts were generally unrecognised, this is a step towards showing their efforts amongst kbs and such. This also shows who has been afk and who is sniping kbs, who is healing and who isnt.
So not only the killing blows were bad enough to distract random pugers from the real goals (such as winning the BG), now you have damage/healing meters to make it even worse ><
Guess BGs are supposed to be a mindless grind with no strategy in the first place :S
I guess... if you need a score card to tell you if you did well... Yea its great to come in first place on something but I'd rather just kick ass and have a good time.
Any reputation associated with the BG? And thus, faction rewards?
There are no reputation gains currently, and I wouldn't be suprised if they left it that way. Why exactly do you need another reputation? All pvp rewards are token based now.
The new BG sounds pretty cool. As others have said, can't wait to see how it turns out with flying mounts at lvl 70 (regular flying mounts cost 1000g, which isn't bad at all).