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Old 11/10/06, 9:47 AM   #1
Iol
Don Flamenco
 
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Troll Shaman
 
Durotan
So a DW shaman gear up with +damage... and DW 2 of these green weapons:

Pulse Dagger
One Hand Dagger
52-98 Arcane Damage Speed 1.30
57.7 dps
Requires Lvl 66
Equip: Improves Haste Rating by 21
Equip: Increases damage done by Arcane spells and effects up to 23.


Anyone tried it?

That 'Green' Dagger is available of a vendor with a limited supply restocked about every 5 minutes; You can pick it up in Netherstorm at Stormspire. Look for the Exotic Weapons Dealer in the back.

You can get much further with a kind word and a gun than with a kind word alone.

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Old 11/10/06, 9:50 AM   #2
impossible!
Piston Honda
 
Orc Rogue
 
Kel'Thuzad
This guy tried it on his mage:

http://video.google.com/videoplay?do...64979726516521

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Old 11/10/06, 9:55 AM   #3
Iol
Don Flamenco
 
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Troll Shaman
 
Durotan
Originally Posted by impossible!
That's what made me think about a DW shaman that was Elem, pulling his old +dmg out again and DWing these... Also wonder if they crit based on Spell or Melee crit.

You can get much further with a kind word and a gun than with a kind word alone.

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Old 11/10/06, 10:17 AM   #4
bellator
King Hippo
 
Dwarf Paladin
 
Twilight's Hammer (EU)
Wow, if this is not an error, and more a trend of things to come, then it adds a whole new dimension to gear selection for the likes of paladins and shamans.

Are crit/hit based on melee or spell values.
Does attack power increase the dps.
Can it be blocked etc, or does it get resisted.
What happens if you silence the mage, can they still melee with it
How does +dmg work. Is the weapon speed treated like a casting time.


I just hope there are a few nice 'Holy Damage' weapons on the horizon. Ashbringer perhaps.

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Old 11/10/06, 10:24 AM   #5
Nite_Moogle
I prefer the term treasure hunting
 
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Tauren Shaman
 
Mal'Ganis
Wow, if this is not an error, and more a trend of things to come, then it adds a whole new dimension to gear selection for the likes of paladins and shamans.
If this isn't an error game balance just went out the window entirely, since I have trouble hitting that hard with a twinked 60 warrior with an OEB. There have been some weapons like this in the past (the original Thunderfury) and every single one of them has been changed to not allow +dmg. There would be no point for any hybrid class to collect actual melee gear, +dmg would be the single set to rule them all.

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.

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Old 11/10/06, 10:30 AM   #6
torrent495
Piston Honda
 
Undead Mage
 
Detheroc
Wow that's hot. I have to agree with Nite_Moogle, though. I wonder if just plain terrible spell damage coefficients would suffice, as opposed to eliminating the scaling outright.

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Old 11/10/06, 10:31 AM   #7
Quasar
Don Flamenco
 
Draenei Shaman
 
Dragonmaw
Enjoy it while it lasts. =P

Thunderfury, the engineering shield, etc.

JUICE! Aww I'm sorry. Did... did anyone want some juice?

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Old 11/10/06, 10:33 AM   #8
Iol
Don Flamenco
 
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Troll Shaman
 
Durotan
Lupos was a pet that dealed shadow damage instead of phisical, they nerfed him back to phisical. Lupos pre-nerf, ignored your Armor you mitigated his damage through Shadow Resist >.>;

My hunter was BM spec and had this pup pre nerf... i duelled a warrior with a Untamed Blade, and full T1, (granted its not that great gearbut) then i told the warrior to duel my pet only, i sic it on him, went AFK and my pet won.

Balance will be out the window when a shaman DW these in +dmg gear with WF on both of them.

If that stays like this.. i'm renaming my character Arcaneblender >.>;

You can get much further with a kind word and a gun than with a kind word alone.

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Old 11/10/06, 10:35 AM   #9
henaki
Don Flamenco
 
Quit the game
Murloc Rogue
 
No WoW Account
Originally Posted by Nite_Moogle
Wow, if this is not an error, and more a trend of things to come, then it adds a whole new dimension to gear selection for the likes of paladins and shamans.
If this isn't an error game balance just went out the window entirely, since I have trouble hitting that hard with a twinked 60 warrior with an OEB. There have been some weapons like this in the past (the original Thunderfury) and every single one of them has been changed to not allow +dmg. There would be no point for any hybrid class to collect actual melee gear, +dmg would be the single set to rule them all.
Or they could actively attempt to balance it instead of throwing the concept out the window. It would fix an itemization issues for Paladins and Shaman.

