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Originally Posted by Vaxen
We made two adjustments which did the trick for us:
1) We changed from hunter/warlock/druid CC of dragonkin (which tied up 12 players) to the 2 warrior kite (with druid sleep)
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Went from a guild that did it a chaoticy way that sounds like OP - things work, things also go wrong, to another guild, and ended up with basically the above. Two well ZG/MC geared tanks are all you need, and the strategy scales perfectly with gear (as opposed to kite strats, where speed is constant and the primary factor). Being able to throw heals all over the place is cool, too.
Our druid sleep method wasn't a main part of the strategy (that is, ideally, no dragonkin were slept), but rather a placeholder for waiting for the warrior doing the rounds to pick up.
The key values of this strategy over the others is that it's a fairly low gearcheck (we tried a warrior each corner, so lower than that), fairly low skillcheck (if you don't have two warriors that can pull this off, how are you going anywhere in the raid game), and scales with gear (warriors taking less damage / everyone else killing orcs faster / healers having even more spare mana to AFK with).