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Old 11/15/06, 11:53 AM   #16
Zephro
Piston Honda
 
Undead Warlock
 
<xW>
Neptulon (EU)
Originally Posted by Judia
@Zephro
Yes because Druids are the only class in the game and should therefore be the default best at everything :eyeroll:
Lets not turn this into a "Why my hybrid class should be able to do everything" thread on page 1 please.
Hey, I'm just responding to posts. I'm not arguing that druids should be able to do everything, I'm arguing that they're boring to play and should match the class description, and that TBC is going to highlight this with deeper talent trees.

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Old 11/15/06, 11:54 AM   #17
Manabar
Von Kaiser
 
Human Mage
 
Korgath
Originally Posted by Zephro
and the trip from 1-60. A lot of druids are justifiably pissed off that they rolled a 'hybrid' class and ended up a second-class healer - not because they don't like healing, but because being stuck in one role is the very opposite concept of hybrid.
Blizzard has defined two "actual" 'hybrid' classes in the game, the paladin and the shaman. Instant cast spells of both of these classes do not restart the weapon swing timer. This is how hybrids were defined. A druid is much more a healer than a "dps" class.

Healers rerolling? I don't think so. Some people take pride in the fact that yes, a healer class is more difficult to play than a dps class. They feel like they are contributing more to a raid environment and in many cases they are. I really don't foresee a major change in the number of poeple that play their respective classes right now except for maybe more warlocks. Paladins and Shamans are in a different ball game really though seeing as they have just been introduced cross-faction.


Animal forms are not as powerful as their counterpart classes
Keep that in mind.

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Old 11/15/06, 11:59 AM   #18
Zephro
Piston Honda
 
Undead Warlock
 
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Neptulon (EU)
Originally Posted by Mearis
I just have this dystopian vision of a future where shadow priests unwilling heal fury warriors who unwillingly tank, and everyone fights over who gets to be the one dps'ing.
I pretty much agree with you. It seems there are three possible outcomes:

1) you find the right number of people willing to spec the right number of ways to perfeclty serve guild progression. This is fantastically unlikely.

2) you enforce specs. This is at least consistent, but the guy forced to do something he doesn't like is going to resent the other members of his class, and that's a problem.

3) you have a free-for-all. Most people spec for DPS + 20 or fewer points in some other role, and only heal or tank when it's absolutely required. This is also going to cause resentment, especially if you have a forced upgrade policy - think about the Tier 4 sets, for example. You can choose your DPS reward or your healer reward. Your raid is leaning on you to choose the healing reward because they need more healing, but you hate healing and now that DPS is buffed you feel much more viable, plus it'll help you solo and grind and farm... It's not going to be pretty.

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Old 11/15/06, 12:05 PM   #19
Nite_Moogle
I prefer the term treasure hunting
 
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Mal'Ganis
(3) Bring people who can actually switch roles as needed for any given fight.
I don't disagree, however, the encounter design we see plays a massive part in this. The complete lack of variety in MC killed any real need for anything outside of a focused role, and there wasn't much of an improvement in BWL except that you need more tanks than before. AQ is a marginal improvement, but Naxx is the real dealbuster. There's a completely different "ideal"' raid set up for almost every single boss within the zone, which sounds like a great way to promote hybrid use. You know you'll want/need 8 tanks for 4H and at least 2 healers per group for Sapphiron, but you still have to get through Patchwerk with only 16 slots left for DPS classes. Using hybrids appears to be the answer on the surface, but the problem is the encounters are so maddeningly difficult that the difference between cat or retnoob DPS and true rogue DPS can be the difference between victory and defeat. If the requirements for winning each fight in Naxx were loosened by about 10%, then really focused guild with deep benches would beat it much more quickly by swapping people in and out, but at the same time it would make the fights much more hybrid friendly. Hybrids will never defeat a deep bench of focused players, and that's a massive problem with the perception of how quickly raid content is completed by the player base.

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.

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Old 11/15/06, 12:15 PM   #20
Cathela
Still Bald Bull
 
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Earthen Ring
Originally Posted by Judia
I think you missed part of the OP's point.
It is a misconception to believe that your hybrids will be changing smoothly from tanking 1 boss, then healing the next, and dpsing the third. With the new deeper talent trees and specialized itemization the difference between your healing hybrids and your tanking hybrids will be massive, and similarly with your dps hybrids. Sure your cat druid might be able to swap into cast form, but that alone does not make them a viable healer. And if you can get by with a half-arsed healer, you probably dont need them healing at all.
Yeah, I understand that argument, I just don't buy it. Player skill and intelligence (including the insight to pick up proper gear) has always been an order of magnitude more important than talent spec, and I don't see anything in the new trees to significantly change that.

And setting things up so that hybrids are useless in any role except the one they're specced for would be phenomenally poor game design. Blizzard has come up with some boners, but they've never done anything that stupid.

My comrades are my weapons, and I am their shield.

