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Originally Posted by Emth
half of the player 'skill' is employed before the fight, it's the micromanaging you've done in gear setup, enchants, talent build etc.
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Definitely, knowing your build and spending your dkp well to get the best gear for your build/class first is imo one of the biggest "skill" difference thing between 2 players of the same progression (aka in same guild).
It might sound weird but I find back when I played my warlock it was the a bit more "skilled" dps class, on my rogue its so easy.. almost everyone is combat, keeps S&D up so differences are mostly just gear. On my warlock however back in Mc I would get top 1-3 spot, BWL/AQ40 usually I was 7-9th (sometimes depends on trash, if it was counted and behind rogues and 1-2 mage on some fights). Warlocks with the same/better gear would be way lower then me, I also was usually the one using CoS.
I never played a healer over 40 but then I played a friend's geared healer and it wasn't too hard, at least in BWL and a bit of AQ40 (dint want to risk twin emps :P). It's just seeing bars move and applying the correct heal =/ not too hard when theory craft told me what each of his heal's healed for with his gear and RDX telling me the health missing and also putting the ones missing more on top...
A hunter shot rotation always seemed fun and "skilled" though, maybe its more simple in practise then it sounds, never played one in raids