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Old 11/15/06, 5:49 PM   #46
Vhex
Don Flamenco
 
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Blood Elf Paladin
 
Black Dragonflight
Originally Posted by Judia
WoW is NOT a game of skill, it is a game of numbers and a small amount of movement, with an even smaller amount of timing. So lets please leave the whole "but Im skilled" argument to another thread please.
Not to flame or anything...but it's a game with alot of numbers, alot of movement, and lot of timing. The only thing really left is requiring you to aim straight but that would just be a disaster...

How is that not skill?

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Old 11/15/06, 5:59 PM   #47
Cathela
Still Bald Bull
 
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Human Paladin
 
Earthen Ring
Originally Posted by Nite_Moogle
To the fact they need other people to take advantage of their abilities? Yes. It's great, and I like it. That they stack poorly as a result of the way these talents work? Not so much. You never need more than 1 Ret paladin because he keeps up all Judgements and JotCrusader is his raid-wide buff. Why not give the tree another bonus to a different Judgement that works in the same way so multiple Ret Paladins can overlap responsibilities without obsoleting the other? Judgements are already a mutually exclusive ability, the same Paladin could never keep both up at once and would be essentially wasting talents to have both if there was another paladin that could do something similar.
I think the key here is the "if there was another paladin that could do something similar" clause. Harcore min-maxing guilds will probably try to recruit and spec everyone optimally, so they'll presumably have access to exactly the specs they want, and they'll never bring two Ret paladins to a raid. That's fine with me; I don't think the game needs to be designed to stop that.

But for the other 95% of guilds, if they have two paladins who they know are capable, smart, and familiar with how to play in a raid, they'll take them both, regardless of whether both of them happen to be Ret or not. The second Ret paladin doesn't bring another CS or SC, but it's still another off-healer, cleanser, blesser, aura-provider, etc. and for most guilds that'll be good enough.

My comrades are my weapons, and I am their shield.

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Old 11/15/06, 6:05 PM   #48
Fres
Piston Honda
 
Gnome Warlock
 
Mal'Ganis
Originally Posted by Judia
Originally Posted by snape
I absolutely trust my raiding Druids to heal well in whatever spec they choose because the are incredibly skilled.
How does skill reduce a 3.5 second heal to a 3second heal making you a viable offtank healer on Patchwerk ?
Ive seen this a thousand times, simply throwing all your points in the "off" tree doesnt mystically make you more skilled, nor does putting all your talents in healing make you a "noob" who is unskilled.
I'd argue that Patchwek offtank healing isn't a huge concern for the vast majority of WoW's playerbase, and for their bumbling 5-man runs "skill" matters a heck of a lot more than spec. More to the point, until we see TBC 25-mans requiring that level of healing precision (don't get me wrong, I do expect that sort of requirement from the last raid challenges before their 2008 expansion), spec will remain largely irrelevant when compared to having proper judgement.


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Old 11/15/06, 6:16 PM   #49
Cathela
Still Bald Bull
 
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Human Paladin
 
Earthen Ring
Originally Posted by Judia
Originally Posted by snape
I absolutely trust my raiding Druids to heal well in whatever spec they choose because the are incredibly skilled.
How does skill reduce a 3.5 second heal to a 3second heal making you a viable offtank healer on Patchwerk ?
It doesn't, nor has anyone claimed it does. Snape actually addressed that kind of thing in the post you're responding to.

Ive seen this a thousand times, simply throwing all your points in the "off" tree doesnt mystically make you more skilled, nor does putting all your talents in healing make you a "noob" who is unskilled.
Nobody's claimed that in this whole thread. What people are claiming is that there's no causal relationship between speccing for healing and actually being good at it, and that the latter is by far the more important of the two. And for the vast majority of the extant content, that's true. The most you can say about Naxx in this regard is that it pushes things to the point where spec approaches skill in terms of importance.

My comrades are my weapons, and I am their shield.

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Old 11/15/06, 6:31 PM   #50
warrinn
Von Kaiser
 
Night Elf Druid
 
Detheroc
Originally Posted by Judia
Originally Posted by snape
I absolutely trust my raiding Druids to heal well in whatever spec they choose because the are incredibly skilled.
How does skill reduce a 3.5 second heal to a 3second heal making you a viable offtank healer on Patchwerk ?
Ive seen this a thousand times, simply throwing all your points in the "off" tree doesnt mystically make you more skilled, nor does putting all your talents in healing make you a "noob" who is unskilled.
Because we are talking about off specs in the expansion, a lot of the resto talents are being rolled into some of the feral ones. Natural weaps now decreases HT cast time by .5 secs

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Old 11/15/06, 7:51 PM   #51
Spazmo
Von Kaiser
 
Tauren Druid
 
Caelestrasz
It seems to me that Blizzard is not so much making hybrids that can change roles easily and be good at everything all at once... I think they are giving players more choice when it comes to speccing their character a certain way, but once you've chosen your spec then you're generally as specialised as the next guy.

I think the real benefit that a lot of these "off specs" will bring are the extra benefits they give to others. Moonkins will give benefits to other casters, ferals will give benefits to other melee, shadow priests will benefit mana users, shamans will have totems to benefit others depending on their talents.

I see the struggle for a good raid make-up will be having enough off-specs to benefit the "purer" classes/specs while not going overboard and diluting your healing and dps. It feels like there will be a lot more options, and a lot more choices to make things interesting.

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Old 11/15/06, 8:09 PM   #52
 Tecton
Soda Popinski
 
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Troll Druid
 
Mal'Ganis
Moonkins will give benefits to other casters
Moonkin benefit melee now too, just for the record, with Improved Faerie Fire, something that will be more useful towards the start of the new 25 man raids, due to the new hit rating system. Improved Faerie Fire provides a flat 3% hit to all melee and ranged, as well as the moonkin aura giving your 4 best fire mages an extra 5% crit. Will be very nice indeed, especially when crit and hit levels are much decreased from their level now.


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Old 11/16/06, 12:02 PM   #53
Zephro
Piston Honda
 
Undead Warlock
 
<xW>
Neptulon (EU)
Originally Posted by Spazmo
It seems to me that Blizzard is not so much making hybrids that can change roles easily and be good at everything all at once... I think they are giving players more choice when it comes to speccing their character a certain way, but once you've chosen your spec then you're generally as specialised as the next guy.
This does rather raise a question as to the wisdom of having talent trees in a class-based game, though. If a Druid is just a Priest that you can turn into a Mage or a Rogue by spending 50g - that seems a little pointless.

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Old 11/16/06, 1:10 PM   #54
Lhivera
Bald Bull
 
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Human Mage
 
Aggramar
Originally Posted by Judia
We cant comment on "off specs" because we have no idea what the "mainstream spec" of the hybrid classess will be come expansion.
I think if Blizzard achieves their goal (which might be a big "if"), there will be no such thing as a "mainstream spec." Hybrid classes will be judged not on their ability to perform a single role, but rather on their ability to change roles as required by the situation.

I'm guessing that we can expect 25-man content that requires a total of 35 roles to be filled at various points in the content. Hybrids will need to be able to switch between tanking, healing and DPS as the raid moves from encounter to encounter (or even from phase 1 to phase 2 of an encounter).

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.

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