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Old 11/15/06, 12:19 PM   #21
Fres
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Mal'Ganis
I don't understand the frenetic apprehension regarding new specs come TBC. A warrior can tank stratholme and UBRS wtih 0 talent points spent, same with healing and dps classes. Why should that change during the initial push to 70 and tip-toeing through the 5-10 man content?

Then moving forward toward the new raid instances- just as content dictated spec with the current version of WoW we play, I feel that as people experience the content in the TBC endgame that will then dictate how they will spec.

In regards to the angst over dkp-systems and gear woes: don't raid with selfish people? Just like all new loot, at first there will be a lot of drama over who gets what, then you'll get it on farm and all those arguments will seem completely pointless. On a long enough time-line everyone can get every piece of loot they want anyway.


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Old 11/15/06, 12:25 PM   #22
Kalman
Super Macho Man
 
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Originally Posted by Cathela
And setting things up so that hybrids are useless in any role except the one they're specced for would be phenomenally poor game design.
The thing is: hybrids *aren't* useless in any role except the one they're specced for in non cutting edge content. And that's good - letting them be hybrid in 5 mans is actually very good game design.

Letting them be hybrids in 25 mans is not good game design unless it's a role specifically *requiring* a hybrid, taking advantage of their breadth rather than depth; if you need depth to be valuable (as in the existing raiding game) then making hybrids valuable is poor game design because it'll tend to eliminate the pure classes.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

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Old 11/15/06, 12:26 PM   #23
suicuique
King Hippo
 
Night Elf Warrior
 
Antonidas (EU)
Originally Posted by Zephro
1) you find the right number of people willing to spec the right number of ways to perfeclty serve guild progression. This is fantastically unlikely.
And here I disagree.
Yes we all know that there are guildies who resent to heal, or tank and would rather dps.

Heck, i for one have only 15 points in prot ... because up till now (we're not on 4HM yet) it IS enough unless you are the designated MT of your guild.

But point being, if a deep prot tank is enormeously more effective than a half assed prot tank. I WILL spec deep into prot. Because I really enjoy tanking. And I know many paladins/druids/priests who REALLY are into healing. These are the people who I will play with. And there will be no shortage of these.

And it is even made more easy, as apparently Blizz plan to give a place to some offespecs too. As someone noted there should be no place in a raid for more than one retribution pala. But one should not forget that there are 25 places for 9 classes. So bringing 2-3 palas with "only" one being retribution specced ... I see no wrong in that.

regards

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Old 11/15/06, 12:31 PM   #24
heel
Great Tiger
 
Dwarf Priest
 
Mannoroth
I can only speak about my own guild. As far as I know, all of our druids are planning to stay restoration. A few paladins have expressed an interest in retribution, but I am certain that they will all stay holy if that's what ends up being best for the guild. On the priest end of things, I'm the only one in the guild who intends to raid with shadow. The reaction that this decision has received is very interesting - there are a number of players who trust that I've done the math and think it's worth a shot, while there are others who are convinced that switching to an offspec will be detrimental to the guild. I would expect that this situation is a very common one. In any case, I'm sure that we'll have the final word on offspecs within a month after the expansion. If they are worth a raid spot, then I am quite sure that members of my guild will respec as necessary and step up to fill the role. On the other hand, if offspecs don't live up to expectation, it'll be business as usual. I have spent quite a bit of time collecting shadow gear, but if my raid performance isn't what I want it to be, I will not hesitate in immediately switching back to holy. I expect that the story will is the same for a lot of people, and in the end, this is more about your guild than it is the mechanics of the game. Good players will do what's needed of them. Bad players won't. Take a look at your guild today. Have a lot of druids with moonkin and hunters with wyvern sting? If so, you might be in trouble after the expansion. If, on the other hand, everyone is sporting an optimal raid spec, you probably have nothing to worry about.

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Old 11/15/06, 12:34 PM   #25
Cathela
Still Bald Bull
 
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Human Paladin
 
Earthen Ring
Originally Posted by Nite_Moogle
(3) Bring people who can actually switch roles as needed for any given fight.
I don't disagree, however, the encounter design we see plays a massive part in this. The complete lack of variety in MC killed any real need for anything outside of a focused role, and there wasn't much of an improvement in BWL except that you need more tanks than before. AQ is a marginal improvement, but Naxx is the real dealbuster. There's a completely different "ideal"' raid set up for almost every single boss within the zone, which sounds like a great way to promote hybrid use. You know you'll want/need 8 tanks for 4H and at least 2 healers per group for Sapphiron, but you still have to get through Patchwerk with only 16 slots left for DPS classes. Using hybrids appears to be the answer on the surface, but the problem is the encounters are so maddeningly difficult that the difference between cat or retnoob DPS and true rogue DPS can be the difference between victory and defeat. If the requirements for winning each fight in Naxx were loosened by about 10%, then really focused guild with deep benches would beat it much more quickly by swapping people in and out, but at the same time it would make the fights much more hybrid friendly. Hybrids will never defeat a deep bench of focused players, and that's a massive problem with the perception of how quickly raid content is completed by the player base.
I agree with what you're saying here about the existing 40-mans, especially Naxx. But I think it's reasonable to treat Naxx as an aberration. Right now, the raiding game has been stuck at 60 for close to two years, so they've had to ramp the difficulty level up that far just to keep things interesting.

