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Old 11/10/06, 8:24 AM   #1
Cindarr
Banned
 
Murloc Priest
 
N/A
As a fairly new guild who merged from two old ones we've found ourselves with alot of over populated classes. As much as we would like to just kick the least active ones it would cause alot of disruption just after the merge and all the healers proved themselves to be competent healers at patchwerk.

The problem: only 6 raid spots and 9 priests. Some more active than others, some can attend every raid but one etc.

Only one priest should attend every raid (the class leader). And we raid 5 days a week.

Kicking isn't an option after only being merged a week.

Ive tried tried looking for an thread but can't seem to find one. If anyone can offer advise, a thread or their current rotation it would be helpful.

(great forum btw, really helped with patchwerk)

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Old 11/10/06, 8:53 AM   #2
Serix
Glass Joe
 
Murloc Warlock
 
Proudmoore
Stolen from my guilds forums

It's going to happen somewhere along the line that you sign up for a raid and are asked to sit out and be a reserve.

If this happens, and you meet the requirements for a reserve, you will have an X placed next to you name in the reserve list and you will not be asked to sit out until the other member of your class have also been marked off as a reserve.

What is required from a reserve?
- you are signed up and are listed as a reserve
- you are online and can be zoned in by start time.
- you have the right gear and consumables with you.

If you do not meet these requirements you will not be considered a reserve.
This means that:
- you are not eligible to have your marked off the reserve list
- should there be a place for a reserve and there are no other member of your class available then the raid leader may choose to take another reserve from a different class to fill the place.

Reserves need to /w the raid leader at start time to see if they are needed. Be aware that the raid leader may need you to replace another like class so don't log off without first talking to them.

Reserve will be taken one after another down the list as much as possible but allowances will be made to ensure people are not sitting out of the same raid week after week.
Works pretty well. Ensures reserves actually show up if they are needed and that low attendance people have to miss out the same number of raids they can attend as high attendance people.

We also use floating spots for some classes. ie: Instead of 6 priests and 5 paladin slots, you could have 6 priests, 4 paladin, 1 floating healer spot. We tend to rotate which class gets the floating slot depending on the number of reserves and what the raid requires.

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Old 11/10/06, 8:57 AM   #3
norg
Mike Tyson
 
Goblin Warrior
 
Draenor (EU)
http://wiki.subcreation.net/warmath/...d-attended-dkp

This seems like a decent way of rotating spots fairly.

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Old 11/10/06, 9:35 AM   #4
♦ Praetorian
Mike Tyson
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by Cindarr
As a fairly new guild who merged from two old ones
My first piece of advice would be for your guild to decide on a name and then pick a realm to play on.

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Old 11/10/06, 9:44 AM   #5
Judia
Banned
 
Murloc Paladin
 
Grim Batol(EU)
We simply have a list of everyone in a given class and a pointer.
The pointer moves N spots along the list after each raid.

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Old 11/10/06, 10:02 AM   #6
Emily
Piston Honda
 
Blood Elf Paladin
 
Doomhammer (EU)
When our raids were heavily oversubscribed we introduced a sitout point system. Every hourly log that a player is sitting out earns them a "sitout point". At raid start, we would prioritise getting people at the top of the sitout point list into the raid group.

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Old 11/10/06, 10:16 AM   #7
Cindarr
Banned
 
Murloc Priest
 
N/A
Originally Posted by Praetorian
My first piece of advice would be for your guild to decide on a name and then pick a realm to play on.
I didnt post my guild as alot of people read these forums, reading you might be kicked on a public forum isn't the best way to start the day. But if it makes you feel better we are currently working on Gluth, that should narrow your search down abit.

Thankyou for the advise.

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Old 11/10/06, 10:19 AM   #8
Z-Factor
Gurgbul Fanboy
 
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Human Warlock
 
Magtheridon (EU)
So you're worried that discussing how to keep the mjority of people in a guild happy would warrant a kick from your guild? If anything you've come to the right place for help as a lot of people here play in very large guilds. Of course, you'd want to follow the forum rules...

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Old 11/10/06, 10:20 AM   #9
Ghostz
Don Flamenco
 
Dwarf Priest
 
Mal'Ganis
Originally Posted by Cindarr
Originally Posted by Praetorian
My first piece of advice would be for your guild to decide on a name and then pick a realm to play on.
I didnt post my guild as alot of people read these forums, reading you might be kicked on a public forum isn't the best way to start the day. But if it makes you feel better we are currently working on Gluth, that should narrow your search down abit.

