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Old 11/08/06, 11:04 AM   #26
Drauk
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Originally Posted by Ghostz
We usually have the same results as you guys. I'd imagine the guilds that are doing ~5 min patchwerk kills and then 4:30+ thaddius kills are using significant nature res gear.
We aim for 100+ buffed on every person in the raid. Also, we didn't had no deaths Thadd kills yet, we have 2-3 dead people every kill.

Originally Posted by zeidrich View Post
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Old 11/08/06, 12:40 PM   #27
Kalman
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Originally Posted by Ghostz
Originally Posted by Hand
These times seem really weird compared to my guilds...

6:00 avg patch
4:00 avg thaddius
4:30 Loatheb (every world buff)
We usually have the same results as you guys. I'd imagine the guilds that are doing ~5 min patchwerk kills and then 4:30+ thaddius kills are using significant nature res gear.
If we ever got a 40 man Thaddius kill, it'd probably be 4 minutes, but when you invariably lose 2-4 people within the first two transitions, you get used to 4:30+. :/

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 11/08/06, 5:32 PM   #28
discofiend
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we are so backwards compared to most here, it seems.

Our dps is usually excellent on Loatheb and we have never used world buffs. We then take the same group straight to Thaddius after killing loatheb, and kills are 4:30+, sometimes in the 4:59 neighborhood ;-)

edit: we have most everyone in 150 NR for Thaddius.

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Old 11/08/06, 6:19 PM   #29
drellathus
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As an add on to this question, how many healers do you run with vs. dps in a raid of 40.

Please note if you are alliance or horde with this response, and to be honest I'm much more interested in horde.

I'll start. We do a lot of these boses with as many as 16 healers (7-8 priest, 3 druids, 5-6 shamn). That only leaves 24 dps classes. Is this enough for consistently taking down lotheb? I ask because on days we are sometimes short healers and run with 14, it always seems we do better...

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Old 11/08/06, 6:25 PM   #30
Hand
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Originally Posted by Kalman
Originally Posted by Ghostz
Originally Posted by Hand
These times seem really weird compared to my guilds...

6:00 avg patch
4:00 avg thaddius
4:30 Loatheb (every world buff)
We usually have the same results as you guys. I'd imagine the guilds that are doing ~5 min patchwerk kills and then 4:30+ thaddius kills are using significant nature res gear.
If we ever got a 40 man Thaddius kill, it'd probably be 4 minutes, but when you invariably lose 2-4 people within the first two transitions, you get used to 4:30+. :/
This is probably the reason, we almost always have 40 people up because when we were learning the fight we had a non prot tank, so it was crucial that every single person made the jump and stayed alive (these kills were all 5:10 with 40 alive), you get hammerred pretty bad on vent/in gchat if you don't make it through phase 2. Now we use a prot tank with a thunderfury (and we're alliance) and aggro is just a non issue, even for the fire mages.

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Old 11/08/06, 6:28 PM   #31
Kalman
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Originally Posted by drellathus
As an add on to this question, how many healers do you run with vs. dps in a raid of 40.

Please note if you are alliance or horde with this response, and to be honest I'm much more interested in horde.

I'll start. We do a lot of these boses with as many as 16 healers (7-8 priest, 3 druids, 5-6 shamn). That only leaves 24 dps classes. Is this enough for consistently taking down lotheb? I ask because on days we are sometimes short healers and run with 14, it always seems we do better...
We pretty much try to take as few healers as possible on any given fight. For Patchwerk we usually aim for 15-16, since DPS isn't a concern at this point, but we've done it with 14 too (ugly kill, though). For Loatheb, 13-14 is what we aim for. Thaddius, I have no idea, we seem to just use whatever we had for Gluth most of the time healing-wise. For Gothik, it's 15-16 healers, but that's because ideally we have lots of priests (shackles are good!). 14-16 tends to be the general number, though, tending down for more DPS intensive and up for more healing intensive fights.

We're alliance, btw.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 11/08/06, 6:51 PM   #32
Sycn
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For those that have been farming Loatheb for months now, do you take the time to gather up the world buffs or do you simply pot up and go for it? I ask because in my experience world buffing can take a good chuck out of the raid night, which could be well spent clearing another wing.

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Old 11/08/06, 9:22 PM   #33
Falk
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Originally Posted by Maynard
The next week we attempted Loatheb, and got him to 6% using 3 GSPP, bandage, healthstone, flasks, and maximum DPS pots. No world buffs.
Hot damn, you guys were THAT close? We got lucky to get the server first, then. O_o

We do Patchwerk in about 5:45 or so with a 16-healer raid, and Thaddius with 4:45ish. (Never had an optimized kill - there's *always* a bunch disconnecting mid-fight; yay Oceanic!)

Loatheb first kill last week was 5:07, with ZG buff, flasks, and Chimaerok Chops on everyone (bad idea in hindsight, but oh well). 14 healers, 7 mages, 5 rogues, a handful of furies, one packing nightfall.

We actually went to grab the Onyxia buff, but someone was doing the quest chain, and some wanker bugged Katrana Prestor by talking to her after she morphs into Onyxia. We sat in Stormwind watching our flask and ZG timers ticking off for a good 30 minutes :(

Edit: non-buffed but flasked run, for consumable rotation, before that was a 6% wipe.

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Old 11/08/06, 9:45 PM   #34
Boevis
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Originally Posted by Praetorian
Originally Posted by Whitemane
How do you leash Loatheb? The gate slams shut and there's no way out of there O_o
Have the MT run up against the gate and shuffle from side to side. Loatheb will attempt to reposition by walking through the gate, and will leash. This is a useful tactic on 4H as well.
Is this legit? I completely understand the desire to avoid the loss of the hour worth of buffing you did, but gates close for a reason and I have a hard time believing that forcing a boss through a gate via repositioning to cause a reset is an "intended mechanic"

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Old 11/08/06, 9:51 PM   #35
Elendril
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Ner'zhul
Originally Posted by Sycn
For those that have been farming Loatheb for months now, do you take the time to gather up the world buffs or do you simply pot up and go for it? I ask because in my experience world buffing can take a good chuck out of the raid night, which could be well spent clearing another wing.
we generally clear dk, abom, and spider on tuesdays, and do noth-heigan on wednesday before zoning out for world buffs which we use to kill loatheb-sapph-kel. it's worth it.

as for the rest of the topic of the thread - i think our patch kills generally clock in around 5 minutes. we average a little over 4 on thaddius, and we once actually killed him in something like 3:45, which had one of our recent apps completely awestruck. heh. loatheb we take down in something like 4:20 i believe - i haven't used a third shadow pot on that fight in months.

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