Gur - Level 64 Undead Warlock on Hellfire

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Old 11/10/06, 10:37 AM   #10
FSTrent
Glass Joe
 
Murloc Mage
 
Bleeding Hollow
Better resolution can be found here


http://files.filefront.com/MageBetaD.../fileinfo.html

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Old 11/10/06, 10:44 AM   #11
Iol
Don Flamenco
 
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Troll Shaman
 
Durotan
Originally Posted by henaki
Originally Posted by Nite_Moogle
Wow, if this is not an error, and more a trend of things to come, then it adds a whole new dimension to gear selection for the likes of paladins and shamans.
If this isn't an error game balance just went out the window entirely, since I have trouble hitting that hard with a twinked 60 warrior with an OEB. There have been some weapons like this in the past (the original Thunderfury) and every single one of them has been changed to not allow +dmg. There would be no point for any hybrid class to collect actual melee gear, +dmg would be the single set to rule them all.
Or they could actively attempt to balance it instead of throwing the concept out the window. It would fix an itemization issues for Paladins and Shaman.
And we'd stop rolling on hunter gear or rogue's trinkets... would be good to be able to not feel too gimp of 50% of what we can do based on gear.

You can get much further with a kind word and a gun than with a kind word alone.

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Old 11/10/06, 10:52 AM   #12
Nite_Moogle
I prefer the term treasure hunting
 
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Tauren Shaman
 
Mal'Ganis
Originally Posted by henaki
Or they could actively attempt to balance it instead of throwing the concept out the window. It would fix an itemization issues for Paladins and Shaman.
I don't think that removing the desire to get any and all melee stats in favor of pure +dmg which then becomes friendly to everything those classes do is what I'd call an itemization fix so much as an itemization cop-out. I wouldn't mind seeing +dmg or even +heal have some effect on melee, but it doesn't need to be the defining stat for both melee and casting.

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.

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Old 11/10/06, 10:52 AM   #13
Nnep
Von Kaiser
 
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Human Priest
 
Korgath
I'm quite content with getting hit with chain lightnings as it is for upwards 3k, i'll pass on another modifier, thanks. :P

On a serious note, it's hard to tell if this simply an oversight (ie the wand from AQ20 that had no magic bonus, thus made it unresistable), or a new concept of elemental damage with weapons. One thing is for sure, don't count on doing this on live, to this extent at least.

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Old 11/10/06, 11:30 AM   #14
iivno
Glass Joe
 
Undead Rogue
 
<FIN>
Chromaggus (EU)
It isn't that bad for rogues either. Weapon specials while mainhanding this did elemental damage as well, which means no armor reduction for ambushes, backstabs and such.

I did quick tests with Talbuk Thorngrazers, level ~65 mobs in Nagrand, and Pulse Dagger's ambush crits were above 1700, while with Perdition's Blade they were mostly in range of 1100-1200.

If they only added similar dagger with proper speed like 1.90... :o

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Old 11/10/06, 11:45 AM   #15
Kobalt
Von Kaiser
 
Murloc Druid
 
Mal'Ganis
Originally Posted by Nite_Moogle
I don't think that removing the desire to get any and all melee stats in favor of pure +dmg which then becomes friendly to everything those classes do is what I'd call an itemization fix so much as an itemization cop-out. I wouldn't mind seeing +dmg or even +heal have some effect on melee, but it doesn't need to be the defining stat for both melee and casting.
I don't think it would be a itemization cop out, more like allowing hybrids to be...hybrids for once as odd as it sounds.

But if they really wanted that they would have had a different ilvl system for hybrids, so this is prob just a bug.

Then again, with the recent nurturing instinct change to a straight str to healing talent, anything is possible I guess.

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Old 11/10/06, 11:48 AM   #16
Digo
Great Tiger
 
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Human Death Knight
 
Hyjal
How do you know this isn't a PVE itemization route and these aren't WoW's version of bane weapons? Think about it: why would they put such a (relatively) good weapon on a vendor with a 30 second respawn? This opens up a whole world of PVE possibilities.