Thankyou for the advise.
He meant fill out your profile.

Edit: Beat me to it. :(

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Old 11/10/06, 10:28 AM   #10
Hannes
Von Kaiser
 
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Gothmog
Orc Warrior
 
No WoW Account (EU)
I like this earned/attended idea.

A quick explanation on how my raid tries to handle rotations:
We simply try to rotate our slots as fair as possible. Normally, at least the class leader/officer should have a decent knowledge about his class members (e.g. people shift working, so they can raid every dayone week and nearly not at all the other), on which we try to setup a "fair" lineup. Also, we encourage people to talk and try to switch with someone lined up (from their class) if they, for some reason, really want to be in the raid.
Additionally, if you're not lined up, but decide to be ready for jumping in to replace someone, you'll be set on Standby (that's how we call it ;P), and you'll get 50% of the raid's earned DKP (by going Standby, you agree to have your hearthstone set to the next inn and to be reachable via TeamSpeak, ingame chat, IRC, phone, whatever - you'll have to message an officer at the beginning of the raid if you wish to be on Standby).
If you're on Standby, you may send in some declared trade goods (Stonescale Eel etc.), to get full DKP, but only (!) if you're on Standby (we're trying to prevent people heavily buying DKP this way).
Everyone is pretty happy with that as far as I know, we use to get a nice amount of trade goods that way and people won't fall behind on DKP if they're willing to be ready/farm.


Uh, and, cool guild name norg ;P

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Old 11/10/06, 10:29 AM   #11
Bubba
Don Flamenco
 
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Undead Rogue
 
Al'Akir (EU)
Points for subbing are a key element in keeping everyone satisfied.

After that, with the aid of your class leaders, simply take the best people for the job at hand. If a player isn't performing at the level you expect, then replace them with a sub that you think can.

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Old 11/10/06, 10:42 AM   #12
Dooz
Glass Joe
 
Draenei Shaman
 
Argent Dawn (EU)
We don't have any standardized system, but instead it's up to all the class leaders to make sure that their spots are filled for each scheduled raid (4 raid days/week).

For mages, I make a thread in our mage forums each week, where people sign up which of the 4 days they can attend. On Monday/Tuesday I go over the list, and post a schedule showing which mages will be raiding which day (we have 6 mage spots, so I try to get 6 mages and 1 reserve incase someone doesn't show up for whatever reason). I keep track of which mages have been rotated out, and basically just rotate alphabetically so everyone in the long run has an equal amount of sit out time.

I've come to the (pretty obvious, heh) conclusion that people really don't have a problem with sitting out raids, as long as they know a couple of days in advance, so they can plan something else.

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Old 11/10/06, 12:18 PM   #13
fivehundred
Von Kaiser
 
Human Priest
 
Kilrogg
I was part of a guild merger (probably similar to the one you described) and we had no issues. From my experience learning Naxx, certain fights are much easier if you have the ability to load up on classes. Gothik, for instance, is much easier if you have a lot of priests. Four horsemen is a lot easier if you have 8 warriors. Sapphiron is a lot easier if you have a lot of priests, etc. So, given that certain fights are easier in the learning phase with loaded classes, you are left with the following question:

1) Structure your guild so that you have the classes online to field the best raid possible or worry about people getting upset because they aren't in the raid 100%.

My guild uses a lot of consumables, so sitting out of the actual raid and farming once in a while is actually a blessing instead of a curse. As long as your players recognize the situation and rotate farming / raiding intelligently within their classes I would think having a surplus of classes is actually a good thing, rather than something that causes a lot of drama.

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Old 11/10/06, 12:30 PM   #14
Cathela
Still Bald Bull
 
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Human Paladin
 
Earthen Ring
Originally Posted by Cindarr
Originally Posted by Praetorian
My first piece of advice would be for your guild to decide on a name and then pick a realm to play on.
I didnt post my guild as alot of people read these forums, reading you might be kicked on a public forum isn't the best way to start the day. But if it makes you feel better we are currently working on Gluth, that should narrow your search down abit.

Thankyou for the advise.
That's his way of asking you to fill out your profile, which you should probably do. The EJ folks don't like it when people don't fill out their profiles, and the Hand of Justice seems to have a pretty high proc rate on this forum, if you take my meaning.

My comrades are my weapons, and I am their shield.