If Blizzard sticks to their one-expansion-per-year plan from here on out, then they shouldn't need to make another instance that squeezes character ability as hard as Naxx does right now. They should be able to keep things in the future more like the situation you describe (or so we can hope.)

Also, 25-man content will have to be more hybrid-friendly than 40-man content, to account for the fact that for most guilds the class makeup is going to vary more widely from night to night.

My comrades are my weapons, and I am their shield.

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Old 11/15/06, 12:47 PM   #26
Cathela
Still Bald Bull
 
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Human Paladin
 
Earthen Ring
Originally Posted by Kalman
Letting them be hybrids in 25 mans is not good game design unless it's a role specifically *requiring* a hybrid, taking advantage of their breadth rather than depth; if you need depth to be valuable (as in the existing raiding game) then making hybrids valuable is poor game design because it'll tend to eliminate the pure classes.
No it won't. In fact, the hybrid classes are specifically designed not to replace pure classes. Look at Blood Frenzy, Sanctified Crusader, and Leader of the Pack. These talents all add to raid dps, but they're useless unless you actually have dps classes available to take advantage of them. A Ret paladin might boost raid dps by as much as a rogue or a mage, but to do that actually depends on having rogues and mages there in the first place.

My comrades are my weapons, and I am their shield.

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Old 11/15/06, 12:56 PM   #27
Mearis
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Defias Brotherhood (EU)
That exact design that you mention that Blizzard seems to be pushing hardcore for (powerful offspecs, but their power lies in enhancing pure classes) has its drawbacks, noticibly, incredibly poor stacking. One paladin for judgements refresh might be useful but two aren't. This is what I was in part concerned about, since I imagine a lot of people will be wanting to be that 'one' paladin, while the rest end up healing.

The warrior who replied with a 31/5/15 spec is exactly what I imagine expansion looking like. People taking 'enough' to be able to fullfil their mandatory raid role if required, and the rest DPS or PvP talents; the equivalent of 0/30/21 druids, etc, basically builds that are sufficiently proficient at raiding but give a nod to pvp and being able to be independent.

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Old 11/15/06, 12:59 PM   #28
Fres
Piston Honda
 
Gnome Warlock
 
Mal'Ganis
Originally Posted by Cathela
Originally Posted by Kalman
Letting them be hybrids in 25 mans is not good game design unless it's a role specifically *requiring* a hybrid, taking advantage of their breadth rather than depth; if you need depth to be valuable (as in the existing raiding game) then making hybrids valuable is poor game design because it'll tend to eliminate the pure classes.
No it won't. In fact, the hybrid classes are specifically designed not to replace pure classes.
just a heads up, i think he was referring to "pure" healers and tanks. To further develop your idea, it would only make sense if shadow priests and other offspec healers could provide some sort of buff to the tank that increases healing done to him to offset their decrease in effectiveness. In that case hybrids or offspecs would be "enablers" for main specs.


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Old 11/15/06, 1:06 PM   #29
Gryn(AD EU)
Von Kaiser
 
Dwarf Priest
 
Argent Dawn (EU)
Vampiric embrace can be used to help healing and lighten the load on groups so other healers can focus more on the tank. this tactic is allready used with great succes on for example thaddius.

Vampiric touch can either be used to support the caster dps with more mana so they can do higher mana costing spells, which ups their dps, or the shadowpriest can be placed in a group with healers, regenning their mana alot so they can heal for more.

this is in addition to the raidwide buffs to caster dps the shadowpriest offers.

pretty effective use of a flexibile "offspec" imo.

Gryn: http://ctprofiles.net/194916

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Old 11/15/06, 1:10 PM   #30
FunBall
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Night Elf Druid
 
Magtheridon
The talent specs make me think that Blizzard is trying to make it viable to bring along at least one off-spec person to any given raid. Right now in Naxx, you take a pretty big DPS hit by bringing along a shadow priest or a balance/feral druid or even a mortal strike warrior.

However, with the new talent trees, if someone is MS and has the Blood Frenzy talent, all melee DPS goes up 4%. That makes up some of the difference from the fury warrior that you could have also brought. A shadow priest with Misery adds an additional 5% spell damage to a fight. A balance druid with improved FF adds 3% hit to all melee.

It's not a world where you would stack your raid with shadow priests, balance druids, and MS warriors. And these particular classes probably won't put up damage numbers much bigger than they can already. They won't likely start dominating DPS charts. Overall raid DPS should be impacted less by bringing in the occassional off-spec.

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