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Old 11/10/06, 11:57 AM   #17
Bibdy
Great Tiger
 
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Orc Warlock
 
Bonechewer
Casters aren't likely to find cloth +attack power, +crit, +hit (melee hit) gear, so I don't think there's much to worry about.

Seems to me that they're trying to give us an alternative to a wand. It would certainly make Firestones useful...

Finally.

There's always free cheese in the mouse traps, but the mice there ain't happy.

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Old 11/10/06, 12:00 PM   #18
Copernicus
Bald Bull
 
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Night Elf Druid
 
Tichondrius
An item like this doesn't open up exciting new possibilities for Shaman/Paladin.

Instead, everyone just loads up on +dmg gear since it has a greater DPS increase than any other stat. I don't have the ilvl formula in front of me. But assuming it's like every other item that received a bonus from +dmg (Thunderfury, Cloak of Flame, Lifestealing, the Priest BWL trinket, etc) and got the full bonus each time it hit, then loading up on +dmg gear is just a better plan than using silly stats like agility or attack power.

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Old 11/10/06, 12:01 PM   #19
Ghostz
Don Flamenco
 
Dwarf Priest
 
Mal'Ganis
The item is obviously overpowered as it is, but if they scaled the damage effects down, it could be an interesting mechanic.

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Old 11/10/06, 12:03 PM   #20
Quasar
Don Flamenco
 
Draenei Shaman
 
Dragonmaw
They nerfed all 1H caster weapons to main-hand only specifically to cockblock DW Shaman. I highly doubt this dagger is remotely intended to do what it's doing, especially for a vendor-bought item.

JUICE! Aww I'm sorry. Did... did anyone want some juice?

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Old 11/10/06, 12:09 PM   #21
probiscus
Bald Bull
 
Human Death Knight
 
<QQ>
Kilrogg
Killer shiv OH. I'd love to DW these and rip into some cocky 8/9 DN warrior with a nicely timed adrenaline rush. Though, the more I think about it, the harder time I have believing this will go live. As I understand it there are a ton of items currently in beta which have no chance of going live, this is probably just another one of those things that blizz threw in to play around with. Green, vendor bought, (5) minute refresh? No way is that going live.

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Old 11/10/06, 12:14 PM   #22
Deathwing
Bald Bull
 
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Orc Warrior
 
Black Dragonflight
So, does wielding one these as a warrior turn ALL of your damage into elemental damage? That would be pretty good if white hits still generated rage.

BTW, looks like ~60% of spell power gets applied per hit. The guy in the video has 604 spell power + ToEP(175) + AP.

1.3*(75 + X) = 720
X = 478.84
X/759 = 63%

Much better stat -> dps converstion than anything else really. Only need 1.5 +damage to get the equivilant of 14 AP.

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Old 11/10/06, 12:17 PM   #23
Ahiru
Von Kaiser
 
Night Elf Rogue
 
Eonar
Originally Posted by probiscus
Killer shiv OH. I'd love to DW these and rip into some cocky 8/9 DN warrior with a nicely timed adrenaline rush. Though, the more I think about it, the harder time I have believing this will go live. As I understand it there are a ton of items currently in beta which have no chance of going live, this is probably just another one of those things that blizz threw in to play around with. Green, vendor bought, (5) minute refresh? No way is that going live.
Probably not as a vendor-bought item, nor with a 100% spell-damage coefficient, but if they scale it back, and make it require some more effort to get (instance drop, elite quest reward, etc), it could go in. I'm always in favor of interesting new mechanics to explore, even if they don't turn out how we expect.

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Old 11/10/06, 12:21 PM   #24
Stromni
Von Kaiser
 
Draenei Shaman
 
Blackhand
Bane weapons..... noooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

On a serious note it looks like something pretty interesting to try out.

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Old 11/10/06, 12:29 PM   #25
Antiarc
Still alive
 
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Human Rogue
 
Cenarion Circle
Hahahah!

If this makes it to live, than rogues will have a valid need to roll on Oomkin gear with +arcane/+spell damage on it.

Payback's a-comin' for every stolen piece of Shadowcraft ever.

Need a Mumble server? I run MMO-Mumble for all your voice chat needs. | My rogue planning tool: Shadowcraft

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