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Old 11/10/06, 12:37 PM   #15
♦ Praetorian
Mike Tyson
 
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Orc Shaman
 
Mal'Ganis
The thread is a valid discussion certainly, but without a completed and accurate profile you're going to be permanently banned by the end of the day.

Yes, I understand that some people might have sensitive questions and prefer anonymity when asking them, but if you want that, go to the official forums or look elsewhere.

I understand that this policy may chill some otherwise useful discourse, but we feel that the benefits of requiring people to be forthright about who they are when making their posts outweigh that loss. No level 1 alts here.

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Old 11/10/06, 12:49 PM   #16
Elendril
KIND OF A BIG DEAL
 
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Night Elf Hunter
 
Ner'zhul
i give DKP to anyone who is on-time and available for the raid (and lets me know that!), regardless of whether they're actually in the raid when it starts. we rotate people out based on class needs for certain fights and who needs what loot (if there's only one person who needs a set token, we make sure they're in for the bosses who drop it...i already have 6 extra hybrid shoulder items sitting in my bank).

in order to get dkp for bosses, those people have to remain available in case they're needed. this doesn't mean online and standing at the zone-in, but we have to be able to easily contact them and they have to be able to get on if we need them.

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Old 11/10/06, 1:10 PM   #17
Alayne
King Hippo
 
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Blood Elf Mage
 
Mal'Ganis
How do you handle the fact that farm content tends to be bunched up, and that EVERYONE wants to play farm for a chance at their item?
You many have gathered from Arawethion before that our guild is only 4 nights/week and this week was our first sucessfull go at "get all the farm bosses down in the first two days of raiding", and now we're left with 2 new content nights on Gothik, which inevitably means fewer people will be on.
In other words, would you modify your systems (pointers, sitting out points etc) to accomodate for new content nights, or would you let the system work and hope that your player base understands sitting out on farm occasionally is for the greater good?

And how do you accomodate partial nights for stand-bys? If they've sat out half the night, do they get half the points? 0? Can people in the raid leave, then join stand-by?

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Old 11/10/06, 1:51 PM   #18
Savos
Piston Honda
 
Undead Warrior
 
Mal'Ganis
Originally Posted by Alayne
How do you handle the fact that farm content tends to be bunched up, and that EVERYONE wants to play farm for a chance at their item?
You many have gathered from Arawethion before that our guild is only 4 nights/week and this week was our first sucessfull go at "get all the farm bosses down in the first two days of raiding", and now we're left with 2 new content nights on Gothik, which inevitably means fewer people will be on.
In other words, would you modify your systems (pointers, sitting out points etc) to accomodate for new content nights, or would you let the system work and hope that your player base understands sitting out on farm occasionally is for the greater good?

And how do you accomodate partial nights for stand-bys? If they've sat out half the night, do they get half the points? 0? Can people in the raid leave, then join stand-by?
Pick your target at the start of a raid, tell people to bring consumables for both possibilities :)

As for DKP incentives and such for spots, I get more annoyed at missing the new stuff mostly not that I lose DKP. I play to see the new stuff in the game, not to look fancy in Org.

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Old 11/10/06, 1:53 PM   #19
Brissa
Not enough rage
 
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Gnome Warrior
 
Argent Dawn (EU)
How do people deal with class-leaders, officers and other people who are tasked with keeping their class running at full capacity during a raid if they are rotating?

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Old 11/10/06, 1:58 PM   #20
Bubba
Don Flamenco
 
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Undead Rogue
 
Al'Akir (EU)
Originally Posted by Brissa
How do people deal with class-leaders, officers and other people who are tasked with keeping their class running at full capacity during a raid if they are rotating?
Generally the Class Leaders and Officers are first in and last out, unless they're genuinely not needed. The Priest/Shaman/Druid CL's will always have a spot on the heavy healer dependant fights, where you want your best level of coordination. You can then rotate them out with others on the tank and spank fights where you don't really need more than DPS and a Skull icon. Always keep the raid at the top of the list of priorities - getting Timmy the shaman in might be fair, but if that means benching your healing maestro that keeps everything running smoothly, you're not actually doing your raid any good.

Also, not every class requires a high level of coordination. If you tell the rogues to kill stuff, generally they should not need any sort of direction in order to perform that task.

