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Originally Posted by Zurai
You're missing a lot of gear, gems, and so on. I suggest running through the thottbot beta database and/or the beta forums (which are of course open to the public now) on some rainy day and updating it.
One thing I noticed that seems odd to me: I put in the numbers for a 41/20/0 build with level 70ish gear, no gems. When I toggle on Arcane Shot, Steady Shot, and KC I get a 268 second sustainability. When I leave the other two on and remove Arcane Shot, I get a 2,442 second sustainability. The drop in DPS is negligble, only about 35. Something seems screwed up there.
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I didn't include any stuff you would not wear at level 70, such as the lvl 60 gems. As soon the level cap is raised to 70 and new items/gems become known I'll addd them (and probably delete some of the old items).
I guess the mana cost of the Steady Shot rotation was just a few mana over the mana gain, hence the high sutainability. Since Acrance Shot is considerably less efficient (the highest rank is used, can be changed on the Mods tab), the drop off is accordingly steep.
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Originally Posted by Zeboim
I looked at most of it and found some errors. However some things I'm sure on and others I'm less sure on.
Very sure:
Taurens hp modifier should be 1.05 instead of 1.1
Hunters agi:crit ratio at level 70 is close to 40:1
The pet ability scorpid poison ticks every 2 seconds but the cd is 4 seconds .(you will probably need another column)
Quivers dont have a haste rating.
All pets have been normalized to have 2 second attack speed.
Kinda sure:
Pets gain 24 focus every 4 seconds instead of 5
Educated guesses based on my observations and deductions:
At level 70 hunters will gain about 2k base hp and 2k base mana.
Also hunters should gain an additional 20 agi and 10 of the other stats going from 60-70.
Also there are leg enchants(cant be used on head) made from leatherworking
Legs: Nethercobra Leg Armor: 45 ap and 12 crit
Legs: Cobrahide Leg Armor :40 ap and 10 crit
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Do you happen to know the agi->dodge ratio, too?
The Scorpid Poison stacks, I assume it has the same mechanics as Deadly Poison (it refreshes itself with every application after the maximum amount of stacks has been reached).
The ratio of Quivers is just so that I don't need another column.
Thanks for the feedback, I will add it to the sheet.