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Originally Posted by Pater
A while ago, someone on these forums described the flow-forward system - and my guild is debating adopting that system for TBC. One of our concerns is administration. We used nurfed now, and would like to know if there are any plugins or other methods of implementing flow-forward easily. It seems possible to do it all manually by first deleting the old item, then processing, then doing a purchase on the new item. Is that the way it's being done?.
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I've quoted a longer explanation at the bottom of this post, but in brief (as it affects my guild):
1) This was implemented in eqdkp, not nurfed
2) Don't delete the old item, just adjust it's cost accordingly
3) This is automated within our system, but the person who did the automation transferred off and I haven't looked at the code myself.
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Originally Posted by Pater
Also, I am of course interested in whether the system is working as you had hoped or if there are problems with it.
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Yes the system did exactly as we had hoped.
Brief summary is that the new system completely fixed the issue of most raids being worthless due to upgrading/sidegrading and the related issue of new content being worth less then old content due to the upgrades/sidegrades.
The automation of this did however mean that only in-system items were able to be upgraded on.
The new DKP system is vastly superior to our old way but it's primary weakness is the following (used to not be an issue because we gave upgrade discounts for items obtained out of system):
A ) Long-term member, full T2 obtained in guild
B ) New member, full T2 obtained out of guild
they have equal DKP
Player A takes T3 piece (200dkp) for 60dkp due to upgrade
Player B takes T3 piece (200dkp) for 200dkp due to no upgrade eligibility
Player A is now 140dkp ahead.
Another minor issue was the potential of players taking crap (items that would normally be DEed) simply to move DKP forward. This was generally non-existent however due to leadership speaking up over any obvious abuse.
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Cut & Paste from my original explanation of this to our guild:

Essentially it's identical to our old system except with 2 major changes:
1) You can no longer upgrade/sidegrade on out of system items (ie. out of guild)
2) Whenever an item is taken the full dkp value for that item is awarded to the current raid. In order to keep the system zero-summed, any time there is an upgrade/sidegrade the original dkp awarded is removed (since the current raid gets the DKP instead).
So if you took a shoulder item in November for 50dkp and upgraded yesterday to tier 2 (100 dkp item), you get charged the additional 50 dkp, yesterday's raid is awarded 100 dkp and the raid in November loses 50 dkp.
Here's another example from my actual DKP (full item costs in brackets):
04/08/06 Emberweave Leggings (30) - 30
01/22/06 Giantstalker's Leggings (100) - 100
09/11/05 Dragonstalker's Legguards (140) - 10
Originally when I took DS legs, the raid was awarded 140dkp. When I sidegraded to giantstalker legs The original raid now only got 40dkp and the new raid got 100 for me taking the GS legs. Recently when I took Emberweave for FR, that raid got 30 dkp for it and the orginal raid gave up an additional 30 dkp.
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What this means:
All raids that aren't disenchanting everything will be worth substantial DKP, upgrades or not and regardless of the content. People who stop raiding for significant periods of time will start to fall back in the DKP priority list (as opposed to the old system where they maintained their DKP forever and could come back after a 6 month absense and still be first). New people in the system without gear are no longer immediately driven into a large DKP hole without any realistic way of climbing out.
Essentially this system goes back to rewarding people who actually raid, and rewarding raiders regardless of the location.
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