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11/10/06, 7:24 AM
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#1
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Banned
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As a fairly new guild who merged from two old ones we've found ourselves with alot of over populated classes. As much as we would like to just kick the least active ones it would cause alot of disruption just after the merge and all the healers proved themselves to be competent healers at patchwerk.
The problem: only 6 raid spots and 9 priests. Some more active than others, some can attend every raid but one etc.
Only one priest should attend every raid (the class leader). And we raid 5 days a week.
Kicking isn't an option after only being merged a week.
Ive tried tried looking for an thread but can't seem to find one. If anyone can offer advise, a thread or their current rotation it would be helpful.
(great forum btw, really helped with patchwerk)
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11/10/06, 7:53 AM
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#2
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Glass Joe
Murloc Warlock
Proudmoore
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Stolen from my guilds forums

It's going to happen somewhere along the line that you sign up for a raid and are asked to sit out and be a reserve.
If this happens, and you meet the requirements for a reserve, you will have an X placed next to you name in the reserve list and you will not be asked to sit out until the other member of your class have also been marked off as a reserve.
What is required from a reserve?
- you are signed up and are listed as a reserve
- you are online and can be zoned in by start time.
- you have the right gear and consumables with you.
If you do not meet these requirements you will not be considered a reserve.
This means that:
- you are not eligible to have your marked off the reserve list
- should there be a place for a reserve and there are no other member of your class available then the raid leader may choose to take another reserve from a different class to fill the place.
Reserves need to /w the raid leader at start time to see if they are needed. Be aware that the raid leader may need you to replace another like class so don't log off without first talking to them.
Reserve will be taken one after another down the list as much as possible but allowances will be made to ensure people are not sitting out of the same raid week after week.
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Works pretty well. Ensures reserves actually show up if they are needed and that low attendance people have to miss out the same number of raids they can attend as high attendance people.
We also use floating spots for some classes. ie: Instead of 6 priests and 5 paladin slots, you could have 6 priests, 4 paladin, 1 floating healer spot. We tend to rotate which class gets the floating slot depending on the number of reserves and what the raid requires.
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11/10/06, 8:35 AM
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#4
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Mike Tyson
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Originally Posted by Cindarr
As a fairly new guild who merged from two old ones
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My first piece of advice would be for your guild to decide on a name and then pick a realm to play on.
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11/10/06, 8:44 AM
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#5
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Banned
Murloc Paladin
Grim Batol(EU)
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We simply have a list of everyone in a given class and a pointer.
The pointer moves N spots along the list after each raid.
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11/10/06, 9:02 AM
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#6
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Piston Honda
Blood Elf Paladin
Doomhammer (EU)
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When our raids were heavily oversubscribed we introduced a sitout point system. Every hourly log that a player is sitting out earns them a "sitout point". At raid start, we would prioritise getting people at the top of the sitout point list into the raid group.
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11/10/06, 9:16 AM
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#7
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Banned
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Originally Posted by Praetorian
My first piece of advice would be for your guild to decide on a name and then pick a realm to play on.
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I didnt post my guild as alot of people read these forums, reading you might be kicked on a public forum isn't the best way to start the day. But if it makes you feel better we are currently working on Gluth, that should narrow your search down abit.
Thankyou for the advise.
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11/10/06, 9:19 AM
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#8
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Gurgbul Fanboy
Human Warlock
Magtheridon (EU)
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So you're worried that discussing how to keep the mjority of people in a guild happy would warrant a kick from your guild? If anything you've come to the right place for help as a lot of people here play in very large guilds. Of course, you'd want to follow the forum rules...
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11/10/06, 9:20 AM
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#9
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Don Flamenco
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Originally Posted by Cindarr
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Originally Posted by Praetorian
My first piece of advice would be for your guild to decide on a name and then pick a realm to play on.
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I didnt post my guild as alot of people read these forums, reading you might be kicked on a public forum isn't the best way to start the day. But if it makes you feel better we are currently working on Gluth, that should narrow your search down abit.
Thankyou for the advise.
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He meant fill out your profile.
Edit: Beat me to it. :(
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11/10/06, 9:28 AM
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#10
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Von Kaiser
Gothmog
Orc Warrior
No WoW Account (EU)
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I like this earned/attended idea.