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Old 11/10/06, 2:27 PM   #21
Alayne
King Hippo
 
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Blood Elf Mage
 
Mal'Ganis
Originally Posted by Savos
Originally Posted by Alayne
How do you handle the fact that farm content tends to be bunched up, and that EVERYONE wants to play farm for a chance at their item?
You many have gathered from Arawethion before that our guild is only 4 nights/week and this week was our first sucessfull go at "get all the farm bosses down in the first two days of raiding", and now we're left with 2 new content nights on Gothik, which inevitably means fewer people will be on.
In other words, would you modify your systems (pointers, sitting out points etc) to accomodate for new content nights, or would you let the system work and hope that your player base understands sitting out on farm occasionally is for the greater good?

And how do you accomodate partial nights for stand-bys? If they've sat out half the night, do they get half the points? 0? Can people in the raid leave, then join stand-by?
Pick your target at the start of a raid, tell people to bring consumables for both possibilities :)

As for DKP incentives and such for spots, I get more annoyed at missing the new stuff mostly not that I lose DKP. I play to see the new stuff in the game, not to look fancy in Org.
As do I, but as wielder of our Ateish shards, I don't really have the option of sitting out for farm or close nights. Sharing my account is not an option (for a variety of reasons, not the least of which involves all our gold/Frozen Runes :O ) for farm night and I play the game (same as you) to see the new content, not the old.

And to be clear, we don't dock our version of DKP for non-attendance provided they are in our queue channel (everyone in our guild knows how to spell "queue" after missing out on a night's worth of points at least once :P ), but I anticipate needing a rotation beyond "Jimmy is a great [insert class] and has been around a lot longer/more active in the past month than Dean" because we are specifically trying to over-recruit from the dying guilds around us.

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Old 11/10/06, 2:32 PM   #22
discofiend
Piston Honda
 
Murloc Rogue
 
Sargeras
we give full waiting dkp for anyone who cant come because of not enough spots, assuming that their hearthstone is at the zone of the instance we're raiding that night. with our guild, it's first come first serve when raid starts (usually about 20 min before nominal pull time). A year ago or so we had rogues in a situation where we'd have to /random for the spots. that was an unhappy time.

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Old 11/10/06, 2:39 PM   #23
Sebudai
Soda Popinski
 
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Sebudai
Orc Hunter
 
No WoW Account
Originally Posted by Elendril
i give DKP to anyone who is on-time and available for the raid (and lets me know that!), regardless of whether they're actually in the raid when it starts. we rotate people out based on class needs for certain fights and who needs what loot (if there's only one person who needs a set token, we make sure they're in for the bosses who drop it...i already have 6 extra hybrid shoulder items sitting in my bank).

in order to get dkp for bosses, those people have to remain available in case they're needed. this doesn't mean online and standing at the zone-in, but we have to be able to easily contact them and they have to be able to get on if we need them.
This is exactly what we do(except we don't use DKP.)

Small sidetrack, but are terms like 'sign up for the raid' weird to anyone else? I've never 'signed up' for a raid. I'm guessing this is normally used by guilds that don't require you to raid if you're online during raiding hours?

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Old 11/10/06, 2:39 PM   #24
Dayne
Von Kaiser
 
Blood Elf Mage
 
<One>
Staghelm
Our officers give full attendance and dkp to anyone sitting out, they earn the same credit as anyone actually in the raid as long as they can show up asap if we need them, most folks go play alts but stay on vent. As far as rotation goes, it all depends on the fight. The officers are pretty fair about getting folks in and out, and if you're up next for a loot drop, you won't be sat. When folks need to be sat, most classes work it out themselves, though attendance is usually the deciding factor if it comes down to it (unless you're up for loot)

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Old 11/10/06, 3:17 PM   #25
 blindworld
King Hippo
 
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Blindworld
Tauren Druid
 
No WoW Account
In addition to sit out points and giving people who are on-time priority over those that are late, we have a two rank system in our guild, one for "members" which is basically "active raiders" and the other being "does not raid" for those that only come on once or twice a week. There's restrictions of course, and we have it detailed somewhere as to what it takes to fall or rise, but in generally members have priority to get into a raid over DNRs, and they get loot priority with the assumption that the guild will get more benefit from being able to use the item more.

If we have too many members of a certain class, we leave it up to the class leader (if they're on) as to how to best handle it. In a few cases it has turned into a popularity contest, but a majority of the time it's based on attendence, performance, and who needs the loot the most (and in case of cross class tokens, who has chance to snag it away from those other classes). Other than maybe 2 or 3 individuals (who caused more problems than just this), the system has worked well. We've been using it since the release of BWL.

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