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Originally Posted by Kalroth
I think that Blizzard should make world buffs stick to the world where you got them. Meaning that they drop if you zone into an instance.
This should make life easier for [end-game] raiders and Blizzards instance designers. They have to design around gear/flasks/potions only and raiders doesn't have to waste time outside an instance to kill something inside an instance.
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The mechanic to accomplish this is even already in the game. There's 2 buffs you can get in zangar marsh by talking to the two ancients that wonder the town, each lasting 30 minutes and disappears the instant you leave the zangar marsh zone. All the pvp buffs are zone oriented as well. There's also a "turn into a human" buff I recieved last night when I zoned into Caverns of Time - Durnholdt. I was just messing around so I'm not completely sure how the buff works, and if the horde get it as well, but it also disappared on zone out.
There's also the arena mechanic that (haven't tested personally) deletes all buffs when you zone in, and then limits what you recieve. It shouldn't be too much effort to expand this into the raid instances. First thing everyone does is buff up anyway, so your current buffs upon zoning don't really matter, unless you've got a flask from the night before. In that case, they could just kill you as you zone, and res you when your done loading, without the durability loss.