A quick explanation on how my raid tries to handle rotations:
We simply try to rotate our slots as fair as possible. Normally, at least the class leader/officer should have a decent knowledge about his class members (e.g. people shift working, so they can raid every dayone week and nearly not at all the other), on which we try to setup a "fair" lineup. Also, we encourage people to talk and try to switch with someone lined up (from their class) if they, for some reason, really want to be in the raid.
Additionally, if you're not lined up, but decide to be ready for jumping in to replace someone, you'll be set on Standby (that's how we call it ;P), and you'll get 50% of the raid's earned DKP (by going Standby, you agree to have your hearthstone set to the next inn and to be reachable via TeamSpeak, ingame chat, IRC, phone, whatever - you'll have to message an officer at the beginning of the raid if you wish to be on Standby).
If you're on Standby, you may send in some declared trade goods (Stonescale Eel etc.), to get full DKP, but only (!) if you're on Standby (we're trying to prevent people heavily buying DKP this way).
Everyone is pretty happy with that as far as I know, we use to get a nice amount of trade goods that way and people won't fall behind on DKP if they're willing to be ready/farm.
Uh, and, cool guild name norg ;P
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11/10/06, 9:29 AM
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#11
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Don Flamenco
Undead Rogue
Al'Akir (EU)
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Points for subbing are a key element in keeping everyone satisfied.
After that, with the aid of your class leaders, simply take the best people for the job at hand. If a player isn't performing at the level you expect, then replace them with a sub that you think can.
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11/10/06, 9:42 AM
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#12
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Glass Joe
Draenei Shaman
Argent Dawn (EU)
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We don't have any standardized system, but instead it's up to all the class leaders to make sure that their spots are filled for each scheduled raid (4 raid days/week).
For mages, I make a thread in our mage forums each week, where people sign up which of the 4 days they can attend. On Monday/Tuesday I go over the list, and post a schedule showing which mages will be raiding which day (we have 6 mage spots, so I try to get 6 mages and 1 reserve incase someone doesn't show up for whatever reason). I keep track of which mages have been rotated out, and basically just rotate alphabetically so everyone in the long run has an equal amount of sit out time.
I've come to the (pretty obvious, heh) conclusion that people really don't have a problem with sitting out raids, as long as they know a couple of days in advance, so they can plan something else.
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11/10/06, 11:18 AM
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#13
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Von Kaiser
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I was part of a guild merger (probably similar to the one you described) and we had no issues. From my experience learning Naxx, certain fights are much easier if you have the ability to load up on classes. Gothik, for instance, is much easier if you have a lot of priests. Four horsemen is a lot easier if you have 8 warriors. Sapphiron is a lot easier if you have a lot of priests, etc. So, given that certain fights are easier in the learning phase with loaded classes, you are left with the following question:
1) Structure your guild so that you have the classes online to field the best raid possible or worry about people getting upset because they aren't in the raid 100%.
My guild uses a lot of consumables, so sitting out of the actual raid and farming once in a while is actually a blessing instead of a curse. As long as your players recognize the situation and rotate farming / raiding intelligently within their classes I would think having a surplus of classes is actually a good thing, rather than something that causes a lot of drama.
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11/10/06, 11:30 AM
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#14
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Still Bald Bull
Human Paladin
Earthen Ring
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Originally Posted by Cindarr
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Originally Posted by Praetorian
My first piece of advice would be for your guild to decide on a name and then pick a realm to play on.
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I didnt post my guild as alot of people read these forums, reading you might be kicked on a public forum isn't the best way to start the day. But if it makes you feel better we are currently working on Gluth, that should narrow your search down abit.
Thankyou for the advise.
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That's his way of asking you to fill out your profile, which you should probably do. The EJ folks don't like it when people don't fill out their profiles, and the Hand of Justice seems to have a pretty high proc rate on this forum, if you take my meaning.
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My comrades are my weapons, and I am their shield.
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11/10/06, 11:37 AM
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#15
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Mike Tyson
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The thread is a valid discussion certainly, but without a completed and accurate profile you're going to be permanently banned by the end of the day.
Yes, I understand that some people might have sensitive questions and prefer anonymity when asking them, but if you want that, go to the official forums or look elsewhere.
I understand that this policy may chill some otherwise useful discourse, but we feel that the benefits of requiring people to be forthright about who they are when making their posts outweigh that loss. No level 1 alts here.
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