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Originally Posted by Maels
Since your formula is based on damage, and the 2 Curses add 10% damage (along with other debuffs on the mob), you really sould factor the damage increase in your formula.
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Nah, From what I understand, the combat log clearly indicates whether it is a 25%, 50%, 75%, or 100% reisist. No effects from Curses or other amplification affect the calculation at all.
The 10% boost from curse of elements/shadow does not affect the % resisted. It is still in one of 5 buckets of damage, with a simple formula to add them up and get a total resist % independant of such damage boosters, the gear of the player or any knowledge of how much damage a spell should do in the first place.
% lost to partial resists is:
Num casts no resist A
Num casts 25% resist B
Num casts 50% resist C
Num casts 75% resist D
Num casts 100% resist E
num casts N = A+B+C+D+E
100% resists can be due to the % miss caused by level differences. Since at low values of resist (below 75 resist at level 60) these are never due to parial resists, you can determine the % lost to partial resist like this:
%lost = (B*25 + C*50 + D*75)/N
For large values of N this trends to 2 % per target level above you.
An open question is whether it is actualy 8 resistanceper level, which is 2% mitigation at 60, or if it is 2% mitigation per level.
Since at level 70 8 resistance will be less than 2% mitigation, it may simply be 2% rather than 8 resists.
In addition, at very low levels 8 resist is a lot. at level 20, 8 resistance is 6% mitigation.